ActionScript 2.0 :: Put A Specific Moviclip In The Spot?
Jun 14, 2006
How do you make it so that wherever you click, the AS will get that location and put a specific moviclip in the spot? I've tried several things to achieve this, but i am still having problems with this.
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Sep 7, 2011
I have a flash document that publishes to an swf I embedd into an html page. The flass is made up of three movie clips that I have managed to program to run in succession and then loop. Each movie clip (frame 1, frame 2 and frame 3) drill down into their own animation. I set the movie up this way so that each of the animations could be linked to a different web page. Now I want to add navigation within the flash itself by creating three dots that when clicked will send the movie to frame 1, 2 or 3. I can't seem to find an example of this and am just not well versed enough in script to figure this out.
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Jul 23, 2004
I modified the falling snow to move upwards to make bubbles, but now I want them to come from a specific spot from movie clip which is moving constantly and roating. They also have to stay within the bounds of the water. I tried placing it on the spot I want on the movie clip, and alter the code like so:
Code:
onClipEvent (load) {
//variables that will modify the rising bubbles
[code]....
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Mar 7, 2007
I want to jump to a specific spot in my XML file - when I click a button, it should jump to picture number 10.
Code:
#include "mc_tween2.as"
Stage.scaleMode = "noScale";
//
[Code]....
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Jul 23, 2004
I modified the falling snow to move upwards to make bubbles, but now I want them to come from a specific spot from movie clip which is moving constantly and roating. They also have to stay within the bounds of the water.I tried placing it on the spot I want on the movie clip, and alter the code like so[code]...
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Nov 11, 2003
i'm trying to zoom in on a picture at the specific spot where the mouse is clicked. ie if the mouse is clicked in the lower left corner, the pic gets bigger from there, not the center of the pic.the only way i can think of to do this is to reset the registration point to the clicked position. is this possible?
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Nov 19, 2011
Excuse me for asking a silly question but, Why are the x and y positions of my movieclip placed in _root and _root.mc different?
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Feb 23, 2005
can you help me make this work[URL]..I need that the buttons, under the tellTarget moviclip, to actually work.
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Aug 11, 2009
What I'm really looking to be able to do, is have a clip in the root move to the same x and y as a clip that is embedded into another movieclip. How would I pick up the X and Y co-ordinates of this embedded movie clip?
To summarise,
ClipA is embedded into ClipB, what I want, is for ClipC - that is based in the root - to match ClipA's position.
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Apr 7, 2010
I can get the movieclips into the container movieclip, but they're supposed to float around within the boundaries of container movieclip
Unfortunatly they just float off stage.
[AS]import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;[code].....
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Mar 18, 2010
I have some buttons named bt1, bt2, bt3 etc
They have a common function for when each is clicked called buttonclicked.
Within the function buttonclicked, I'd like to grab the number off the end of each button name so that I can compare the number to a global variable I have called global.data.clicker
so...
if (number at end of event.target.name == global.data.clicker) {take action...
Is it possible, and if so, what code do I need to put in the first part of the if statement to make it work?
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Feb 22, 2011
i want play a movieclip when i 'll click on button which is placed over another movieclip. The tree structure for this is:[code]according to this representation when i 'll click on 1st movieclip (using button which is placed over that layer ),2nd moviclip will play. and that 2nd movieclip will play once and stop.And this shoud be done whenever i'll click on 1st movieclip(i.e on button).
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Oct 3, 2005
I'm building a site. When you click one of the menu items it loads the page using the 'with' command.
Example:
About button
with(_root.about){
play();
}
So when you click a button it makes the movieclip play,then when you click the button again or the close button the movieclip plays again and it dissapears.What I am looking for is when you click a different button if on of the other pages is open it closes then the new one opens so you dont get the overlapping pages.
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Nov 22, 2005
I was searching how to do something with a movieclip and all the solutions were along the lines of "place code on the MC." However, my problem is that my moviclip is dynamically imported and I am not sure How I would apply the code to my movieclip since its dynamically imported.
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May 2, 2008
I'm loading in external images through XML, and am trying to get the width of these images after they load, so that I can place them end to end, using the width as the spacing.
Here is what I have so far:
Code:
for(i=0; i<main.length; i++){
var loadImageListener:Object = new Object();
var imageLoader = _root.createEmptyMovieClip("loader"+i, this.getNextHighestDepth());
[Code]....
If you notice in the last line of code I'm using the number 490. I'm wanting to replace that with the width so that the pictures can be any width and they will still line up end to end.
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Feb 18, 2011
i am trying to develop a small interactive game using as3.i need to play a movieclip when i 'll click on button. Anybody knows simple way for that.I'm trying this way: i have created a class for that movieclip, then i have created a object of that and then i m tring to call that object in this way.
var geese:geese01=new geese01();
trace("object created");
geese1.addEventListener(MouseEvent.CLICK, onPlayClick);
[code]....
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Mar 18, 2010
I have a moviclip inside my fla library. I tried some codes but I couldn't.
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Sep 27, 2011
Im fairly new in Actionscript. That being said, I'm trying to access a nested Movieclip in a MovieClip. My code looks like this
[Code]....
This is just a snippet of the hitTest. the "charBox" is the Movieclip I'm trying to access in the char Movieclip. So where did I go wrong?
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Jul 19, 2010
I'm trying to resize a moviclip in the stage with a handler, but i can't find the solution for attaching the handle to the movieclip.
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Feb 21, 2011
I am having (1st)one moviclip, on above that layer i have applied button to it such that as moviclip goes button will also move wit movieclip. so whenever we click on that movieclip i.e on 1st movieclip, on that click i want to play a another movieclip which is kept below that movieclip layer.
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Dec 5, 2011
how can I do to resize the size of my movieClip to the stage?
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Aug 9, 2010
For example I have a movieclip with two different pixels green and red. I need to remove only red pixels from that movieclip.
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Sep 21, 2011
I am creating animation using as3 in which i duplicate the circle ten time,then pushing into an array and giving random motion. When all the duplicate object goes outside the stage then i should remove the event listener. But right now when one duplicate object goes off the stage the event listener is removed.
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Mar 29, 2010
i already create one main movieiclip(index_mc),including menu button to link multiple movieclip, which is containt: aboutus_mc, story_mc and gallery_mc. all button in index_mc run perfectly.
In gallery_mc i've made thumbnail mc (btnthumb1_mc, btnthumb2_mc,btnthumb3) which inside already has button(btn1,btn2,btn3) to show large images in movieclip (largeimages_mc) which is large images contain several jpeg
the problem thumbnail as button cant link to show largeimages_mc, and i already put as2 in button, which is:
Code:
index_mc.gallery_mc.btnthumb1_mc.btn1. onRelease = function() {
largeimages_mc.gotoAndStop(6);
};
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Jun 27, 2005
i have a movieclip named mc. it has a color of
r=255
b=0
g=0
a=70%
i have 3 buttons that when i click i need the moviclip mc to tween to a different color. so when i click button a i want it to tween to the new color:
r=255
b=255
g=0
a=70%
if i click button b it tweens from this new color to a different color:
r=51
b=102
g=204
a=70%
etc. etc.
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May 5, 2010
I have the following code:
package { import flash.display.Sprite; import flash.events.MouseEvent;import lib.CustomEvents.ItemLoadCompleteEvent;import lib.Room.Item;import lib.Room.ItemStruct;
public class DragTest extends Sprite{private var itemInstance:Item;public function DragTest(){var tempItemStruct:ItemStruct = new[code].......
I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details.
itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip).Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip.I have already tried
stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);
EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.
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Jul 26, 2010
My application (AS3) uses Flash Player right-click zoom feature. However, when zoomed in I cannot drag when the cursor is over an image, navigation bar or active area.This makes the menu and several other pages impossible to navigate when zoomed in.The only option is for the user to zoom out and then zoom back in on the next area they want to look at.how default dragging can be enabled when cursor is over an image/ moviclip?
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May 5, 2010
EDIT: If I have a class called Items and it has a movieclip instance which is loaded from a url. The startDrag on item fails. If Items contains a movieclip which we initiate from a SWC (not load it) on Drag works fine. Now how to solve the issue where I have a class which has a movieClip loaded from outside.I have the following code:
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
[code].....
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May 5, 2010
I have the following code:
package { import flash.display.Sprite; import flash.events.MouseEvent;
import lib.CustomEvents.ItemLoadCompleteEvent;
import lib.Room.Item;
import lib.Room.ItemStruct;
public class DragTest extends Sprite
{
[Code]....
I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details. itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip) Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip I have already tried stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);
EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.
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Feb 4, 2005
drag and drop, basically say I got A movieclip called 'clipdrag'. the current position of the movie clip is _x=65, _y=51.
and the clipdrag movieclip is droped at say _x=200, _y=300. Bascally what i need to know is how i got about bring the clip back to its orangial position, i want to use a timer so that the user can see the clip moving back slowly.
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