ActionScript 2.0 :: [FMX/2004] FadeIn Prototype, Run By Multiple Objects At The Same Time
Jun 23, 2004
I have the following prototype, which is used by typing objName.fadeIn(100, 3);
this is all well and good, although when I start to use it on multiple mc's at once the playback becomes quite choppy and nasty.
Code:
MovieClip.prototype.fadeIn = function(v, r) {
this.onEnterFrame = function() {
if (this._alpha<v) {
[Code]....
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Similar Posts:
Jun 23, 2004
I have the following prototype, which is used by typing objName.fadeIn(100, 3);this is all well and good, although when I start to use it on multiple mc's at once the playback becomes quite choppy and nasty..
Code:
MovieClip.prototype.fadeIn = function(v, r) {
this.onEnterFrame = function() {
[code].....
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Mar 12, 2009
I am having a problem with a scripted animation. I am trying to use the tween class to send three objects across the screen at once. For some reason, this tests fine in "test movie" but the swf stops the second two tweens at their initial points and tweens only the first one. As you can see from the code, they all have different var names and object names.
var medTween:Tween = new Tween(logo3D4, "x", None.easeNone, 1200, -1000, 6, true);
var bigTween:Tween = new Tween(logo3D3, "x", None.easeNone, -500, 600, 8, true);
var smallTween:Tween = new Tween(logo3D2, "x", None.easeNone, 1000, -1300, 5, true);
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Apr 8, 2010
I have to incorperate flash animations aswel. Im just wondering about a drag and drop function. I have a fair idea how to do a basic drag and drop function.
Message_MC.addEventListener(MouseEvent.MOUSE_DOWN,dragPoly);Message_MC.addEventListener(MouseEvent.MOUSE_UP,dropPoly);
function dragPoly(e:MouseEvent):void{ Message_MC.startDrag(); }function dropPoly(e:MouseEvent):void{ Message_MC.stopDrag(); }
I want to be able to drag multiple objects at the same time and also play a sound.is this possible?
if(Message_mc is clicked and dragged){
then drag Encryption_mc and Decryption_mc
also play ("Song.mp3")
}
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Oct 19, 2009
I have a CS4 document with many objects, motion paths over multiple layers. I want to scale everything, including the motion paths of each object. I've tried to do this by Clicking 'Edit Multiple Frames', then 'Selecting All Frames' and finally scaling everything via the Transform panel. Everything appears to have been scaled apart from the motion paths. Is there a way to do this?
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Jan 13, 2011
I'd like to build a fairly simple website where the pages fade between each other, after looking around and remembering what I could from having Flash MX (can't remember which release) all those years ago I figured the best way would be something like this:
Pages as movieclips, these would be placed inside the stage, i.e. with space around them, and buttons along on side which, when clicked will fade in one 'page', and fade out any others where the alpha is at 1.
That way, using only one frame in the main timeline and not having to create fading tweens in each movieclip I can navigate freely between the pages in any order.
I managed to get to the point where I have two buttons and to movieclips, when the first button is pressed a 'page' fades in, and when the next is pressed the first 'page' fades out as the second fades in. However the fade out is delayed and much slower than the fade in, rather than faster as it should be.
Here's the AS
page2btn.addEventListener(MouseEvent.CLICK, fl_MouseClickHandler_4);
function fl_MouseClickHandler_4(event:MouseEvent):void
{
[code]....
how I might restructure this to get a the visual results I want in the most efficient manner?
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May 27, 2005
i've made a function prototype to make a "type-like" effect... but when i want two textfields to use the prototype at the same time, it ****s up! its like its only possible to use a prototype on one movieclip... not two movieclips at the same time...
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May 29, 2004
problem: how to create a time delay prototype script. situation:click on buttons to run a display mc1 after 2 sec delay
//script on button//
on (press) {
_root.mc1.wait();
[code].....
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Dec 11, 2011
I have a game with a variety of ship types. My Ship class has a static array holding one of each of the types in it. Whenever I make a new Ship (other than when initializing this array), I want to make it a clone of one of the existing Ship objects in my prototype array.
1 - How can I run through all the properties in one Ship object and assign them to a second Ship object?
2 - How can I see if a property is an object or a basic type like String or int? Some of the objects in my Ship class need to be cloned, and some are just references that need to stay the same.
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Nov 8, 2004
I'm trying to make my first prototype, but I can't put it to work, I wanted to atribute a property to a variable, so I could call the prototype on to the movie clip, asking for any property, without having to change the prototype code.Is it possible?Here is my code so far:
MovieClip.prototype.multProp = function (proper,targetv, smooth) {
this.proper -= (this.proper-targetv)/smooth;
};[code]...
but it doesn't seem to work.
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Apr 25, 2007
I'm having issues with something wanted to accomplish involving qued amations that i can reuse in various situations throughout an application...
Basically, what I'm trying to get is a prototype or function that will allows for multiple instances on that stage that start at a specific x/y and size, animate to a specific x/y size and end at a specific x/y and size... the x/y and size information is defined for each of the instances in the function.
A good place for this would be with buttons... check the sloppy diagram attached.
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May 18, 2007
I'm stopping on a keyframe, then using setInterval to advance after a specific timeout. The first time through everything works fine, but when the movie loops (user-initiated) and it gets to that keyframe with setInterval again, setInterval immediately advances the timeline and doesn't wait any time at all. The keyframe in question is coded like the following:
[CODE]...
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Apr 12, 2007
If I have 2 or more swfs on a web page, does anyone know if there is any way via actionscript or javascript or any combination for another swf to trigger something in another swf? This could be as simple as swf #1 changing the value of a variable in swf #2, or telling #2 to gotoAndPlay, whatever.I apologize if this has been asked before. I couldn't find anything similar via a forum search, but then I wasn't terribly sure what keywords to search under, either.
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Sep 10, 2009
im creating a small drag and drop game in AS3-
I have 4 objects and 4 targets,
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.
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May 24, 2010
i use loadmovie() to load youtube videos inside my flash website but when i load another video the old one doesn't stop, so i tried unloadmovie to destroy it but it seems that i did a mistake in my code
This is how the code looks to stop the old one an load the new:
vloader.unloadMovie();
vloader.loadMovie("http://www.youtube.com/v/Alw5hs0chj0&hl=fr&fs=1hJ-mPcGtC");
How to do that? use other objects or classes, i only want to edit that code.
Note: I have an empty MOVIE CLIP called "vloader" where i load the video player.
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Sep 20, 2010
I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.
Here's my code:
//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);
[code]....
I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.
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Oct 11, 2009
What's the best way to say:
if(this.object in same array as that.object)
with multiple arrays containing multiple objects?
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Jul 12, 2010
Was wondering if there is a script that can mutiply objects over the time line.So for example if one rock appears in frame 1, and then a 2nd rock in frame 2and a 3rd rock in frame 3, etc,But say starting on frame 4, six rocks would appear, and on frame 5, twelve rocks would appear...so that the rocks would appear exponentially for example.The numbers or accuracy does not matter, its more about displaying a number of rocks much faster along the time line, instead of 1 rock/frame.
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Aug 16, 2011
Ok. So there are serveral methods to implement Collision detection like R-trees, Quadtrees, BSP trees Recursive Dimensional Clustering (RDC). Or maybe more.My problem is that I have about 6-8 enemies on stage, some of them moving some of them static and also I have the Hero who is shooting with three types of missiles at same time. So I get about 70-100 objects on stage at a time.My question is, which algorithm to use for this type of problem, and which is the common practice? Also which is the most efficient?I was thinking of implementing Quad trees but I read that thy can be slow, or I am wrong?
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Mar 15, 2011
1. spawn an object at a random xy coordinate
2. move this object along the x axis from stage edge to stage edge
3. repeat steps 1 & 2 every 5 seconds
So far i have managed to get my object to spawn in a random place and move from side to side, however every 5 seconds it moves the current object to a random coordinate and continues to scroll on x axis instead of creating another object at a random coordinate.
Here is my code:
ActionScript Code:
var distance:Number = 5;
var timer:Timer = new Timer(5000);
timer.start();
[Code].....
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Oct 3, 2009
Is there a way to scale up an object from its center even if its registeration point is at the top left? can that be done using TweenMax?2. can I apply the same tween on two objects at the same time? basically what I want to do is load up an image to the stage, and then tween its scale from 0 to the original size along with another movie clip behind it that would form some sort of a border for the image. and I want to scale them up from the center.
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Jul 13, 2010
I want to communicate with an object within a loaded swf. I know I can use this event listener and function to do so right when the swf has completed loading:
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadSections)
function loadSections(event:Event):void { event.target.content.mc.y+=2
}
But I want to be able to manipulate a given object from the loaded swf at any time not just when the loading is complete. So basically as long as the swf is loaded, is there a way to manipulate objects and call functions within that swf?
Both the external and host swf are AS3.
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Oct 25, 2011
I have a fixed amount of words. Lets say 20 words. I want each of these words to be put into symbols - so i have 20 symbols (box1...box20). Now i want the boxes to fall from the top of the screen and until they reach below the screen. But (and this is where i'm lost) I want to have them fall at different speeds AND I want to control how many boxes falls at a time. Starting out with one box and when this box is out of the screen I want to control the amount of boxes/symbols entering the screen next.
A function telling that next there should be i.e. three boxes entering and falling/floating across the screen (from just above the top of the screen untill they all have reached the bottom). And i want to be able to call a function which starts X boxes - even before the existing boxes in the scenes has dropped). It would be nice to have a function, ie. fallBox(3) , which may be called at any time.
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Feb 5, 2001
Can we drag two objects at the same time with the "StartDrag" script?I put in the first frame of my movie two "StartDrag"s but it always took in consideration one.
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Apr 4, 2009
How to make somethig that will check all var's on the objects in the _root time line? lets say "allObjects" means all the objects in the _root time line:
Code: Select allif(_root[allObjects]._loc1==1){
doSomething()
}
So lets say that I have 20 pieces of an "A" MC and one of a "B" MC, 10 of the "A" MC have the code "_loc1=1" and the rest have "_loc1=0" and if I roll over the 10 A MC that have _loc1=1 the B MC will gotoAndStop(2) but if I roll over the rest of the A MC's nothing happens.
(the A MC's have different names like: planetX; ship21; enemy61; ... )And a var in the _root time line will have the name of the MC that has the mouse over it (rolled over it)So something like: var MCname = "planetX"
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Feb 11, 2009
The client requested a simple slideshow with 8 images. I was able to piece that together, but only issue left is how to add a fade-in fade-out effect. The images I'm using on not embedded in the flash file but are ref from an xml file so the basic method is out of the question.
[]---XML FILE -----------------------------[]
<xml>
<images>
<a title = "_0000_shiny_wristlets.jpg" />
<b title = "_0001_LSSRT.jpg" />
[code]....
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Jul 12, 2002
I'm trying to analyze the sample file load_images.fla which is delivered with flash mx... and here's my problem:there's a line in the first frame in the actions layer which is as follows:if (whichPic<5 && !fadeIn && !fadeOut) {.........}now what is "fadeIn" or "fadeOut"? I thought it might be a method of the MovieClip-Object, but it's not listed in the actionscript-reference. then I thought, it could be a method defined within the flash-movie itself, but it isn't (at least i couldn't find it). so what is it?
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Mar 17, 2011
This is the accompanying thread for the tutorial "Loading a different image each time using Local Shared Objects".Here you can post comments, questions and suggestions related to the tutorial.If it's not completely related to the tutorial, please start a new thread.You may subscribe to this thread (in the "Thread Tools" dropdown menu) in order to receive a notification when the tutorial goes live.
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Jul 18, 2010
I have a movie clip who is only a square, i need to copy it on the flash stage a number of times (dinamic). How can i do this in execution time, i know AS2, so i prefer a solution in AS2.
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May 23, 2005
how to prevent any two objects from overlapping each other each time they are randomly played?
i make them randomly appear using the code below but some of them appear on top of the other.
onClipEvent(load) {
_x=Math.floor(Math.random()*271)+120;
_y=Math.floor(Math.random()*265)+120;
}
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