ActionScript 1/2 :: AttachMovie Using Variable Target And Source Names
Mar 23, 2010
I've frequently used variable names for the target but is it impossible to do this:[code]I can't get it to work and I haven't been able to find an example.It doesn't work without the square brackets either.
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Jan 31, 2012
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)[code]...
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Jan 31, 2012
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)
So my buttons as well as loading the image have the event listener:
image1_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection);
image2_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection);
(and so on..)
function setCurrentSelection(e:MouseEvent):void {
[Code]...
So within the rotateClockwise and rotateAntiClockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_loader - it needs to be image1_content, if 4 - image4_content... I had tried to do it as this but it doesn't like it being a string:
rotateAroundCenter((activeLoader+'_content'), 10, ptR);
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Jan 31, 2012
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.)I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)So my buttons as well as loading the image have the event listener:[code]So within the rotateClockwise and rotate Anti Clockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_ loader - it needs to be image1_content, if 4 - image4_content.I had tried to do it as this but it doesn't like it being a string:[code]
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Jul 8, 2010
I'm trying to reduce repetition in my code by using a for loop with an attachMovie call. [code]So I have a bunch of clips in array that I want to attach, and I just want to use the name of the clip as the instance name, but it doesnt seem to work.
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May 14, 2009
Through attachMovie I have loaded an mc from the library onto the stage into "holder_mc".
myButton.onRelease = function () {
if (currentWork != "holder_mc.myWork1_mc") {
holder_mc.attachMovie("myWork_mc","myWork1_mc", getNextHighestDepth());
currentWork = "holder_mc.myWork1_mc";
}
}
This works.
However, there are a couple of buttons (mc) inside "myWork1_mc" which skips through a few slides in the myWork1_mc clip that I cannot target. I thought using:
holder_mc.myWork1_mc.buttonName_mc.onRelease = function () {
trace("MC_pressed");
}
... would work. My curser doesn't even change to the hand symbol. How do I target an dymanically loaded MC from the library which is inside an empty holder MC on the stage via attachMovie? What am i missing? Believe me, I have spent hours trying to google it.
Note: at this stage there is no other script on "holder_mc", but there will be at a later date, but I'll cross that bridge when I get to it. Also, the buttons work when I place the MC onto the stage and not use attachMovie.
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Aug 16, 2007
I'm currently making a TicTacToe game to help build my Flash experience and I've come across an issue. I'll try and explain what everything is doing in my code thus far. I know it's a lot of code for a forum post, but I don't want to leave anything out as someone may have a really nice way to work with this.
Code:
this will be switched to a user defined value (1 or 2), depending on which person the user decides should go first. currently it is set up for the 2nd player to go first
new _global.whosTurn();
_global.whosTurn = 2;
//this sets all cells DISABLED so, at the beginning of the game, any cell is selectable
cell1_isUsed = false;
cell2_isUsed = false;[code].....
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Mar 20, 2011
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);
the output window gives me
drawer
instance2
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set;
instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
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Mar 13, 2011
I have an API for a flash player that I want to use, but it is closed source. I know I could try a decompiler but I need to see what it loads and what it's doing at runtime.I'd like to see the objects (and all their info) that it loads and has on stage along with thier instance names. I'd like to see what this SWF has/does so I can write my AS3 code accordingly... maybe add some additional event listeners.Is there any was to go about doing this? I know there's some AS3 commands to get this information but I dont know what they are.
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Sep 20, 2009
From a component I am working with.....If the target object has a property called source, which is used to set the path and file name of the media file to be loaded, then the list component will automatically set that source property."I am a little confused by what this really means.
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Sep 20, 2011
I've worked out a way to get the proper instance name in stored in a variable (called listName), and I've got a SOUND_COMPLETE listener applied to my sound channel. What I need to happen is, when the function called by the SOUND_COMPLETE event fires, the object on the stage with the instance name that matches the string currently stored is affected.[code]...
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Dec 4, 2005
I'm currently working on an advanced preloader and i'm creating loads of different variables etc. based on the percentage loaded. I need the variables to be named Number + percentage, so in the end I will have Number1, Number2, Number3, Number4 etc. How can I create variable names using my percentage variable? Can't seem to find anything that answers my question.
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Sep 11, 2009
What I'm trying to do is simply this:
<variable> = mvcShip
var ship1 = _root.attachMovie( <variable>, shipName + _root.getNextHighestDepth(), _root.getNextHighestDepth() );
What i am trying to attempt here is to make the variable equal to the name of an item in my library. (Im using this to use different ships in an old arcade-style vertical shooter). This is meant to make a ship appear on stage.
When <variable> is replaced with a library item (eg. mvcShip), it works fine, but if the variable is in place, i get a trace value of ship1 as "undefined", and the ship doesnt show up on the stage.
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Aug 8, 2007
I'm trying to use attachMovie with a variable - so that the attached linkId is dynamic.
Kinda like this
[Code]...
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Jan 31, 2008
I am trying to write an attachMovie statement with a variable feeding the ID parameter.[code]...
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Mar 15, 2010
I am trying to access a text object inside an MC inside a variable (with a corresponding Symbol name) after dynamically attaching an MC. the code that sets the "dockTemplate" variable is below. I'm trying to write to the "item" property called "label" on a rollover function called "dockRolls".
var dockTemplate = {
layout: 0
icon_size: 80,
icon_min: 50,
[Code].....
externally, there is another AS file that extends the MovieClip class which is setting up the functions, etc. in 'var dockTemplate'. that seems to be working fine. my question is:
HOW do I write to/access the text object 'orderEntry_txt' inside 'dockTemplate'?
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Jul 24, 2009
All I need to know is how to set the idName to attach in attachMovie to the value of a variable?The linkages are fine, the problem is just being able to specify a different clip to load depending on what a certain variable is set to.I don't have the FLA with me right now..OK, say I have a variable with the string, '00'. When this code runs, I want it to load the clip with the linkage, '00'. Say the variable's string changes to '-10'. Then when the code runs, it should load the clip with the linkage '-10'.If this isn't possible, or there is a better way...I'm working on a game. I want it to attach a different level to the stage depending on what value a 2 variables are, but I keep getting Type Mismatch, or it doesn't work.[code]The current linkages are 00 (0x, 0y), and -10 (-1x, 0y). They are comprised of 2 variables, the first one is xmap, and the second is ymap. I want to be able to combine the 2 variables and then attach the clip with that linkage to the stage..
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Aug 12, 2007
I am creating movie clips with a for loop using attachMovie, I would like to pass a variable into the clip itself at the time of it's creation. It seems simple enough, but my little brain is imploding...
So basically I got an MC: "clip"+i, which I would like to pass a variable (from an array), for it to use on it's own timeline. I want the next clip to be able to use the next variable in the array in it's own timeline.
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Aug 13, 2008
I have a script which places a clip on the stage (well, just off it), and rotates the clip and then tweens it to a certain x/y coordinate based on the rotation using TweenLite, and all of this on a setInterval of 2 milliseconds. That works well. Thing is, I don't seem to be able to set a unique name based on the clipname and an incrementing number. Basically (and this isn't the whole thing, this is just the general idea), it goes:
Code:
interval = setinterval("dothis", 2);
var increment=0;
function dothis(){
attachMovie(movieICall, "movieICall" + increment; 1)
movieICall._x = ;
_y= etc;
increment++;
}
So when I set the interval to 2 seconds, it moves everything well and there are no problems. When I set the interval to 2 milliseconds, the clips only get just onto the screen before disappearing. I've tried creating a function to handle the x,y, tween. So I could refer to the clip with a "this", but it doesn't change anything. The only thing I can think of is that movieICall is not incrementing, and every clip on the screen is being referred to as movieICall, in which case the next case of x, y, tweening overwrites that last one and effectively kills the last one (but then why is it not just left sitting on the screen)? I tried adding an overwrite: false to the end of the TweenLite, but that only let the tween happen once and then...nothing.
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Dec 17, 2008
I've read that the best way to "comunicate" with dynamicly created movieclips is by pushing them into an array.
For example:
Code: Select allvar itemArray:Array = new Array();
for (var i = 0; i < 5; i++)
{
var newItem:MyItem = new MyItem();
[Code]......
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Jan 12, 2011
is this possible in flash cs5?
var loc1:String = "fonts/swfit.ttf";
var name1:String = "SWF!T_v01";
[Embed(source=loc1, embedAsCFF="false", fontName=name1, mimeType="application/x-font")]
var swfit:Class;
Font.registerFont(swfit);
ofcourse i am getting error:
unable to resolve 'loc1' for transcoding
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Jun 19, 2007
I'm attempting to build a menu using a XML. I have read the tutorial on the site and I am attempt to do it in a slightly different manner. Anyways, I am trying to make dynamic variable names for my text fields. And because of the way I am doing this I found it easier to try to use XML to hold the field name. But when I try to use the name from the XML file it won't work. I can trace it and get the proper word but when used in the script it breaks.Below I want to replace 'popMenu' with the fieldName variable.
Code:
mainMenu.menu1.onRollOver = function(){
listLength = menu_xml.childNodes[0].childNodes;
[code].....
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Nov 24, 2007
How do I concatenate variable names in AS3?Something like this:
for(var i:int=0 ; i<5 ; i++) {
var "myVar"+i:Array = new Array();
}
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Jan 27, 2010
I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:
play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata);
function submitdata(e:Event){
var marker9:Marker = new Marker(
[code]....
As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.
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Feb 19, 2011
I'm looping over an array named shopData and need to use values within that array to create new variables. Inside the loop, I'm trying something like this: shop_(shopData[i].shopName).keyword = shopData[i].keyword; but I'm having trouble with the portion in () and can't seem to find the right syntax for this. Assuming shopData[i].shopName = "foo" I need to create a variable named:
[Code]...
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Jan 27, 2012
I'm trying to loop through a set of textFields that I created in the Flash IDE, and named them through the property panel with name called "dot_text1, dot_text2, etc...). These textfield elements are nested in another movieclip called "bouquet".
My issue is that I'm trying to loop through all of them and store them into an Array for later use, but I keep getting undefined when I trace it out. I'm writing the script in the root of the file.
[Code]...
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Jun 18, 2009
I am using loadVars to get strings from a text file and then I loop it to put them all in an array. But as indicated in the code, I want to check the variable name so a certain named variable will be put into a different variable, not the array. I have not been able to find how to check this...everything I try gives me undefined.
ActionScript Code:
myVars.onLoad = function(success) {
if (success) {
[code].....
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Nov 14, 2009
I'm working on a simple form in AS2 that will send some variables via POST. These are being sent to a CMS in the background. Unfortunately, the CMS mandates that the variables must be named a certain way. They must be named fields[thefieldname] which really messes up the Actionscript involved. Does anyone have any thoughts about how I could escape these [ ] characters so they don't get interpreted wrongly as an Array by actionscript?
Code:
on (release) {
var msg:LoadVars = new LoadVars();
[code]......
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Apr 11, 2011
Can I use the # sign in AS2 variable names?
like ->> var item_#_productName = "test"
I must use a list of preset varilable names but I am getting a syntax error when I use the # sign.
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Jun 15, 2009
How/can you pass a array into a variables name?
var urlRequestArray:Array = ["home.txt", "contact.txt", "about.txt"]
var reqNameArray:Array = new Array("homeReq","contactReq", "aboutReq")
for (var i:uint; i < buttons.length; i++){
[code].....
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