Actionscript 3.0 :: Get Names Of Movieclips In Array Through Eventlistener "target"
Dec 17, 2008
I've read that the best way to "comunicate" with dynamicly created movieclips is by pushing them into an array.
For example:
Code: Select allvar itemArray:Array = new Array();
for (var i = 0; i < 5; i++)
{
var newItem:MyItem = new MyItem();
[Code]......
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Similar Posts:
Aug 27, 2007
i have an array called movieList that's made up of nine movieclips ("one_mc" for example). when something happens in my timeline, i want to send each of the movieclips to their fifth frame. i tried the following code and it didn't work:
[Code]...
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Oct 16, 2009
I'm trying to make an array of movieclips (on stage with instance names);My code:
PHP Code:
var regions:Array=new Array("britain.eastAnglia","britain.eastMidlands","britain.ireland");
[code]......
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Dec 1, 2004
Is it possible to hide several movie clips at once by adding their instance names to an array, and then creating some kind of function?
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Sep 26, 2008
I want to change the movieclips' width whose instance names are in an array. However I can't change this value even for one instance.
Code:
this.holder_mc.onEnterFrame = function() {
_root.edges[1]._width = 24-_root.holder_mc._x;
trace(_root.edges[1]._width);
};
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Nov 16, 2009
I did this:
Code:
var mc_array:Array;
mc_array = new Array(3);
mc_array[0] = mc1;
[code]....
I want to use arrays to shorten things, but I don't know how to get and set the properties of individual entries of the array (with a mouse click).
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Jun 2, 2010
This is the code that I have written so far and it works fine.
-----------------------------------------------------------------
var orng:ColorTransform = transform.colorTransform;
orng.color = 0xFF9900;
map.spain.addEventListener(MouseEvent.MOUSE_OVER, orange);
[Code].....
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Nov 24, 2011
straight into the code - mps is a OSMF video instance - when it has finished playing through the TimeEvent - I can remove its listener but not remove it from the stage - why is this not working!?
Code:
mps.addEventListener(TimeEvent.COMPLETE,removeVideo);
function removeVideo(t:TimeEvent):void
[code].....
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Mar 30, 2010
I am trying to create a jeopardy like game for my classroom. I have each of the questions on the stage with an eventListener on each one. This eventListener listener calls a function. My problem is trying to have the function go to a different frame according to which question is clicked.
[Code]....
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Sep 20, 2011
I've worked out a way to get the proper instance name in stored in a variable (called listName), and I've got a SOUND_COMPLETE listener applied to my sound channel. What I need to happen is, when the function called by the SOUND_COMPLETE event fires, the object on the stage with the instance name that matches the string currently stored is affected.[code]...
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Mar 23, 2010
I've frequently used variable names for the target but is it impossible to do this:[code]I can't get it to work and I haven't been able to find an example.It doesn't work without the square brackets either.
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Feb 29, 2012
I am trying to add evenListeners to movieClips that are created by a method in one of my Classes. Creating an instance of my class from the main timeline and then adding that instance to the stage.:
//MY CLASS
var createSlide:AddItems = new AddItems();
var scrollClip:Sprite = new Sprite();
addChild(scrollClip);
//ADDIMAGES CREATES 4 MOVIECLIPS
createSlide.addImages(BG,image1,image2,image3,image4);
//ADD TO STAGE
scrollClip.addChild(createSlide);
So how do I add event listeners to the movieClips created by createSlide?
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Jun 28, 2009
Is it possible to, if you have an array of class names like ActionScript Code: var city01names:Array = ["pic_01", "pic_02", "pic_03" ...] make a new array which would read these names, instantiate them, and push them into a new array containing the instances of all these pictures, which I could then use for a slideshow?
[Code]...
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Sep 12, 2010
i can't seem to be able to make a EventListener work with a normal number value.my code is very basic, I'm making a game and i want it to update the stats text when the value changed, but when i try to add a event listener to my value it just kills all my code and nothing executes after it.In my Player.as i have:
Code: Select allfor(var j=0; j < stats.length; ++j) {
stats[j] = 0;
stats[j].addEventListener(Event.CHANGE, statschanged, false, 0, true);
}[code]........
when my flash gets to the addEventListener part of the code it just STOPS, nothing executes after it.Does anyone know a way i can make an event listener for a value that's in (or out) of an array?
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Jul 3, 2009
I am trying to simplify things by using dynamic MovieClip names. I have three MovieClips on the stage.
1) mcPage1
2) mcPage2a
3) mcPage2b
But my code isn't working. I'm guessing the "this" part is what is messing it up. Thinking that the computer doesn't know which MC is "this". It traces fine outside the function, but inside the function it traces undefined.[code]
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Jun 11, 2010
I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point.When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem.All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back.[code]
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Jul 19, 2010
I'm trying to use an array to add a click listener to an existing Button. Black,Blue...etc are the button Names. the location of the nested button would be: this.mc1.mc2.contents.m3.black.addEventListener(MouseEvent.CLICK, doThisFunction);
var myArray:Array = new Array ("black","blue","green","orange");
for(var k:int =1; k<myArray.length; k++){
var kmc:MovieClip = (myArray[k] as MovieClip);
[Code]....
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Mar 11, 2010
I want to add a function from an array to my addeventlistener .. so I can add different functions within a loop..
Code:
var ary:Array = new Array(one,two);
button.addEventListener(MouseEvent.CLICK, ary[i]);
Yes I left out the for loop code :: for simplicity sakes.
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Mar 1, 2012
I have an array of buttons in a public var in _model.btnArray. I want to make a function that i can pass an index number parameter that will add addEventListener to the button at that index and removeEventListener to all other buttons in the array. The function creates a tempArray:Array and assigns _model.btnArray to it. Then it addEventListener to the index passed as a parameter to the function. Then it splices the passed index out of the tempArray and then loops through spliced tempArray to remove all the EventListeners from it. which should be the listeners on all the buttons except for that one spliced. but this isn't working, its giving me an error and i don't know why.should this be working or is it just wrong?
Code:
function addRemoveEventListener(num:Number){
var tempArray:Array = _model.btnArray;
[code]......
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Mar 4, 2009
I'm rewriting a game that came from AS2, and passing it to AS3. The problem is that I have several different MovieClips in the Library, with a sequence name ("s_0", "s_1,...).
how can I use the addChild to instantiate these movieclips, using these names, sequencially, using a FOR loop?
I'm trying to get a way, that I don't have the remake all movieclips, or else I'll be stuck on the desk for a week :P
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Mar 23, 2011
I'm trying to track down some bugs in my code and need to see what movieclips and sprite are creates at runtime - is there a way to see a list of those with properties in flash?
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Dec 14, 2011
Since the demensions of some of them, i.e. phones as opposed to tablets, have a much smaller screen, wanted to use different sets of mc's depending on screen size (device dimension wise, not resolution).So a smaller device would use the mc's with larger gfx so they would still be decipherable and the larger devices could use smaller gfx so to be abale to get a larger part on the screen at the same time- I could just scale the entire screen clip all the time, but this will slow it down too much i think- I could create multiple instances and use different names and then sort them out run time in AS, but this would also steal processor time. Im not really for that.
- I could publish multiple versions, depending on device its for. But this would require me to maintain multiple sources on upgrades. I can feel the hurt already.I was hoping it is possible somehow to export the movieclips as .swf's or something and then sorting out run time wich one to import/use/load.Then, hopefully i can refer to them in my code with the same name's but they will be different sizes depending on wich i had chosen to include/load.
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Oct 28, 2010
cat 1 and cat2 are the instance names of the movieclips when using the trace command to find out the values of the array this returns both movieclips undefined.Is that correct output window (undefined; undefined)how can trace name of movieclips in the array.[code]
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Dec 17, 2006
I have a flash movie with a lot of linked movieclips in my library (mc's with linkage names). I have a preloader in the beginning of the flash movie. However, the preloader doesn't show until (I guess) all those linked movieclips are downloaded first. Then the preloader starts showing, starting at something like 40% . How can I include the linked movieclips in my preloading, such that the preloader shows straight away, from 0% ?
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Mar 21, 2009
Alright, so I'm trying out AS3.0, or learning to and I got some questions, which I think should be (and probably are) easy to do.Say I have an .as class file "Animal"and in the Library I have MCs - "Cat", "Dog"in AS2.0 - the MC in the library would have the class of "Animal" and I'd useattachMovie("Cat", ...) or attachMovie("Dog", ...) and it would eference the functions/script of the "Animal" .as Class.Now from what I understand, in AS3.0 - the MC in the library would have the class as "Cat" or "Dog" and I'd change the base class to "Animal" (and have my Animal.as 'class Animal extends MovieClip')Least that's how I think it works.Now let's say in my library I have "Cat1", "Cat2', "Cat3" and I wanted to attach these to the stage through a function
in AS2.0
createCat(catType:String){
this.attachMovie(catType,...)
[code].....
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Jun 28, 2011
I'm creating a pacman game and basically I'm having trouble coding the enemies (ghosts), the code works perfectly with just one ghost, as soon as I add another it starts to go wrong.Firstly I've got this function which places the enemies:
Code:
//places the enemies
function placeEnemies() {
[code].....
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Oct 28, 2011
I have a movieclip that I need to duplicate dynamically based on an outside variable.e.g. clip1, clip2, etc This variable changes so I can't hardcode the number of times it occurs.Is there a way to dynamically create this movieclip multiple times and align it according on the screen?
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Jun 1, 2004
getting angles, of two movieclips that are on my stage. With instance names: circle1,circle2. I read that I should use the function Math.atan2 to get the angle, in radians, then I convert it to degrees, but it doesn't make sense, the angles aren't correct.. Here I paste the code I use (its AS not PHP don't know how to add the AS tags):
[Code]...
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Nov 12, 2004
I have an actionscript that controls the movieclips _alpha through instance names. The problem is: I habe a lot of movieClips and I will use the same action in all of them. The same action, just changing the instance name.
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Oct 2, 2006
Right check this:
/////////////////////////////////////
/////////////////////////////////////
///////////////FUSE//////////////////
/////////////////////////////////////
import com.mosesSupposes.fuse.*;
[code]....
But the problem is the thumbMov movies will obviously have a uniquely generated instance name i cant target directly due to the "for" loop..How can i modify what ive done to target any of the thumbMovs with the FUSE functions?
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