ActionScript 3.0 :: Multiple Arrays Containing Multiple Objects?

Oct 11, 2009

What's the best way to say:

if(this.object in same array as that.object)

with multiple arrays containing multiple objects?

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ActionScript 3.0 :: Drag And Drop Multiple Objects To Multiple Target?

Sep 10, 2009

im creating a small drag and drop game in AS3-
 
I have 4 objects and 4 targets,
 
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
 
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.

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AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

Sep 20, 2010

I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);

[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

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Arrays :: Fastest Way To Merge Multiple Arrays?

Sep 26, 2011

I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:

var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....

Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.

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ActionScript 3.0 :: Multiple HitTestPoint With Arrays?

Mar 26, 2009

How would I change this to do a few test points,if (mydude.hitTestObject(myratarray[i])){

is it along these lines? if (mydude.hitTestPoint(myratarray[i].34,myratarray[i].12,true)){

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ActionScript 3.0 :: HitTestObject With Multiple Arrays?

Aug 23, 2011

I have been making a game and have run into some problems I want to make a hitTestObject between multiple arrays, i have tried something like this:

for(var i:Number = 0; i < array1.length; i++)
{
array1[i].y -= 10; //Moves object up
for(var a:Number = 0; i < array2.length; a++)

[Code]....
 
When i run it, some object will detect the collision and will output "hit", but some will ignore that. I have also noticed that some object in the array1 stop running the move code (array1[i].y -= 10) after i have added another array.

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ActionScript 3.0 :: Using Arrays To Load Multiple Swf-s?

Oct 26, 2009

I'm trying to load multiple external swf files into my main movie and arrange them on the stage (talking about 20 or more mc-s) So far I figured out how to load one single mc like this:

Code:
// Make request and loader
var request:URLRequest = new URLRequest("pano1.swf");
var loader:Loader = new Loader();

[Code].....

load an array of swf files and add them all to the stage?

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ActionScript 2.0 :: Flash8 : Search Multiple Arrays For A Value?

Feb 26, 2009

I am attempting to search multiple arrays (over 300) for a specific value which will then determine if that question is to be loaded. I have used these over the years as the quizzes simply loaded questions randomly. Now I am appempting to move this into a computer adaptive test format. I have most everything worked out except for this part which is the key to the project.

What I have is 300+ arrays like the ones below. Once a student answers a question either correctly or incorrectly a difcal value is assigned. It is that value I need to search for to determine which question to load.

For example if the student answered a question incorrectly and the difcal was calculated as -4.03 (difcal values are always in array element[0]) I would need to search the all arrays to find that value and then load that array into the question function.

Code:

var q1:Array = new Array();
q1[0] = -4.03;
q1[1] = 0.57;

[code]....

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ActionScript 3.0 :: Loading Multiple Xml Files Into Arrays

Apr 7, 2010

im trying to load 7 xml files into a question array, im unsure as to whether i need 7 arrays or if i can load it into one single array. each xml file has a set of questions for a quiz i am making i have managed to load the first set of questions but i dont really know how to proceed

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ActionScript 3.0 :: Sorting Multiple Arrays At Different Indexes?

Aug 5, 2009

I just have another really quick question about Arrays, this time about Sorting them. I have just re- written my code to work for matching values from 2 arrays and then adding them to the screen.
 
however it seems as my matching is way off, it matches the items that are at the same index, which is not always the case
 
The output for the matches, which should be side by sideis as follows (which is incorrect) Therfore i am trying to find values at diffrent index levels
 
DunlopbabolatWilsonwilsonHeaddunlopAdidasheadBabolatslazengerSlazegerprincePrincevolklVolkladidas
 
I tried to sort the Array, but it seems as though the array, cannot be sorted the way i want it. I simply wanted to sort it Acending, but changing it to lowecase would not do what i needed it to do.

This is the code, matchInfo function should do all the work

package {
import flash.display.*;
import fl.transitions.*;
import fl.transitions.easing.*;

[Code]....

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ActionScript 2.0 :: Calling From Multiple Arrays In One Loop?

May 23, 2007

I have two arrays - one for movieclip buttons and one for images. The idea is - rollover a button and it loads it's respective image. I have a loop for the button array that pretty much loads each button and creates a rollover state for it. At the moment it just traces what button the mouse is over. The problem is trying to load the correct image based on that button. The way it is now - it will only load the same image for all the buttons.

Code:
tagPosition = 0;
viciousImgs = new Array("vaI1_mc", "vaI2_mc", "vaI3_mc", "vaI4_mc", "vaI5_mc");
viciousButs = new Array("va1_mc", "va2_mc", "va3_mc", "va4_mc", "va5_mc");
vicious = new Array("vicious_mc", "uTitle_mc", "uTxt_mc", "uButs_mc", viciousImgs, viciousButs);

[code]....

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ActionScript 2.0 :: Making A Multiple Row Menu With Arrays?

Sep 18, 2007

I'm trying to make a navigation of sorts using a bunch of thumbnails there will be 3 columns and 3 rows.I have made an array of images, created a button with an empty movie clip in it. And I am attempting to make a 3 by 3 grid of buttons based off the array... Here is my code.

cubicThumbs = ["Bracelet_Nugget_1_thmb.jpg","Earring_Nugget_1_thm b.jpg","Necklace_Nugget_1_thmb.jpg","Earring_Nugge t_1_thmb.jpg","Necklace_Nugget_1_thmb.jpg"];

[code].......

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ActionScript 3.0 :: Creating Multiple Arrays Of MovieClip?

Apr 27, 2011

I'm currently trying to program a flash game using actionscript 3.0 where users would step on insects. Basically, I added multiple instances of insects movieclip and remove them by using hitTest function. When the mouse_mc. hitTestObject(insect), there were times the insect was not removed.

Here are the errors I encountered:
Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/swapChildren()
at SteppingGame/hitTest()
Error #1009: Cannot access a property or method of a null object reference.
at insectmc/onEnterFrameEvent_SF()

Also, is there anyway I could simply my code like creating multiple arrays of movieclip insectmc?
Here's my as3 code:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.ui.Mouse;
import flash.display.Sprite;
[Code] .....

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Copying Arrays - Instance Variables - Multiple Animations?

May 17, 2009

- I tried, when I first started making this site, to load all of the artwork images into an array and then copy the array before resizing them for their specific functions (being seen as thumbnails or as full size pics.) Unfortunately, I ran into the well known issue of Array cloning only creating a pointer to the same group of items. I tried the newArray = oldArray.slice() trick, but it didn't seem to work. Finally, I just loaded the images twice into two separate arrays, and it works, but I hate this solution. Anyone got a better one?

- I'm trying to maintain some sort of connection between the two sets of Arrays so that, for example, when someone clicks on Thumbnail 15, Fullsize Image 15 will open up but I couldn't find anything that worked. Renaming the Instance Name dynamically didn't seem to work and adding an Instance Variable dynamically doesn't seem possible either as I can't make the Class I am working with (Sprite, in this case) dynamic ahead of time. I'm sure there's a simple method for this.opens up, the different animations seem to interfere with each other and slow each other down (they also seem to get interference from the time taken to load the image Arrays.)

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Flash - AS3 Basic Parsing Multiple JSON Arrays

Nov 6, 2009

I'm having a problem parsing a JSON file in AS3. Im trying to parse multiple JSON arrays, but don't really know how to get to the next after accessing the first one. My JSON file looks like:

{ "term": [ {
"id": 4211,
"place": "NEW YORK CITY"
},
{"id": 2675,
"place": "WASHINGTON (DC)"
[Code] .....

I can get the data from the first array, but how would I structure my code so that I could iterate through 2 or more "term" arrays?

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Arrays :: Import Multiple Sounds In A For Each Loop, Actionscript 3

Mar 1, 2011

So im recreating my ear training program with more effective coding so i can add on to it. original i did.

//88 C8
var mp3Req88:URLRequest = new URLRequest("88.mp3");
var mp3_88:Sound = new Sound();
mp3_88.load(mp3Req88);

I basically got 88 sound files (each note of the piano) doing this code 88 times for each sound. with mathamatical equations made my ear training program.

Is there a simpler way to import these sounds in a loop of some sort so i dont have to do this 88x for the piano and however many times for the other instruments i will be including?

thus var i have tried things along the lines of below with failure

var i:int;
for (i = 0; i < 5; i++)
{
var pianoMP3Req+i:URLRequest=new URLRequest("piano/"i+"mp3");

[Code].....

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ActionScript 3.0 :: Make 2, 3 Group Of Animation Using Multiple Arrays?

May 5, 2010

I m trying to make 2, 3 group of animation using multiple arrays, A group having 10 circles and those circles r moving from X to Y (using mainFunction). while moving... i m calling subFunction for blink effect (here my problem comes). So each circle are having two different animation (moving, blinking) ,

also going to make 2, 3 group by calling "mainFunction" Experts pls help me to resolve this problem, or sugges me some other way to make this animation

[Code]...

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ActionScript 2.0 :: Randomizing Arrays With Linked Multiple Values?

Oct 19, 2008

I am currently using this AS to randomize an array:

Code:
function shuffle(wordtestmix,b):Number {
var num : Number = Math.round(Math.random()*2)-1;
return num;

[Code]....

and would still like to randomize the array without splitting the two values up.

What is the best way to declare this type of array and also adjust the randomize code in order to mix it correctly.

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ActionScript 3.0 :: Flash Multiple Ground Instances Using Arrays

Feb 26, 2011

I'm working on a game engine with a friend of mine, we plan to make it open source so other people can use it too for their own games. We basically have everything done, but I really want to add multiple ground instance support. I would like to use an Array, to call upon all ground layers on the stage, and put it into one call name for my gravity function. So I wouldn't have to have various strings for each ground instance.

Code:
var groundArray:Array = [ground, ground2, ground3];
var groundtile:MovieClip = groundArray[1];
addChild(groundtile);
This is my gravity..
[Code] .....

What I have so far works perfect without arrays.. When I add my above array, I don't get any errors.. but I fall through the ground.

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ActionScript 3.0 :: Merging Multiple Arrays In To A Single Non-repeating Array

Nov 25, 2010

I've got 6 arrays and need to create a single randomised array pulling the elements out of the original 6 arrays. The extra kicker is that I can't have two elements from a single source array next to each other. I've cobbled this code together:

ActionScript Code:
var a:Array = [["1_1", "1_2", "1_3", "1_4", "1_5", "1_6"],
["2_1", "2_2", "2_3", "2_4", "2_5", "2_6"],
["3_1", "3_2", "3_3", "3_4", "3_5", "3_6"],
["4_1", "4_2", "4_3", "4_4", "4_5", "4_6"],

[Code]....

That works maybe 90% of the time but often on the last 2 or 3 loops it ends up repeating hence the escape clause in the while. I have thought that in the fail situation I could scan through the built array to find a different place to add the value in but was wondering if there is a better overall method out there.

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ActionScript 2.0 :: [FMX] - Creating Shared Object Arrays For Multiple Users?

Aug 26, 2004

I am creating a computer game with a save game function which outputs the contents of an array to a shared object, so that users don't loose their place.However, I wish for this to work with multiple users, and realise that to do this I need a new seperate "folder" within the shared object being created for each new users data array.I know it must be something like....

// Define the shared object using a "sublevel" for each users data array...
_root.savegame.sublevel = sharedobject.getLocal("savegame"; "/");
// somehow dynamically change "sublevel" to the contents of the var "currentUser" as defined when the user logs in when the game loads up.

OR...

//Define the shared object but using a variable title for the actual SO...
_root.savegame = sharedobject.getLocal("savegame_currentUser", "/");
//with that "currentUser" being dynamically substituted for the contents of the var "currentUser" which is defined when the User logs in when the game loads up.

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ActionScript 3.0 :: Arrays And For Loops To Generate Multiple Buttons For Loading Images?

Sep 22, 2009

I have this array that contains the names of various images I want to load into Flash

var imageArray:Array=["image1","image2","image3","image4","image5","image 6","image7","image8","image9","image10"];

Now I want to create 10 different buttons with each button loading in an image. I know there's a way to do this with a for loop without having to make 10 different buttons and writing 10 different functions. Not sure how to correlate the members imageArray with the generated btns.

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ActionScript 3.0 :: Merging Multiple Arrays In To Single Object Based Array?

Jan 23, 2010

I have a multidimensional array based data and i'm pretty confused in bringing it to simple linear array. I know it requires some for in loop to set property and its value and some nested looping but i lost in the half way. 
 
I have following data
 
records:Array = [0]
name = gender;
records:Array

[Code]....

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Flex :: Combining A Multiple Strings And Arrays To One DataProvider For Spark List

Dec 21, 2010

what I need to do is combine 5 arrays with 5 individual strings (which have come from a JSON webservice) into one single list item in FlashBuilder Burrito. [code]I've pulled these out successfully and each one traces in the debugger, although as I need them all in the same list I'm struggling to establish them as a dataprovider together.If I push the strings and arrays together it is impossible to read properly, as the main Titles are at a different level to any descriptors for the products which are in the arrays.

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Read Multiple AMF Objects?

Sep 28, 2010

I'm trying to write a very plain game client to get some practice with Actionscript 3 and the Flex Framework.[code]...

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IDE :: Dragging Multiple Objects In As3

Feb 15, 2010

I have need to simultaneously move a slider (called "shadeGrabber") movie clip and a mask. I'd like to do this by dragging the slider and seeing the mask move with it.

The example movie clip on the left (called "PICTURE_WIPE") is what I'm going for, but interactive instead. I'm working in the movie clip on the right (called "PICTURE_WIPE copy 2")

Here's my code, for quick reference (found on the "AS" in the "PICTURE_WIPE copy 2" movie clip:

[Code]....

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ActionScript 2.0 :: Same Function On Multiple Objects?

Apr 28, 2009

I am building a scrolling image bar, so I've created code that works perfect on one object. However, I need this code to apply to multiple objects at once so that they will move left and right and resize independently from each other (to give this sort of 3d revolving look). Other boxes will be to left and right of the current black box. Code is below as well as link.

Code:
function mousetracker(object){
boxstartx=object._x;
boxstartwidth=object._width;

[code]....

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Using Same Shared Objects Across Multiple FLAs?

May 4, 2010

I am creating a small game for a project im doing it is only ten levels long but I wish to include feature such as saving etc. I have one some research on Shared Objects and it seems to be the best method. The idea I wish to execute is to have at the end of a level after reaching the levels goal have a piece of code that runs and saves that the next level has been unlocked. This seems relatively simple. However i have done things awkwardly i think, instead of creating the whole game within a single fla. each level is a seperate file, eg. level1.fla, level2.fla etc. Is it possible to use the same shared object across multiple .fla's?

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ActionScript 1/2 :: HitTest On Multiple Objects?

Jun 29, 2009

Im trying to make a small game. Could someone take a look at the CS4 and CS3 fla files attached and tell me how to make the game reset when the red circle touches the block boxes.

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ActionScript 3.0 :: Animate Multiple Objects?

Oct 25, 2010

I hv make a movieclip it's linkage name is thumbmc,I make its duplicate instances 10 times and load external thumbnail jpg's,I give names to these instances to th0... th9, all events and effects working fine but i m opening a large image while clicking on any thumb..the problem is.. i want when i click on any thumb then all thumbs will be fly and goes out of screen,, but when i try to tween then it shows error.. th0 object not found.......
 
code is like this
// Making thumbs by this code
for( var i:Number=0;i<9;i++ )[code].....

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