ActionScript 3.0 :: Dynamic Spot Difference Game
Jul 30, 2010
I have recently been looking into making a 'spot the difference' type game that will automatically detect the difference between two similar images.It will eventually do the following:compare two imagesdetect and separate the differences (hotspots)create clickable movieclips from the separate objects (differences)So far I have done the following:loaded two images using XMLdrawn these images into separate BitmapData objectsused the 'compare' method of the BitmapData class to detect opaque pixels that are different between the two imagescreated a third BitmapData object containing the differences.How would I separate the third BitmapData object (the differences) into individual objects?I would like to add click functionality to them individually.I'm pretty sure I need to simplify the objects to black and white blobs and then separate them somehow.I just don't know how.I have found algorithms such as marching ants, but i am not sure if this is the right approach for this type of application.
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Jun 10, 2010
Im pretty new at Actionscript 3.0 and I have to make a Spot The Difference game for school.. Now I followed a tutorial, but it's in AS 2.0 and I really cant get it to work in AS 3.0. Also, the tutorial isn't complete, so is there anyone that can help me any further with the code ?Here's the tutorial I followed:[URL]...
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Feb 17, 2010
I'm looking to do a very simple spot the difference game using flash CS3 and actionscript 2 for a school project.
I have 2 images on separate layers on a timeline in the same frame, which has been paused using the 'stop' command. I am looking to have around 4 differences that, when clicked, will be recorded at the bottom of the screen.
The problem is, I am unable to find a way to get the differences recorded at the bottom in the order the user finds them, where each one is entered when the user clicks it, leaving gaps for those that haven't been found.
Being only a basic user, I am only familiar with scenes and basic timeline controls, and i'm hoping there's a relatively simple way of achieving this. However I am perfectly comfortable with using more complex actionscript, having done some programming before.
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Aug 8, 2011
I'm building a multiplayer card game using Flex on the client side and Java on the server side and I wanted to know if I must sockets and the accept method in order to connect users to the server for in order for them to join a game room or create one or to chat.In the past I've learned how to build a game server which both sides are JAVA and connection was in sockets but now days the client side will be in FLEX which has few ways to connect to a Java server (XML,SOAP,BLAZEDS(AMF)) and I find it hard to understand how to write the Java server in order to do all the features of a game server,especially managing the rooms and sending data back to the users.
In the sockets way, when a user was connecting to the server and he had opened a room, this room was opened on a thread and who ever was joined that room then he was connected to the same thread and sending the messages to the right place was easy, so the problem is understanding how to do the same using SOAP or BLAZEDS.
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Feb 28, 2011
I am making a dynamic image driven game and I am having some problem with preloading all the images at ones, so I am here to seek some help.images is an array that stored the image's url.image_loaded is a variable to see if check how many images have loaded.whenever the image_loaded variables is equals to the images array's length, it will proceed to my desire frame. But for some reason the images isn't showing up all at ones.[code]
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Jun 1, 2011
I'm trying to implement a dynamic starfield into the game blaster mines (chapter 11) from the book "The Essential Guide To Flash Games" (from Jeff and Steve Fulton) but had no success yet. I built a separate starManager.as class and a BasicBlitArrayStar.as class for it. Also I'm using a pool for inactive and active stars (basically I think it's the same method when building the projectiles or rather particles except that the stars move only when the mouse moves (using the same direction).
If u don't know what I mean check out the parallax starfield from [URL]:
freeactionscript.com/2010/06/endless-starfield-parallax-scrolling
Currently it's not working. The inactive pool is full of stars but when I try to draw them on the background I can see absolutely no star. Even when there is an active star available it doesn't draw it on the background. The goal is a starfield that uses similar techniques from the framework like particles and projectiles do. I have some things in mind like getting the child index for creating different star layers but currently I'm not able to realize it properly.
Here are some code excerpts:
starManager.as:
package {
import flash.display.BitmapData;
import com.framework_mod.src.BlitArrayAsset;
import com.framework_mod.src.BasicBlitArrayStar;
[Code] .....
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Mar 20, 2007
I would like one of the dynamic text boxes (picked at random) to display the Answer and the other 3 to be filled in with (Answer+2, Answer-2, Answer*5).My problem seems to be in picking the random box and then assigning Answer to itThis is my test actionscript so far..
questionArray = ["What is 5 multiplied by 5?"];
answerArray = ["25"];
Question = (questionArray [0]);
[code]....
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Aug 6, 2008
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[Code]....
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Oct 12, 2010
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Feb 25, 2011
My game is rather dependant on dynamic text fields, for giving players in game hints, signalling to them how far they've progressed (round/wave), how many points they've scored for destroying an enemy ect.
It's come to my attention that, the game lags whenever I update these dynamic text boxes. This happens particularly with the in game messages, (black glow filter) that fade in and out. Without any dynamic text messages at all, the game seems to run fine even on battery saving mode/slow computers.
Is there anyway to keep the dynamic text and get rid of the lag? I think I've tried all the different options for the textfields (I'm using CS4):Character Embedding Bitmap/Antialiazed text (Bitmap works slightly better) Multiline/single line Non selectable [URL]..
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Aug 24, 2010
So Im working on a very simple drag and drop flash game using AS3. Everything is complete but I'm having an issue with the dynamic text. For some reason when you drop the item onto its target and accompanying dynamic text is all effed up.. for example when it should say "Try Again!" it says "r ain!".. I've been banging my head for the last few hours with no luck..And here is my code:
Code:
var startX:Number;
var startY:Number;
[code].....
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Apr 4, 2012
I have here a bubble popping game where bubbles fall from top of the game to the bottom and the player tries to pop as many bubbles as possible in 30 seconds. It is a 3 frame game, 1st frame is the start button, 2nd frame is the game, 3rd frame is the score and play again. 1st frame: Buttons to go to the second frame 2nd Frame: timer to count 30 seconds of play time 3rd frame: buttons to play again. ScoreValue is a dynamic textbox in the last frame of the game. It records the points based on size the size scale of the bubble, and should be change based on the amount of bubbles the player has popped.
[Code]...
Im getting this as output in my program, does any one know why? Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.
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Jul 17, 2010
I'm a django(python) web developer. I can also make 2D flash games. I'm planning to make :
online flash games distribute them to various websites then use dynamic in-game ads inside these games( ad changes during game play).
[Code]...
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Jun 26, 2009
I'm doing this object oriented game and I create a bunch of 'boxes' via a for loop
Code:
Select allfor (var z=0; z < numOfBoxes; z++){
var box:Object = new Object();
box.mc = new Box();
box.mc.name = "box"+z
box.mc.x = Math.round((Math.random()*(530-box.mc.width)) + 20);
for (var i=0; i<boxXArray.length; i++){
[Code] .....
I get my random amount of boxes scattered over my stage (I haven't put in any checks to see if they are touching). How do I 'name' these boxes so I can reference them later? Say I want to move the .x of boxA in another function? Is there a simple way to call them box+z instead of just all as box? (Then I can run them through a loop later to talk to them).
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Jan 4, 2010
I have four buttons that I'd like to press and go to a certain spot on a layer called 'copy'. My code:[code]However, the copy text loops endlessly, even when I press the buttons. I have an actionscript layer, a copy layer, and a background layer. The copy layer has four frames of text. The background layer has four identical frames of background.
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Aug 14, 2010
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Oct 16, 2011
I want to make a pulsating spot that looks like red light. The pulsating effect is done but the circle with gradient red goes from red center to black. I want it to go from red to nothing/transparent, so that whatever background can be seen through the edge of the "light". Is that possible? I use Flash 8.
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Nov 23, 2008
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Jun 23, 2009
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Dec 16, 2011
I know how to move movieclips from one spot to another with a click of a button. I want to go further. After a few seconds, that movieclip will move again to another spot. So, with one click, my movieclip will move to one spot, and then after a few seconds will move to another spot.
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Mar 7, 2011
So I'm trying to shoot multiple bullets out of my body and it all works except I have an odd problem of just one bullet showing up and updating to set position for the new ones.
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The result of tracing the bulletContainer counts correctly in that its telling me that movieclips ARE being added to the stage; I Just know it comes down to some kind of logic that im forgetting. Here's My Code (The Bullet it self is a class)
[Code]...
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Mar 2, 2010
Its for a turtle and it works perfectly.. Except that when it hits my wall, it reapears in some random spot lol. Anyone know how to fix this?PS: this code has other random stuff, but try to find the problem.
Code:
hitSquare._visible = false
var players:Array;
[code]....
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Apr 29, 2010
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Apr 18, 2003
how i load a movie into a certain spot (_x,_y)..
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Jun 14, 2006
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Feb 7, 2011
How would I go about finding the closest instance to a certain spot? I was thinking about using the distance formula and looping through all the instances on the stage, but I don't know how to find the shortest distance between all those measured.
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Dec 18, 2004
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Dec 28, 2009
I'm using AS2 and Flash CS4. I'm having problems loading an external swf correctly. I get it loaded and displayed ok, but not in the correct spot. The movie clip is the same size as swf, and the registration point is in the top left corner. However, each time it loads it ends up in the bottom right corner of the screen.
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Jan 24, 2011
I've been looking everywhere but I can't find the solution to this problem. I made a custom cursor and I want the hotspot not to be in the upper left part of the movie clip but in the place of the movie clip that I choose. So, how do you change the hot spot of a custom cursor? I'm using Flash CS4 AS3. I can't believe no one asked this before.
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Sep 7, 2011
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