ActionScript 3.0 :: Flash - Using Arrays/loops To Control Sound Playback?

May 22, 2010

1. a button is clicked (calling the playSound function)2. the sound is then played, also a small instance of the button is called from the AS library and placed within a sprite that is within a movie clip at the bottom. The event listener is also removed from the main button so it can only be called once.3. when the small instance of the button is pressed (within the sprite) it stops the sound, removes the icon and re enables the buttons event listener.It all works fine, and it is worth mentioning i am still new to Flash but getting to understand it more (after a little bit of light hearted abuse from a few members ). What i am struggling to understand is how to 'streamline' my code. I plan on having 20 buttons on the screen, and surely theres an easier way then having 20 functions, all more or less doing the same thing!

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ActionScript 3.0 :: Using Arrays / Loops To Control Sound Playback?

Jan 28, 2012

Attached I have a small .fla that basically does the following:

1. A button is clicked (calling the playSound function)
2. The sound is then played, also a small instance of the button is called from the AS library and placed within a sprite that is within a movie clip at the bottom. The event listener is also removed from the main button so it can only be called once.
3. When the small instance of the button is pressed (within the sprite) it stops the sound, removes the icon and re enables the buttons event listener.

It all works fine, and it is worth mentioning I am still new to Flash but getting to understand it more. I plan on having 20 buttons on the screen, and surely theres an easier way then having 20 functions, all more or less doing the same thing!

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ActionScript 3.0 :: Control Playback Speed Of Sound Files (mpeg)?

Jan 14, 2010

I am working on a project and I want to know if it is possible for flash to control the playback speed of sound files (mpeg). I dont care if they are external or imported since the project will only run locally. IT is a game where I want to slow down and speed up the sounds playing.

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Flash - Using Loops, Arrays And IEventDispatcher With URLRequest?

Dec 10, 2009

So basically I have this map. On this map I have points, and when you click on these points it goes to a URL.The code setup is as follows:

Arrays to define the movieclip locations and another for the urls (this one is an associative array). I then create a function loop to make an event listener for each point. When the point is clicked it will run another function that handles the URLs. The URL function is to grab the target point that has been click, use the url array type to find the key, and then throw it in to the URLRequest.

So far I have this code:

var places:Array = new Array();
places = [
map.paulsens, map.paraburdoo, map.plutonic, map.wiluna, map.gwalia, map.wallaby,
map.sunrise, map.moora, map.marvel, map.flyingFox, map.ernest, map.rosebery,

[code]....

So it's obvious to me that the openLink(); function isn't doing what I want it to. I can kind of guess because event.target isn't being turned in to a string or not pulling the array's type?

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ActionScript 2.0 :: Perfect Sound Loops In Flash?

Apr 28, 2006

i'm using the loadSound command to bring in an external mp3 and although the file itself is a perfect loop, flash doesn't seem to like playing it back as such using the s.start (0, 5) tag. any suggestions on how to get perfect loops?

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Comparing Arrays And Loops

Nov 29, 2010

The scenario is to create a lotto game that matches 6 user inputted numbers with 7 randomly generated numbers. The 7th number is a special case (eg bonus ball) WOULD LIKE TO SHOW A KIND HEARTED FALSH GENIUS ALL OF THE SCRIPT IF POSS! (its not tooo long) This code works, but it just outputs the default message: There seems to be a problem with my arrays not comparing? Part of the code is: (prioir to this the user inputs numbers, they are copied to text areas beginning with O, on a button press) On a second button press randomly generated number appear to a timer. //compareResult checks how many numbers match between the two sets of numbers to determine winnings.

[Code]....

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ActionScript 2.0 :: Arrays And For Loops Maybe?

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I would've thought of a better title but I honestly have no idea what's going on. I have this code on the main timeline:

Code:
dots = new Array();
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[Code]...

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Actionscript 2.0 :: Flv Playback Instance Loops Back To First Frame?

Feb 27, 2010

I am importing a .mov file in Flash, which converts it into an .flv, which works fine and dandy, but playback does NOT stop at the end of the video, but loops back to the first frame and stops there. what to do to get it to stop at the last frame? I am just using the flv instance in a keyframe, not using any code to control it, which is a bit over my knowledge level.

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AS3 :: Variable Naming With Loops And Arrays?

Aug 1, 2009

I am wanting to create an array. 10 values in it (couting from 0 index to 9). Each 'place holder' will have a corresponding value to it;s index i.e.

myArray[0]=0
myArray[1]=1 etc...

I can do that in a for loop. But then I want to attach each value to a single variable name. I then want to change that each variable to a string. I then want access to all the variables outside of the for loop.

var i:Number;
var aArray:Array = new Array();
for (i=0; i<10; i++) {

[code]....

The output error is 1084: expecting identifier before aArray.

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Arrays :: Count Only Set Indexes Using Loops

May 19, 2011

In PHP you can do something like this:
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Then loop through Array1 and set the keys of Array2
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But doing a similar thing in AS3 would result in a count of 10 (true,,,, true,,,, true, true, true, true) as all of the keys that are not set are counted. Is there a way of doing this without using any more loops? or Functions, simplicity and efficiently are important here.

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ActionScript 2.0 :: Calculator (arrays And Loops)?

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I am trying to create a script, where the user inputs a maths equation (something simple like 5 + 2 * 10), I have managed to break down the text into an array and have the numbers in one array and the symbols in another, I wanted the computer to then work it out, however I cant seem to think of how to do this and the methods that I have tried have failed.So there is one dynamic box and the value of that is then broken down by an array split(" "), however this leaves the values in an array and it is percieved as a string not a number and so when i try to work it out

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ActionScript 3.0 :: Stuck With Loops And Arrays

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My objective is to create a horizontal menu spaced evenly, using dynamic random widths fed from xml.

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ActionScript 2.0 :: Using Associative Arrays And For Loops Together

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I have regarding associative arrays. Basically, I'm trying to use the current index of a for loop, which is looping through xml attributes, as the key for an associative array.

[Code]...

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ActionScript 3.0 :: How Arrays And For Loops Work Together

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understand how arrays and for loops work together? In the following code 100 rain drops are created with the first for loop and then moved with a second for loop the part that I don't know understand 100% are as follow...

var rainDropArray = new Array();
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[code]....

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ActionScript 3.0 :: Associative Arrays And For Loops

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I was trying something out, and came across a little error. I wrote the following code to create an array and, using each value of that array, create an associative array for the values of xVelocity and yVelocity.[code]But I get an error from that as well. I think I understand basically why this doesn't work, but I'm wondering if, given the spirit of what I'm trying to do, you can think of a working alternative.

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Actionscript :: Control FLV Playback In Flash?

Aug 15, 2011

How to control FLV Playback in flash with Action Script? I want to play Video in my webpage similar to YouTube. I have done it with automatic play but I want it when you press play button, then play and pause, volume, next & back as well.

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I want to loop through a array to call my functions, but can't get the syntax right?

var myArray:Array = ['function1()', 'function2()'];
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ActionScript 3.0 :: Call Functions With Loops And Arrays?

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I want to loop through a array to call my functions, butcan't get the syntax right, is this possible?[code]....

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ActionScript 2.0 :: A Menu With Loops - Arrays And MADNESS [CS4]

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it's a scrolling list with a series of movieclips within it which are each different items. When you click one of the items, that movieclip that you have clicked runs a little function which tells it to move 10 pixels to the right smoothly. It also checks to see if any of the other movieclips have been previously selected, and if they have, it runs a function that tells them to move back 10 pixels to the left.

[Code]...

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ActionScript 3.0 :: Controlling And Referencing Arrays And For Loops

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Here's the code:
//define variables
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[Code] ......

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ActionScript 3.0 :: For Loops And Arrays - Run The Specific Animation Of Enemy

Oct 31, 2009

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[Code]..

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ActionScript 3.0 :: Accessing Mc's On Stage That Were Created Using A Loops And Arrays?

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basically what im trying to do is create a jigsaw game, simple eh! i have nothing on the stage at compile time, only four items in the library. these are four different puzzle pieces with export names of "piece01" "piece02" "piece03" and "piece04". my AS goes like this:

ActionScript Code:
var puzzlePieces:Array = ["piece01","piece02","piece03","piece04"];
var len:int = puzzlePieces.length;
var pieceList:Array = [];

[Code]....

how do i or what name do i give the addEventListener to? (if that makes sense)
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Actionscript :: Captivate Playback Control Skin In Flash?

Nov 4, 2009

How can I create and control Captivate Playback Skin in Flash with my custom layout and script?

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PHP :: Control Embedded Flash Movie Playback In HTML

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I am using an embedded flash movie in my web page. I would like to show some alerts on the page when the movie has played for x seconds, pause the movie while the user views and dismisses the alert and start playing the movie again after that (or the user can press the play button, not important). The important parts being - the app being able to find out if x secs worth of movie has played, pausing the movie then and showing an alert. Is this possible using a php/javascript code within the web page? Or will I have to do this within the flash movie itself?

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ActionScript 3.0 :: Adding Event Listeners To MovieClips - Arrays And For Loops

Jan 31, 2010

I'd like to add event listeners to movieclips (already on the stage), whose names are called from an array one by one, into a for loop.

Code:
// there are 4 movielcips on the stage with name a1 - a4.
// create array
var Bro:Array = ["a1","a2","a3","a4"];
// for loop
for ( var i:Number = 0; i < 4; i++) {
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trace("why wont my arrays work in for loops");
}}

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Actionscript 3 :: HTML: Start Sound Playback From URL Mid-file Without Buffering All Sound Data To That Point?

Nov 21, 2010

I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:

button.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
var s:Sound = new Sound();
var req:URLRequest = new URLRequest("http://example.com/audio.mp3");

[code].....

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Flash :: Change The Playback Speed Of A Sound?

Jan 17, 2011

I have a sound clip in flash that lasts 10 seconds. I'd like to play it back in a shorter time, and at a higher pitch.

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ActionScript 3.0 :: Arrays & Loops - Can't Get To Check The Rest Of The DataInputs And Toggle Their Circles

Oct 14, 2009

Inside each dataInput is a button that sets the var "varSumNum" to 1 or 2, retain or dismiss respectively. If I set varSumNum to 2 the retain button will hide the corresponding circleMC, but the circles need to toggle visible/invisible individually. This works fine on circleMC1, but I can't get it to check the rest of the dataInputs and toggle their circles. To clarify further, it needs to check each dataInput and if 2 & 4 are set to 1 circle 2 & 4 are removed.

[Code]....

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ActionScript 3.0 :: Arrays And For Loops To Generate Multiple Buttons For Loading Images?

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I have this array that contains the names of various images I want to load into Flash

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Now I want to create 10 different buttons with each button loading in an image. I know there's a way to do this with a for loop without having to make 10 different buttons and writing 10 different functions. Not sure how to correlate the members imageArray with the generated btns.

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ActionScript 3.0 :: Record And Playback Sound To ByteArray In Flash?

Mar 15, 2010

doing sound recording and playback in flash. I found this code from a tutorial and converted it to a flash document. From my traces, the record functions seem to be called. But when I try to play back the data, it tells me that the byteArray is empty. I've tested and I know that my microphone is working.

When I trace the size of the ByteArray, it returns 0;
 
So why does no data get recorded into the ByteArray?
 
output:
Recording
Stopped recording
Start Playing
Play Data - NO DATA

[Code]....

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