i am trying to develop a small interactive game using as3.i need to play a movieclip when i 'll click on button. Anybody knows simple way for that.I'm trying this way: i have created a class for that movieclip, then i have created a object of that and then i m tring to call that object in this way.
var geese:geese01=new geese01();
trace("object created");
geese1.addEventListener(MouseEvent.CLICK, onPlayClick);
I am having (1st)one moviclip, on above that layer i have applied button to it such that as moviclip goes button will also move wit movieclip. so whenever we click on that movieclip i.e on 1st movieclip, on that click i want to play a another movieclip which is kept below that movieclip layer.
i want play a movieclip when i 'll click on button which is placed over another movieclip. The tree structure for this is:[code]according to this representation when i 'll click on 1st movieclip (using button which is placed over that layer ),2nd moviclip will play. and that 2nd movieclip will play once and stop.And this shoud be done whenever i'll click on 1st movieclip(i.e on button).
i already create one main movieiclip(index_mc),including menu button to link multiple movieclip, which is containt: aboutus_mc, story_mc and gallery_mc. all button in index_mc run perfectly.
In gallery_mc i've made thumbnail mc (btnthumb1_mc, btnthumb2_mc,btnthumb3) which inside already has button(btn1,btn2,btn3) to show large images in movieclip (largeimages_mc) which is large images contain several jpeg
the problem thumbnail as button cant link to show largeimages_mc, and i already put as2 in button, which is:
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I'm having some problems with the code below. It may be something small that I am just not seeing. I basically have a drop down window and a button named btn1. The first click makes it pull down on the main stage, the second returns it to frame #1 by rewinding the movie. Well... It only works once, I need it to work multiple times, so I am missing something.
ActionScript Code: on (release){ if (this._currentframe == 1) { this.play();
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.
What I'm really looking to be able to do, is have a clip in the root move to the same x and y as a clip that is embedded into another movieclip. How would I pick up the X and Y co-ordinates of this embedded movie clip?
To summarise,
ClipA is embedded into ClipB, what I want, is for ClipC - that is based in the root - to match ClipA's position.
I can get the movieclips into the container movieclip, but they're supposed to float around within the boundaries of container movieclip Unfortunatly they just float off stage.
They have a common function for when each is clicked called buttonclicked.
Within the function buttonclicked, I'd like to grab the number off the end of each button name so that I can compare the number to a global variable I have called global.data.clicker
so...
if (number at end of event.target.name == global.data.clicker) {take action...
Is it possible, and if so, what code do I need to put in the first part of the if statement to make it work?
I'm building a site. When you click one of the menu items it loads the page using the 'with' command.
Example:
About button with(_root.about){ play(); }
So when you click a button it makes the movieclip play,then when you click the button again or the close button the movieclip plays again and it dissapears.What I am looking for is when you click a different button if on of the other pages is open it closes then the new one opens so you dont get the overlapping pages.
I was searching how to do something with a movieclip and all the solutions were along the lines of "place code on the MC." However, my problem is that my moviclip is dynamically imported and I am not sure How I would apply the code to my movieclip since its dynamically imported.
How do you make it so that wherever you click, the AS will get that location and put a specific moviclip in the spot? I've tried several things to achieve this, but i am still having problems with this.
I'm loading in external images through XML, and am trying to get the width of these images after they load, so that I can place them end to end, using the width as the spacing.
Here is what I have so far:
Code: for(i=0; i<main.length; i++){ var loadImageListener:Object = new Object(); var imageLoader = _root.createEmptyMovieClip("loader"+i, this.getNextHighestDepth());
[Code]....
If you notice in the last line of code I'm using the number 490. I'm wanting to replace that with the width so that the pictures can be any width and they will still line up end to end.
I just want to play and stop my movie on a key click.I don't want to have the drop menu open and have the user click 'play'. Isn't there some way they can just press any key and the animation will progress forward?
I need to add ac2 to a movie clip. When the movie clip is clicked on I want it to play and when it is clicked again that it will stop. This is the code that I have on the button already - onClipEvent(enterFrame) { this._rotation += 5}