ActionScript 3.0 :: Implementing Dynamic Starfield Into Game

Jun 1, 2011

I'm trying to implement a dynamic starfield into the game blaster mines (chapter 11) from the book "The Essential Guide To Flash Games" (from Jeff and Steve Fulton) but had no success yet. I built a separate starManager.as class and a BasicBlitArrayStar.as class for it. Also I'm using a pool for inactive and active stars (basically I think it's the same method when building the projectiles or rather particles except that the stars move only when the mouse moves (using the same direction).

If u don't know what I mean check out the parallax starfield from [URL]:
freeactionscript.com/2010/06/endless-starfield-parallax-scrolling

Currently it's not working. The inactive pool is full of stars but when I try to draw them on the background I can see absolutely no star. Even when there is an active star available it doesn't draw it on the background. The goal is a starfield that uses similar techniques from the framework like particles and projectiles do. I have some things in mind like getting the child index for creating different star layers but currently I'm not able to realize it properly.

Here are some code excerpts:
starManager.as:
package {
import flash.display.BitmapData;
import com.framework_mod.src.BlitArrayAsset;
import com.framework_mod.src.BasicBlitArrayStar;
[Code] .....

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