ActionScript 3.0 :: Implementing A Simple Class
Jun 15, 2010
I cannot believe that implementing a simple class should be so hard. I am trying out the simple example outlined on the Adobe website: url...I copied the class code from here to file Greeter.as in subdirectory Learning. Then I created a dynamic Text field on the stage.
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Jan 19, 2010
i want to implement a simple list containing 6 items in action script 3.0. The screen shall show 4 items at a time and it has to get the key presses just to move UP?DOWN in the list.
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Dec 30, 2009
I am creating objects for a game, they are all sprites. but I also want them to implement an interface. Is it possible to do both ? If not, how can i have an object have the capabilities of a sprite and also have it implement an interface. I am wanting to create another class that checks all my objects to see what datatype they are and evaluate them accordingly
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Jul 22, 2010
I know actionscript does not allowed private contstructor at any time and But if i want to write a sinlgleton class in action script So how to implement it in actionscript.
Can anyone provide an sample example of a singleton pattern in actionscript?
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Feb 24, 2010
I can't quite wrap my head around the differences. In what situations would I choose one over another?Specifically, I'm creating a sort of View component (in a very hack-y sort of way, I'm sure) that can redraw the interface with the same visual components (some of which change slightly depending on the mode) in 3 different modes: Normal, Small, or Fullscreen. The trick here is that both the Normal and Small modes can *also* go fullscreen as well, though you'll never be able to switch between Normal and Small in the same session (it's determined up-front).
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May 4, 2011
we have following class
[Code]...
If you run these, you'll notice that the MXML-component can't hear the event. The question is simple, is there some way of getting the Event-metadata tag to work WITHOUT extending EventDispatcher? I would like to keep this class independent and use object composition as much as possible. And no, I don't want to use ActionScript addEventListener in the MXML-file. It doesn't tell the developer anything like good old Event metadata tag, and besides, that is not the point of this example. :)
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Aug 18, 2006
how to go about implementing the link between an "fla symbol" and a class "as" file with AS2.0? i am aware on how to do it by utilizing the linkage property under the library feature or "right click" the perticular item on the stage, but i would want to do it solely with AS2.0.
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Jul 1, 2011
So I'm trying to learn to create a public class, and this is what is in my class file:
class com.RCN.Menu.Menu{
public var title:String;
public var menuItems:Array;
[code]....
and in a seperate SWF I use the code:
import com.RCN.Menu.Menu;
var Accountability:Menu = createMenu("hello",[a,b,c,d]);
trace(Accountability);
yet Accountability traces as undefined?
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Sep 6, 2009
I'm tryin' to define a simple class in actionscript2 but I receive some errors.Here's the code done in actionscript editor: (name of the file is NavaSpatiala.as)
Code:
class NavaSpatiala
{ // proprietate publica numita viteza (data membru)
public var viteza:Number;
[code]....
How I can use import command in class1.fla (I mean what is the contents of class1.fla when I use command import to import external class defined in NavaSpatiala.as) if I copy this code to NavaSpatiala.as to solve this error:
Classes may only be defined in external ActionScript 2.0 class scripts. line 1
I need to get rid of this error:
Code:
Classes may only be defined in external ActionScript 2.0 class scripts. line 1
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Mar 18, 2009
I thought I had a better grasp at this AS3 stuff.[code]This is the 34th version of different combinations of functions, nesting functions, set and get functions, and everything else I can think of.[code]I got it to the point where a now removed Event.COMPLETE traced the contents of my welcomeText. txt, but I couldn't for the life of me get it out of the function into a variable I could read outside the COMPLETE function.
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Feb 3, 2010
I have very simple code for a class: package {import flash.text.TextField; import flash.display.Sprite; public class Greeter extends Sprite { public function Greeter(){var txtHello:TextField = new TextField(); txtHello.text = "Hello World"; trace("hi"); addChild(txtHello);}}}
The above file is saved as Greeter.as in say folder C: est I then create a Fla file named test_display.fla (saved in C: est) and its contents are: import Greeter;var tt:Greeter = new Greeter(); Now the Output window shows hi due to the trace statement but the addChild method should show World in the Flash movie but it does not. The only way to get Hello World to the Flash Movie is to change the test_display.fla to:
import Greeter;var tt:Greeter = new Greeter(); addChild(tt);
In other words I have to use the addChild method twice ( once in Greeter.as and once in test_display.fla ) to get Hello World to display in the Flash movie. Does anyone know why this is so?
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Feb 1, 2009
I am having trouble getting a simple event listener class to work. The class is:
Code:
package {
import flash.display.Sprite;
import flash.events.*;
[code]...
and I have the ClassPath pointing to the folder that contains this .as file. I do get the trace "In setUp" but I'm not getting seeing any Keyboard events. There also aren't any errors showing up in output so I am kind of stumped.
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Oct 13, 2009
This is my first meeting with the Shapes; which don't seem cooperating, at all. Following is the Class code:
Code:
package
{
[code]......
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Oct 14, 2009
This problem is probably very simple to solve but it is not clear to me. It may simply be that I am doing something incorrectly. I have studied OOP and AS3 for quite a few hours so I am familiar with the concepts but not the flow. This is a project that I put together in order to reinforce what I have been studying.The goal here is to load an instance of a pre-created movieclip to the stage from the library then execute a positioning function in the FLA's timeframe ActionScript and execute a function from within the AS files's class ActionScript to both a resize the movieclip and output a trace.I have two files:smileface.flasmileface.as
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Dec 19, 2010
I'm very beginner in Flash. I'm trying to use document class only. I created a textBox and setting some value with
textBox1.text = 10;
When running, the stage flickers.How can I avoid this flickering effect without using code in timeline but only in document class ?
Update: Would like code in both cases:
all programmatically (no objects on stage at design time)put elements on stage with no actionscript in timelines and control them in document class with actionscript.
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Feb 3, 2011
In the Main Timeline I have
Code:
import FlashVar;
// Instantiate FlashVar Class and Pass Root.
var myFlashVar:FlashVar = new FlashVar(this);
trace(myFlashVar.getVar('myFlashVar'));
[code]....
Now I have to pass 'this' when instantiating the class so that later I can use DocRoot to get the loaderInfo for FlashVars.Is there any way to not have to pass 'this' and have the external class point to the Main Timeline?
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Feb 14, 2011
I have recently started making (and am still making) the transition from ActionScript 2 to 3. I have used the _global variable in an AS2 project as I needed a variable to be accessible from within ANY swf loaded into my main movie. This worked like a treat.
However, along came AS3 and whipped that from right under my feet. After much Googling, a few people suggested making use of a simple class with a simple variable that can be publicly set and retrieved. I made a simple class, imported it and manipulated the value, and all went well, however the instance of the class I create in my main loader movie is still not accessible from within a second SWF that gets loaded into my movie. If I re-instantiate the class in the SWF that is being dynamically loaded, the value reverts to the default value in the class code, not the new value set in my parent (first) movie.
Here is my class code, stored in an external .as file, is there any way I can simulate the ostype variable being a global variable?
package{
public class ostype {
public var ismac:Boolean = false;
[code]....
it's used as a simple identifier as to what operating system this flash app is being used on (mac or windows) and as a result let's me server content - such as saving files - in a different manner.
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Jan 29, 2009
I am looking for a simple scrolling thumbnail class written in AS2. Does anyone know of any tutorials or code samples anywhere? I can't seem to locate one. I have written one but I have a problem. My thumbnails are 100px x 100px. When I have more than like 36 (can't remember the exact number), my mask (which masks a bit on the left and the right side of the horizontal thumbnail scroller) no longer works. I found out that there is a max pic size for flash so I'm assuming that I am exceeding that max pic size which causes the mask to not work when I breach that size.
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Nov 19, 2009
Does anybody have a simple "load sound" example to show me the proper way to load the sound within a class file?
I tried
ActionScript Code:
import flash.events.*;
import flash.media.*;
[Code].....
Quote:
1067: Implicit coercion of a value of type String to an unrelated type flash.net:URLRequest.
I also tried declaring a "loader" variable, and then setting my sound variable to = my load variable, but that didnt work either ....
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Jul 31, 2010
I have .fla file where I have instantiated an object of a class( testclass.as ) like this in frame 1
[Code]...
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Oct 20, 2009
I want to draw a simple circle behind my class both center aligned, but I'm getting problems with the coordenates of my class/movieclip.Here is my class.
public class SM extends MovieClip {
public var auxx:Number;
public var auxy:Number;[code].....
I think that my class/movieclip isn't at (100,50) because when I manually substitute 'auxx' and 'auxy' in drawCircle for 100 and 50, still not ok.
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May 26, 2011
Well I finaly found a script that's pretty easy but interesting to use.Then I thought, why not help the community out and try to convert it into a class which would be very dynamic and easy editable.Well I figured out how to draw a dynamic mask, but after that I can't seem to figure out how to implement the mouseOver/imgPanning into the same piece of code.[code]The commented section is the code that makes the img pan, but I cant seem to figure out how to implement this so people can still use the drawRectangle function.
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Apr 13, 2011
To start - its best to say im new to Flex / OOP in general. I have been trying to add a custom class based on StrokedElement in order to implement a simple grid (not like the existing Flex Grids - this would just be for display - not holding elements etc...)
My current class looks like this:
package ui.helpers {
import flash.display.Graphics;
import spark.primitives.supportClasses.StrokedElement;
public class SGrid extends StrokedElement {
public function SGrid() {
[Code] .....
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Apr 16, 2007
I try to make a simple copy of a flv video in a new MovieClip using the BitmapData class.
Here is my code :
Code:
var video1:MovieClip = this.attachMovie("mcVideo","videoMC",1);
var objVideo = video1.v;
var _nc:NetConnection = new NetConnection();
[Code]......
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Mar 18, 2010
I want to create a simple component in as3, cs4. There are 2 problems I cant solve:
1.)I can't get the default parameters "loaded" in the class for the component so lets say if I have w = 10 in the parameters how can I refer to it in the code?
2.) How can I get the tool with which I can set which corner of the component should stay the same : it looks like this in the default
flash button component
theLinesTool.png (11.82 KiB) Viewed 290 times
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Apr 24, 2010
I'm trying to work out how to use states in my Flex app.I've created two states, State1 and Stage 2. Both are based off the base state. I've created a few visual elements for State1, and given each of them includeIn="State1".But when I'm in design mode and click on State2, these elements are still visible?If I try to delete them while State2 is selected, all that happens is RemoveChild is added to the State2 tag.
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Jun 3, 2011
I haven't used the implements keyword before, and I've been trying to use it to implement the IEventDispatcher class to see if this would allow me to use addEventListener() in a class that extends Object (this is my understanding of what it's for - correct me if I'm wrong).My class is like this:
package
{
import flash.events.Event;
[code].....
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Aug 29, 2011
Within C# there're these things called indexers that do something similar to this:
public Something
{
public Object this[String s]
[code].....
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Jun 11, 2004
implementing and editing XML within Actionscript worked out swell - no problems so far..but the some_xml.send() seems to become a true nightmare!
Soit, here's an example:
I made a little "keep-in-touch" maillinglist, where visitors can leave their adress, click the "send" button - and let the administrator view the list on a secure page. XML suits fine for this job, i think.
Code:
on (press, keyPress "<Enter>") {
mailInput_xml = new XML();
mailInput_xml.ignoreWhite = true;[code]....
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Sep 28, 2010
I have a custom form that I want to implement and I am having a problem figuring out how to do so. I want to have it work like an inner popup where it blurs and unblurs the background imageHere's my setup:FLA file contains-UILoader for swf sectionUILoader for random background imageLets say I load a section called home.swf into the section loader. Within the home.swf I have a button for someone to call up the form.swf. Is it possible for the form to blur the random background image when loaded then unblur it when it's done? I also have no idea how to unload it.
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