ActionScript 2.0 :: Prototype Giving Error In It
Jan 4, 2006Following prototype is running fine for action action script 1.0 but its giving error in action script 2.0.[code]...
View 2 RepliesFollowing prototype is running fine for action action script 1.0 but its giving error in action script 2.0.[code]...
View 2 Repliesi'm trying to use mouseOver (so that i use onClipEvent(mouseMove) to display a larger image on top of 9 smaller images, then hide the larger image when user moves the mouse off the smaller image.i can't use the onClipEvent(mouseUp) and onClipEvent(mouseDown) because i'm using these for dragging the images around.i need to solve this for my work, but i can't get it to work.the error message i get when i try to publish this is:
**Error** Scene=Scene 1, layer=main, frame=3:Line 194: Syntax error.
MovieClip.prototype.mouseOver() {
Total ActionScript Errors: 1 Reported Errors: 1
Here is the code I wrote. It is a flash class based upon a generic object.
package{
import flash.events
import flash.ui
[code].....
I am using the following .as file as the component for an itemrenderer in a list. Basically each item is rendered in a TextInput and each TextInput has a remove button as you can see from the code. When clicking the remove button, I want to remove the selectedItem..so I am putting the function removeItem() in MainMxml.xml and calling it from the .as file.
However I am getting an error "Cannot access a method or property of a null object reference".
The .as file as follows:
package components {
import flash.events.Event;
import flash.events.MouseEvent;
[Code]...
Im trying to put together the "scrolling thumbnail" tutorial you have and I have copied it step by step, and dont know where i have gone wrong, when i go to publish it gives me a actionscript error and output like this;
**Error** Scene=Scene 1, layer=Actions, frame=1:Line 10: Syntax error.
Function scrollPanel() {
**Error** Scene=Scene 1, layer=Actions, frame=1:Line 11: There is no property with the name 'b'.
if(_xmouse,b.xMin || _xmouse>b.xMax || _ymouse<b.yMin || _ymouse.b.yMax) {
Total ActionScript Errors: 2 Reported Errors: 2
I am trying to retrieve the users MAC address to implement an authorization process on a AIR application. I have read that this is possible with the latest version of the AIR SDK (2.0).I am developing in Flash Builder and have discovered that it does not ship with the latest AIR SDK. Therefore I have tried two seperate solutions:
1) Following these instructions for overlaying the latest AIR SDK onto the current Flex SDK.URL...
2) Downloading the latest Flex SDK (4.1) and using that.
In both of these cases Flash Builder then recognises the NetworkInterface and NetworkInfo classes implying that the overlaying of the AIR SDK has been successfully. However when I then run the app the debugger throws an error on the following line:[code]I am not sure what steps to take next. I haven't found much about this online. The following adobe forum page is high on the google search results but when you click through it says I am unauthorized despite being logged in:URL...
I'm trying to place an instance of a movieclip (instance name: tehMovieClip) from the library within another movieclip (instance name: parentMovieClip) on the stage. tehMovieClip, the movieclip going inside another movieclip, belongs to a class called CollisonDetection (linkage properties, class:CollisonDetection, Base Class: flash.display.MovieClip). When I put tehMovieClip inside parentMovieClip, I get this runtime error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
If I just place tehMovieClip on the stage by itself, it works fine but I need it to be inside parentMovieClip.
So I have a method that takes in a String and then is suppose to set the dynamic textbox on a button to said String.
public function setText(caption:String) {
this.btext.text = caption;
}
I really don't understand why this method is producing a 1119 error. Access of a possibly undefined property btext through a reference with static type Button.as The instance name of the Dynamic Textbox is btext and I have tried deleting the textbox and making a new one however this still produces a 1119 error. I also read on another stack question that trying this['btext'].text = caption; which gave me plenty of runtime errors.
[Code]...
I have a flash rotators for a website i am doing for a client.I am able to view and use them if i load them off my computer. But as soon as i load them on to any of my servers and try to access them i am presented with an IO error 2032Now i know this means it cant find the files it needs to load so i then changed all the links to absolutes when it was calling for the necessary files and i still get the error. I have also checked all folder permissions and their all good.I am at a loss to wht maybe the problem.here is a link were i just put all the rotators up to viewfile structureMainfolderViewer _html files (for each product)_swfobject21.js_expressInstall.swf _ImageR
View 1 RepliesERROR 1046: Type was not found or was not compile-time constant:textline.
I have nested my animation into a movie clip and have tried to use a pre-loader on it. The nested movie clip opening screen as a button on and the second screen as back and forward buttons. The movie clip works fine no problem until adding it to the pre-loader. The code for the pre-loader is (below) on frame 1 frame 2 to is tells it to stop and also were my nested movie clip is
function loadProgress(my_content:ProgressEvent):void {
var percent:Number = Math.floor( (my_content.bytesLoaded*100)/my_content.bytesTotal);
myLoadText.text = percent + "%";
} function loadComplete(e:Event):void {
currentFrame + 1;
} loaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress);
loaderInfo.addEventListener(Event.COMPLETE, loadComplete);
I have declared some public static consts within a class Instrument. So that I can hopefully access them like Instrument.SAX, instrument.HARP, etc. etc. But when I go to trace out or compare the consts, it gives me this error:
1058: property is write-only
I want to perform mute /unmute For that i am using following code
public function audioMuteUnMute(state:String):void{ if (state=="Mute"){ ns.attachAudio(null); ns.receiveAudio(false); [code]....
Give errror at ns = new NetStream(nc); firstly i mute then press for unmute then it gives folloeing error.
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetStream.Seek.Failed at com.controller::BroadcastPod/connectStream()[C:wampwwwvideoConfern cehostViewsrccomcontrollerBroadcastPod.mxml:35] [code]....
I'm trying to get a couple of buttons to work on my simple Flash slideshow. However, ActionScript 3 is giving me this error:
1126: Function does not have a body.Here is my script:
more_btn.addEventListener(MouseEvent.CLICK,clickHa ndler1);
more2_btn.addEventListener(MouseEvent.CLICK,clickH andler2);
function clickHandler1(event:MouseEvent):void{[code]......
Hi there,
can someone tell me what Prototype exactley is?
I guess it's something like css style sheets.
kind regards
In a ActionScript 2 code sample it uses some MovieClip.prototype's functions, as MovieClip.prototype.setModel;I'm trying to write this example using an ActionScrip 3 class, but the MoviewClip.prototype does not exists, where can I get it from? Does it exists in ActionScrip 3?
--update as you are asking, here goes, this code works just fine as an actionscript included on frame1, but I want to make a ActionScript 3 class with this same code:
//package
//{
// public class asteroids extends MovieClip
// {
[code].....
I am using a software to load my swf in the TV and I can get basic functionality without problem. My issue is with creating a menu slider that is x and y sensitive without using the Xmouse or any mouse related property. This has to function within D-Pad Navigation and with a standard TV remote. I have had some success with using an invisible button (loaded with a script) to make the menu "move". This way doesn't allow much control.
View 6 Repliesam finishing up the Friends of Ed Actionscript for Flash MX.At the end they show using MovieClip.prototype. Is this depreciated or not best practice? I was planning on moving onto FOE Object-Oriented ActionScript.
View 2 Repliesi don't understand the usage of prototype.
View 4 RepliesWhy wont work this prototype ?I dont understand it.You can download the fla hereWhat do it need to do: When you roll-over a piece of the skyline it need to resize to that defined number.I putted the code in a for()-loop.
View 1 Repliesive made 5 diff codes to give the right positions on my mc's. but the code is all hanging on the mc's. Now i was thinking 2 put all code into 1 keyframe. So i think i need to write a prototype of it. It will be great if somebody out so i can understand more about how 2 write my own prototype for this. The file is just for study for me to play a bit with aligning mc's on stage. The code that is hanging on the clips are:
[Code]...
Does a Flash CMS site give you the best of both worlds? I want asite but I need it to be searchable. Does a Flash CMS site rank well enough to do the job? If it does not rank well, is it because the Flash portions would get no SEO but the HTML portions would?OR is it something inherently missing in the software that will keep it low on the rankings, no matter what the ratio of Flash versus HTML there is on that site? Would an HTML site with Flash plugins hurt my rankings much? Could I solve my problem best by having an HTML based landing page that gives access to 2 sites, one strictly HTML and one either Flash or Flash CMS based? Assuming the landing page and HTML portions are optimized properly, is the content that is on the HTML landing page and HTML site going to give me good SEO results, even though one of the options to choose is a Flash site?
View 3 RepliesI'm looking to run a trace that targets all TextFields on a mouse over, something like this:
PHP Code:
TextField.prototype.hitTest = MovieClip.prototype.hitTest;
onEnterFrame = function(){
[code].....
I'm trying to make an educational app prototype (I'm new to Flash, this is for a Masters in education) to help students learn IPA symbols (phonetics). I have successfully made a section where the students click on symbols to hear the corresponding audio and listen to explanations.
For the final part of the prototype, I have to create some kind of instructional game. My idea is to have 12 circles, each one playing an audio file of a vowel sound (this I know how to do). The students will have to click the circles to listen and then drag and drop them to the correct IPA symbol. Flash would then give feedback on correct/incorrect answers and a score. Maybe all of this is against the clock, needing a timer.
So, I need to learn drag and drop. What else to I need to learn so that one drop position is considered "correct", the others are considered "incorrect" and a score is given at the end? And maybe a timer?)
In Flex, you can add functions to the prototype of a Class; but how do you add a setter? For example, with A some (non-dynamic) class, you can do this:
var o:Object = new A();
A.prototype.myFunction = function():void{trace("foo");}
o.foo();
And that will call the foo function. But how could you add a setter, so that setting the property calls the setter (just like it would if you declared the setter in the "normal" way on the A class). So what I want is something like this:
// doesn't work!
A.prototype["set myProperty"] = mySetter;
o.myProperty = "test"; // should call mySetter
PS: Manipulating the prototype is an unusual thing to do in Flex, and not something I'd recommend in general. But for the sake of this question, just assume that there is a reason to dynamically add a setter.
How can I use setInterval in movieClip.prototype? This code increase num value just one time...
MovieClip.prototype.testFunc = function(num) {
var num = isNaN(num) ? 0 : num;
trace(num);
clearInterval(this.slideDelay);
num++;
this.slideDelay = setInterval(this.testFunc, 4000,num);
};
var testMc = _root.createEmptyMovieClip("testMc", 1);
testMc.testFunc(0);
How to cimbine the prototype with onEnterFrame. I'd like to fade in some objects like this[code]...
View 1 RepliesI'm trying to make my first prototype, but I can't put it to work, I wanted to atribute a property to a variable, so I could call the prototype on to the movie clip, asking for any property, without having to change the prototype code.Is it possible?Here is my code so far:
MovieClip.prototype.multProp = function (proper,targetv, smooth) {
this.proper -= (this.proper-targetv)/smooth;
};[code]...
but it doesn't seem to work.
I'm trying to write a prototype function that will use setInterval. The following script defines a simple movieclip prototype that traces the clip's x position when called. The function works fine when called explicitly ( _root.foo.trace_x(); ), but does not when called by a loop.There are three clips on the stage, their instance names are foo, man, and chu. I created an array so I could loop through and have each one run the trace_x function once.Here's the code:
Code:
clips = Array('foo', 'man', 'chu');
num_clips = clips.length;[code]....
but instead, the output is "undefined" over and over and over.An example .fla can be found at http:[url]....
I created a prototype function for the Array object. It's supposed to load and parse an XML file, then take all the values from the XML file and convert them to objects, which I then want to push to the array that called the function. However, I can't seem to get it to work.The function itself seems to work, but the push to the array does not. (code below)
Array.prototype.xmltoArrObj = function( path ) {
var xmlurl:String = "nav/" + path + ".xml";
var attr:String = "";
[code].....
i've made a function prototype to make a "type-like" effect... but when i want two textfields to use the prototype at the same time, it ****s up! its like its only possible to use a prototype on one movieclip... not two movieclips at the same time...
View 4 Replies