Its for a turtle and it works perfectly.. Except that when it hits my wall, it reapears in some random spot lol. Anyone know how to fix this?PS: this code has other random stuff, but try to find the problem.
Code:
hitSquare._visible = false
var players:Array;
I have a preloader on my flash website, however when it runs for its first time, the preloader will sometimes hang at a random spot, say at 27% or 50%. To continue, the user must refresh, and that second time around the page will load fully. It does not do this for every first run, it seems to be pretty random, but once it has happened to someone and they refresh through it, it won't happen again. Here is the preloader code:. Note, "bar" is the instance name for the bar object on the stage to represent how much is loaded.
Code: stop(); import flash.net.URLRequest; import flash.ui.ContextMenu; var loaded:Number; var percent:Number; bar.addEventListener( Event.ENTER_FRAME, load_progress ); [Code] .....
I have four buttons that I'd like to press and go to a certain spot on a layer called 'copy'. My code:[code]However, the copy text loops endlessly, even when I press the buttons. I have an actionscript layer, a copy layer, and a background layer. The copy layer has four frames of text. The background layer has four identical frames of background.
I need to know how to write some code in flash that will make it jump down to a certain point on the page. Similar to this page.If you click on a state it will take you straight to a section down at the bottom. How exactly would i go about writing this code.
I want to make a pulsating spot that looks like red light. The pulsating effect is done but the circle with gradient red goes from red center to black. I want it to go from red to nothing/transparent, so that whatever background can be seen through the edge of the "light". Is that possible? I use Flash 8.
I'd like to add hot spot URL links to an FLV file, which is being played in a customised swf. I dont want to embed the video into the timeline, so I would like the hotspots on the FLV itself. Does anyone know how to do this. youtube seems to do it just fine. Is it triggered via an event embedded on the FLV, in which case does anyone know the AS code for it?
Is there any way for me to move the mouse to a spot on the stage and determine what the x/y coords are? It's really hard writing some action script and just continually guessing what x/y coord i want until i get it close enough.
I know how to move movieclips from one spot to another with a click of a button. I want to go further. After a few seconds, that movieclip will move again to another spot. So, with one click, my movieclip will move to one spot, and then after a few seconds will move to another spot.
So I'm trying to shoot multiple bullets out of my body and it all works except I have an odd problem of just one bullet showing up and updating to set position for the new ones. I have a move able player thats supposed to shoot and I test this code by moving the player and shooting. Im taking it step by step in creating this.
The result of tracing the bulletContainer counts correctly in that its telling me that movieclips ARE being added to the stage; I Just know it comes down to some kind of logic that im forgetting. Here's My Code (The Bullet it self is a class)
I'm working on a flash movie(?) where I would like to place some hot spots on a image and with mouse over that display an info text. It got to be dynamical since I load location and text from a xml file. But I don't know where to start. Should I use SimpleButton for the hot spot and let the mouseover display a TextField with the info text?
How do you make it so that wherever you click, the AS will get that location and put a specific moviclip in the spot? I've tried several things to achieve this, but i am still having problems with this.
How would I go about finding the closest instance to a certain spot? I was thinking about using the distance formula and looping through all the instances on the stage, but I don't know how to find the shortest distance between all those measured.
how to get a picture to appear in a spot when you click it. (Example: Customizing a picture with flash.) When I say this I mean, I have the stuff I want to customize, I put it all into flash, and now I want to make it so when it's on the net people can customize the given object, by clicking what they want added. No Click and Drag, just clicking.
I'm using AS2 and Flash CS4. I'm having problems loading an external swf correctly. I get it loaded and displayed ok, but not in the correct spot. The movie clip is the same size as swf, and the registration point is in the top left corner. However, each time it loads it ends up in the bottom right corner of the screen.
Im pretty new at Actionscript 3.0 and I have to make a Spot The Difference game for school.. Now I followed a tutorial, but it's in AS 2.0 and I really cant get it to work in AS 3.0. Also, the tutorial isn't complete, so is there anyone that can help me any further with the code ?Here's the tutorial I followed:[URL]...
I've been looking everywhere but I can't find the solution to this problem. I made a custom cursor and I want the hotspot not to be in the upper left part of the movie clip but in the place of the movie clip that I choose. So, how do you change the hot spot of a custom cursor? I'm using Flash CS4 AS3. I can't believe no one asked this before.
I have a flash document that publishes to an swf I embedd into an html page. The flass is made up of three movie clips that I have managed to program to run in succession and then loop. Each movie clip (frame 1, frame 2 and frame 3) drill down into their own animation. I set the movie up this way so that each of the animations could be linked to a different web page. Now I want to add navigation within the flash itself by creating three dots that when clicked will send the movie to frame 1, 2 or 3. I can't seem to find an example of this and am just not well versed enough in script to figure this out.
I have an AIR/Flex app I made, I have a few people testing it and everyone is reporting that after leaving it running for a while, it is making all there machines run very slow. It runs fine at first so this must be a memory leak somewhere. I used the profiler on this and the only thing that shows as using a substantial amount of memory is MethodQueueElement which is not a class I wrote, and I have no idea what it does, I am assuming its part of the Flex framework. I am not familiar with using a profiler so I am not sure what all I shuld be looking at, that was the only class that was high on "memory" and it said it had over 100,000 instances. If this is my problem what can I do to fix it?
I got a for/foreach loop the calls a function inside of it. The prolem is that the function being-called doesnt fininsh it's job before the loop goes over again/ Here is my code:
[Code].....
As you can see i want to add an item (notfriend) in MYFRIENDS unction, "notfriend" is defined inside the loop, but by the time "MYFRIENDS" function finish loading the item already changes to the next item even though i was originally refering to the previous item. Is there a way to maybe hold the FORloop until "myfriends" function finish loading.
I wanted to use Eventlistener on "myfriends" function , but then what do i do to stophold the loop? all i know is BREAK-which destroyes the FOR-LOOP and CONTINUE-which continue the loop from the next iterate.
I'm trying to create a gallery in which images are fed to the gallery by an XML database. I want them to end up in a mouse sensitive scroll gallery. I get this far but keep running into a problem with getting all of the images to stop scrolling at their end point (for my case the right hand corner).
I am right at the beginning but am already having an issue. I have watched Lee's tutorial over and over and I cannot see what I am missing. All the files are in the right spot adn the HTML is identical to Lee's. The problem I am having is that the URL does not change properly. The URL shows Home.html# and not Home.html#/ASU Foundation or Home.html#/Tempe The title changes in the browser perfectly but nothing happens in the URL.
Code: Select allimport com.asual.swfaddress.*; SWFAddress.addEventListener(SWFAddressEvent.CHANGE, onChange); function onChange(e:SWFAddressEvent):void
can someone open up this .fla and tell my why they think it isnt working.. theres the wierd little chain thing doesnt start from the right spot and i dunno how to fix that
I modified the falling snow to move upwards to make bubbles, but now I want them to come from a specific spot from movie clip which is moving constantly and roating. They also have to stay within the bounds of the water. I tried placing it on the spot I want on the movie clip, and alter the code like so:
Code: onClipEvent (load) { //variables that will modify the rising bubbles
I was wondering how to make a scroller stop at a certain spot. I have it set up as to when you push the button it scrolls the way you want it to. But I want it to stop after a certain length, which is when the information would stop.
im trying to create an image gallery where i place my images randomly over the stage but i want to place the images in the next most empty spot over the stage, for example if all the images somehow have been placed at the right of the stage i want to use math to detect that and find the empty left position .
Im sure there is a math formula to do it , will somebody knows the name for it ? or a link ?
i found this but uses hitTest and thats not efficient and it doesnt finds the big empty spot: [URL]
I have recently been looking into making a 'spot the difference' type game that will automatically detect the difference between two similar images.It will eventually do the following:compare two imagesdetect and separate the differences (hotspots)create clickable movieclips from the separate objects (differences)So far I have done the following:loaded two images using XMLdrawn these images into separate BitmapData objectsused the 'compare' method of the BitmapData class to detect opaque pixels that are different between the two imagescreated a third BitmapData object containing the differences.How would I separate the third BitmapData object (the differences) into individual objects?I would like to add click functionality to them individually.I'm pretty sure I need to simplify the objects to black and white blobs and then separate them somehow.I just don't know how.I have found algorithms such as marching ants, but i am not sure if this is the right approach for this type of application.
I modified the falling snow to move upwards to make bubbles, but now I want them to come from a specific spot from movie clip which is moving constantly and roating. They also have to stay within the bounds of the water.I tried placing it on the spot I want on the movie clip, and alter the code like so[code]...
In my game the player can create turrets, those turrets will be put into a array but my problem is that i dont want the player to be able to build 2 turrets or more on the same spot. this is what i have tried so far: