Using Variables To Target An Array?
Jun 1, 2011Its easier explained if I just write down the code:
function loadMc(frame:Number){
aNum = "array"+frame;
array1 = ["mcname", "identifier", "200"];
[code].....
Its easier explained if I just write down the code:
function loadMc(frame:Number){
aNum = "array"+frame;
array1 = ["mcname", "identifier", "200"];
[code].....
I am building a gallery that creates movieclips dynamically within another dynamically created movieclip. I tried to target those movieclips using variables the following way:
_root.mc_holder[parent_mc][child_mc].onRelease=function(){
//whatever
}
but it won't work. I have trace(_root.mc[variable1][variable2]) and it returns the right path, so why is the onRelease not working?
I have an instance of a movie clip called dirt I assigned a variable to dirt called dirt.val I also added an event listener to dirt that calls a function In the function I want to access the dirt.val property, but evt.target.val doesn't work.
View 3 RepliesHere's my code:
Code:
// Set the position and nodecount variable here
var position = 50;
[code]....
How can I make a bunch of variables from a for loop. for example for (var i=0; i<total; i++) {var bunch(i);}. that i make a bunch of variables named bunch1, bunch2, bunch3. I keep getting errors. I program and use so many different languages that I dont know if that can be done with AS3. my only other alternative i can think of is to create some sort of event dispatcher object array. but I dont know how to get them all to send events to one listener with there index number.
View 5 RepliesI have a list of strings that I add to an array, then attempt to set those values in a for-loop using data that I read in. The array gets updated, but the values the array contains do not. I also have an array of buttons that I update this same way that works great, but strings don't seem to work the same way. I have tried moving the string array to give it full scope, and still nothing...
public class test extends Sprite
{
// Declare a list of strings
protected var title0:String = undefined;
[Code]....
i wrote an as3 and a simple php page.
whenever i use : URLLoaderDataFormat.TEXT i get all the content of the php file.
when i use the VARIABLES , i get this:
[Code]...
There is a bird, and you control its upwards movement with a key. It has thrust, gravity, it works fine. The problem is I have a bunch of icicles that come at the bird that he is supposed to avoid. I tried this first with math random to use as an x coordinate and than move across the screen, but the icicles had the same x-coordinates sometimes. I tried does not equal(!=) but that doesn't work. I made an array and each number that came out of the array I assigned a different variable. This works fine. I put this variable into the x-coordinate such as mc.x=((n)*60)+480. I did this for five different icicles. All their differnt variables have a different value, and I put them into the same function for each individual video clip, but they still don't go to the right coordinate. Here is the test code just for the initial coordinate of each icicle before it moves...////////////////////////////Quote:
var temp:Array = new Array()
for (var i:int=0;i<8;i++) {
temp.push(i);
[code]......
I have some variables created on the main timeline and a mc called options which will be where those variables can be manipulated. A way I've tried to this is by creating a first array(array1) and populating it will all the variable names found on the main timeline, and another array(array2) containing the values of the variables the user has changed(which are displayed on some dynamic text fields). To make these changes, an "apply" button is pressed which will set the values found in array2 to the variables in array1.[code]How would you do this so that var1, var2... are updated properly according to the values found in array2?And because array2 contains strings(read from dynamic textfields), how do you deal with that since var1 and var2 are numbers?
View 6 RepliesvarObjectBarriers=arrayBarriers[i-1].hitspot
The nested mc is hitspot. Do I target it like this? Flash says no. But I don't know how else to.
I have an array with 3 objects and added a click event to them, when clicked the 3 objects move 200 pixels down, but i would like to become that the objects that werent pushed get an alpha of 0.5
View 1 Repliesi have an array called movieList that's made up of nine movieclips ("one_mc" for example). when something happens in my timeline, i want to send each of the movieclips to their fifth frame. i tried the following code and it didn't work:
[Code]...
Down the end of the code I try to trace(english[j] but with undefined the result. However I can trace(english). How comes I can't target an index.
function Article(imagen, sonido) {
this.imagen = imagen;
this.sonido = sonido;
[code]....
I did this:
Code:
var mc_array:Array;
mc_array = new Array(3);
mc_array[0] = mc1;
[code]....
I want to use arrays to shorten things, but I don't know how to get and set the properties of individual entries of the array (with a mouse click).
I have my code in the root first frame. I would like to know is it posible to attach movie from the library to array, but tu have that array created in some movie clip so the path to the newly created instance would be _root.some_movie_clip.array[i].
the code goes like this:
Code:
for (i=0; i<11; i++){
displayed_icons[i] = attachMovie("my_library_mc"+i, "new_mc_"+i, this.getNextHighestDepth());
[Code].....
I have one main array of 10 elements, inside each element there's another array of 3 elements. So, I must click on any of those 3 elements and compare its index with another array.Problem comes when I try to get its index since it gets it wrong.. I've try with this:trace(_choicesArray[_counter].indexOf(e.target));I even created a temporarly array that gets that specific array elements, but I always get -1. After many tries, I realized it's not a problem of the array or the index, but the event target somehow doesn't know what it index is.. or something like that.. still not so sure.his is the code:
ActionScript Code:
private function addChoices():void {
for (var i:uint=0; i<_choicesArray.length; i++) {
[code].....
Is there any way I can target the next and previous items in an array? For example, if I wanted to make a gallery where there's one main image and next/prev buttons to switch between the images in the array.
View 3 RepliesI can't trace(english[1]); ie: an index of the array BUT I can trace(english);
function Article(imagen, sonido) { this.imagen = imagen; this.sonido = sonido;}function makeArray1(success) { var i, j, mainTag; if (success) { for (i=0; i<=moXML1.childNodes.length; i++) { if (this.childNodes[i].nodeValue == null && this.childNodes[i].nodeName == "appear") { mainTag = this.childNodes[i]; } } num_reg = mainTag.childNodes.length; // numero de ejercicios for (i=0;
[code]....
How can I target a movieclip that is inside each item in the array using getChildByName. Heres my code so far:
var aMC:Array=new Array(letter, envelope, parcel);
if(i< aMC.length){
var myTargetName:String = aMC[i].target.name;
var myTarget:DisplayObject = getChildByName(myTargetName);
trace("Stamps Target: "+myTargetName);
if (evt.target.dropTarget != null && evt.target.dropTarget == myTarget) {
// do what ever here
i++;
}}
does anyone know if it's possible to target values stored in an array in a function from anywhere in a movie? e.g var Pressed:Array = item trace(Pressed)
if i trace the Array name within the function it spits out values, but when i try and access the Array from outside of the function it doesn't work.
I am animating a number of items using the Move effect. I am adding each item to an array after it has been added to the display list and once all items are added calling the play method, passing an array of the items to it. Only the last item plays in my animation.
Here is my code:
MXML: s:Move id="coinFall" yFrom="-400" duration="2000" />
public function showCoins(n:Number):void{
holder.removeAllElements();
var targets:Array = [];
if (n>=2.5){
[Code] .....
On the attached exercise, is it possible to stop further items being dragged onto a target when the target box is full?
View 1 RepliesIs it possible to put variables in an array?
For example:
Code:
var positions:Array = new Array(Stage.width / 2, Stage.height / 2);
When the above code is executed, the values "Stage.width / 2" and "Stage.height / 2" are replaced with the number values and the array becomes, for example [500, 400].And when I call the array positions[0], instead of getting the value of the Stage.width / 2 (considering the stage has been resized), I get the static value of 500.What can I do to get the value of Stage.width / 2 ?
Why doesn't AS2 interpret these variable as it steps through? Everything works if I write it out longhand and do not use a loop, but if I try to condense things by using an array, variables such as _root.myTargets[i]._x are not interpreted properly.
Code:
myTargets = new Array('shoot','shoot2');
for (var i:Number=0; i<myTargets.length; i++) {
if ((_root._xmouse > (_root.myTargets[i]._x - 30)) and
(_root._xmouse < (_root.myTargets[i]._x + 50)) and
[Code]....
Is this possible? To put variables in an array? Say if I wanted to declare:
ActionScript Code:
var twentythreeX = 0;
var unihiphopX = -320;
var unimetalX = -760;
then use these to make a button go to these coordinates?
[Code]....
I think I am getting pretty close here but can anyone direct me in the right direction to be able to return the values in the array in a sequential order?
Code:
var twentythreeX:Number = 0;
var unihiphopX:Number = -320;
var unimetalX:Number = -760;
[Code]....
This is for a simple slide show just when the next button is pressed it will tween to those coordinates.
I've read that the best way to "comunicate" with dynamicly created movieclips is by pushing them into an array.
For example:
Code: Select allvar itemArray:Array = new Array();
for (var i = 0; i < 5; i++)
{
var newItem:MyItem = new MyItem();
[Code]......
I have successfully created a php file that reads and echoes the contents of a directory in the string [code]...
View 4 RepliesI have this code to push "Variable1" in to MyArray:
ActionScript Code:
_root.MyArray.push(Variable1);
Note:
"Variable1" is a number stored as a string.
When "Variable1" changes, the code above is called upon to add the new "Variable1" value in to MyArray. Then I have this code which is called upon to find the sum of all the values within "MyArray":
ActionScript Code:
for (i=0; i<=_root.MyArray.length-1; i++) {
_root.MyArray_Total = _root.MyArray_Total + MyArray[i];
}
My problem is that rather than adding the values contained within MyArray (as if they were numbers), the values are being concatenated instead.
Example:
If MyArray values were 1, 2, 3
I want the MyArray_Total to = 5
But instead... MyArray_Total = 123
I tried making a new variable named "Variable1_num", declaring it as a number, making it equal to "Variable1", and then pushing "Variable1_num" in to "MyArray"... but that didnt seem to work either.
I searched this and other forums and could not seem to find an answer for this
i am attemting to define a variable and use that variable to assign array items to a text string[code]...