ActionScript 3.0 :: Play Moviclip Using Button?

Feb 22, 2011

i want play a movieclip when i 'll click on button which is placed over another movieclip. The tree structure for this is:[code]according to this representation when i 'll click on 1st movieclip (using button which is placed over that layer ),2nd moviclip will play. and that 2nd movieclip will play once and stop.And this shoud be done whenever i'll click on 1st movieclip(i.e on button).

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ActionScript 2.0 :: Play Moviclip On Button Click?

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[code]....

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[Code]...

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[Code]....

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I have the following code:

package { import flash.display.Sprite; import flash.events.MouseEvent;import lib.CustomEvents.ItemLoadCompleteEvent;import lib.Room.Item;import lib.Room.ItemStruct;
public class DragTest extends Sprite{private var itemInstance:Item;public function DragTest(){var tempItemStruct:ItemStruct = new[code].......

I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details.

itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip).Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip.I have already tried

stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);

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My application (AS3) uses Flash Player right-click zoom feature. However, when zoomed in I cannot drag when the cursor is over an image, navigation bar or active area.This makes the menu and several other pages impossible to navigate when zoomed in.The only option is for the user to zoom out and then zoom back in on the next area they want to look at.how default dragging can be enabled when cursor is over an image/ moviclip?

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Flash :: Dragging Not Working On Custom Class Inherited From Moviclip?

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package {
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[code].....

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ActionScript 3.0 :: Dragging Not Working On Custom Class Inherited From Moviclip

May 5, 2010

I have the following code:

package { import flash.display.Sprite; import flash.events.MouseEvent;
import lib.CustomEvents.ItemLoadCompleteEvent;
import lib.Room.Item;
import lib.Room.ItemStruct;
public class DragTest extends Sprite
{
[Code]....

I have used the same code with a normal clip and it works. When I use it with my own defined item it does not work. Here are the details. itemStruct: containing the properties of the item to be made. item : Loads the itemstruct defined item and puts it in a movieclip (item is inherited from movieclip) Traces from the above code, show that only the mouseUp function works mouseDown does not work. Though the same code works fine for a simple movieclip I have already tried stage.addEventListener(MouseEvent.MOUSE_DOWN,mouse Down);

EDIT: I have tried put the mouseDown on stage again if I click outside the item and drag from stage it both mouseDown and Up seem to work. But If I click on the item and drag. Still no luck. I have also added the item as movieclip on stage.

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