ActionScript 2.0 :: Apply A Class To An Object OnStage Without Linkage?
Jul 1, 2009
I have a series of movieClip extension classes that are currently being applied via linkage in the library. I'm trying to find a way to loop the stage at compile and apply the classes to objects with specific instance names instead.
As it is now, if someone duplicates the library instance of a clip on the stage (which happens a lot), it loses the linkage. I could memo the entire dev team and tell them to re-apply the linkage anytime they dupe a clip, but I'd really rather not ask that of everyone...
After exhaustive searching, I'm still coming up with nothing for an actual AS2 solution to this. The only workaround I'm even finding is to create a variable reference to the clip in the class constructor, but I do not want that.
Flex complains if I want to create an object from a library symbol with linkage: 1180: Call to a possibly undefined method [linkage name]. So to avoid this, I create a class for that symbol, in this case extending BitmapData using Flex's new ActionScript Class feature. Flex create that class for me and the constructor looks like this: public function CustomBitmapData(width:int, height:int, transparent:Boolean=true, fillColor:uint=null)
I'm working on tweaking a very basic 2D platformer that has the following classes:
PlatformGame.as (goes with PlatformGame.fla) HeroArm.as PointBurst.as (not really addressed at all in this issue)
The PlatformGame code defines the hero with this code:
[Code]...
What I'm trying to do is attach the HeroArm movie clip to the hero movie clip, but I can't access the x, y and direction of the hero from the PlatformGame class, I guess because I simply don't know how. I know that at some point in HeroArm.as, I need to do something like:[URL]...
Assume I know practically nothing about AS3! I'm using Flash Pro CS5. I'm trying to reassociate a flash file I've been given with its external assets and classes. In the library I have a movieclip with linkage to a class called 'StaticMap' using the base class 'flash.display.MovieClip'. am I missing a custom class file called 'StaticMap.as' that was originally located in the same folder as the fla, or is this a generic class accessible to all movieClips from within Flash?
I have placed a movieClip to the stage and added a linkage class "drag" to it... this class is basically has drag functionality in it the and the drag position is stored in a variable... How can I send the drag position value from my linkage class to the Document class "main"...?
First off, Am i blind or is there no designated flash 9 forum here? There should be. So heres my question. I'm trying to get a MovieClip linked to a class in flash 9.
How do I reference a library movieclip in a class?I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined.
The postoffice and cornershop movieclips have been set to the corresponding class names above.The file is in the same folder as the .fla and can be seen in the project window.When I compile, it doesn't include the Units.as file. Even if it just contains:
if i create a class from the project window and select the movieclip in the library, it does include that file.So I'm assuming the compiler only includes .as files with filenames corresponding to class names.
I stumbled upon this while trying to customize the tree component following the example on the LiveDocs, see [URL].. To see the problem, do the following:
PART 1: 1) create an empty test.fla file 2) put a tree component on the stage 3) convert it to a symbol named TreeNavMenu, export for Actionscript as TreeNavMenu
i have create game i was in last stage of this game development suddenly error occur that it removes base class of all linkage objects, and if i m trying to put base class of objects(flash.display.MovieClip) then it can't support,
while render flash it shows error Constructor functions must be instance methods.
I have a problem with loading SWF and access to their elements by class linkage in Adobe AIR 2.6 for Android.
Problem: I have two different .swf files:
file1.swf (in which MovieClip with name1 has class linkage 'mainScreen') file2.swf (in which MovieClip with name2 has class linkage 'mainScreen')
They have some action script code, which I need to import in my application domain. Files downloading great. After downloading they are in differen app domains But when I'm getting elements by class linkage and add them to stage - only element which was loaded second is shown. Looks like second movieclip with same class linkage replaces the first one.
For this I'm using such approach:
how can I load two different elements SWF files, which have elements with same class linkage, or explain why I can not do this? When elements have different class linkages - all OK. But!!! It is working for web, but for air it don't want to work.
So the sound file's name in the Library is "1-welcome.wav", for the Linkage Properties, it is as follows: Class: "mySound", Base class: "flash.media.Sound", Export for ActionScript checked, Export in first frame checked. When i first renamed the Class in he Linkage Property i got: "A definition for this class could not be found in the classpath, so one will be automatically generated in the SWF file upon export."
I have a class that has a constructor which accepts some parameters. Code: class MyClass { var myNumber:Number; function MyClass(number) { myNumber = number; }} Is there a way I can link this to a movieclip and pass the parameter? From what I've found there are two ways to link the class to a movieclip, one using the registerClass and another typing the name intro the Linkage Box in the Library. But in both cases there are no parameters being setup.
I have a mc(which has my buttons and instance names) in the library, which I attach to the stage. I've added a faux linkage class as StickyNote. But I'm having issue accessing those button instances so I can add events etc.[code].....
I'm trying to create a linkage to swap movie clip dynamically. I already create a linkage and after my movie clip symbol actuall say Export: contact_idea. But when I try to attachMovie("contact_idea"). It does nothing. Is there anyway that I can test that the linkage is actuall linked?
If one uses [Embed] to refer to external graphic assets its easy to instantiate and use them.However, I've got a png in an Fla, with the Class identifier set to "Symbols", Base class is BitmapData.I need to instantiate it like this:
var symbols:BitmapData = new Symbols(1, 1); addChild(new Bitmap(symbols));
Of course the compiler complains about a call to a possibly undefined method Symbols.For a temporary fix I guess i'll put the graphic external to the swf, but for this project it needs to be in the library along with everything else.
I have a movie clip that holds one bitmap image, some simple AS3 to change the image displayed, and a ton of bitmaps I've imported into my library.Currently, I swap the images by changing the bitmapData
holder.bitmapData = new test2(1,1);
but this requires me to check off 'Export for ActionScript' in every symbol. I'd rather not go through every bitmap in the library and do this, is there some way to reference them by their library name?
How do I reference a library movieclip in a class? I couldn't get it to work entering the name of the class in the linkage properties (as2 class name text field). The variable was undefined. I know I'm missing something....what is it?
I have a symbol named picHolder. In symbol properties under linkage, I chose "Export for ActionScript" and "Export in frame 1" and gave it a class name of picHolder.Normally, to instantiate a new instance, I'd say:
Code: var tempPic:picHolder = new picHolder(); and I'd go about my way.
I'm doing something - probably very stupid - with an external library swf. That swf so far contains two buttons each with their own classes 'Simple_Button' and 'Simple_Pop_Button'. In the library swf document class I set up an object that lists the available classes:
I haven't used as2 in a very long time. I found this code for rotating an object based on the mouse position. How do you actually apply this to the object?
ActionScript Code: onClipEvent (enterFrame) { // find x and y differences disx = _root._xmouse-_x;
I want to control (i.e. play) a movieclip that's located on the stage from within another movieclip. The structure is basically like this... Stagemovieclip (mc)stop scriptanimationmovieclip (bt2)actionscript layer (code below)button (bt)the code within bt2 is:
I have 3 balls and i want them to turn around a center point.The physics is right but I'm finding confusing how to apply the equation to any object of my array.
Here it goes the code:
Code: var movies = ["ball_mc", "ball2_mc", "ball3_mc"]; var angle:Number = 0; var centerX:Number = center_mc._x;
adding multiple childs to an array these childs are added using timer after a time interval.actually there two classes and child of both classes are added to stage one through timer as i described and other through keyboard event. now is it possible to do this if yes than how?? and is it possible to apply hittest object between these two array.
I have 3 balls and I want them to turn around a center point. The physics is right but I'm finding confusing how to apply the equation to any object of my array.
Here it goes the code: var movies = ["ball_mc", "ball2_mc", "ball3_mc"]; var angle:Number = 0; var centerX:Number = center_mc._x; var centerY:Number = center_mc._y; var radius:Number = 100; [Code] .....