ActionScript 3.0 :: Hit Testing Without Instance Names?
Jun 18, 2010
I know its possible to hit test From something without an instance name if you have it in a seperate .as file. All you have to do is type in this.hitTest(InstanceName);
But, Is it possible to do a hit test from something without an instance name against something else that doesn't have an instance name?[code]...
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Jun 22, 2010
Ok, Background. I have two objects both of which im spawining in though code. We will call them bullets and wolves. They have their own .AS files which tells them everything they need to know about themselves. I figured i would do most of the hit testing on the bullet.AS file, hit testing against the wolves as there were going to be a set number of wolves but not a set number of bullets.o, I named them by running a loop and putting the linenewWolf.name = i.toString();Yes, new wolf is a declared variable, and i is the name of the variable that makes the loop run. I also have a test in it, and it works fine.
However, The hit testing is where i come into an issue. Remember, its on a seperate .AS file. The wolf maker and namer is on the main flash page.The hit testing function isif(this.hitTestObject(a)){i changed up my variable name to run a second loop. first variable name is "i" and the second variable name is "a"And for some reason i get a type error 1034, which from what i understand is an error that you get when two instance names are the same. Also, If possible, i would like to add letters to the name of the object, but im not sure if flash will let me as i belive the code would look something like this
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Mar 20, 2011
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);
the output window gives me
drawer
instance2
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set;
instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
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Mar 17, 2010
I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.
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Jan 26, 2009
In the first frame I have 60 buttons with each having a actionscript in it using the instance name "A1". What I need to know is how can I REPLACE the instance name from A1 to B1 in 60 buttons in my NEXT FREAME?
Is there an easy way to do it rather than typing one by one?? I used the "FIND AND REPLACE" option but it replaces A1 to B1 in both the frames. I need to alter the instance name only in the second frame. How can I do it?
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Apr 26, 2009
I have two buttons, they're both movie clips, and have identical code except for their names. When I place one of each on the stage and give them instance names, they come up output:
[Code]...
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Sep 14, 2010
How to write the following AS codes using VAR instead of instance names?
my_Input_Txt.onChanged = function() { _root.my_Dyn_Txt5.text = my_Input_Txt.text;_root.my_Dyn_Txt6.text = my_Input_Txt.text;};
_root.my_Dyn_Txt5._visible = false_root.my_Dyn_Txt6._visible = false_root.MDT1._visible =
[code]....
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Jul 15, 2009
I get the error "Access of undefined property menu_bar" when menu_bar is an instance name directly on the main timeline. I'm not sure how I would call it in the other class. It also isn't exported for actionscript is that the problem?
I have it imported to my document class as:
var mouseClicks:MouseClicks = new MouseClicks();
addChild(mouseClicks);
Then the class looks like this:
Code:
package{
import flash.display.MovieClip;
import flash.events.*;
[Code]....
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Mar 4, 2010
I know I've read something about this here before but I can't find it, so for Mr. Thicky here, I have dragged some buttons on my stage - each one is actually an instance of the same movieclip. In the IDE, I have given them instance names like 'myButton1', 'myButton2' etc. I've then grouped all these buttons together into a single container movieclip called 'buttonHolder'. Now, in my code, I am trying to retrieve the instance name of the button I have clicked on:
[Code].....
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Jun 3, 2010
I have 100+ of the same movieclips on the stage at the same time, all positioned differently.i'm getting really tired of clicking on one of them, then clicking in the instance name box then typing "i65", then clicking on one of them, then clicking in the instance name box then typing "i66"...
is there anyway flash can fill this information in for you? or a plugin anyone's heard of? this isn't really an actionscript question, I'm not so fussed about selecting the different movieclips based on getChildAt or any of that stuff, I'd just really like a faster way of assigning instance names.
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Oct 22, 2010
I have a 4x4 set of square buttons that I need to give instance names to. They will be named 'btn_1' thru 'btn_16'. Is there any shortcut to assigning the names or do I have to go through 16 times clicking on the button and clicking down to the 'instance name' text box?
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Oct 4, 2011
I am working on making a photo flip animation between 5-7 photos but i have to duplicate this 70 different times. So what i have done is made a scene for each set of 5-7 photos, they are externally being pulled in through an AS3 script to prevent a large .swf file from happening with all those photos. The problem i am running into so that i cant seem to run a find and replace search to replace the instance name values.
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Feb 3, 2009
iv got these buttons animated using the inbuilt tween function and am coding them like this:
function navOver(e:MouseEvent):void {
var page = MovieClip(e.currentTarget).buttonThumb;
var myTween16:Tween = new Tween(page, "y", Regular.easeOut,
0, -25, 0.35, true);
[code]....
MovieClip(e.currentTarget).instanceName returns undefined neather of which are the instance name.i cant hardcode the function because its used on lots of different mcs throughtout the flash file
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Feb 23, 2010
I am trying to get the instance name that i gave to a dynamically created movieclip the movieclip was created using var zebra_mc:Zebra = new Zebra(); //creating a new instance of the zebra class The movieclip was then added to the stage using a for loop, as it was contained in an array. Each time a movieclip is added to the stage it is then added to another array (existingObjects) I then need to iterate through this array and pull out each objects names. I have tried using existingObjects[i].name, which returns "instance140" and existingObjects[i].toString, which returns functionFunction(){}, very useful. and existingObjects[i] which just returns the object.
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May 30, 2011
I know you can store instance names in an array and call on the array values to reference the instance names in it.I was wondering if there is any way I can take an instance name, feed it directly into a function and use the name of the function variable/array/whatever to affect the object instance of whatever I name.
if it's an array of instance names, what is it actually an array of? Also, is there any way to hold and reference an instance name in a single value? sidenote: this doesnt have much to do with my question, but can arrays be fed directly into the header of a function?
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Nov 13, 2009
I have a Flash CS4 FLA throwing the following error when I hit Ctrl+Enter to test the movie: WARNING: Multiple 3D objects on the same frame have the same instance name. 3D instance names must be unique. All but one of the instances will be renamed during export. On my layers, I can't see any duplicate instance names, and Flash doesn't give me ANY indication as to which names are causing the problem. I know it's to do with two layers making use of 3D Tween. When I hide them, the problem goes. I've even tried removing and replacing the Symbols. First of all, I have to have the objects on those layers Tween in 3D, and I have to give them instance names as I refer to them from ActionScript code.
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Jan 13, 2011
I have a series of movieclips which I want to use as buttons.The instance names of the clips are as follows: "ms1", "ms2", "ms3" and so on...I want to put frame actions on these buttons, so that when the mouse rolls over on them, the button movie clip changes frame. I created an array to store instance names and then referred to it for actions, but the problem is that although my buttons do work, but when I roll over them, the button doesn't move to its next frame.
Here is my code:
ActionScript Code:
var men:Array=new Array();
[code]......
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Apr 19, 2005
I haven't seen much to explanation of this in any Flash documentation,but maybe someone knows more about this. Initially I was trying tofix a buggy application. The app is fixed now, but I'm still curious.I have an app that defines some object instances (buttons and movie clips)in various frames and on various levels of a timeline. For any object thatneeds to be manipulated by AS, I give it an instance name. However, there's no safeguard against giving several instances the samename. So, I experimented with giving two buttons, on differentlayers and different frames, the same instance name ("playbtn"). Then I defined an event handler:
playbtn.onRelease = function () {
gotoAndPlay(1);
}
[code]....
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Oct 19, 2005
im trying to use a function in a timeline to identify a symbol and do some stuff with it.
on the movie clip
onClipEvent (load) {
_root.test(_name);
}
[Code]....
i've tried some different things, such as eval, but can't get anything to work.
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Dec 1, 2005
I am working with a number of movieclips and I was wondering if there was an easy method using actionscript to assign them instance names instead of doing it manually for each movieclip.
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Jul 13, 2007
There's a way to get the instance name of objects/symbols for variables and use this in actions and/or functions?
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Apr 5, 2010
I have some movieclips on stage each with an instance name like this: 101, 102,103,104.. etc.When I click one of them, it's istance name is added in an array:[code]I've got a button on stage too and I want when this button is clicked to change the Y of all the selected movieclips:[code]
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May 19, 2010
Ive made a FLA that has 360 frames.. on each frame there are 5 instances of a movie clip, each of which ive had to painstakingly position and adjust the perspective of with the 3d tool to make them look like they rotate with the clip. Each of the 5 instances on the stage have different instance names (screen1_mc - screen5_mc).My problem is, after all that frame by frame positioning, ive gone to render out the SWF and its telling me that there are "Multiple 3D objects on the same frame have the same instance name. 3D instance names must be unique. All but one of the instances will be renamed during export."
Soo frustrating. I must have either hit ctrl+v twice on one of my frames or perhaps not renamed the instance after pasting it.. but i cant figure out which frame the problem is happening on. Im really hesitant to have to go through all 360 frames clicking on all 5 of the instances to see which frame is causing the issue.Can anyone think of a programmatical way to figure out which frame has the duplicate instance on it?I was thinking about using an enter frame event to loop through tracing out the frame number, then somehow trace out the instance names and the number of instances of screen_mc that appear on each frame to see which frame has the instance thats been automatically renamed by flash?
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Nov 11, 2010
So, I have something like..
Code:
select = ("block" + number);
trace(select._currentframe);
number++;
This is because I have 5 movieclips named block1, block2, etc. However, it returns undefined. When I directly state the instance name, like:
Code:
trace(block1._currentframe);
It works. How do I use variables as instance names?
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May 26, 2011
here is the code
Code:
import flash.events.MouseEvent;
import flash.display.SimpleButton;[CODE].....
basically, what this is is a map with hotspots. Its starts off with a rotating movie that is just three maps fading into each other. Clicking on it brings up another map with the hotspots. This is working how I want it to. Now the problem comes when I try to get the "hotspots" to work. What I did was create a series of red dots of the "dot" instance. Their instance names are at the bottom of the code in the commented section. When I mouse over one of these dots (which are buttons, btw) I want the mouse-over function to be called so that it jumps the the frame I want (again, the commented out section kind of gives an idea of how i want to do this). The two biggest things I need are thus: I need to add another parameter to the mouse_over function that takes a number. This number will be the frame I want to go to i.e. the parameter of gotoAndStop(x); The second this I cant figure out how to attach this to the "dot" buttons. I think it has something to do with the getChildByName thing, but I dont know how to implement it.
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Apr 19, 2012
I have a bunch of buttons on stage, and i want to place all of those buttons names in an array so i can assign an event listener to them easier. What i have is:
Code:
var btnArray = new Array["btn1","btn2","btn3","etc...."];
for(var c=0; c<btnArray.length; c++)
{
btnArray[c].addEventListener(MouseEvent.MOUSE_OVER, doSomething);
}
But that isnt working.
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May 28, 2009
This should be simple but I can't come up with or find the answer anywhere. All I want to do is create a series of Arrays with instance names generated on the fly. I then want to reference these later. I have a "for" loop with a variable "count" that I want to add to a base name of rowArray and use the result to create an Array. I would think that it would look something like this:
[Code]...
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Aug 31, 2010
I have a movie that randomly generates duplicated movies with random names. Is there a way to check or list all the movie instances on the root of a movie?
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Jun 13, 2009
I need to write a function that retrieves the instance names of movie clips without knowing what those instance names are.
Here's the scenario:
The timeline reaches a frame which has a movieclip with an instance name of "bigClip"
bigClip itself holds a number of movieclips, each with its own unique instance name. On the enterFrame of bigClip, I want to retrieve all the instance names that are on bigClip and put them in an array.
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Dec 4, 2009
I mean the value returned by:
trace(e.target.name); (tried on a MouseEvent object)
or
trace(myTextField.name); (on a textField object).
In my Flash application, I notice that tracing the name of an event object returns "instance26", indicating that this is the 26th (or 27th depending on the base of indexing) object created since the app initialized. Basically what I'm curious about is, firstly, is this instance value subject to change when the app is ported to other platforms (if different versions of the Flash player process instructions in a different order or fashion) and secondly, how can I find what object contains "instance0" or (if the instance indexing begins at base 1), "instance1"?
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