i have a textbox (totaltxt) within a movieclip (link_mc) which is on frame1, and i am trying to access the contents of totaltxt and put it in another textbox called totalround1 in frame2...e.g. if totaltxt = 100 then totalround1 should equal 100 aswellthis is my failed attempt:PHP Code:totalround1.text = Number(link_mc.totaltxt.text);
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.
I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").
this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
Code: public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array {
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array {
There is a way to access a main SWF var from a nested SW?I have wasted a lot of time already and did get nothing. I am with a project stucked and a blowed timeframe, about to give up the job just because this tiny problem.[code]...
I am using loadVariables to send the form variables to a php file. I use the same method in a test environment but it is not nested like this is and it needs to be nested. It is 2 movieclips deep and it will just not work. Is there something funny with using loadVariables to php in nested movie clips? I have also tried this method with LoadVars and getting the same results.
I'm creating an interactive map in Flash. The stage size is 800 x 600. To this stage I am adding a large (zoomed-in) map in which I want to display many points. The large map is 4000 x 3000. This map is adding correctly but I experience trouble when I try to add the points to the map. I want to add these points directly onto this large map and I want them to move with it when it pans. Unfortunately, when I add the points their coordinates are read relative to the stage rather than relative to the large map MovieClip. The complication is that the large map is added to the stage at a different location dependent on where the smaller map is clicked by the user.The Question: How do I get flash to add these points relative to the large map's coordinate system rather than the stage's?
What I have tried: globalToLocal/ localToGlobal functions are fine for tracing but don't seem to give me a useable result Setting the coordinates of a Point to the result of this function to give the local origin obviously doesn't work.[code]
I have a MC on my stage that has 2 buttons nested inside. So, the problem is that I have a stop(); actions on the first frame ( first frame is blank ) and I only play the movie once someone rolled over another button outside this MC. Because I'm giving the instructions to my buttons from the timeline. I have all the code on a frame and am calling the buttons from there but it seems that the buttons won't work properly if they are not placed on the first frame.
That simple thing won't work if the button are placed the way they are now, it seems that flash can see the button only if they are at frame 1... and no, I don't want to put the code directly on the button, I want to make it work this way.
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.
I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").
this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
Code: public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array { tileList = [];
Let's say I have Class Holder linked to a MovieClip holder_mc. holder_mc has a child held_mc that has a Graphic Symbol pic_gr. pic_gr has multiple frames.
From the Class file of Holder, how would I change the frame of pic_gr? I also didn't see a way to name the instance of pic_gr, is that right?
I am quite new to flash, basically i have a slide show running automatically which displays pictures on a timeline and also have buttons associated with each photo to display that picure when it is clicked I have added so text to show which each slide bit i want the text to become a hyper link to a website but for some reason it does not work
I have attached the *.swf unfortunately the forum wont let me attache the *.fla file
1) i tried using static text and the in the property inspector in the url section inserted the url it should target, then
2) i tried setting it to a dynamic text so that i can make use of the instance name within actionscript by doing this
say instance name of the dynamic text is called "myText" i used this code which i know it works[code]...
I've got a nested array containing a series of 2 element arrays containing an object name, and text related to that object.I've set it up like this:public var names:Array = [["instance name 1", "text for first object"],["instance name 2", "text for second object"], ...]];What I'm trying to do is to have the text related to the object appear in a text box when the object is moved.This is all set up within a class containing code for the drag and drop functions.If I set the text box to show a specific element, such as:MovieClip(parent).text_box.text= names[2][1];it works fine. But I can't get it to create the value for the first bracket from the this.name attribute.I had it working for 2 arrays - one with the name and another with the text where the code was;MovieClip(parent).text_box.text= texts[names.indexOf(this.name)]; (arrays named 'names' and 'texts', text box named 'text_box')I'm hoping there's something similar that I can do for the nested array, but everything I try gives me the #1010 error - term undefined.Is there an easy way to sort this out - or am I better sticking with the 2 array version?
var jsonResponse:Object = JSON.decode(response); var foo:Object = JSON.decode(jsonResponse.nested); var bar:Array = foo as Array;
When i inspect foo - its an object with about 50 children objects.I can read the properties of the children objects. However, when i cast foo as an Array it comes back null.I'd prefer to not iterate over each object and push it into an array.
I'm trying to access a text field lying on the movie clip filmBar. I tried all kinds of things but nothing really happens, apart form the cursor turning into a text marker.This is how it looks at the moment:
ActionScript Code: for (var j:int = 0; j<4; j++) { var film_btn:FilmButton = new FilmButton;
Ok im rather new to flash so ill do best i can to describe this. I have a HealthBar movie clip with 3 layers, bottom layer is just a red rectangle, middle layer is a green rectangle that is a movie clip, and the top layer is just a border. the green rectangle movie clip has an instance name of bar. i put my HealthBar on my stage with an instance name of healthBar and i change it when the players health goes down by calling _root.healthBar.bar._xscale = health where health is 0-100.
this works all fine and dandy. now i have a movie clip of MiniBoss with an instance name of miniBoss# where # is a number of the layer depth when it is created. in the MiniBoss movie clip i have an instance of the HealthBar with an instance name of bossHealthBar. i tried to call from within the MiniBoss class bossHealthBar.bar._xscale = health but i get an error that there is no property of bossHealthBar.bar._xscale. how do i access the bar in the HealthBar in the MiniBoss clip from the MiniBoss class in its onEnterFrame() method?
Im trying to simply access a movieclip (movieclipB) which is nested inside another movieclip (moveclipHome). This parent movieclip (movieclipHome) has two key frames inside, one that contains movieclipA on the first frame and movieclipB on the second frame. I can easily access movieclipA on the first frame of the movieclipHome by using the following syntax[code]...
Say we have a set of similar MovieClips in the library that all use the same base class, such as Car(). Each of these clips in the library contain nested clips, such as windows. Now, different cars can have a different number of windows (an SUV is larger than a smart car), and thus a different number of nested MovieClips. How would one create a list of all the nested MovieClips in a parent clip dynamically? In AS2, for...in was sufficient for this, like so:
Code: for(var i in this) { trace(i); //If called at the beginning of a constructor, this would output only the nested
I have written a nested if statement that refuses to work properly. My fla file consists of the main timeline and a movieclip. The problem lies in the pwrbtn function. I need the pwrcomp Boolean to prevent the call to firstpage() from happening more than one time. However when I test it keeps cycling so my traces are frame2, true, frame2, true, so on and so forth. Have I just made some small mistake that Im not seeing?
I am making an interactive map of the US.When you hover over a state it zooms in and cities pop up.When you click the city it should a page, for now just google.I have the basics for the first state, California.The zoom works and the cities pop_up.However, when you click the city the link doesn't work. The cities are instances of a movie clip, city.I placed them inside the CA movie clip in their approx locations and named them SF_mc, LA_mc, SD_mc respectively.Here is the code.i added some comments.the FLA is attached in zip as well.It is CS5 file but I'm more familar with AS2 so yea.This is the first frame of the CA movie clip, actions layer
Code: stop(); /this is all zoom stuff this.onEnterFrame = function(){[code].......
In the first frame the cities are not on the stage yet. They are add later when the state is zoomed. SO i thought maybe that is why it not working so i tried duplicating the code on the frame after the zoom where i add the cities and it is still not working...
As you can see on the image, ive created a 1-frame-timeline which has a movieclip called Main_mc (instancename is myMain_mc). Main_mc has 3 movieclips, one is called Intro_mc. These 3 movieclips are not present on the whole timeline. F.e. Intro_mc is just present at frame 2-19. All of these movieclips has instance-names, f.e. myIntro_mc.
Intro_mc is again a movieclip which has more movieclips,which are present on certain frames, f.e. one movieclip is just present at frame 12-20. All movieclips has instance-names. (I code into a seprated actionscript-file.
Problem is that i cant refer to moviceclips which are nested in the movieclip "myMain_mc" which is on the main timeline. I can just refer to movieclips which are on the main timeline (like myMain_mc), i cant go deeper.
I have an application created in Flash Builder 4 that loads SWFs of flash files and I want to access movie clips within these flash files. I can access top level movie clips using:
var assetName:String = "example_mc"; this._graphics[assetName].addChild(this._customText);
However when I want to access nested movie clips I am unsuccessful, I have tried:
var assetName:String = "example_mc"; var assetName2:String = "example2_mc"; this._graphics[assetName][assetName2].addChild(this._customText);
In addition I tried variants of the square brackets and "getChildByName" but still no success.All moviclips are instantiated in frame 1 of the Flash files?
Edit :I forgot to tweak my error handling so an error would be shown, plus all my tests where not showing text, late afternoon on a Mon is not my brightest hour! ;) I worked it out in the end, the solution was either (as above):