Actionscript 3 :: Get About 70-100 Objects On Stage At A Time?

Aug 16, 2011

Ok. So there are serveral methods to implement Collision detection like R-trees, Quadtrees, BSP trees Recursive Dimensional Clustering (RDC). Or maybe more.My problem is that I have about 6-8 enemies on stage, some of them moving some of them static and also I have the Hero who is shooting with three types of missiles at same time. So I get about 70-100 objects on stage at a time.My question is, which algorithm to use for this type of problem, and which is the common practice? Also which is the most efficient?I was thinking of implementing Quad trees but I read that thy can be slow, or I am wrong?

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[Code].....

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Code:
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[Code]....

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