ActionScript 2.0 :: Implementing Address Navigation Bar In SWF

Aug 19, 2011

I am looking to implement an address navigation bar in Flash that will be made into a SWF. Basically the user will be able to interact with the address bar just as it is in the top of the browser (enter URL, change url, enter javascript, ect).

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how to get your logo to appear next to the address of your web site when your website address is typed in,
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How do I check if email address is a legitimate email address? Is there any possibility in that?

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I haven't used the implements keyword before, and I've been trying to use it to implement the IEventDispatcher class to see if this would allow me to use addEventListener() in a class that extends Object (this is my understanding of what it's for - correct me if I'm wrong).My class is like this:

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[code].....

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ActionScript 2.0 :: Implementing And Editing XML?

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implementing and editing XML within Actionscript worked out swell - no problems so far..but the some_xml.send() seems to become a true nightmare!

Soit, here's an example:

I made a little "keep-in-touch" maillinglist, where visitors can leave their adress, click the "send" button - and let the administrator view the list on a secure page. XML suits fine for this job, i think.

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I have a custom form that I want to implement and I am having a problem figuring out how to do so. I want to have it work like an inner popup where it blurs and unblurs the background imageHere's my setup:FLA file contains-UILoader for swf sectionUILoader for random background imageLets say I load a section called home.swf into the section loader. Within the home.swf I have a button for someone to call up the form.swf. Is it possible for the form to blur the random background image when loaded then unblur it when it's done? I also have no idea how to unload it.

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ActionScript 1/2 :: Implementing  A Preloader For Loading An Swf?

Aug 2, 2009

I am trying to implement a preloader for loading an swf. I have an swf named 001.swf. I need to create a preloader for loading this swf. So should i create one more swf for loding the 001.swf.

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Professional :: Implementing A Scrolling Banner?

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I'm pretty new to Flash, and having a few problems with a website I've had to design for my college ICT course.I built the site entirely in Flash, which went perfectly, then went on to build a scrolling image gallery banner for use on a gallery page of the site (assuming that it would be an easy task to chop the banner into the website).When I've tried importing the file to the stage/library it leaves all the images behind (as they are in the library of the first file) as well as the actionscript required to call the images; leaving me with just a new, blank layer.I've also tried copying the actionscript code into the website document and transferring the images from the gallery library to the website library, however, the gallery is written so that the stage is used in its entirety to show only a certain amount of images, meaning that the proportions of the banner are all wrong on the website file.Is there any way to integrate the flash file for the gallery into a confined area of the stage in the website document, or am I going to have to alter my designs so that the gallery goes entirely across the page (put up and shut up style).
 
Attatched are download links to the two files in question, sorry if they're a little on the large side.

[Code]...

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ActionScript 3.0 :: Implementing A Simple Class

Jun 15, 2010

I cannot believe that implementing a simple class should be so hard. I am trying out the simple example outlined on the Adobe website: url...I copied the class code from here to file Greeter.as in subdirectory Learning. Then I created a dynamic Text field on the stage.

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I'm developing a flash registration form and I need to incorporate dynamic 'captcha' images for confirmation.

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Java :: Error When Implementing Enums Using AS 3

Sep 22, 2010

Ours is a Flex/Parsley/Blazeds/Spring project & I'm trying to implement java Enums in Actionscript3 and all I have to do is to send the Enum value to Spring service method.

The Java Enum Code (this is generated from XSD)
public enum ReferenceLookupType {
PATIENT_VISIT_TYPE("PATIENT_VISIT_TYPE"), PATIENT_STATUS("PATIENT_STATUS"),
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ActionScript 3.0 :: Implementing A Timer Within A Movieclip

Aug 26, 2011

I have a timer I need to implement when a "question" movieclip object is added to the screen, but even though the code is all right and definitely works it's not running when the movieclip is actually opened in the swf.

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[Code].....

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ActionScript 2.0 :: Implementing SetInterval In A Prototype?

Feb 3, 2005

I'm trying to write a prototype function that will use setInterval. The following script defines a simple movieclip prototype that traces the clip's x position when called. The function works fine when called explicitly ( _root.foo.trace_x(); ), but does not when called by a loop.There are three clips on the stage, their instance names are foo, man, and chu. I created an array so I could loop through and have each one run the trace_x function once.Here's the code:

Code:

clips = Array('foo', 'man', 'chu');
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but instead, the output is "undefined" over and over and over.An example .fla can be found at http:[url]....

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ActionScript 2.0 :: [F8] Implementing Game Menu?

Nov 19, 2007

why I didn't put it into games category. I've got a game, it's mostly OOP. I've only one frame with "include" statement and the rest is in classes. Now I'd like to do a menu.Can I somehow separate the code of buttons inside menu? I add new frame with a menu MC inside and the "stop()" code. The "start game" button has got this code inside:

Code:
on(release)
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In frame 2 there's a playable part of my game. It works but... Can I move this code somewhere else so I can manage all buttons in one place? I tried:

Code:
_root.menu.start_button.on(release)

But it's not working (as if it should...).

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ActionScript 3.0 :: Implementing Dynamic Tree?

Mar 30, 2009

is there any easy way to implement this using Flash ?[URL]

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ActionScript 3.0 :: Implementing Padding For Thumbs

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i, am building an portfolio site and i have come a long way (still a beginner) but now i found an problem. After i load xml file for paths to portfolio assets i load actual jpg's and/or swf's. But i am stuck since i do not understand how to implement padding so thumbs will be spaced evenly.[code]but than how to position first thumb?

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ActionScript 3.0 :: Implementing Own Bitmap Recognition / Tracking?

May 15, 2009

I am working on an augmented reality project and I cannot use FLARToolkit because the marker I tracking is a company logo, The logo is a black T-shape with white writing inside and I cannot use any part of it to create a marker that FLARToolkit will recognise. I decided to implement my own tracking / bitmap recognition which follows the following process...

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ActionScript 3.0 :: Implementing Dynamic Starfield Into Game

Jun 1, 2011

I'm trying to implement a dynamic starfield into the game blaster mines (chapter 11) from the book "The Essential Guide To Flash Games" (from Jeff and Steve Fulton) but had no success yet. I built a separate starManager.as class and a BasicBlitArrayStar.as class for it. Also I'm using a pool for inactive and active stars (basically I think it's the same method when building the projectiles or rather particles except that the stars move only when the mouse moves (using the same direction).

If u don't know what I mean check out the parallax starfield from [URL]:
freeactionscript.com/2010/06/endless-starfield-parallax-scrolling

Currently it's not working. The inactive pool is full of stars but when I try to draw them on the background I can see absolutely no star. Even when there is an active star available it doesn't draw it on the background. The goal is a starfield that uses similar techniques from the framework like particles and projectiles do. I have some things in mind like getting the child index for creating different star layers but currently I'm not able to realize it properly.

Here are some code excerpts:
starManager.as:
package {
import flash.display.BitmapData;
import com.framework_mod.src.BlitArrayAsset;
import com.framework_mod.src.BasicBlitArrayStar;
[Code] .....

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ActionScript 1/2 :: Implementing A Seek Bar For Video Player?

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implement a seek bar for a video player. I know some basics about that. If possible send me any tutorials for that.

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Professional :: Implementing A Preloader To Flash Project

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I have made a flash site using CS3.I bought a preloader online but cant get it to work (not getting any responce from the site where I bought it). It should be straight forward. Copying the loader movieclip to the first frame in my timeline and so on. Gon through the instructions several times and is pretty sure I´m not missing anything.Anyway, when publishong I get the following error message:[code]Warning: 1058: Migration issue: The property _root is no longer supported.This property has been removed. The closest equivalent is the Stage, which serves as the root of the ActionScript 3.0 display list..I do believe the actionscript used in the preloader is v.2 and the project is made in AS3.

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Im wondering how to implement undo redo functionality with a TextArea. I already have an undoredo framework functionality working, now I have two questions.When do I start/stop a new undo/redo command, eg when a user hits undo, how far back do I go. How do I implement this(1.) in a normal TextAreay thinking:I thinking that I should create a new undo command, when anything but a alphanumber+space is hit. To do this I would use the keyDown event and test if the key is alpha num if it is not I will reset the command.

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Actionscript 3 :: Extending A Class And Implementing An Interface?

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I am creating objects for a game, they are all sprites. but I also want them to implement an interface. Is it possible to do both ? If not, how can i have an object have the capabilities of a sprite and also have it implement an interface. I am wanting to create another class that checks all my objects to see what datatype they are and evaluate them accordingly

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Technology Option For Implementing RIA With Rails As Backend?

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