ActionScript 3.0 :: Tweening Dynamic Display Objects

Apr 5, 2010

I've searched a lot, but still cannot find answer to my problem. I have a dynamic gallery that needs some animation on each item. I tried using AnimatorFactory, but because items are dynamically created it doesn't work. I tried using dictionaries, arrays, but nothing helps. I keep on getting the following error: Code: ReferenceError: Error #1069: Property p_380020857260 not found on packages.lord.Group and there is no default value. Here is a snippet of my code regarding this:

[Code]...

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I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:

TweenLite.to(restartBtn, .5, {alpha:0});
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ActionScript 3.0 :: Tweening Multiple Objects At Once

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I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:

[Code]...

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[Code].....

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Code:
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Right now I'm working on a website that has movie clips that I want to tween back and forth across the stage when a button is pressed.

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[Code]....

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ActionScript 3.0 :: Flash Tweening Multiple Objects With Tweenlite

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I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:[code]:What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?

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Code:

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[code]....

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Example
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My list:
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ActionScript Code:
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[Code].....

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Code:

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[code]....

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[URL]

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First of all: this is my first post at actionscript.org *happysound*. I'm working on this flash gallery since a couple of days and something is drinving me crazy in actionscript.

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[Code]...

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found that code to display html format text to dynamic textfield in as3:

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[code].....

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[Code]...

i realize there are better ways of accomplishing this, but i'm learning and therefore only interested in why the above code doesn't work.

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