Actionscript 3 :: Get About 70-100 Objects On Stage At A Time?
Aug 16, 2011
Ok. So there are serveral methods to implement Collision detection like R-trees, Quadtrees, BSP trees Recursive Dimensional Clustering (RDC). Or maybe more.My problem is that I have about 6-8 enemies on stage, some of them moving some of them static and also I have the Hero who is shooting with three types of missiles at same time. So I get about 70-100 objects on stage at a time.My question is, which algorithm to use for this type of problem, and which is the common practice? Also which is the most efficient?I was thinking of implementing Quad trees but I read that thy can be slow, or I am wrong?
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Dec 8, 2009
I have a logo made of 28 circles which I need to animate using flash cs3...so far I have made the logo randomly animate using this There are two things I need to achieve...the circles on the stage start from the position they lay on the stagereturn back to those positions after say 45 seconds...
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Jul 24, 2010
I have drawn colored rods which I have placed in the library and have put one of each on the stage with instance names likeblueRod_mc, etc.I place them around with time-line code like
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Oct 19, 2011
I'm writing a web based flash app that's written entirely in AS3. I have objects on the screen as part of a GUI. I would like the user to be able to resize the window, or make it full screen. I would like everything to auto-scale with the resize, but also remain in the same relative position on the stage.
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Jul 12, 2010
Was wondering if there is a script that can mutiply objects over the time line.So for example if one rock appears in frame 1, and then a 2nd rock in frame 2and a 3rd rock in frame 3, etc,But say starting on frame 4, six rocks would appear, and on frame 5, twelve rocks would appear...so that the rocks would appear exponentially for example.The numbers or accuracy does not matter, its more about displaying a number of rocks much faster along the time line, instead of 1 rock/frame.
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Mar 15, 2011
1. spawn an object at a random xy coordinate
2. move this object along the x axis from stage edge to stage edge
3. repeat steps 1 & 2 every 5 seconds
So far i have managed to get my object to spawn in a random place and move from side to side, however every 5 seconds it moves the current object to a random coordinate and continues to scroll on x axis instead of creating another object at a random coordinate.
Here is my code:
ActionScript Code:
var distance:Number = 5;
var timer:Timer = new Timer(5000);
timer.start();
[Code].....
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Mar 12, 2009
I am having a problem with a scripted animation. I am trying to use the tween class to send three objects across the screen at once. For some reason, this tests fine in "test movie" but the swf stops the second two tweens at their initial points and tweens only the first one. As you can see from the code, they all have different var names and object names.
var medTween:Tween = new Tween(logo3D4, "x", None.easeNone, 1200, -1000, 6, true);
var bigTween:Tween = new Tween(logo3D3, "x", None.easeNone, -500, 600, 8, true);
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Oct 3, 2009
Is there a way to scale up an object from its center even if its registeration point is at the top left? can that be done using TweenMax?2. can I apply the same tween on two objects at the same time? basically what I want to do is load up an image to the stage, and then tween its scale from 0 to the original size along with another movie clip behind it that would form some sort of a border for the image. and I want to scale them up from the center.
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Apr 8, 2010
I have to incorperate flash animations aswel. Im just wondering about a drag and drop function. I have a fair idea how to do a basic drag and drop function.
Message_MC.addEventListener(MouseEvent.MOUSE_DOWN,dragPoly);Message_MC.addEventListener(MouseEvent.MOUSE_UP,dropPoly);
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I want to be able to drag multiple objects at the same time and also play a sound.is this possible?
if(Message_mc is clicked and dragged){
then drag Encryption_mc and Decryption_mc
also play ("Song.mp3")
}
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Jul 13, 2010
I want to communicate with an object within a loaded swf. I know I can use this event listener and function to do so right when the swf has completed loading:
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadSections)
function loadSections(event:Event):void { event.target.content.mc.y+=2
}
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Both the external and host swf are AS3.
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Oct 25, 2011
I have a fixed amount of words. Lets say 20 words. I want each of these words to be put into symbols - so i have 20 symbols (box1...box20). Now i want the boxes to fall from the top of the screen and until they reach below the screen. But (and this is where i'm lost) I want to have them fall at different speeds AND I want to control how many boxes falls at a time. Starting out with one box and when this box is out of the screen I want to control the amount of boxes/symbols entering the screen next.
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Feb 5, 2001
Can we drag two objects at the same time with the "StartDrag" script?I put in the first frame of my movie two "StartDrag"s but it always took in consideration one.
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Oct 19, 2009
I have a CS4 document with many objects, motion paths over multiple layers. I want to scale everything, including the motion paths of each object. I've tried to do this by Clicking 'Edit Multiple Frames', then 'Selecting All Frames' and finally scaling everything via the Transform panel. Everything appears to have been scaled apart from the motion paths. Is there a way to do this?
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Apr 4, 2009
How to make somethig that will check all var's on the objects in the _root time line? lets say "allObjects" means all the objects in the _root time line:
Code: Select allif(_root[allObjects]._loc1==1){
doSomething()
}
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Mar 17, 2011
This is the accompanying thread for the tutorial "Loading a different image each time using Local Shared Objects".Here you can post comments, questions and suggestions related to the tutorial.If it's not completely related to the tutorial, please start a new thread.You may subscribe to this thread (in the "Thread Tools" dropdown menu) in order to receive a notification when the tutorial goes live.
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Jul 18, 2010
I have a movie clip who is only a square, i need to copy it on the flash stage a number of times (dinamic). How can i do this in execution time, i know AS2, so i prefer a solution in AS2.
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Jun 23, 2004
I have the following prototype, which is used by typing objName.fadeIn(100, 3);this is all well and good, although when I start to use it on multiple mc's at once the playback becomes quite choppy and nasty..
Code:
MovieClip.prototype.fadeIn = function(v, r) {
this.onEnterFrame = function() {
[code].....
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May 23, 2005
how to prevent any two objects from overlapping each other each time they are randomly played?
i make them randomly appear using the code below but some of them appear on top of the other.
onClipEvent(load) {
_x=Math.floor(Math.random()*271)+120;
_y=Math.floor(Math.random()*265)+120;
}
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Jun 23, 2004
I have the following prototype, which is used by typing objName.fadeIn(100, 3);
this is all well and good, although when I start to use it on multiple mc's at once the playback becomes quite choppy and nasty.
Code:
MovieClip.prototype.fadeIn = function(v, r) {
this.onEnterFrame = function() {
if (this._alpha<v) {
[Code]....
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Sep 25, 2011
I want the stage to react every time some changes are made to certain objects. Is there a way to write custom Event? I could of course modify this object, but I would like to know if there is any more OOP way to do it. And events ARE OOP, ain't they?
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Aug 28, 2009
I am creating a program and have some objects that animate from off the stage to on the stage. When I run the program in the flash player the objects that are off stage are visible. Is there anyway to stop this from happening. I suppose I could create a layer with a frame in it that could cover the off stage objects, but I am just wondering if there is a better way.
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have a bunch off mc's that are controllable through buttons and using the key controls, but i need to make it so they stay within a 600*600 area within the stage
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Mar 21, 2010
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Feb 17, 2011
how would I go about creating a flash application that has the ability of extending beyond its object width and height on a page? I've seen those crazy flash ads which beg you to hover over them only to have it take over 3/4 of the page you are viewing. How are they doing that? Is it a combination of Javascript and Flash? Or, is it actually a really big stage that is somehow hidden in the HTML? Or (better yet) is there a magic way of pushing flash objects beyond the stage and out into the HTML?
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Aug 25, 2009
I'm studying the code for a vertical shooter game that is given in the book "ActionScript Design Patterns 3.0." The author is explaining the factory pattern and so covers just that aspect of the code -- doesn't cover hit testing. I would like to figure out how to do hit testing for this example because it's similar to something I am planning.
The code for the game consists of 12 classes, abstract and concrete creator classes, abstract and concrete product classes and a Main class. These classes instantiate the ship and weapon objects at various points in their execution. I made a separate Collision class and I'm trying to find all the objects on the stage using this Collision class so I can hit test them with each other. Here's my code:
Code:
package {
import flash.display.*;
import flash.events.*;
[Code]....
Is there a way to fix this code so I can access objects on the stage? Am I missing a cast somewhere? Or do I need a different approach to find objects on the stage in a multiclass game?
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Oct 15, 2009
I have a problem with this code:[code]There are two overlapping objects on my stage: character_mc and vanish_mc. As soon as i start the scene [Ctrl+Enter] vanish_mc is VISUALLY removed. But the code still sees a collision somehow. How can i Entirely remove the object vanish_mc?
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Nov 10, 2009
I'd like to be able to access some objects which are on the stage before compile time (e.g. in my .fla file). I can do this fine from the document class using the names I've assigned to them, but I need to be able to do this from other classes (instantiated at runtime) too.
What is the best way to go about this? Can I use the stage variable (this isn't looking likely from what I've read so far) somehow? Or do I need to pass in references to these objects from my document class when I create the instances of the class that needs to access them?
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Mar 3, 2010
I'm having an issue accessing items on the stage from some imported code. I found this topic that discusses the same issue... [URL]
I'm not sure I totally understand how to go about this. I don't understand how to make the object global so I can access it from any class. (I have the same problem with an array I'm working with).
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Apr 27, 2010
I am using Flash CS4 and need to resize my Flash stage and all objects therein.
To do that I activated onion skin tool, selected all objects and all frames and resized by using the transform tool.
However, masks and some motion paths are not scaled proportionally.Is it yet another bug in CS4? Here is a video illustrating the [URL]...
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May 13, 2011
I have exported a page from InDesign to FLA that contains an InDesign multi-state object (MSO) and when I bring it into Flash and export as a SWF, the MSP just cycles through all the contained images. There's an Adobe KB that states that this is a known issue and that ActionScript can be used to stop the MSO from cycling. Does anyone know the ActionScript used to stop this?
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