ActionScript 2.0 :: Implementing SetInterval In A Prototype?
Feb 3, 2005
I'm trying to write a prototype function that will use setInterval. The following script defines a simple movieclip prototype that traces the clip's x position when called. The function works fine when called explicitly ( _root.foo.trace_x(); ), but does not when called by a loop.There are three clips on the stage, their instance names are foo, man, and chu. I created an array so I could loop through and have each one run the trace_x function once.Here's the code:
How can I use setInterval in movieClip.prototype? This code increase num value just one time... MovieClip.prototype.testFunc = function(num) { var num = isNaN(num) ? 0 : num; trace(num); clearInterval(this.slideDelay); num++; this.slideDelay = setInterval(this.testFunc, 4000,num); }; var testMc = _root.createEmptyMovieClip("testMc", 1); testMc.testFunc(0);
I'm trying to create a function that will help me fade in sounds with the help of setInterval. I'm almost there! Here is the code so far:
// Begin melodyhalf1 = new Sound("melodyhalf1_mc"); melodyhalf1.attachSound("melodyhalf1"); melodyhalf1.start(0, 99);
[Code]....
I placed a comment in the Sound.prototype.fadeIn to test if it was being called, as well as to see if the melodyhalf1 variable (object?) was being passed.
The results are that the fadeIn function *is* being called, but the trace(this) comes back with 'undefined'.
This fades all my objects so on and so forth. I have a movie that is loaded into the _root, inside that is an mc called photos, jpgs are loaded into here and faded in. This photos being loaded in thing is based off some other code written by ... I can't remember I was looking to save time Anyway, thats like so.
I'm trying to work out how to use states in my Flex app.I've created two states, State1 and Stage 2. Both are based off the base state. I've created a few visual elements for State1, and given each of them includeIn="State1".But when I'm in design mode and click on State2, these elements are still visible?If I try to delete them while State2 is selected, all that happens is RemoveChild is added to the State2 tag.
I haven't used the implements keyword before, and I've been trying to use it to implement the IEventDispatcher class to see if this would allow me to use addEventListener() in a class that extends Object (this is my understanding of what it's for - correct me if I'm wrong).My class is like this:
implementing and editing XML within Actionscript worked out swell - no problems so far..but the some_xml.send() seems to become a true nightmare!
Soit, here's an example:
I made a little "keep-in-touch" maillinglist, where visitors can leave their adress, click the "send" button - and let the administrator view the list on a secure page. XML suits fine for this job, i think.
Code: on (press, keyPress "<Enter>") { mailInput_xml = new XML(); mailInput_xml.ignoreWhite = true;[code]....
I have a custom form that I want to implement and I am having a problem figuring out how to do so. I want to have it work like an inner popup where it blurs and unblurs the background imageHere's my setup:FLA file contains-UILoader for swf sectionUILoader for random background imageLets say I load a section called home.swf into the section loader. Within the home.swf I have a button for someone to call up the form.swf. Is it possible for the form to blur the random background image when loaded then unblur it when it's done? I also have no idea how to unload it.
I am trying to implement a preloader for loading an swf. I have an swf named 001.swf. I need to create a preloader for loading this swf. So should i create one more swf for loding the 001.swf.
I'm pretty new to Flash, and having a few problems with a website I've had to design for my college ICT course.I built the site entirely in Flash, which went perfectly, then went on to build a scrolling image gallery banner for use on a gallery page of the site (assuming that it would be an easy task to chop the banner into the website).When I've tried importing the file to the stage/library it leaves all the images behind (as they are in the library of the first file) as well as the actionscript required to call the images; leaving me with just a new, blank layer.I've also tried copying the actionscript code into the website document and transferring the images from the gallery library to the website library, however, the gallery is written so that the stage is used in its entirety to show only a certain amount of images, meaning that the proportions of the banner are all wrong on the website file.Is there any way to integrate the flash file for the gallery into a confined area of the stage in the website document, or am I going to have to alter my designs so that the gallery goes entirely across the page (put up and shut up style).
Attatched are download links to the two files in question, sorry if they're a little on the large side.
I cannot believe that implementing a simple class should be so hard. I am trying out the simple example outlined on the Adobe website: url...I copied the class code from here to file Greeter.as in subdirectory Learning. Then I created a dynamic Text field on the stage.
Has anyone implemented a Set class in ActionScript? Specifically, a Set which is similar to Python's set implementation (unordered, unique, O(1) membership, etc). I'd like to be able to iterate over it using for each, perform operations like union and intersection and get a list of all the contained items... Which would all be possible to implement using Dictionary and Proxy, but I'd rather not reimplement it if someone's already done the heavy lifting.
Ours is a Flex/Parsley/Blazeds/Spring project & I'm trying to implement java Enums in Actionscript3 and all I have to do is to send the Enum value to Spring service method.
The Java Enum Code (this is generated from XSD) public enum ReferenceLookupType { PATIENT_VISIT_TYPE("PATIENT_VISIT_TYPE"), PATIENT_STATUS("PATIENT_STATUS"), PATIENT_VISIT_INVALID_REASON("PATIENT_VISIT_INVALID_REASON"), LIPID_PREFILLED_CODE("LIPID_PREFILLED_CODE"); private final String value; [Code] ..... How to implement Enums in Actionscript the right way.
I am looking to implement an address navigation bar in Flash that will be made into a SWF. Basically the user will be able to interact with the address bar just as it is in the top of the browser (enter URL, change url, enter javascript, ect).
I have a timer I need to implement when a "question" movieclip object is added to the screen, but even though the code is all right and definitely works it's not running when the movieclip is actually opened in the swf.
ActionScript Code: question.addEventListener(TimerEvent.TIMER, timerFunction); function timerFunction(event:TimerEvent):void {
why I didn't put it into games category. I've got a game, it's mostly OOP. I've only one frame with "include" statement and the rest is in classes. Now I'd like to do a menu.Can I somehow separate the code of buttons inside menu? I add new frame with a menu MC inside and the "stop()" code. The "start game" button has got this code inside:
Code: on(release) { _root.gotoAndPlay("2"); }
In frame 2 there's a playable part of my game. It works but... Can I move this code somewhere else so I can manage all buttons in one place? I tried:
i, am building an portfolio site and i have come a long way (still a beginner) but now i found an problem. After i load xml file for paths to portfolio assets i load actual jpg's and/or swf's. But i am stuck since i do not understand how to implement padding so thumbs will be spaced evenly.[code]but than how to position first thumb?
In a ActionScript 2 code sample it uses some MovieClip.prototype's functions, as MovieClip.prototype.setModel;I'm trying to write this example using an ActionScrip 3 class, but the MoviewClip.prototype does not exists, where can I get it from? Does it exists in ActionScrip 3?
--update as you are asking, here goes, this code works just fine as an actionscript included on frame1, but I want to make a ActionScript 3 class with this same code:
//package //{ // public class asteroids extends MovieClip // {
I am using a software to load my swf in the TV and I can get basic functionality without problem. My issue is with creating a menu slider that is x and y sensitive without using the Xmouse or any mouse related property. This has to function within D-Pad Navigation and with a standard TV remote. I have had some success with using an invisible button (loaded with a script) to make the menu "move". This way doesn't allow much control.
am finishing up the Friends of Ed Actionscript for Flash MX.At the end they show using MovieClip.prototype. Is this depreciated or not best practice? I was planning on moving onto FOE Object-Oriented ActionScript.
Why wont work this prototype ?I dont understand it.You can download the fla hereWhat do it need to do: When you roll-over a piece of the skyline it need to resize to that defined number.I putted the code in a for()-loop.
ive made 5 diff codes to give the right positions on my mc's. but the code is all hanging on the mc's. Now i was thinking 2 put all code into 1 keyframe. So i think i need to write a prototype of it. It will be great if somebody out so i can understand more about how 2 write my own prototype for this. The file is just for study for me to play a bit with aligning mc's on stage. The code that is hanging on the clips are: