Actionscript 2.0 :: Linkage Property - Implementing The Link Between An "fla Symbol" And A Class "as" File?
Aug 18, 2006
how to go about implementing the link between an "fla symbol" and a class "as" file with AS2.0? i am aware on how to do it by utilizing the linkage property under the library feature or "right click" the perticular item on the stage, but i would want to do it solely with AS2.0.
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Oct 16, 2009
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
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Dec 7, 2009
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So the sound file's name in the Library is "1-welcome.wav", for the Linkage Properties, it is as follows: Class: "mySound", Base class: "flash.media.Sound", Export for ActionScript checked, Export in first frame checked. When i first renamed the Class in he Linkage Property i got: "A definition for this class could not be found in the classpath, so one will be automatically generated in the SWF file upon export."
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May 16, 2011
I'm working in a file called mod3.fla file with text, I want to add a link to that text, that would take me to another file called mod2.swf.
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Oct 31, 2008
i try to migrate from as2 to as3 and i have one problem When i attachMovie from library (addChild in as3) and i add custom property its work fine.Here is ex.
Code:
var i:int;
for (i=0; i<5; i++)[code]....
when i attach to that symbol custom class in the library.i got the error: #1056:Cannot create property...
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Aug 16, 2010
I have a button symbol in the library that has a linkage. When I run my movie, everything works fine. If I go into the properties of that button turn off linkage, then immediately turn it back on with the same settings, then run the movie. I get;
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Jan 6, 2011
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Aug 21, 2009
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Jun 12, 2009
Can any answer the following questions and maybe point me to a "for dummies" tutorial on 'Classes'. I have the books but they have seemed to disappoint me. Unfortunately I can never ask "why" when reading a book.
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Apr 10, 2010
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Feb 23, 2011
Assume I know practically nothing about AS3! I'm using Flash Pro CS5. I'm trying to reassociate a flash file I've been given with its external assets and classes. In the library I have a movieclip with linkage to a class called 'StaticMap' using the base class 'flash.display.MovieClip'. am I missing a custom class file called 'StaticMap.as' that was originally located in the same folder as the fla, or is this a generic class accessible to all movieClips from within Flash?
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Jan 17, 2009
Does anyone know a as3 code to link button to a movieclip using the linkage option from the library?
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Jun 1, 2009
I have placed a movieClip to the stage and added a linkage class "drag" to it... this class is basically has drag functionality in it the and the drag position is stored in a variable... How can I send the drag position value from my linkage class to the Document class "main"...?
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Dec 2, 2006
In my library I have a movieclip that is linked to my AS3 custom class TweenButton. On the movieclip there is a textfield. I would like to be able to set the .text property of the textfield through TweenButton's constructor, which must be so simple, but I haven't been able to make it work. Here's the code and source files:
[Code]...
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Dec 8, 2008
**Warning** The linkage identifier 'ComboBox' was already assigned to the symbol 'ComboBox', and cannot be assigned to the symbol 'GUI MC/Combo Boxes/abc', since linkage identifiers must be unique.**Warning** The linkage identifier 'ComboBox' was already assigned to the symbol 'ComboBox', and cannot be assigned to the symbol 'GUI MC/Combo Boxes/def', since linkage identifiers must be unique.
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Jun 15, 2010
I cannot believe that implementing a simple class should be so hard. I am trying out the simple example outlined on the Adobe website: url...I copied the class code from here to file Greeter.as in subdirectory Learning. Then I created a dynamic Text field on the stage.
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Dec 30, 2009
I am creating objects for a game, they are all sprites. but I also want them to implement an interface. Is it possible to do both ? If not, how can i have an object have the capabilities of a sprite and also have it implement an interface. I am wanting to create another class that checks all my objects to see what datatype they are and evaluate them accordingly
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Jul 22, 2010
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Feb 24, 2010
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Jan 8, 2009
I have a dynamic textfield called neighName on my Flash stage. I also have a movieclip that I call a region on my stage. When I mouseover the region, I want a word to display in a little popup *and* I want some text to display in my textfield. I have an external .as file for handling the region. I can make the code "see" my region, but I can't seem to make it see my textfield, although no errors are being thrown.
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May 4, 2011
we have following class
[Code]...
If you run these, you'll notice that the MXML-component can't hear the event. The question is simple, is there some way of getting the Event-metadata tag to work WITHOUT extending EventDispatcher? I would like to keep this class independent and use object composition as much as possible. And no, I don't want to use ActionScript addEventListener in the MXML-file. It doesn't tell the developer anything like good old Event metadata tag, and besides, that is not the point of this example. :)
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Jul 31, 2009
I don't know how to use Linkage class in library by Document Class.
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Mar 12, 2007
First off, Am i blind or is there no designated flash 9 forum here? There should be. So heres my question. I'm trying to get a MovieClip linked to a class in flash 9.
[Code]...
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May 10, 2005
How do I reference a library movieclip in a class?I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined.
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Jun 4, 2009
I'm creating an isometric game in AS3, Flash CS4.I created a file named Units.as which contains the following:
Code:
package
{
import flash.display.MovieClip;[code]....
The postoffice and cornershop movieclips have been set to the corresponding class names above.The file is in the same folder as the .fla and can be seen in the project window.When I compile, it doesn't include the Units.as file. Even if it just contains:
Code:
package
{
import flash.display.MovieClip;[code]....
if i create a class from the project window and select the movieclip in the library, it does include that file.So I'm assuming the compiler only includes .as files with filenames corresponding to class names.
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Feb 9, 2010
When I have a class linked to a MovieClip in my library and that class takes an argument in its constructor method. That class will compile properly ONLY when it's located in my top-level directory (same dir as the .fla and Document.as files). If I move that class to a deeper directory, say com.place, and update the package statement and symbol link appropriately, the compiler will generate error "1136: Incorrect number of arguments. Expected 0."Create flash project and put a rectangle on the stage. Covert it to symbol and assign it to class TestPanel - or whatever you choose. Also configure the fla so that is uses a Document (Main) class.Create Main.as and TestPanel.as in the same folder. In the Main class, instantiate a instance of TestPanel and add it to the stage. Flash will, predictably, add the rectangle symbol and everything is fine.Now modify TestPanel so that its constructor method takes a Number and have Main.as pass some number to TestPanel.[code]You now get the error: 1136: Incorrect number of arguments.Expected 0.When I move the TestPanel.as into a deeper directory, Flash somehow is looking elsewhere for the base class for Symbol, even though I'm mapping that Symbol to com.place.TestPanel.
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Mar 29, 2007
I stumbled upon this while trying to customize the tree component following the example on the LiveDocs, see [URL].. To see the problem, do the following:
PART 1:
1) create an empty test.fla file
2) put a tree component on the stage
3) convert it to a symbol named TreeNavMenu, export for
Actionscript as TreeNavMenu
[Code]...
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Jul 15, 2011
i have create game i was in last stage of this game development suddenly error occur that it removes base class of all linkage objects, and if i m trying to put base class of objects(flash.display.MovieClip) then it can't support,
while render flash it shows error Constructor functions must be instance methods.
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Oct 21, 2011
I have a problem with loading SWF and access to their elements by class linkage in Adobe AIR 2.6 for Android.
Problem: I have two different .swf files:
file1.swf (in which MovieClip with name1 has class linkage 'mainScreen')
file2.swf (in which MovieClip with name2 has class linkage 'mainScreen')
They have some action script code, which I need to import in my application domain. Files downloading great. After downloading they are in differen app domains But when I'm getting elements by class linkage and add them to stage - only element which was loaded second is shown. Looks like second movieclip with same class linkage replaces the first one.
For this I'm using such approach:
how can I load two different elements SWF files, which have elements with same class linkage, or explain why I can not do this? When elements have different class linkages - all OK. But!!! It is working for web, but for air it don't want to work.
package
{
import flash.display.*;
[Code]....
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Jul 1, 2009
I have a series of movieClip extension classes that are currently being applied via linkage in the library. I'm trying to find a way to loop the stage at compile and apply the classes to objects with specific instance names instead.
As it is now, if someone duplicates the library instance of a clip on the stage (which happens a lot), it loses the linkage. I could memo the entire dev team and tell them to re-apply the linkage anytime they dupe a clip, but I'd really rather not ask that of everyone...
After exhaustive searching, I'm still coming up with nothing for an actual AS2 solution to this. The only workaround I'm even finding is to create a variable reference to the clip in the class constructor, but I do not want that.
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