ActionScript 3.0 :: Assign Blocks Names And Easily Break Out Label
Dec 7, 2011I just learned that you can do this in actionscript 3:
someLabel
//code goes here
break someLabel;
}
I just learned that you can do this in actionscript 3:
someLabel
//code goes here
break someLabel;
}
I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:
play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata);
function submitdata(e:Event){
var marker9:Marker = new Marker(
[code]....
As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.
I am working with a number of movieclips and I was wondering if there was an easy method using actionscript to assign them instance names instead of doing it manually for each movieclip.
View 8 RepliesI'm trying to imitate the spining preloader that fades as it rotates and I can't remember how to name each of the lines that are created with this code so I can later add the script to modifiy their independent alpha as it turns.
I don't know wether I need to create another function or what to do...
var numLines:Number = 12;
var extRadAsterisc:Number = 20;
var intRadAsterisc:Number = 10;
var centreX:Number = 110;
[Code].....
how to assign the htmltext in radiobutton label using as3
View 4 RepliesI'm attaching some label components dynamically using attachMovie(); and I'm finding that I can't assign text to the label fields at the same time - the text won't show up because the components are slow to initialize. I want to avoid spreading actionscript across frames. Is there any way to add an event listener for initialization?[code]
View 1 RepliesI am amateur in flex, and started my final year project in flex to learn it, I am stuck in place where I have to create rows of drop down lists when the user pressed add more, E.g.: like the ones in mail attachments. I think I have found a way to generate rows, I am not even sure whether it is a correct way, how I generate the rows:
<mx:states>
<mx:State name="newRow">
<mx:AddChild relativeTo="{cityDropdown}">
<s:DropDownList id="newbutton" creationComplete="hotelDropdown_creationCompleteHandler(event)" labelField="Name">
<s:AsyncListView list="{getAllHotelResult.lastResult}"/>
</s:DropDownList>
</mx:AddChild>
</mx:State>
</mx:states>
Now when I generate more rows the dropdownlist ids will conflict, so I want to know a way to generate ids, I think I cant even call a function in there.
How to dynamically create buttons and assign them names to use later on in the code.? For example:
ActionScript Code:
If(a==3) {
create three buttons:
[Code]...
And then assign some functions for these buttons - like:
ActionScript Code:
but1.addEventListener.....
i have an array to load images with a loop, but then i wanted to get the names of the loaded images to add listener to each one... then i remember that all display objects in ActionScript 3 have a name property... then whenever i create a Loader object i can assign a name to it... but it does not work if i try to call the object by his name and add a listener... it only works if i put a conditional with the target name, so if i want to locate any of the other loaded objects for any porpouse it is not possible to me...
[Code]...
how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...
Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {
code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?
Is there a way to assign a label to frame of a movie clip with AS?
View 2 RepliesThe movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.
View 3 RepliesWhat I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):
ActionScript Code:
onClipEvent (load) {[code].....
How do I assign incremental names as each ball instance is placed on stage?
/*
w = width of circ
h = height of circ
c = num or columns
[Code]......
I'm trying to create various tween for various movies, comething like this:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code].....
My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...
I have a comboBox which I try to populate via PHP/MySql.
the AS:
var result_lv:LoadVars = new LoadVars();result_lv.load("http://MyWebSite.com/flashData.php?ID=3");
result_lv.onLoad = function(success:Boolean) {
Recently I share some videos in my blog: keyfun.wordpress, clarify how to convert ppt to flash easily with effect samples. Or you can visit [URL].
View 2 RepliesI really want to attempt in making my own game kind of like Farmville. I know most of the actionscript, but I do not understand how they make the artwork. I try to make those isometric art in photoshop and stuff, but it's almost impossible for me. I use a tablet.So I'm wondering how do so many people make that art work so easily?
View 1 Repliesi have a basic xml file which im able to load externally easily using :
Code:
private function loadXMLFile():void
{
[code]........
As the title, is there a class method in Flash to limit and round of a number's decimals ?Like :roundToTwoDecimals(1.2362 ) = 1.24
View 8 RepliesIs there a good tool can asily download SWF files from internet?
View 2 RepliesI am using FlashDevelop and Flex SDK, I use this to embed things on the swf:[code]Now, I would like to embed more than 100 files (or maybe more!), and doing this one bye one will take long and will be very exhausting Is there any easy way to that easily?
View 1 RepliesWe've got an Illustrator file with something over 1,000 layers. We're trying to import this into Flash and keep the layer names intact, such that they become the names of the movie clips that are imported for each layer and can be used programmatically. (It is a diagram and arrows, boxes, etc all have callout names that will eventually allow them to link to a database.)As near as I can tell, the Import dialog will NOT pass this info across between the two parts of the dialog.
View 1 Repliesso I'd like to get some input on how exactly to go about coding this thing in the most efficient manner..i have 4 portfolio galleries im trying to display (web design branding motion)and the thumbnails for each of my projects are going to be displayed on a grid of 50x50px squares.id like to dynamically populate these 50x50 squares with thumbnails pulled from a folder and then populated into the grid sequentially then when an individual square is clicked have a full size version of the image (also pulled from the folder) populated in the same manner.
View 1 RepliesJust about all the screens require the text to be set to dynamic text and have character embedding set to basic latin(95 glyph) The problem is that because the project is so big and has so many dynamic text boxs the publishing time is really starting to slow down.
I dont mind if it doesnt embed that fonts while im publishing for debugging. I just need it to publish with the glyphs when im showing it to the client.
Can embedding be set by code?
If it is i could just take some time out to set my dynamic text boxs to look at a specific class or somthing?
Or Am i missing a propertys overright button somewhere that will switch embeding off through out the project when I need to?
Lets say I have an array which has n dimensions. Now in order to access a slot you typically use: array [1][0]What if the number of dimensions are not known at compile-time, is there an easy access like:
slot = "1,0"
array [slot] // accessing 1,0
Which means I can also easily navigate back and forth
[code]....
Let me first say that the project I am working with was my first foray into AS3 as well as OOP. I wanted to be a grown up so I wanted to use classes and not rely on individual swfs.Unfortunately, I didnt quite understand the spirit of OOP, or at least I dont think I did, and I made each section of the site into a separate class. I then integrated the classes and their library materials into one large project. The thing works great - but unfortunately the file has gotten too big.What is the most straightforward way to now break this project back up? Do I need to load in external swfs
View 0 RepliesI have a massive json object that I return from my php script. The object holds strings as well as variables that are of type php associative array. When i trace my json object it's totally not formatted and not readable by human. However If I use a free online json formatter, it looks good. My question is if there is an easy way to trace out all properties and their contents in an easily readable way using as3?
View 2 RepliesI'm currently working on side scroller that has an isometric-type perspective (think Double Dragon) and the only thing I could think of to use to easily manage the depths of the MCs was a bubbleSorting algorithm. (It seemed to lend itself well to the swapChildren command).
[Code]...
I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.
Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by
trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);
the output window gives me
drawer
instance2
Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:
drawer.x can be set;
instance2.x can (as we know) not be set.
But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?
I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?