ActionScript 3.0 :: Dynamically Target Instance Names In It?

Sep 20, 2011

I've worked out a way to get the proper instance name in stored in a variable (called listName), and I've got a SOUND_COMPLETE listener applied to my sound channel. What I need to happen is, when the function called by the SOUND_COMPLETE event fires, the object on the stage with the instance name that matches the string currently stored is affected.[code]...

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Dynamically Generating Instance Names?

Sep 18, 2009

I am working on a project at work that will be a data driven, county-by-county map of the United States. We have received a FLA file with all of the counties (3000+ of them) demarcated and placed properly. In addition each county is a unique movieclip in the library, with a unique library name. However, the instances on the stage have no name at all. In order to reference an instance it has to have a unique name, but I do not want to have to go through and name them all by hand as this could take me weeks. The names they have in the library are meaningful numbers (FIPS codes) and if I could just name each instance with the name it has in the library (since there are only one of each library movie clip in the stage) that would be great.

View 6 Replies

ActionScript 3.0 :: Dynamically Adding Instance Names?

Mar 31, 2011

Is it possible to add a textField dynamically but have different instance name each time this is created? In other words if I have a button that whenever its click it will add a textField to the stage and assigns a new instance each time this is added.

Code:
button.addEventListener(MouseEvent.CLICK, addField);
var inputWidth = 200;
var inputHeight = 20;

[Code]....

View 10 Replies

ActionScript 3.0 :: Dynamically Loaded SWF Instance Names Missing?

Nov 29, 2010

I have loaded an externally SWF (sonswf) file inside my movie (parentswf).

son.swf has 2 objects inside its library: Character (Base Class = "flash.display.Sprite", Class = "Character") CharacterHead (Base Class = "flash.display.Sprite", Class = "CharacterHead")

The "Character" object has inside 1 instance of "CharacterHead" and "CharacterHead" does not have a instance name asociated with it.

This is something like what i have got so far inside parent.swf :

ActionScript Code:
var ipAddress:String = "NNN.NNN.N.NNN" // not important
var loadedSwf:Array = ["THIS IS WHERE I CAN GET SONSWF", null]
var loader:Loader = new Loader();

[Code]....

So i need it to trace the class (not the Base Class that it extends) when instanciated from the parent.swf

View 0 Replies

ActionScript 3.0 :: Dynamically Assigning Instance Names To TextField

Mar 31, 2011

Is it possible to add a textField dynamically but have different instance name each time this is created? In other words if I have a button that whenever its click it will add a textField to the stage and assigns a new instance each time this is added.

ActionScript Code:
button.addEventListener(MouseEvent.CLICK, addField);
var inputWidth = 200;
var inputHeight = 20;
function addField(event:MouseEvent):void{
[Code] .....

Something like this but instead of textFieldName this would be different each time.

View 8 Replies

ActionScript 2.0 :: Dynamically Loaded MovieClips And Instance Names

Mar 3, 2008

I am using attachMovie in a for(var i=1; i<50; i++) loop.Everything loads fine, but I am having difficulty referencing the dynamically created instance names.I don't want to reference individually ie movieclip1, movieclip2 etc.but more by movieclip[i].Basically - if movieclip instance 1 is rolled over I want to display image 1, and so on?

View 2 Replies

ActionScript 3.0 :: Creating Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. Here is an example of what I am trying to do:

Quote:

var xPos:int = 120;
var yPos:int = 60;
for (var i:Number = 1; i<=5; i++) {

[Code].....

This code generates an error saying that the cStar2 property is undefined. In the example above, does the for loop create 5 copies of the movieclip starC_moov, and give them unique instance names cStar1, cStar2, cStar3, cStar4 and cStar5?

View 1 Replies

ActionScript 2.0 :: Dynamically Assign Instance Names To Items Already On Stage?

Oct 6, 2009

What I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):

ActionScript Code:
onClipEvent (load) {[code].....

View 3 Replies

ActionScript 3.0 :: Create Instance Names For Dynamically Created Movieclips?

May 28, 2011

I am trying to use a for loop, to place 5 instances of the same movieclip on the stage. In the loop I used .name to give each movieclip a unique instance name. But when I try to reference one of those instance names in an event listener I get an error. [code]...

View 1 Replies

ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by

trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

drawer
instance2

Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
instance2.x can (as we know) not be set.

But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?

View 8 Replies

ActionScript 1/2 :: AttachMovie Using Variable Target And Source Names

Mar 23, 2010

I've frequently used variable names for the target but is it impossible to do this:[code]I can't get it to work and I haven't been able to find an example.It doesn't work without the square brackets either.

View 6 Replies

ActionScript 2.0 :: Use Instance Names Such As '1-1'

Mar 17, 2010

I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.

View 2 Replies

IDE :: How To Replace Instance Names

Jan 26, 2009

In the first frame I have 60 buttons with each having a actionscript in it using the instance name "A1". What I need to know is how can I REPLACE the instance name from A1 to B1 in 60 buttons in my NEXT FREAME?

Is there an easy way to do it rather than typing one by one?? I used the "FIND AND REPLACE" option but it replaces A1 to B1 in both the frames. I need to alter the instance name only in the second frame. How can I do it?

View 3 Replies

IDE :: Instance Names Given In The Editor?

Apr 26, 2009

I have two buttons, they're both movie clips, and have identical code except for their names. When I place one of each on the stage and give them instance names, they come up output:

[Code]...

View 1 Replies

ActionScript 1/2 :: VAR Instead Of Instance Names?

Sep 14, 2010

How to write the following AS codes using VAR instead of instance names?

my_Input_Txt.onChanged = function() {  _root.my_Dyn_Txt5.text = my_Input_Txt.text;_root.my_Dyn_Txt6.text = my_Input_Txt.text;}; 
_root.my_Dyn_Txt5._visible = false_root.my_Dyn_Txt6._visible = false_root.MDT1._visible =

[code]....

View 7 Replies

New AS File Won't Recognize Instance Names

Jul 15, 2009

I get the error "Access of undefined property menu_bar" when menu_bar is an instance name directly on the main timeline. I'm not sure how I would call it in the other class. It also isn't exported for actionscript is that the problem?

I have it imported to my document class as:

var mouseClicks:MouseClicks = new MouseClicks();
addChild(mouseClicks);

Then the class looks like this:

Code:
package{
import flash.display.MovieClip;
import flash.events.*;

[Code]....

View 2 Replies

ActionScript 3.0 :: Instance Names Getting Changed

Mar 4, 2010

I know I've read something about this here before but I can't find it, so for Mr. Thicky here, I have dragged some buttons on my stage - each one is actually an instance of the same movieclip. In the IDE, I have given them instance names like 'myButton1', 'myButton2' etc. I've then grouped all these buttons together into a single container movieclip called 'buttonHolder'. Now, in my code, I am trying to retrieve the instance name of the button I have clicked on:

[Code].....

View 3 Replies

CS3 Give Instance Names Quickly?

Jun 3, 2010

I have 100+ of the same movieclips on the stage at the same time, all positioned differently.i'm getting really tired of clicking on one of them, then clicking in the instance name box then typing "i65", then clicking on one of them, then clicking in the instance name box then typing "i66"...

is there anyway flash can fill this information in for you? or a plugin anyone's heard of? this isn't really an actionscript question, I'm not so fussed about selecting the different movieclips based on getChildAt or any of that stuff, I'd just really like a faster way of assigning instance names.

View 1 Replies

Shortcut To Assigning Instance Names?

Oct 22, 2010

I have a 4x4 set of square buttons that I need to give instance names to. They will be named 'btn_1' thru 'btn_16'. Is there any shortcut to assigning the names or do I have to go through 16 times clicking on the button and clicking down to the 'instance name' text box?

View 2 Replies

Find And Replace Instance Names?

Oct 4, 2011

I am working on making a photo flip animation between 5-7 photos but i have to duplicate this 70 different times. So what i have done is made a scene for each set of 5-7 photos, they are externally being pulled in through an AS3 script to prevent a large .swf file from happening with all those photos. The problem i am running into so that i cant seem to run a find and replace search to replace the instance name values.

View 1 Replies

ActionScript 3.0 :: Tween And Getting Instance Names?

Feb 3, 2009

iv got these buttons animated using the inbuilt tween function and am coding them like this:

function navOver(e:MouseEvent):void {
var page = MovieClip(e.currentTarget).buttonThumb;
var myTween16:Tween = new Tween(page, "y", Regular.easeOut,
0, -25, 0.35, true);

[code]....

MovieClip(e.currentTarget).instanceName returns undefined neather of which are the instance name.i cant hardcode the function because its used on lots of different mcs throughtout the flash file

View 4 Replies

ActionScript 3.0 :: Getting Movieclip Instance Names?

Feb 23, 2010

I am trying to get the instance name that i gave to a dynamically created movieclip the movieclip was created using var zebra_mc:Zebra = new Zebra(); //creating a new instance of the zebra class The movieclip was then added to the stage using a for loop, as it was contained in an array. Each time a movieclip is added to the stage it is then added to another array (existingObjects) I then need to iterate through this array and pull out each objects names. I have tried using existingObjects[i].name, which returns "instance140" and existingObjects[i].toString, which returns functionFunction(){}, very useful. and existingObjects[i] which just returns the object.

View 2 Replies

ActionScript 3.0 :: Hit Testing Without Instance Names?

Jun 18, 2010

I know its possible to hit test From something without an instance name if you have it in a seperate .as file. All you have to do is type in this.hitTest(InstanceName);

But, Is it possible to do a hit test from something without an instance name against something else that doesn't have an instance name?[code]...

View 16 Replies

ActionScript 3.0 :: Using And Storing Instance Names?

May 30, 2011

I know you can store instance names in an array and call on the array values to reference the instance names in it.I was wondering if there is any way I can take an instance name, feed it directly into a function and use the name of the function variable/array/whatever to affect the object instance of whatever I name.

if it's an array of instance names, what is it actually an array of? Also, is there any way to hold and reference an instance name in a single value? sidenote: this doesnt have much to do with my question, but can arrays be fed directly into the header of a function?

View 6 Replies

Flash :: Complaining About Instance Names?

Nov 13, 2009

I have a Flash CS4 FLA throwing the following error when I hit Ctrl+Enter to test the movie: WARNING: Multiple 3D objects on the same frame have the same instance name. 3D instance names must be unique. All but one of the instances will be renamed during export. On my layers, I can't see any duplicate instance names, and Flash doesn't give me ANY indication as to which names are causing the problem. I know it's to do with two layers making use of 3D Tween. When I hide them, the problem goes. I've even tried removing and replacing the Symbols. First of all, I have to have the objects on those layers Tween in 3D, and I have to give them instance names as I refer to them from ActionScript code.

View 2 Replies

ActionScript 2.0 :: Indexing Instance Names?

Jan 13, 2011

I have a series of movieclips which I want to use as buttons.The instance names of the clips are as follows: "ms1", "ms2", "ms3" and so on...I want to put frame actions on these buttons, so that when the mouse rolls over on them, the button movie clip changes frame. I created an array to store instance names and then referred to it for actions, but the problem is that although my buttons do work, but when I roll over them, the button doesn't move to its next frame.

Here is my code:
ActionScript Code:
var men:Array=new Array();

[code]......

View 1 Replies

ActionScript 2.0 :: Duplicate Instance Names?

Apr 19, 2005

I haven't seen much to explanation of this in any Flash documentation,but maybe someone knows more about this. Initially I was trying tofix a buggy application. The app is fixed now, but I'm still curious.I have an app that defines some object instances (buttons and movie clips)in various frames and on various levels of a timeline. For any object thatneeds to be manipulated by AS, I give it an instance name. However, there's no safeguard against giving several instances the samename. So, I experimented with giving two buttons, on differentlayers and different frames, the same instance name ("playbtn"). Then I defined an event handler:

playbtn.onRelease = function () {
gotoAndPlay(1);
}

[code]....

View 1 Replies

ActionScript 2.0 :: Instance Names And Functions

Oct 19, 2005

im trying to use a function in a timeline to identify a symbol and do some stuff with it.

on the movie clip
onClipEvent (load) {
_root.test(_name);
}

[Code]....

i've tried some different things, such as eval, but can't get anything to work.

View 1 Replies

ActionScript 2.0 :: How To Assign Instance Names

Dec 1, 2005

I am working with a number of movieclips and I was wondering if there was an easy method using actionscript to assign them instance names instead of doing it manually for each movieclip.

View 8 Replies

ActionScript 2.0 :: Get Instance Names For Variables

Jul 13, 2007

There's a way to get the instance name of objects/symbols for variables and use this in actions and/or functions?

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved