Actionscript 2.0 :: Linkage Property - Implementing The Link Between An "fla Symbol" And A Class "as" File?

Aug 18, 2006

how to go about implementing the link between an "fla symbol" and a class "as" file with AS2.0? i am aware on how to do it by utilizing the linkage property under the library feature or "right click" the perticular item on the stage, but i would want to do it solely with AS2.0.

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Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)

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ActionScript 3.0 :: When I Attach To That Symbol Custom Class In The Library .got The Error: #1056: Cannot Create Property?

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ActionScript 3.0 :: Class Linkage - Generic Class Accessible To All MovieClips From Within Flash?

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ActionScript 2.0 :: Movieclip Linkage - Set The .text Property Of The Textfield Through TweenButton's Constructor

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IDE :: Warning - The Linkage Identifier 'ComboBox' Was Already Assigned To The Symbol 'ComboBox'

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**Warning** The linkage identifier 'ComboBox' was already assigned to the symbol 'ComboBox', and cannot be assigned to the symbol 'GUI MC/Combo Boxes/abc', since linkage identifiers must be unique.**Warning** The linkage identifier 'ComboBox' was already assigned to the symbol 'ComboBox', and cannot be assigned to the symbol 'GUI MC/Combo Boxes/def', since linkage identifiers must be unique.

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ActionScript 3.0 :: Link An Object On The Stage To An External Class File?

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I have a dynamic textfield called neighName on my Flash stage. I also have a movieclip that I call a region on my stage. When I mouseover the region, I want a word to display in a little popup *and* I want some text to display in my textfield. I have an external .as file for handling the region. I can make the code "see" my region, but I can't seem to make it see my textfield, although no errors are being thrown.

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Flex :: Class Implementing IEventDispatcher Cannot Use Event Metadata Tag

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ActionScript 2.0 :: Movieclip Linkage To Class?

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How do I reference a library movieclip in a class?I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined.

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ActionScript 3.0 :: Linkage And Inheritance - Movieclips Set To The Corresponding Class?

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I'm creating an isometric game in AS3, Flash CS4.I created a file named Units.as which contains the following:

Code:
package
{
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Code:
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if i create a class from the project window and select the movieclip in the library, it does include that file.So I'm assuming the compiler only includes .as files with filenames corresponding to class names.

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Actionscript 3 :: Why Moving A Symbol's Class File From Top-level Directory To Deeper Directory Break

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When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, and update the package statement and symbol link appropriately, the compiler will generate error "1136: Incorrect number of arguments. Expected 0."Create flash project and put a rectangle on the stage. Covert it to symbol and assign it to class TestPanel - or whatever you choose. Also configure the fla so that is uses a Document (Main) class.Create Main.as and TestPanel.as in the same folder. In the Main class, instantiate a instance of TestPanel and add it to the stage. Flash will, predictably, add the rectangle symbol and everything is fine.Now modify TestPanel so that its constructor method takes a Number and have Main.as pass some number to TestPanel.[code]You now get the error: 1136: Incorrect number of arguments.Expected 0.When I move the TestPanel.as into a deeper directory, Flash somehow is looking elsewhere for the base class for Symbol, even though I'm mapping that Symbol to com.place.TestPanel.

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ActionScript 1/2 :: Class Linkage Breaks With Imported Symbols?

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I stumbled upon this while trying to customize the tree component following the example on the LiveDocs, see [URL].. To see the problem, do the following:

PART 1:
1) create an empty test.fla file
2) put a tree component on the stage
3) convert it to a symbol named TreeNavMenu, export for
Actionscript as TreeNavMenu

[Code]...

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ActionScript 3.0 :: Base Class Not Supporting In Linkage Objects?

Jul 15, 2011

i have create game i was in last stage of this game development suddenly error occur that it removes base class of all linkage objects, and if i m trying to put base class of objects(flash.display.MovieClip) then it can't support,

while render flash it shows error Constructor functions must be instance methods.

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Flash :: Loading Different Swf With Movie Clips With Same Class Linkage?

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I have a problem with loading SWF and access to their elements by class linkage in Adobe AIR 2.6 for Android.

Problem: I have two different .swf files:

file1.swf (in which MovieClip with name1 has class linkage 'mainScreen')
file2.swf (in which MovieClip with name2 has class linkage 'mainScreen')

They have some action script code, which I need to import in my application domain. Files downloading great. After downloading they are in differen app domains But when I'm getting elements by class linkage and add them to stage - only element which was loaded second is shown. Looks like second movieclip with same class linkage replaces the first one.

For this I'm using such approach:

how can I load two different elements SWF files, which have elements with same class linkage, or explain why I can not do this? When elements have different class linkages - all OK. But!!! It is working for web, but for air it don't want to work.

package
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import flash.display.*;

[Code]....

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ActionScript 2.0 :: Apply A Class To An Object OnStage Without Linkage?

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I have a series of movieClip extension classes that are currently being applied via linkage in the library. I'm trying to find a way to loop the stage at compile and apply the classes to objects with specific instance names instead.

As it is now, if someone duplicates the library instance of a clip on the stage (which happens a lot), it loses the linkage. I could memo the entire dev team and tell them to re-apply the linkage anytime they dupe a clip, but I'd really rather not ask that of everyone...

After exhaustive searching, I'm still coming up with nothing for an actual AS2 solution to this. The only workaround I'm even finding is to create a variable reference to the clip in the class constructor, but I do not want that.

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