ActionScript 3.0 :: Arrays And For Loops To Generate Multiple Buttons For Loading Images?
Sep 22, 2009
I have this array that contains the names of various images I want to load into Flash
var imageArray:Array=["image1","image2","image3","image4","image5","image 6","image7","image8","image9","image10"];
Now I want to create 10 different buttons with each button loading in an image. I know there's a way to do this with a for loop without having to make 10 different buttons and writing 10 different functions. Not sure how to correlate the members imageArray with the generated btns.
View 5 Replies
Similar Posts:
Jul 7, 2009
I'm trying to figure out how to generate an array whose elements are each arrays to make a quick loading database of sorts.the main array could essentially be something like "employees" while each employee would have demographic data like age, salary, gender, etc.In some cases the information on some employees would be greater than others, and options created by "push" would imply the number of elements within each employee array would be variable until generated.[code]But I get the feeling this type of array as it is currently described doesn't lend itself well to adding new elements in the way I've described.My goal is once an employee's information has been entered and saved, I can call up their info by array number like aEmployee[2], and if employee 2's name is Bob, then Bob's name would appear in the text field, along with all the other fields related to Bob's array, such as being male, 42 years old, and living in Witchita Kansas.Would I modify a multidimensional array, or do I want an array within an array, and is there a way to add "arrays" as elements?
View 8 Replies
Apr 7, 2010
im trying to load 7 xml files into a question array, im unsure as to whether i need 7 arrays or if i can load it into one single array. each xml file has a set of questions for a quiz i am making i have managed to load the first set of questions but i dont really know how to proceed
View 2 Replies
Jan 26, 2009
im loading multiple images but how do I make sure the program will start once all images have dispatched a complete event. like make a universal loader for all the other "small loaders" if you understand.
View 1 Replies
Feb 5, 2012
[Code].....
I have a group of 16 images that I would like to load 1 of each into each movieclip. I want image1 to be inside of visual1, image 2 inside of visual2, and so on. the images are named like, 1960s_(1).png where the 1960 (year) part is coming from the rangeNum variable. The above gives me this error: 1061: Call to a possibly undefined method addChild through a reference with static type int.
View 4 Replies
Jun 27, 2011
I'm attempting with no success to use a for loop to generate numbered instance names so that I may attach an event listener to multiple movie clips at once.Ex: I have 10 movie clips with instance name button_1 to button_10 and I'd like to be able to do something like this:
Code: Select allvar btnName:String = "button_";
for (i = 1; i < 11; i ++) {
[ btnName + i ].addEventListener(etc, etc);
}
View 2 Replies
Sep 2, 2010
i have been building a library that has thumbnails which you click to view the full image. i have built the application it works but i want to change the way the image on the actual thumbnail loads using code instead of manually adding the value to the url loader component.
var myX;var instanceN:String;trace(instanceN);var currentLoad:uint = 0;// current loader and image loadingvar thumbnailURL:String;//Thumbnail URLvar thumbReq:URLRequest;// Thumbnail url requestfor(var k:uint = 0;k < iL_btn.length; k++)[code].....
the loop runs fine without the last line of code which i've commented out.the make up of these thumbnails are a uiLoader component which are each inside there own movieClip.what i wanted this to do was every time the loop runs it currentLoad adds 1 to its value then that value is subbed into instanceN:String and thumbnailURL address that bit works the trace statements read correctly.but my issue is using the instanceN value as the instance name path which then loads the current thumbnailURL value which is the URL address for the thumbnail picture.when i try to load the url address using the commented out code above i got the error .TypeError: Error #1010: A term is undefined and has no properties.the trace statements correct values below
the first value is the currentLoad value.
the second value is the instance name path.
the third is is the URL address for the thumbnail.[code].....
View 3 Replies
Nov 29, 2010
The scenario is to create a lotto game that matches 6 user inputted numbers with 7 randomly generated numbers. The 7th number is a special case (eg bonus ball) WOULD LIKE TO SHOW A KIND HEARTED FALSH GENIUS ALL OF THE SCRIPT IF POSS! (its not tooo long) This code works, but it just outputs the default message: There seems to be a problem with my arrays not comparing? Part of the code is: (prioir to this the user inputs numbers, they are copied to text areas beginning with O, on a button press) On a second button press randomly generated number appear to a timer. //compareResult checks how many numbers match between the two sets of numbers to determine winnings.
[Code]....
View 4 Replies
Sep 14, 2005
I would've thought of a better title but I honestly have no idea what's going on. I have this code on the main timeline:
Code:
dots = new Array();
for (i = 0; i < 10; i++) {
[Code]...
View 1 Replies
Sep 16, 2009
I have 50 images that need to be on stage, which will be embedded into 50 different movie clips. I named the movie clips image1-image50 and the images are in an external folder named 1-50. Every freaking article or tutorial I have found clearly explains how to upload one image, or just one at a time. I can do that, and spend 2 days renaming all the functions, but I do not want to do that. Is there a better way to just load all 50 images, place them accordingly?
View 3 Replies
Aug 1, 2009
I am wanting to create an array. 10 values in it (couting from 0 index to 9). Each 'place holder' will have a corresponding value to it;s index i.e.
myArray[0]=0
myArray[1]=1 etc...
I can do that in a for loop. But then I want to attach each value to a single variable name. I then want to change that each variable to a string. I then want access to all the variables outside of the for loop.
var i:Number;
var aArray:Array = new Array();
for (i=0; i<10; i++) {
[code]....
The output error is 1084: expecting identifier before aArray.
View 1 Replies
May 19, 2011
In PHP you can do something like this:
Array1 = 0,0,3,6,6,6,7,8,8,9
Then loop through Array1 and set the keys of Array2
Array2[0] = true;
Array2[3] = true;
Array2[6] = true;
Array2[7] = true;
Array2[8] = true;
Array2[9] = true;
Array2.count = 6;
But doing a similar thing in AS3 would result in a count of 10 (true,,,, true,,,, true, true, true, true) as all of the keys that are not set are counted. Is there a way of doing this without using any more loops? or Functions, simplicity and efficiently are important here.
View 1 Replies
Aug 1, 2010
I am trying to create a script, where the user inputs a maths equation (something simple like 5 + 2 * 10), I have managed to break down the text into an array and have the numbers in one array and the symbols in another, I wanted the computer to then work it out, however I cant seem to think of how to do this and the methods that I have tried have failed.So there is one dynamic box and the value of that is then broken down by an array split(" "), however this leaves the values in an array and it is percieved as a string not a number and so when i try to work it out
View 1 Replies
Jan 31, 2012
My objective is to create a horizontal menu spaced evenly, using dynamic random widths fed from xml.
I'm playing with arrays in the dynamic loop, but i really have no clue to what i'm doing. Can someone take a look at my loop code, i'm getting all my individual widths but i don't know what to do with them. In the cas e below i get item 1 and 2 in position but the rest are not moving![code]...
View 5 Replies
Apr 24, 2006
I have regarding associative arrays. Basically, I'm trying to use the current index of a for loop, which is looping through xml attributes, as the key for an associative array.
[Code]...
View 9 Replies
Apr 4, 2011
understand how arrays and for loops work together? In the following code 100 rain drops are created with the first for loop and then moved with a second for loop the part that I don't know understand 100% are as follow...
var rainDropArray = new Array();
for(var i:int=0; i<100; i++) {
var rainDrop:RainDrop = new RainDrop();
rainDrop.x = Math.random() * 550;
[code]....
View 6 Replies
Feb 25, 2012
I was trying something out, and came across a little error. I wrote the following code to create an array and, using each value of that array, create an associative array for the values of xVelocity and yVelocity.[code]But I get an error from that as well. I think I understand basically why this doesn't work, but I'm wondering if, given the spirit of what I'm trying to do, you can think of a working alternative.
View 3 Replies
Feb 9, 2009
I want to loop through a array to call my functions, but can't get the syntax right?
var myArray:Array = ['function1()', 'function2()'];
for (var key:String in myArray){
// I want to call the function here
}
View 1 Replies
Feb 9, 2009
I want to loop through a array to call my functions, butcan't get the syntax right, is this possible?[code]....
View 1 Replies
Dec 10, 2009
So basically I have this map. On this map I have points, and when you click on these points it goes to a URL.The code setup is as follows:
Arrays to define the movieclip locations and another for the urls (this one is an associative array). I then create a function loop to make an event listener for each point. When the point is clicked it will run another function that handles the URLs. The URL function is to grab the target point that has been click, use the url array type to find the key, and then throw it in to the URLRequest.
So far I have this code:
var places:Array = new Array();
places = [
map.paulsens, map.paraburdoo, map.plutonic, map.wiluna, map.gwalia, map.wallaby,
map.sunrise, map.moora, map.marvel, map.flyingFox, map.ernest, map.rosebery,
[code]....
So it's obvious to me that the openLink(); function isn't doing what I want it to. I can kind of guess because event.target isn't being turned in to a string or not pulling the array's type?
View 2 Replies
May 13, 2009
it's a scrolling list with a series of movieclips within it which are each different items. When you click one of the items, that movieclip that you have clicked runs a little function which tells it to move 10 pixels to the right smoothly. It also checks to see if any of the other movieclips have been previously selected, and if they have, it runs a function that tells them to move back 10 pixels to the left.
[Code]...
View 6 Replies
Jan 13, 2010
I am dynamically generating buttons and textfields using an array and a for loop. It all works well and creates buttons and textfields ... but once they are created is there a way I can cast them to a movieclip so that I can then control the visibility etc.
Here's the code:
//define variables
var _buttons:Buttons;
var _buttonsX:Number;
var _buttonsY:Number;
var textArray:Array = new Array()
[Code] ......
View 3 Replies
Oct 31, 2009
how can i find out from a for loop that which object from the array has been hit; For eg - i have 2 enemies in an array and i run a for loop
[Code]..
View 2 Replies
Feb 4, 2010
basically what im trying to do is create a jigsaw game, simple eh! i have nothing on the stage at compile time, only four items in the library. these are four different puzzle pieces with export names of "piece01" "piece02" "piece03" and "piece04". my AS goes like this:
ActionScript Code:
var puzzlePieces:Array = ["piece01","piece02","piece03","piece04"];
var len:int = puzzlePieces.length;
var pieceList:Array = [];
[Code]....
how do i or what name do i give the addEventListener to? (if that makes sense)
to be able to drag them.
View 5 Replies
Jan 28, 2012
Attached I have a small .fla that basically does the following:
1. A button is clicked (calling the playSound function)
2. The sound is then played, also a small instance of the button is called from the AS library and placed within a sprite that is within a movie clip at the bottom. The event listener is also removed from the main button so it can only be called once.
3. When the small instance of the button is pressed (within the sprite) it stops the sound, removes the icon and re enables the buttons event listener.
It all works fine, and it is worth mentioning I am still new to Flash but getting to understand it more. I plan on having 20 buttons on the screen, and surely theres an easier way then having 20 functions, all more or less doing the same thing!
View 14 Replies
May 22, 2010
1. a button is clicked (calling the playSound function)2. the sound is then played, also a small instance of the button is called from the AS library and placed within a sprite that is within a movie clip at the bottom. The event listener is also removed from the main button so it can only be called once.3. when the small instance of the button is pressed (within the sprite) it stops the sound, removes the icon and re enables the buttons event listener.It all works fine, and it is worth mentioning i am still new to Flash but getting to understand it more (after a little bit of light hearted abuse from a few members ). What i am struggling to understand is how to 'streamline' my code. I plan on having 20 buttons on the screen, and surely theres an easier way then having 20 functions, all more or less doing the same thing!
View 3 Replies
Jan 31, 2010
I'd like to add event listeners to movieclips (already on the stage), whose names are called from an array one by one, into a for loop.
Code:
// there are 4 movielcips on the stage with name a1 - a4.
// create array
var Bro:Array = ["a1","a2","a3","a4"];
// for loop
for ( var i:Number = 0; i < 4; i++) {
// Add event listener to array values to buttons.
Bro[i].addEventListener(MouseEvent.ROLL_OVER, roll, false, 0, true);
//execute this function on rollover
function roll() {
trace("why wont my arrays work in for loops");
}}
View 5 Replies
Apr 28, 2010
I'm sure this must have come up before but how do you generate nested arrays in as3? In AS2 I believe you could simply write arrayX[a][b][c] = d; but in AS3 you need to declare each nested array e.g.
[Code]....
This doesn't throw any errors but when used in a function, any subsequent values overwrite the existing arrays. e.g. with differing values of a,b,c and d the trace of arrayX[a][b][c].length will always be the value of the last run of the function.
View 6 Replies
Oct 14, 2009
Inside each dataInput is a button that sets the var "varSumNum" to 1 or 2, retain or dismiss respectively. If I set varSumNum to 2 the retain button will hide the corresponding circleMC, but the circles need to toggle visible/invisible individually. This works fine on circleMC1, but I can't get it to check the rest of the dataInputs and toggle their circles. To clarify further, it needs to check each dataInput and if 2 & 4 are set to 1 circle 2 & 4 are removed.
[Code]....
View 21 Replies
May 30, 2011
[Code]....
I'm stucked here. I want the font type "BauhausMedium" to apply when ft_01 is clicked, font type "Haettenschweiler" to apply when ft_02 is clicked, etc... at the same time I want all" ft_01a", "ft_02a", "ft_03a" movieclips to hide except for the movieclip similar to the clicked button. E.g. if "ft_02" was clicked ft_02a to be visible =true and rest to be visible = false (ft_01a, ft_03a).
View 5 Replies