ActionScript 2.0 :: How To Apply Equation To Any Object Of Array
Jun 20, 2006
I have 3 balls and I want them to turn around a center point. The physics is right but I'm finding confusing how to apply the equation to any object of my array.
Here it goes the code:
var movies = ["ball_mc", "ball2_mc", "ball3_mc"];
var angle:Number = 0;
var centerX:Number = center_mc._x;
var centerY:Number = center_mc._y;
var radius:Number = 100;
[Code] .....
I have 3 balls and i want them to turn around a center point.The physics is right but I'm finding confusing how to apply the equation to any object of my array.
Here it goes the code:
Code: var movies = ["ball_mc", "ball2_mc", "ball3_mc"]; var angle:Number = 0; var centerX:Number = center_mc._x;
adding multiple childs to an array these childs are added using timer after a time interval.actually there two classes and child of both classes are added to stage one through timer as i described and other through keyboard event. now is it possible to do this if yes than how?? and is it possible to apply hittest object between these two array.
I'm trying to figure out how to apply a colorTransform to certain indecies of an array. So far, I've had no success. I think the issue I'm having is with using the proper syntax... I've tried
PHP Code:
nArray[0].transform.colorTransform = 0x000000; b0.transform.colorTransform = 0x000000; etc.
Code: var spring:Number=.1; var frizione:Number=.98; var gravita:int=1; var limite:Number=stage.stageHeight; stage.frameRate=31; var colorsArray:Array = new Array(); [Code] .....
I haven't used as2 in a very long time. I found this code for rotating an object based on the mouse position. How do you actually apply this to the object?
ActionScript Code: onClipEvent (enterFrame) { // find x and y differences disx = _root._xmouse-_x;
I have this function that I want to apply to 10 different MovieClips that are on the stage by using an array. I wrote the array, I just need to know how I can apply the array to the function. [code]...
I've an empty array and some global variables, and I have two movie clips in my library: one is a trigger, second is the movie clip that is placed on the stage when the trigger is activated (a testdummy, if you want).
var dummies:Array = []; var i:int = 300; var j:int = 500; var k:int = 0;
[Code].....
...I get an obvious error : Scene 1, Layer 'actions', Frame 1, Line 66 1120: Access of undefined property dummy. Because dummies are created within a function. I don't have any trouble addressing items in the 'dummies' array though.
Though dummies are crated by the same pattern, data stored in them is the whole point of creating the application.
how can I apply a function to each of those dummies, which is executed on click and affects only one dummy?
I have a series of movieClip extension classes that are currently being applied via linkage in the library. I'm trying to find a way to loop the stage at compile and apply the classes to objects with specific instance names instead.
As it is now, if someone duplicates the library instance of a clip on the stage (which happens a lot), it loses the linkage. I could memo the entire dev team and tell them to re-apply the linkage anytime they dupe a clip, but I'd really rather not ask that of everyone...
After exhaustive searching, I'm still coming up with nothing for an actual AS2 solution to this. The only workaround I'm even finding is to create a variable reference to the clip in the class constructor, but I do not want that.
I have a couple of objects on the stage and want the user to be able to select one and then use a common set of buttons (with functions attached) to change the selected object's color, rotation, size, etc.
I've got the functions worked out, and can apply them easily as along as I hardcode the object instance names in the functions. However, I can't figure out how to allow the user to select a particular object and then pass the instance name of the selected object to an appropriate function.
i'm breaking my head over something, and will be very grateful to any creative ideas:
I created kind of drag and drop game: i have cards that should be placed on squares.
in case the card touches any square, the square changes it's color. the problem occurs when the card touches 2 squares at their middle: they both change their color.
in fact, I need that only one of the square will change it's color, and it should be the square that the card touches it with "the most of him". i thought of using the hitpoint but i know it won't work, because in case the card touches both square in the middle it won't work..
I am dynamically creating a movieclip, say, a ball. I want to apply a movement to each new ball created. I have created a movement function and now I need to know how to use this function as a method on each newly created ball. Would I do something like this:
There's an variable in my swf I want to receive XML. It's an integer value in the form of an equation. How do I receive the XML value for 'formatcount'?
I am curious if this is an okay implementation of the Array.filter() method.
[Code]...
I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?
I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.
just download my project and look at the missile code. I need to find out the equation make it so that the fire that is attached in the mc moves as if it didn't inherit the missile's coordinates(i.e make it so the fire moves like it was outside the missile's mc, and doesn't move with it) I know it has something to do with the circular rotation code found in the tutorials but i just need someone to write out the code.
I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:
var data:Object = ba.readObject(); var invObjects:Array = data as Array;
In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?
I would like to know if theirs a way where you can type in a text field something like "5*5".
And then on enter, the document would take the database and be able to return 25.
I am quite confused due to the fact that content that you input into a textfield must be a String and when you use the Number() converter the system gets confused.
I am very new to action script, and using action script 2.0, I am having a problem getting an input textbox to read in mathematical formulas. To enter 5x^2, the key sequence to be used is {5}{x}{2}. i.e., the characters must be formatted as it is being typed.
Ultimately, I want to enter equations like 5x^2-4x-2.
The textbox should not allow non-numerical characters other than x.
do you know of a WYSIWYG equation editor, like DragMath, implemented in javascript/mathml or Flash? I could embed DragMath as well, but I was wondering if there's a way to have a good WYSIWYG formula editor without requiring the users to run a Java applet.
I have one input textbox.To enter 5x^2 ,key sequence used are "5" "x" "2" ie.,the characters must be formatted as it is being typed.I want to enter equations like "5x^2-4x-2".It should not allow other characters other than "x", using action script 2.0 .