I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:
play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata);
function submitdata(e:Event){
var marker9:Marker = new Marker(
[code]....
As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.
The movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.
My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set; instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?
I am working with a number of movieclips and I was wondering if there was an easy method using actionscript to assign them instance names instead of doing it manually for each movieclip.
I'm trying to imitate the spining preloader that fades as it rotates and I can't remember how to name each of the lines that are created with this code so I can later add the script to modifiy their independent alpha as it turns.
I don't know wether I need to create another function or what to do...
var numLines:Number = 12; var extRadAsterisc:Number = 20; var intRadAsterisc:Number = 10; var centreX:Number = 110;
I am amateur in flex, and started my final year project in flex to learn it, I am stuck in place where I have to create rows of drop down lists when the user pressed add more, E.g.: like the ones in mail attachments. I think I have found a way to generate rows, I am not even sure whether it is a correct way, how I generate the rows:
Now when I generate more rows the dropdownlist ids will conflict, so I want to know a way to generate ids, I think I cant even call a function in there.
i have an array to load images with a loop, but then i wanted to get the names of the loaded images to add listener to each one... then i remember that all display objects in ActionScript 3 have a name property... then whenever i create a Loader object i can assign a name to it... but it does not work if i try to call the object by his name and add a listener... it only works if i put a conditional with the target name, so if i want to locate any of the other loaded objects for any porpouse it is not possible to me...
how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...
Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {
code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?
What I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):
I have an HTML button that I need to dynamically assign to an AS3 variable when clicked (in order to load an .mp3). I am using externalInterface.call to collect javascript variables - I am just unsure how to change these dynamically when a button is clicked.
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)[code]...
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).
My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....) I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader. Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)
So my buttons as well as loading the image have the event listener:
image1_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection); image2_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection); (and so on..) function setCurrentSelection(e:MouseEvent):void {
[Code]...
So within the rotateClockwise and rotateAntiClockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_loader - it needs to be image1_content, if 4 - image4_content... I had tried to do it as this but it doesn't like it being a string:
I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.)I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)So my buttons as well as loading the image have the event listener:[code]So within the rotateClockwise and rotate Anti Clockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_ loader - it needs to be image1_content, if 4 - image4_content.I had tried to do it as this but it doesn't like it being a string:[code]
I'm currently working on an advanced preloader and i'm creating loads of different variables etc. based on the percentage loaded. I need the variables to be named Number + percentage, so in the end I will have Number1, Number2, Number3, Number4 etc. How can I create variable names using my percentage variable? Can't seem to find anything that answers my question.
I have 2 TLF text boxes already placed on my main stage. In the property inspector window I give these the instance names: "txt1" and "txt2".I am trying to have a single mouseup event, and figure out which text box it occurred on.My document class has the following code:
Since the objects are already on the stage, I am not sure how to get flash to recognize them as "txt1" and "txt2" instead of "instance#".I tried setting the .name property, but it had no effect.In the publish settings,I have "Automatically declare stage instances"checked.Also is it possible to have a single change event for multiple slider components? The following never fires:
I created an input text box. But when i try to go and click on the "variable" option to assign a variable i get this error: "This feature is not supported by ActionScript 3.0. To use this feature, you must target ActionScript 1.0-2.0." How can i do that? By the way, the variable textbox where you need to enter the variable name is gray. I can't write in it. I'm using flash CS4.
I wanted to make a little quiz kind of game, 4 choices and a sum randomly displayed.And i wanted to assign each time a random choice (to contain the answer) and i've done that, and can trace that 'rightChoiceBox' = _choice(random num)and i can trace the answer itself but what i've commented at the end won't work I get the error
Scene 1, Layer 'Layer 1', Frame 5, Line 221119: Access of possibly undefined property text through a reference with static type String[code]...
What I want to do is load an XML file into AS3 and then use two of the attributes of a node in order to assign them to variables. Here is what I have so far:[code]As you can see, I've got it to a point where I can trace the variables in the function correctly. But, as I'm sure you're all aware, I am unable to use those variables anywhere outside of the processXML function.
I'm in the process of building a thumbnail image gallery using actionscript and xml. I have an array in flash that loads in the XML data and then assigns each node from the array to either a movieclip, dynamic text field, etc. My problem lies in trying to assign a variable (in flash) to the value of my URL from XML, which in theory should simply grab the URL string from my XML file. Keep in mind, everything works fine except for assigning a string value from xml to my variable "linkVar" in Flash. Please pay close attention to "linkVar" in the code that follows.
ActionScript Code: XML <images> <pic> <image>images/flower.jpg</image>
I used Digitalosophy's tute to create my Flash form using ASP to write to an Access DB with 1 deviation. In addition to 5 text inputs I used a Flash component list box. It is the only element that is passing empty data to the DB. I have both label & data fields filled out and I am using the following AS on the submit button
I am guessing I need to use AS to assign a variable to the list box component as it only has an instance name field, unlike the dynamic text fields. Not having any luck googling the correct syntax though as most examples are of querying a data base not writing.
I've set up a multi-lingual fla now where you select your language with a button on the first frame and that loads in the equivalent xml file. Now Later in my swf I'm trying to load in another swf with loadMovie but I'd like to assign conditional statements to determine what xml is loaded.for code thus far I have
//first frame var myXML:XML = new XML(); myXML.ignoreWhite = true; loadXMLfunc.onLoad = function(ok:Boolean):Void {