ActionScript 3.0 :: Assign Names And Listeners To Load Images
May 20, 2011
i have an array to load images with a loop, but then i wanted to get the names of the loaded images to add listener to each one... then i remember that all display objects in ActionScript 3 have a name property... then whenever i create a Loader object i can assign a name to it... but it does not work if i try to call the object by his name and add a listener... it only works if i put a conditional with the target name, so if i want to locate any of the other loaded objects for any porpouse it is not possible to me...
I'm trying to load into flash some images from a client's server. The problem is that some of these images have been uploaded to the server with spaces and special latin characters like the following example:
I'm working on a photogallery and I'm using xml to load names, images.the problem is: I want a button to open a new browser window but something is wrong with the variable, I think it is because of the function, but still don't know how to solve it.
this.onEnterFrame = function() { var bytes_loaded = holder.boton.getBytesLoaded(); var bytes_total = holder.boton.getBytesTotal();[code]....
I have a UI loader that loads images (arabic file names) from folder based on some user input. The images loads fine when i'm opening the SWF file, but when it's on an HTML page, the files' names are encoded some how and then not loaded. When I write the full path of an image in the browser's address bar, the image opens fine. Is there away I can keep the file names in arabic, and make them load when the swf object in an HTML page?
I'm trying to load into flash some images from a client's server. The problem is that some of these images have been uploaded to the server with spaces and special latin characters like the following example:
I've got 5 buttons (btn1_mc, btn2_mc, etc.) that I need to assign the same listeners to for the RollOver and RollOut to go to frame 2 and back to 1, and I'm sure there's a better way to do it than this, but I can't get it working.
i have a rookie question to ask and it's how to assign the same event listeners to multiple buttons in as3 instead of having to write out the same code over and over again like so...
I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:
play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata); function submitdata(e:Event){ var marker9:Marker = new Marker(
[code]....
As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.
I am working with a number of movieclips and I was wondering if there was an easy method using actionscript to assign them instance names instead of doing it manually for each movieclip.
I'm trying to imitate the spining preloader that fades as it rotates and I can't remember how to name each of the lines that are created with this code so I can later add the script to modifiy their independent alpha as it turns.
I don't know wether I need to create another function or what to do...
var numLines:Number = 12; var extRadAsterisc:Number = 20; var intRadAsterisc:Number = 10; var centreX:Number = 110;
I am amateur in flex, and started my final year project in flex to learn it, I am stuck in place where I have to create rows of drop down lists when the user pressed add more, E.g.: like the ones in mail attachments. I think I have found a way to generate rows, I am not even sure whether it is a correct way, how I generate the rows:
Now when I generate more rows the dropdownlist ids will conflict, so I want to know a way to generate ids, I think I cant even call a function in there.
how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...
Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {
code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?
The movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.
What I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):
My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...
I am stumped. I have tried to load a comboBox with a for-loop to load k school names and can not get it to load dynamically. Here is what works:schools_cb.addItem({label:varLoad.data.school1});It manages to paste the name of school1 into the comboBox k times.Then, when I try:schools_cb.addItem({label:this["varLoad.data.school" + k]});orschools_cb.addItem({label:this.getChildByName("var Load.data.school" + k)});it brings up k blank entries in the comboBox.I am a poor teacher trying to make a signup page for our school's math contest
I am trying to create a program where I assign movieclips in the library to a key. i.e, if I type in "cat", movieclips for "c", "a"and "t" would appear on the stage. Is there a way to do this?
I have been programming using flex 4 on adobe flesh builder 4 in order to create a website. The site require a connection to java and hence I decided on using blazeDS, in order to do so I updated the flex project's properties and set the flex server from "noneother" to "j2ee" as is required for the use of blazeDs. Ever since this change the site no longer runs as it should, as all the images are not being displayed and all action listeners are no longer working.(The problem is due to the flex server as when I changed it back to none the site worked fine)I need the j2ee server, and cant go by without it.
I'm having to import a whole bunch of images, and when I import them to the library, each image gets a symbol automatically generated. However, instead of the symbol being named after the image itself, it just gets Symbol1, Symbol2, Symbol3, etc... Also, the images I'm importing are not sequences, just different/separate images I know I'm going to need to use. Is there anyway (within CS4 BTW) when importing these images, the resulting symbols are named after the images themselves so I can more easily seperate them out as appropriate? And is there anyway to import images into the library, but within specific folder structures created within the library?
I'm having to import a whole bunch of images, and when I import them to the library, each image gets a symbol automatically generated. However, instead of the symbol being named after the image itself, it just gets Symbol1, Symbol2, Symbol3, etc... Also, the images I'm importing are not sequences, just different/separate images I know I'm going to need to useIs there anyway (within CS4 BTW) when importing these images, the resulting symbols are named after the images themselves so I can more easily seperate them out as appropriate?
how I would be able to add listeners to the stage using a for loop. currently my code looks like this, it is being called when the document opens.
var i:Number; for(i=1;i<8;i++){ thumbselect.thumb"+i+".addEventListener(MouseEvent .CLICK, images"+i+"); }
That is not working. I tried quoting the whole thing, that did not work. I did trace it like this: trace(' thumbselect.thumb"+i+".addEventListener(MouseEvent .CLICK, images"+i+")')
I am making an audio player app that collects variables based on javascript running on the page. By default it loads 2 mp3s, but I need to be able to re-assign the mp3s that it loads based on different javascript clicks.
I think what I want to do is assign the default 2 songs to variables on file load. Then call a function that re-assigns those variables to the javascript variables passed in. My question is - how do I create a function that only runs on initial load? I assume I could then use javascript to call a different AS3 function to stop the player, re-assign the variables, load the file, and then start it again.
I am trying to load some of my Flash Movies abit faster. I had read somewhere that i should use certain commands to bring the sounds out of the library after the SWF or page is loaded. I think i am suppsed to use Event listeners or call on the sounds somehow?? Does anyone understand what i am saying OR have any tutorials or links to tutorials that i can look at with regards to calling sounds?
2 objects come onto the stage from the right. The user is directed to choose the bigger objects. If he selects the correct one it lights up green and then slides off. If he selects the wrong one it lights up red on and off and then the user selects the correct one, which lights up green and they slide off as the next objects slide on.I created all of the objects in 3Ds Max and I figured I would load them via XML and assign a true and false the the respective one. But should I go about it this way? And if so, I have the concept of what to do as I mentioned above but I am not sure where to begin to execute it... Also, for more info, I am doing this all with programming and not putting actual objects in flash because this is a part of a much bigger structure.So, my question is: Should I go about it as I mentioned above and if so do you know how - you could even tell me what to google to find the info I need in order to do it.
I have a SWF file used as a banner advertisement but there is a 35kb size limit. My file is just under 60kb, and I won't be able to optimize the images any further. (An early version can be found here:URL...)I was thinking perhaps I could load 2 of my images dynamically?I actually try to stay away from Flash and Actionscript, but had to use it for this advertisement. The animation is built with transitions and symbols in the timeline. That being said I know just enough actionscript to control the timeline / playback but not how to dynaimcally load images, then assign those images to the symbols I use in my animations.Could someone hold my hand for about 5 minutes and give me the dummy 101 on how to dynamically load an image that a symbol will reference?Not a permanent solution, but I discovered that I can make a simple pre-loader swf that has the background, and load the real swf using this simple actionscript code:[code]
I have two components in my movie,how to write out the code for the listeners.Is it possible to write one listener that listens for changes in both components or do I have to write a separate listener for each? How would this look like written out?