ActionScript 3.0 :: Tweening 2 Objects From The Center At The Same Time?

Oct 3, 2009

Is there a way to scale up an object from its center even if its registeration point is at the top left? can that be done using TweenMax?2. can I apply the same tween on two objects at the same time? basically what I want to do is load up an image to the stage, and then tween its scale from 0 to the original size along with another movie clip behind it that would form some sort of a border for the image. and I want to scale them up from the center.

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Actionscript 3 :: Tweening Multiple Objects At Once?

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I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:

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ActionScript 3.0 :: Tweening Multiple Objects At Once

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I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:

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[Code].....

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ActionScript 3.0 :: Tweening Multiple Objects In TweenLite

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I've recently made the move from Tweener to TweenLite (about time) and am wondering if its possible to pass more than one object into a tween like I could with tweener.

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Code:
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Code:
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ActionScript 3.0 :: Tweening Objects To Specific Position?

May 10, 2011

Right now I'm working on a website that has movie clips that I want to tween back and forth across the stage when a button is pressed.

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[Code]....

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ActionScript 3.0 :: Flash Tweening Multiple Objects With Tweenlite

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I would like to know if I can get an error or some other problems when I try to tween several objects like this and using an onComplete-property:[code]:What I want to do is fade out several objects at once and when they finished a special function gets called. Are there other possibilities when using tweenlite available or do I have to use timelinelite?

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[code]....

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[Code]....

I use this function and a foreach loop to generate 9 differently colored and sized triangles, which works fine when i place them on the canvas. But if i try to rotate them they rotate around the 0,0 point - i want them to rotate around the center of the individual triangles, how do i do that?

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I'm just a graphic designer and basically new to flash. But i got this project where background images would loop in full browser resolution. Well i managed to work on the looping images, but i'm having trouble on how i will add objects that will tween from side to center in same full browser resolution.[code]...

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ActionScript 3.0 :: Scaling Bunch Of Point Objects Relative To Center Stage

Jan 8, 2012

All though I can scale down the size of my objects and can shift them to their correct positions when scaling. I cannot shift them to the correct relative positions, relative to the screen centre.

Code:
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Motion Tweening Error : Motion Tweening Will Not Occur On Layers With Ungrouped Shapes .....?

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I'm getting the following error: Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol. I don't have any ungrouped shapes (it's all text), each layer has 5 instances of only one symbol (keyframes), no objects are grouped and text is all static text.

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ActionScript 2.0 :: Multiplying Objects Over Time

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Was wondering if there is a script that can mutiply objects over the time line.So for example if one rock appears in frame 1, and then a 2nd rock in frame 2and a 3rd rock in frame 3, etc,But say starting on frame 4, six rocks would appear, and on frame 5, twelve rocks would appear...so that the rocks would appear exponentially for example.The numbers or accuracy does not matter, its more about displaying a number of rocks much faster along the time line, instead of 1 rock/frame.

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Actionscript 3 :: Get About 70-100 Objects On Stage At A Time?

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Ok. So there are serveral methods to implement Collision detection like R-trees, Quadtrees, BSP trees Recursive Dimensional Clustering (RDC). Or maybe more.My problem is that I have about 6-8 enemies on stage, some of them moving some of them static and also I have the Hero who is shooting with three types of missiles at same time. So I get about 70-100 objects on stage at a time.My question is, which algorithm to use for this type of problem, and which is the common practice? Also which is the most efficient?I was thinking of implementing Quad trees but I read that thy can be slow, or I am wrong?

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ActionScript 3.0 :: Objects Appear On Time Interval?

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1. spawn an object at a random xy coordinate

2. move this object along the x axis from stage edge to stage edge

3. repeat steps 1 & 2 every 5 seconds

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Here is my code:

ActionScript Code:
var distance:Number = 5;
var timer:Timer = new Timer(5000);
timer.start();

[Code].....

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ActionScript 3.0 :: Tween Multiple Objects At One Time?

Mar 12, 2009

I am having a problem with a scripted animation. I am trying to use the tween class to send three objects across the screen at once. For some reason, this tests fine in "test movie" but the swf stops the second two tweens at their initial points and tweens only the first one. As you can see from the code, they all have different var names and object names.

var medTween:Tween = new Tween(logo3D4, "x", None.easeNone, 1200, -1000, 6, true);
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ActionScript 3.0 :: Drag Multiple Objects At The Same Time?

Apr 8, 2010

I have to incorperate flash animations aswel. Im just wondering about a drag and drop function. I have a fair idea how to do a basic drag and drop function.

Message_MC.addEventListener(MouseEvent.MOUSE_DOWN,dragPoly);Message_MC.addEventListener(MouseEvent.MOUSE_UP,dropPoly);

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ActionScript 3.0 :: Controlling Objects In A Loaded Swf At Any Given Time

Jul 13, 2010

I want to communicate with an object within a loaded swf. I know I can use this event listener and function to do so right when the swf has completed loading:
 
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Oct 25, 2011

I have a fixed amount of words. Lets say 20 words. I want each of these words to be put into symbols - so i have 20 symbols (box1...box20). Now i want the boxes to fall from the top of the screen and until they reach below the screen. But (and this is where i'm lost) I want to have them fall at different speeds AND I want to control how many boxes falls at a time. Starting out with one box and when this box is out of the screen I want to control the amount of boxes/symbols entering the screen next.

A function telling that next there should be i.e. three boxes entering and falling/floating across the screen (from just above the top of the screen untill they all have reached the bottom). And i want to be able to call a function which starts X boxes - even before the existing boxes in the scenes has dropped). It would be nice to have a function, ie. fallBox(3) , which may be called at any time.

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ActionScript 2.0 :: Drag Two Objects At Same Time With 'StartDrag' Script?

Feb 5, 2001

Can we drag two objects at the same time with the "StartDrag" script?I put in the first frame of my movie two "StartDrag"s but it always took in consideration one.

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