ActionScript 2.0 :: Make Objects To Move Without Tweening
Nov 10, 2003
How to make the objects in your flash move without tweening? example, I have 2 retangles and I want the 1st rectangle to move left and bounce at the edge of the scene. And the 2nd rectangle move to the same direction but not the same speed.
Rectangles are: rectangle1 and rectangle2
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Nov 10, 2003
how to make the objects in your flash move without tweening? example, I have 2 retangles and I want the 1st rectangle to move left and bounce at the edge of the scene. and the 2nd rectangle move to the same direction but not the same speed.
rectangles are: rectangle1 and rectangle2
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Dec 1, 2010
i want to make 3 objects move in a square pathi tried to use guide layers but it didn't work good for both three objectsonly the first object followed the exact pathis there some other way to do it??
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Dec 16, 2010
how i can make objects move with random speed.i have 3 objects but their speed is handeled by the timeline how i can make them move with random speed
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Jan 30, 2009
This is what i have to do:
-Place 10 buttons on the screen
-Make 10 objects randomly move as i press each of the buttons.
eg: press button 1, object 1 moves to a random position press button 2, object 2 moves to a random position...
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Nov 24, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:
TweenLite.to(restartBtn, .5, {alpha:0});
TweenLite.to(mainMenuBtn, .5, {alpha:0, onComplete:quitFadeIn});
What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?
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Nov 24, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:
[Code]...
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Oct 3, 2009
Is there a way to scale up an object from its center even if its registeration point is at the top left? can that be done using TweenMax?2. can I apply the same tween on two objects at the same time? basically what I want to do is load up an image to the stage, and then tween its scale from 0 to the original size along with another movie clip behind it that would form some sort of a border for the image. and I want to scale them up from the center.
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Mar 20, 2007
Is there an easier way to set up 6 different similar tweens? I can't seem to get a "for" loop to work - Each of the nested clips is sitting on the main stage. The following code works, but it's way too long:
import mx.transitions.Tween;
import mx.transitions.easing.*;
// var next1Alpha:Object = new Tween(panel1.next_mc, "_alpha",
Regular.easeOut, 100, 40, 0.75, true);
next1Alpha.onMotionFinished = function() {
[Code] .....
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Jan 29, 2010
I am creating a Twitter to Flash newsticker using a TextBox class. I animate the movement using methods of the TextBox class and TweenLite. The application runs fine, but after about 15 minutes, the tweenings become very sluggish. Anyone that has experience with the drawing API, as I think it is related to clearing / deleting the objects...
[Code].....
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Apr 5, 2010
I've searched a lot, but still cannot find answer to my problem. I have a dynamic gallery that needs some animation on each item. I tried using AnimatorFactory, but because items are dynamically created it doesn't work. I tried using dictionaries, arrays, but nothing helps. I keep on getting the following error: Code: ReferenceError: Error #1069: Property p_380020857260 not found on packages.lord.Group and there is no default value. Here is a snippet of my code regarding this:
[Code]...
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Feb 21, 2011
I've recently made the move from Tweener to TweenLite (about time) and am wondering if its possible to pass more than one object into a tween like I could with tweener.
For example, does this tweener syntax...
Code:
Tweener.addTween([movie1,movie2,movie3],{alpha:1, time:1});
...need to be divided up into separate tweens in TweenLite or is there another way to do it?
Code:
TweenLite.to(movie1,1,{alpha:1});
TweenLite.to(movie2,1,{alpha:1});
TweenLite.to(movie3,1,{alpha:1});
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May 10, 2011
Right now I'm working on a website that has movie clips that I want to tween back and forth across the stage when a button is pressed.
Here's the idea:
When 2_btn is pressed, I want 1_mc, 2_mc, and 3_mc to move from right to left and then stop when 2_mc is positioned on the stage, stop moving and play
Then if 3_btn is pressed I want all three to be animated from right to left until 3_mc is positioned on the stage, stop moving and play
Then if 1_btn is pressed I want all three to move from right to left until 1_mc is positioned on the stage, then stop moving and play
Basically I have no idea how to accomplish this, or how to word it into Google.
What I have right now, which obviously isn't accomplishing what I want is:
Tween from left to right across the timeline, and then using a gotoAndPlay, and then stop(); on the frame..
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Apr 6, 2010
I am making some animations with shape tweening. I actually need it for my presentation.There are five layers of almost same shape of objects. The first two layers and shape tweening works as I expected.But from third layer, something weird happening. As I do shape tween, the layer becomes two moving objects: one is acting as I wish, but the other same object rotaing in x-direction.
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Jan 13, 2010
i'm having problems tweening 3d objects using the built in fp10 3d engine. i have a timeline tween that i want to create a tweenlite tween from and then duplicate it for other objects. i am using the bezierthrough plugin as well to tween along a path. i have used the motion editor in the ide to copy all values that change along the path into a tweenlite instance as follows:
[Code]....
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Nov 23, 2011
I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:[code]:What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?
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Oct 11, 2011
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});
TweenLite.to(sndSlider, .5, {alpha:0});
[code]....
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May 1, 2009
anyone know how to move objects slower then other objects in flash cs3?
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Dec 15, 2009
well i want to make buttons that on rollover move to left, on rollout move back to their initial position, and if clicked, they but stay this time at the final rollover place, and be there until something else is clicked. When something else is clicked, the previous button , returns to its initial place. So i ve got it all figured out except for the freeze and move part when the buttons are clicked. All it does now , is when they are clicked they freeze at the position i want, but i havent got a clue how to update them, after so they start moving back, and reacting on rollover and rollout, when the next button is clicked.
[Code]...
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Jan 27, 2010
Using Tween class maybe? I tried the easeOut. But if will write 2 Tween, the 2nd one will overwrite the 1st one, so I only see the obj moving in the 2nd Tween direction, not the 1st Tween direction. I know the coordinates for the 2nd Tween below is not correct (cos all coordinates shld follow the defined reference point), so I need to find out the logo's width and height. But is alright now cos it is for testing purpose.
[Code]...
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Feb 11, 2009
Im animating an around in 3d space with papervision and Id like to make the curves of the animation nice and smooth, if I put random values into the xyz and bezier values the turns are quite weird and erratic. Does anyone know of a way I can animate something around in smooth curves, but not have to create specific values for the tween?
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May 18, 2007
Is it possible to link up x y coordinates of two objects so that if there is a startdrag on one, when it is dragged the other will move with it?
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Nov 27, 2011
I have homework for my programming lessons. My task is to create balloon shooter game. I done everything in my way, balloons are spawning, counter works. But i cant make them move upwards, i know how to move = y++. That is my problem, i cant figure out where and how. Code below:
import flash.events.MouseEvent;
import flash.events.Event;
var c = 0;
circle.addEventListener(MouseEvent.MOUSE_DOWN, handlerMouseDown);
[code]....
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Mar 5, 2006
I need to make the background image move opposite the cursor to make it seem like the camera is moving.[URL]
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Jul 27, 2009
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road. What I need to do is have an mc of a car that moves along the road. When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc., all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path. I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
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Feb 3, 2012
I've seen couple of websites [URL]...in these websites the text & the objects move with the mouse moves. I just wanna know how to move the objects with mouse movement or you can say how to make an object follow the mouse (left-right-up-down)
P.S. In the 2nd website there's a 3d character also which I don't have in my project so there's nothing to worry about 3d in flash. I've just couple of images & text
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Jul 27, 2009
I am making a menu that consists of 6 different rollover buttons, these3 buttons sit on a path where the graphics look like a road.What I need to do is have an mc of a car that moves along the road.
When the car is at button 1, and you mouseover button 2, the car moves towards button 2, then when you mouseover button 3, the car moves towards button 3 etc... all while the car stays on the road (path) that it sits on - so not like a mouse follow but constrained to the path...I also need the car to go in reverse, so if the car is at button 4, and you mouseover button 3, the car will move towards it.
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Jan 3, 2010
I'm trying to understand Array and For Loops and they started to make sense. I have this code that generates 100 drops and moves them down but I would like to populate more and more move them down and delete them after crossing the stage (Y direction)..
[AS]var rainDropArray = new Array();
for(var i:int=0; i<100; i++) {
var rainDrop:RainDrop = new RainDrop();
rainDrop.x = Math.random() * 550;
[Code].....
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Jun 27, 2010
I wonder if there is away to move all objects currently on the stage at the same time without addressing each of them and regardless what obects which are on the Stage. Something along with Stage.y=-50 I know this wont work but is there a way?
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Sep 16, 2010
my hero moves around the screen but I need to get the "scores" to move with him here is the swf you can actually see how he runs past the "score txt"
[URL]
and here is the fla
[URL]
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