ActionScript 3.0 :: Target A Nested Mc In An Array?
Apr 11, 2010varObjectBarriers=arrayBarriers[i-1].hitspot
The nested mc is hitspot. Do I target it like this? Flash says no. But I don't know how else to.
varObjectBarriers=arrayBarriers[i-1].hitspot
The nested mc is hitspot. Do I target it like this? Flash says no. But I don't know how else to.
I have a video player that's control bar's x & y are over the top of the video. It is set to alpha 0, and when the user rolls over the video the control bar's alpha goes to 1 and becomes visible. I have a few even listeners and a function that makes this happen. My issue is that the buffer handle and the volume handle do not go to alpha 0, despite the fact that their parents do. The instance of "volumeHandle" is the child of "volumeSlider". "volumeSlider" does go to alpha 0, then to alpha 1 on rollover, but it's child "volumeHandle, is always visible. The same applies to the respective instances of the buffer bar.
I have tried
volumeHandle.volumeSlider.alpha = 0;
But that doesn't work. My guess is that the conflict lies in the linkage of the controls for the buffer and volume handles.
I have a bunch of movie clips in my main timeline with at least 2 nested clips inside them, MyMc.nested1.nested2 etc. I have given the top most movie clips that sit on the main timeline instance names. In a document class I created a private variable typed as an array and placed all those MC names in that array. I then looped through the length of the array and assigned 2 event listeners to each instance. Example:
for (var i:uint = 0 ; i < _activities.length ; i++){ _activities[i].buttonMode = true; _activities[i].addEventListener(MouseEvent.MOUSE_DOWN, pickUp); _activities[i].addEventListener(MouseEvent.MOUSE_UP, dropIt);}
in the event pickup() is were my trouble seems to come in.In the pickup function I have the following:
event.target.startDrag()
This seems to work, but only on the lowest nested Movie clip......nested2I can use event.target.parent.parent.startDrag() and that seems to work.... Except when I place another movieclip in the second layer of the of the MyMC , if that is accidently clicked, it will now drag the Stage.I attempted to use the event.target.mouseChildren = false but that only seems to work on the lowest nested object... nested2 as that seems to be the one I am clickingIs there something I am missing to say, click only the top level mc then ignore all nested mc?
I have been working with AS2 for a long time, but are a total newbie when it comes to AS3.On my stage I have placed an empty MC with instance name "holder".In my library I got a MC linked by the name "sektor".
"sektor" has several movieclips and buttons with instance name, e.g. "corner1", "corner2", "corner3"....
I have nested "sektor" inside "holder" by writing this code:
Code:
var newClip:sektor = new sektor();
newClip.name = "sektor1";
holder.addChild(newClip);
What I want to achieve is to control those movieclips inside "sektor" by turning dem on/off.I have tried to do this with this code:
Code:
holder.sektor1.corner1.visible = false;
but I keep on getting this error:
"TypeError: Error #1010: A term is undefined and has no properties."
I have figured out that by tracing holder, I know it�s excisting (Result: [object MovieClip]) but if I try to trace holder.sektor1, I got the result "undefined". So it seems like "sektor1" is not excisting. Why?
The garage door has a chevrolet logo on it that is pulsating. I know how to make buttons but I need the garage door to become a button that when clicked the animation plays rather than it playing automatically.The top of the tool chest will be a button that plays the animation in reverse and the drawers are buttons that open to an email form for each. But I don't know how to target these buttons because they are nested two levels below the main timeline.
View 1 RepliesI have a Movie Clip called panel that I have added three children to (points, answer, question). I need to know how to access the alpha property of each child so that on a ClickEvent I can change the alpha so that the appropriate one is showing.[code]
View 8 RepliesIn the below code, "sector" is an indexed array.fsector1, fsector2,fsector3 are Associative arrays.The "gotoAndStop" command doesnt work properly.The last trace command, "curTerr" returns the same value as "curSec",leading me to assume i did not define "curTerr" properly.
Actionscript Code:
function loadmaptest(){ sector = ["fsector1","fsector2","fsector3"] fsector1 = new Array(); fsector1["terrain"] = "grass"; fsector2 = new Array();
[code]....
I create an array of two-item arrays. However, I seem to get three nested arrays back as the code below is what is required to get to the array. I can not figure out why the middle array exists.
Create arrays with:
[Code].....
Its easier explained if I just write down the code:
function loadMc(frame:Number){
aNum = "array"+frame;
array1 = ["mcname", "identifier", "200"];
[code].....
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.
I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").
this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
Code:
public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array
{
[Code].....
[code]...
This is nested inside another for loop which creates an array of the movieClip rows. Problem I see them drawn and positioned correctly on the stage but I cant reference any other than the top row in order to change the alpha for example.
I have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array
{
[code].....
I have an array with 3 objects and added a click event to them, when clicked the 3 objects move 200 pixels down, but i would like to become that the objects that werent pushed get an alpha of 0.5
View 1 Repliesi have an array called movieList that's made up of nine movieclips ("one_mc" for example). when something happens in my timeline, i want to send each of the movieclips to their fifth frame. i tried the following code and it didn't work:
[Code]...
I've got a nested array containing a series of 2 element arrays containing an object name, and text related to that object.I've set it up like this:public var names:Array = [["instance name 1", "text for first object"],["instance name 2", "text for second object"], ...]];What I'm trying to do is to have the text related to the object appear in a text box when the object is moved.This is all set up within a class containing code for the drag and drop functions.If I set the text box to show a specific element, such as:MovieClip(parent).text_box.text= names[2][1];it works fine. But I can't get it to create the value for the first bracket from the this.name attribute.I had it working for 2 arrays - one with the name and another with the text where the code was;MovieClip(parent).text_box.text= texts[names.indexOf(this.name)]; (arrays named 'names' and 'texts', text box named 'text_box')I'm hoping there's something similar that I can do for the nested array, but everything I try gives me the #1010 error - term undefined.Is there an easy way to sort this out - or am I better sticking with the 2 array version?
View 6 RepliesI'm trying to access a nested json array
var jsonResponse:Object = JSON.decode(response);
var foo:Object = JSON.decode(jsonResponse.nested);
var bar:Array = foo as Array;
When i inspect foo - its an object with about 50 children objects.I can read the properties of the children objects. However, when i cast foo as an Array it comes back null.I'd prefer to not iterate over each object and push it into an array.
How would I go about sorting an array of nested arrays, based on the contents of one of the nested arrays elements?
var nestedArray1:Array = new Array(0,0,1);
var nestedArray2:Array = new Array(0,0,9);
var nestedArray3:Array = new Array(0,0,7);
[code].....
I am trying to build a nested array from my xml file.so that I then can build some photo slide shows.[code]What I want to do is be able to access the xml data by array notation.For example: If I want the to load the 1st photographers 2nd Gallery adn 3rd image I would say something like:[code]
View 0 RepliesI have the following problem: I have this multi-level array (nested array) which contains two rows of bitmapData. Row 1:360 rotated bitmapData objects; row 2: 360 rotated and colored bitmapData objects.
I try to access row 2 but that doesn't work. There are some mysterious error messages coming up ("TypeError: Error #1034: Type Coercion failed: cannot convert []@36d7e9e9 to flash.display.BitmapData. at BasicBlitArrayObject/updateFrame()").
this function rotates and colors bitmapData; the rotated bitmapData is thrown into an array and the colored bitmapData is thrown into another array; a third array is used as a level array for nesting the other two arrays inside of it
Code:
public function createColoredRotationBlitArrayFromBD(sourceBitmapData:BitmapData, inc:int, offset:int = 0, color:Number = 1, $alpha:Number = 1):Array
{
tileList = [];
[Code]....
Down the end of the code I try to trace(english[j] but with undefined the result. However I can trace(english). How comes I can't target an index.
function Article(imagen, sonido) {
this.imagen = imagen;
this.sonido = sonido;
[code]....
I did this:
Code:
var mc_array:Array;
mc_array = new Array(3);
mc_array[0] = mc1;
[code]....
I want to use arrays to shorten things, but I don't know how to get and set the properties of individual entries of the array (with a mouse click).
I have my code in the root first frame. I would like to know is it posible to attach movie from the library to array, but tu have that array created in some movie clip so the path to the newly created instance would be _root.some_movie_clip.array[i].
the code goes like this:
Code:
for (i=0; i<11; i++){
displayed_icons[i] = attachMovie("my_library_mc"+i, "new_mc_"+i, this.getNextHighestDepth());
[Code].....
I have one main array of 10 elements, inside each element there's another array of 3 elements. So, I must click on any of those 3 elements and compare its index with another array.Problem comes when I try to get its index since it gets it wrong.. I've try with this:trace(_choicesArray[_counter].indexOf(e.target));I even created a temporarly array that gets that specific array elements, but I always get -1. After many tries, I realized it's not a problem of the array or the index, but the event target somehow doesn't know what it index is.. or something like that.. still not so sure.his is the code:
ActionScript Code:
private function addChoices():void {
for (var i:uint=0; i<_choicesArray.length; i++) {
[code].....
Is there any way I can target the next and previous items in an array? For example, if I wanted to make a gallery where there's one main image and next/prev buttons to switch between the images in the array.
View 3 RepliesI have a nested array that contains an image and a string like this;
[{image:"images/image1", text:"one",}, {image:"images/image2", text:"two",},
Is there a way that I can have a sound (mp3) in each part as well?
I have a list of buttons:
[Code]...
Container is another movieclip and inside of it are the last 2 buttons. How can I put it in array and have all the same listeners applied to each of them?
[Code]...
I have 2 movieclips(mc1, mc2) nested inside a movieclip(container) who is nested inside another movieclip(main).
(mc1 & mc2 -> container -> main)
How can I define an array for those 2 movieclips(mc1 mc2) so that it can be used in the main timeline?
E.g: if the 2 movieclips were on stage then var theArray:Array = [mc1, mc2]
I have an object
obj = { a: 1, b: { c: 1, g: x, h: { j: {k: z} } } };
if I have an array of dynamic length ["a", "b", [...], "g" ]
How can I now update a.b.c.g ? example:
function set($target, $new_value, $array){
//magic
}
set(obj, y, ['b', 'g']);
[code]....
I needed to convert a string representing an array , like :
Code:
var a:String = "[u,[[a,b],[l,m,r,a,f,g,h],[u]],[c,q],d]"
into a real Array, so I started looking in forums, but I couldn't find it, so I wrote my own
[code]......
private var myObject:Object = new Object();
private var myArray:Array = new Array();
myObject[dynamic_name] = true;
[code]......