I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.
I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").
this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
Code:
public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array
{
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array {
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.
I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").
this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
Code: public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array { tileList = [];
In the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code: function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
I create an array of two-item arrays. However, I seem to get three nested arrays back as the code below is what is required to get to the array. I can not figure out why the middle array exists.
I am using loadVariables to send the form variables to a php file. I use the same method in a test environment but it is not nested like this is and it needs to be nested. It is 2 movieclips deep and it will just not work. Is there something funny with using loadVariables to php in nested movie clips? I have also tried this method with LoadVars and getting the same results.
I'm creating an interactive map in Flash. The stage size is 800 x 600. To this stage I am adding a large (zoomed-in) map in which I want to display many points. The large map is 4000 x 3000. This map is adding correctly but I experience trouble when I try to add the points to the map. I want to add these points directly onto this large map and I want them to move with it when it pans. Unfortunately, when I add the points their coordinates are read relative to the stage rather than relative to the large map MovieClip. The complication is that the large map is added to the stage at a different location dependent on where the smaller map is clicked by the user.The Question: How do I get flash to add these points relative to the large map's coordinate system rather than the stage's?
What I have tried: globalToLocal/ localToGlobal functions are fine for tracing but don't seem to give me a useable result Setting the coordinates of a Point to the result of this function to give the local origin obviously doesn't work.[code]
I have a MC on my stage that has 2 buttons nested inside. So, the problem is that I have a stop(); actions on the first frame ( first frame is blank ) and I only play the movie once someone rolled over another button outside this MC. Because I'm giving the instructions to my buttons from the timeline. I have all the code on a frame and am calling the buttons from there but it seems that the buttons won't work properly if they are not placed on the first frame.
That simple thing won't work if the button are placed the way they are now, it seems that flash can see the button only if they are at frame 1... and no, I don't want to put the code directly on the button, I want to make it work this way.
I have written a nested if statement that refuses to work properly. My fla file consists of the main timeline and a movieclip. The problem lies in the pwrbtn function. I need the pwrcomp Boolean to prevent the call to firstpage() from happening more than one time. However when I test it keeps cycling so my traces are frame2, true, frame2, true, so on and so forth. Have I just made some small mistake that Im not seeing?
I am making an interactive map of the US.When you hover over a state it zooms in and cities pop up.When you click the city it should a page, for now just google.I have the basics for the first state, California.The zoom works and the cities pop_up.However, when you click the city the link doesn't work. The cities are instances of a movie clip, city.I placed them inside the CA movie clip in their approx locations and named them SF_mc, LA_mc, SD_mc respectively.Here is the code.i added some comments.the FLA is attached in zip as well.It is CS5 file but I'm more familar with AS2 so yea.This is the first frame of the CA movie clip, actions layer
Code: stop(); /this is all zoom stuff this.onEnterFrame = function(){[code].......
In the first frame the cities are not on the stage yet. They are add later when the state is zoomed. SO i thought maybe that is why it not working so i tried duplicating the code on the frame after the zoom where i add the cities and it is still not working...
Within that same MC is a button that tells it to close. However, I run a trace command to it and nothing happens. It seems like the onPress nested in the onEnterFrame is over-riding my button on(press).
This is nested inside another for loop which creates an array of the movieClip rows. Problem I see them drawn and positioned correctly on the stage but I cant reference any other than the top row in order to change the alpha for example.
I've got a nested array containing a series of 2 element arrays containing an object name, and text related to that object.I've set it up like this:public var names:Array = [["instance name 1", "text for first object"],["instance name 2", "text for second object"], ...]];What I'm trying to do is to have the text related to the object appear in a text box when the object is moved.This is all set up within a class containing code for the drag and drop functions.If I set the text box to show a specific element, such as:MovieClip(parent).text_box.text= names[2][1];it works fine. But I can't get it to create the value for the first bracket from the this.name attribute.I had it working for 2 arrays - one with the name and another with the text where the code was;MovieClip(parent).text_box.text= texts[names.indexOf(this.name)]; (arrays named 'names' and 'texts', text box named 'text_box')I'm hoping there's something similar that I can do for the nested array, but everything I try gives me the #1010 error - term undefined.Is there an easy way to sort this out - or am I better sticking with the 2 array version?
var jsonResponse:Object = JSON.decode(response); var foo:Object = JSON.decode(jsonResponse.nested); var bar:Array = foo as Array;
When i inspect foo - its an object with about 50 children objects.I can read the properties of the children objects. However, when i cast foo as an Array it comes back null.I'd prefer to not iterate over each object and push it into an array.
I am trying to build a nested array from my xml file.so that I then can build some photo slide shows.[code]What I want to do is be able to access the xml data by array notation.For example: If I want the to load the 1st photographers 2nd Gallery adn 3rd image I would say something like:[code]
If I am a subclass of an Array, how do I access an element?
class ArrayOfFoo extends Array { public function getFooAt(anIndex : int) : Foo { return this[anIndex] as Foo; // <---- looks for an object attribute (named "0", for example) } }
I could wrap an array instead of subclassing it, however lacking a universal IArray interface, that is less than useful for standard and custom functions expecting an Array.
I have a nested array that contains an image and a string like this; [{image:"images/image1", text:"one",}, {image:"images/image2", text:"two",}, Is there a way that I can have a sound (mp3) in each part as well?
Container is another movieclip and inside of it are the last 2 buttons. How can I put it in array and have all the same listeners applied to each of them?
I needed to convert a string representing an array , like :
Code: var a:String = "[u,[[a,b],[l,m,r,a,f,g,h],[u]],[c,q],d]" into a real Array, so I started looking in forums, but I couldn't find it, so I wrote my own