ActionScript 2.0 :: Multiple Property Prototype?
Nov 8, 2004
I'm trying to make my first prototype, but I can't put it to work, I wanted to atribute a property to a variable, so I could call the prototype on to the movie clip, asking for any property, without having to change the prototype code.Is it possible?Here is my code so far:
MovieClip.prototype.multProp = function (proper,targetv, smooth) {
this.proper -= (this.proper-targetv)/smooth;
};[code]...
but it doesn't seem to work.
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Jul 2, 2010
EVERY SINGLE WEB SITE that has a flash file embedded on it causes my flashlog.txt file to display the following message, usually multiple times while a flash file is loading...
Warning: 'flash' has no property 'prototype'
This happens literally every single time I load a web page that contains a flash file embedded on it, regardless of where.
Otherwise it seems to trace all other errors and trace commands just fine.
Is this something I actually need to be concerned with in my development? I am assuming no since I get this warning in the flashlog.txt for every single flash file I open in my browser.
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Jul 2, 2010
EVERY SINGLE WEB SITE that has a flash file embedded on it causes my flashlog.txt file to display the following message, usually multiple times while a flash file is loading.
[Code]...
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Apr 25, 2007
I'm having issues with something wanted to accomplish involving qued amations that i can reuse in various situations throughout an application...
Basically, what I'm trying to get is a prototype or function that will allows for multiple instances on that stage that start at a specific x/y and size, animate to a specific x/y size and end at a specific x/y and size... the x/y and size information is defined for each of the instances in the function.
A good place for this would be with buttons... check the sloppy diagram attached.
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Jun 23, 2004
I have the following prototype, which is used by typing objName.fadeIn(100, 3);this is all well and good, although when I start to use it on multiple mc's at once the playback becomes quite choppy and nasty..
Code:
MovieClip.prototype.fadeIn = function(v, r) {
this.onEnterFrame = function() {
[code].....
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Jun 23, 2004
I have the following prototype, which is used by typing objName.fadeIn(100, 3);
this is all well and good, although when I start to use it on multiple mc's at once the playback becomes quite choppy and nasty.
Code:
MovieClip.prototype.fadeIn = function(v, r) {
this.onEnterFrame = function() {
if (this._alpha<v) {
[Code]....
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Feb 17, 2011
I am getting Warning: 'flash' has no property 'prototype' every time I load a swf in my flashlog.txt.Does anyone know how to disable that warning or all warnings in the mm.cfg file or maybe some other way?
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Apr 7, 2009
This should be an easy one. I have several movieclips with instance names (we'll call them apple_mc, orange_mc, bananna_mc, and peach_mc. if i wanted to set all of their alphas to 0 i know i could do this:
Code:
apple_mc.alpha=0;
orange_mc.alpha=0;
bananna_mc=0;
peach_mc=0;
but if i have say 10 or more movieclips i want to set the alpha for (or any other property) this gets a bit cumbersome. i know there is a more efficient way. maybe an array or for loop for i can't seem to figure anything out.
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Jul 19, 2010
I have assigned two event listeners to the same property:
full_loader1.contentLoaderInfo.addEventListener (Event.COMPLETE, fullLoaded1);
full_loader1.contentLoaderInfo.addEventListener (Event.COMPLETE, tweenOut2);
So far it works fine. I am just wondering if there is a hidden penalty that I am eventually to learn about.
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Apr 9, 2008
Is there a simple shorthand for assigning the same value to multiple movieclips? For example, I have 25 MCs with names "img1", "img2" etc. and I want their _alpha value to be zero.
Is there a for loop or something I can use so I don't have to type "img1._alpha = 0;" "img2._alpha = 0; etc.
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Sep 5, 2010
I've got five buttons and want them their enabled property to toggle as you move through the menu. So, if MenuItem1 is disabled (because you're in that section), then you click on MenuItem2, MenuItem1 is automatically enabled. I'm using SimpleButtons. No need to use anything more than that.
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Feb 27, 2004
Hi there,
can someone tell me what Prototype exactley is?
I guess it's something like css style sheets.
kind regards
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Aug 12, 2010
In a ActionScript 2 code sample it uses some MovieClip.prototype's functions, as MovieClip.prototype.setModel;I'm trying to write this example using an ActionScrip 3 class, but the MoviewClip.prototype does not exists, where can I get it from? Does it exists in ActionScrip 3?
--update as you are asking, here goes, this code works just fine as an actionscript included on frame1, but I want to make a ActionScript 3 class with this same code:
//package
//{
// public class asteroids extends MovieClip
// {
[code].....
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Aug 25, 2011
I am using a software to load my swf in the TV and I can get basic functionality without problem. My issue is with creating a menu slider that is x and y sensitive without using the Xmouse or any mouse related property. This has to function within D-Pad Navigation and with a standard TV remote. I have had some success with using an invisible button (loaded with a script) to make the menu "move". This way doesn't allow much control.
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Sep 27, 2007
am finishing up the Friends of Ed Actionscript for Flash MX.At the end they show using MovieClip.prototype. Is this depreciated or not best practice? I was planning on moving onto FOE Object-Oriented ActionScript.
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May 8, 2002
i don't understand the usage of prototype.
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Dec 28, 2004
Why wont work this prototype ?I dont understand it.You can download the fla hereWhat do it need to do: When you roll-over a piece of the skyline it need to resize to that defined number.I putted the code in a for()-loop.
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Jan 9, 2005
ive made 5 diff codes to give the right positions on my mc's. but the code is all hanging on the mc's. Now i was thinking 2 put all code into 1 keyframe. So i think i need to write a prototype of it. It will be great if somebody out so i can understand more about how 2 write my own prototype for this. The file is just for study for me to play a bit with aligning mc's on stage. The code that is hanging on the clips are:
[Code]...
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Aug 23, 2009
I'm looking to run a trace that targets all TextFields on a mouse over, something like this:
PHP Code:
TextField.prototype.hitTest = MovieClip.prototype.hitTest;
onEnterFrame = function(){
[code].....
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Apr 11, 2010
I'm trying to make an educational app prototype (I'm new to Flash, this is for a Masters in education) to help students learn IPA symbols (phonetics). I have successfully made a section where the students click on symbols to hear the corresponding audio and listen to explanations.
For the final part of the prototype, I have to create some kind of instructional game. My idea is to have 12 circles, each one playing an audio file of a vowel sound (this I know how to do). The students will have to click the circles to listen and then drag and drop them to the correct IPA symbol. Flash would then give feedback on correct/incorrect answers and a score. Maybe all of this is against the clock, needing a timer.
So, I need to learn drag and drop. What else to I need to learn so that one drop position is considered "correct", the others are considered "incorrect" and a score is given at the end? And maybe a timer?)
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Jan 26, 2010
In Flex, you can add functions to the prototype of a Class; but how do you add a setter? For example, with A some (non-dynamic) class, you can do this:
var o:Object = new A();
A.prototype.myFunction = function():void{trace("foo");}
o.foo();
And that will call the foo function. But how could you add a setter, so that setting the property calls the setter (just like it would if you declared the setter in the "normal" way on the A class). So what I want is something like this:
// doesn't work!
A.prototype["set myProperty"] = mySetter;
o.myProperty = "test"; // should call mySetter
PS: Manipulating the prototype is an unusual thing to do in Flex, and not something I'd recommend in general. But for the sake of this question, just assume that there is a reason to dynamically add a setter.
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Dec 23, 2011
How can I use setInterval in movieClip.prototype? This code increase num value just one time...
MovieClip.prototype.testFunc = function(num) {
var num = isNaN(num) ? 0 : num;
trace(num);
clearInterval(this.slideDelay);
num++;
this.slideDelay = setInterval(this.testFunc, 4000,num);
};
var testMc = _root.createEmptyMovieClip("testMc", 1);
testMc.testFunc(0);
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Mar 27, 2004
How to cimbine the prototype with onEnterFrame. I'd like to fade in some objects like this[code]...
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Feb 3, 2005
I'm trying to write a prototype function that will use setInterval. The following script defines a simple movieclip prototype that traces the clip's x position when called. The function works fine when called explicitly ( _root.foo.trace_x(); ), but does not when called by a loop.There are three clips on the stage, their instance names are foo, man, and chu. I created an array so I could loop through and have each one run the trace_x function once.Here's the code:
Code:
clips = Array('foo', 'man', 'chu');
num_clips = clips.length;[code]....
but instead, the output is "undefined" over and over and over.An example .fla can be found at http:[url]....
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Feb 10, 2005
I created a prototype function for the Array object. It's supposed to load and parse an XML file, then take all the values from the XML file and convert them to objects, which I then want to push to the array that called the function. However, I can't seem to get it to work.The function itself seems to work, but the push to the array does not. (code below)
Array.prototype.xmltoArrObj = function( path ) {
var xmlurl:String = "nav/" + path + ".xml";
var attr:String = "";
[code].....
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May 27, 2005
i've made a function prototype to make a "type-like" effect... but when i want two textfields to use the prototype at the same time, it ****s up! its like its only possible to use a prototype on one movieclip... not two movieclips at the same time...
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Jan 4, 2006
Following prototype is running fine for action action script 1.0 but its giving error in action script 2.0.[code]...
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Jun 6, 2006
I'm using the following code to set a prototype for hitTest within a loaded mc. It works great the first time, but I need to test to see if it's been called because it doesn't work if the code gets called on successive loads...
Code:
MovieClip.prototype.oldHitTest = MovieClip.prototype.hitTest;
MovieClip.prototype.hitTest = function(x, y, sf) {
var obj = {x:x, y:y};
this._parent._parent.localToGlobal(obj);
return this.oldHitTest(obj.x, obj.y, sf);
};
Is there a way to test to see if the prototype has been called before? I was setting a variable in the _parent movie initially, but I can't do that now so I need to test to see if the prototype has been called...
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May 21, 2007
I have 3 variables on the _root timeline.
var a = 50;
var b = 75;
var c = 100;
then i have a prototype which uses those
MovieClip.prototype.myName = function(a,b,c){
...
}
I then have 3 sliders which change the values or a,b and c.
My question is: How do I get the prototype to update the values of a,b and c as the sliders change the values of the variables?
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Dec 2, 2003
I've got a menu with 3 menu items. Each item is a mc. There is a pointer mc that eases to the mc menu item that you mouseover. That was working fine...until I found out that I have to make the menu dumb enough for flash 5. As we know, you can't assign button events to mc's unless using flashplayer 6 or higher. So I tried to just drop some invisible buttons over my menu item mc's and assign the mouseover events to call the prototype in each invisible button. The prototype should then ease the pointer mc to the position of the menu item that I've moused over. Problem is that it restarts the playhead back to frame 1 each time I mouse over a button.
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