ActionScript 3.0 :: Assign Incremental Names As Each Ball Instance Is Placed On Stage?

Sep 2, 2010

How do I assign incremental names as each ball instance is placed on stage?

/*
w = width of circ
h = height of circ
c = num or columns

[Code]......

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ActionScript 2.0 :: Dynamically Assign Instance Names To Items Already On Stage?

Oct 6, 2009

What I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):

ActionScript Code:
onClipEvent (load) {[code].....

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ActionScript 2.0 :: How To Assign Instance Names

Dec 1, 2005

I am working with a number of movieclips and I was wondering if there was an easy method using actionscript to assign them instance names instead of doing it manually for each movieclip.

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Actionscript 3.0 :: Assign Instance Names To Xml Created Objects?

May 21, 2009

how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...

Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {

code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?

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ActionScript 2.0 :: Dynamicly Assign Movieclip Instance Names To A Variable?

Sep 12, 2009

The movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.

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ActionScript 2.0 :: Incremental Variable Names?

Jul 20, 2011

I'm having a few issues with incrementing numbers in variable names, was wondering if I could getThe below code is what I'm trying to implement, but I keep getting errors.

Code:
for( var i = 0; i < __values.length-1; i++)
{

[code]......

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ActionScript 2.0 :: Cant Access Instance Names On Stage?

Mar 15, 2007

I consider myself quite effiicient at actionscripting (ok not a guru) to have such problems by mistake.Anyway, my problem is that i am trying to access an MC through a buttons on rollover & rollout actions. So, the button and the MC are BOTH on the same timeline and stage, on the SAME movie clip, and they both have keyframes at the same frame. However, whenever i try to use something like

on (rollOver) {
McInstanceName.dothat;
}

[code].....

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ActionScript 2.0 :: Getting Angles Of Two Movieclips That Are On Stage With Instance Names

Jun 1, 2004

getting angles, of two movieclips that are on my stage. With instance names: circle1,circle2. I read that I should use the function Math.atan2 to get the angle, in radians, then I convert it to degrees, but it doesn't make sense, the angles aren't correct.. Here I paste the code I use (its AS not PHP don't know how to add the AS tags):

[Code]...

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ActionScript 3.0 :: Make An Array Of Movieclips (on Stage With Instance Names)?

Oct 16, 2009

I'm trying to make an array of movieclips (on stage with instance names);My code:

PHP Code:
var regions:Array=new Array("britain.eastAnglia","britain.eastMidlands","britain.ireland");

[code]......

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ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

Consider:I make a movieclip which I give the Symbol name Drawer. (I don't export it for AcitonScript.)On the stage I manually place two instances of this Symbol. The first one I give the Instance Name drawer (in the properties panel). The second one I leave nameless.Now if I trace the names of both these clips, by

trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

drawer
instance2

Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
instance2.x can (as we know) not be set.

But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

I've searched every bit of web page on the net I could find. But it looks as if nobody addresses this issue. We all just work with it - but it makes no bloody sense. A name property = a name property, you'd think. Whether Flash set it or I set it should not make a difference. The x property of a clip, for example, does not change in nature according to who set it - me or Flash.So, again, just to emphasize the problem: how can a property (the name property) of a movieclip change in NATURE depending on who set it? After it's been set, shouldn't the name property of a clip be of exactly the same nature as the name property of another clip?

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Actionscript 3 :: Flash Automatically Names Objects On Stage "instance#"?

Dec 28, 2010

I have 2 TLF text boxes already placed on my main stage. In the property inspector window I give these the instance names: "txt1" and "txt2".I am trying to have a single mouseup event, and figure out which text box it occurred on.My document class has the following code:

package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;[code]...........

Since the objects are already on the stage, I am not sure how to get flash to recognize them as "txt1" and "txt2" instead of "instance#".I tried setting the .name property, but it had no effect.In the publish settings,I have "Automatically declare stage instances"checked.Also is it possible to have a single change event for multiple slider components? The following never fires:

root.addEventListener(SliderEvent.CHANGE, sliderChanged,false,0,true);

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Actionscript 3 :: Constructor To Assign Instance Name From Super Constant When Adding Instance In Flash IDE?

Jun 17, 2010

I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?

package
{
import flash.display.MovieClip;[code].....

The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.

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CS3 : Automatically Assign Variable Names?

Jan 27, 2010

I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:

play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata);
function submitdata(e:Event){
var marker9:Marker = new Marker(

[code]....

As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.

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ActionScript 2.0 :: [F8] Assign Names In A Loop

Apr 13, 2009

I'm trying to imitate the spining preloader that fades as it rotates and I can't remember how to name each of the lines that are created with this code so I can later add the script to modifiy their independent alpha as it turns.

I don't know wether I need to create another function or what to do...

var numLines:Number = 12;
var extRadAsterisc:Number = 20;
var intRadAsterisc:Number = 10;
var centreX:Number = 110;

[Code].....

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Flex :: How To Assign Auto Incremented ID Names To Buttons

Mar 25, 2011

I am amateur in flex, and started my final year project in flex to learn it, I am stuck in place where I have to create rows of drop down lists when the user pressed add more, E.g.: like the ones in mail attachments. I think I have found a way to generate rows, I am not even sure whether it is a correct way, how I generate the rows:

<mx:states>
<mx:State name="newRow">
<mx:AddChild relativeTo="{cityDropdown}">
<s:DropDownList id="newbutton" creationComplete="hotelDropdown_creationCompleteHandler(event)" labelField="Name">
<s:AsyncListView list="{getAllHotelResult.lastResult}"/>
</s:DropDownList>
</mx:AddChild>
</mx:State>
</mx:states>

Now when I generate more rows the dropdownlist ids will conflict, so I want to know a way to generate ids, I think I cant even call a function in there.

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ActionScript 3.0 :: Dynamically Create Buttons And Assign Them Names To Use Later

May 11, 2010

How to dynamically create buttons and assign them names to use later on in the code.? For example:

ActionScript Code:
If(a==3) {
create three buttons:

[Code]...

And then assign some functions for these buttons - like:

ActionScript Code:
but1.addEventListener.....

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ActionScript 3.0 :: Assign Names And Listeners To Load Images

May 20, 2011

i have an array to load images with a loop, but then i wanted to get the names of the loaded images to add listener to each one... then i remember that all display objects in ActionScript 3 have a name property... then whenever i create a Loader object i can assign a name to it... but it does not work if i try to call the object by his name and add a listener... it only works if i put a conditional with the target name, so if i want to locate any of the other loaded objects for any porpouse it is not possible to me...

[Code]...

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ActionScript 2.0 :: Creating Multiple Tweens And Assign Variable Names?

Sep 25, 2008

I'm trying to create various tween for various movies, comething like this:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code].....

My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...

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ActionScript 3.0 :: Assign Blocks Names And Easily Break Out Label

Dec 7, 2011

I just learned that you can do this in actionscript 3:
someLabel
//code goes here
break someLabel;
}

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ActionScript 3.0 :: Add Child + Assign Instance Name?

Jan 3, 2012

how I can assign an instance name to my child.

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ActionScript 3.0 :: Assign Actions To A Instance Before Its On Screen?

Apr 1, 2009

Is there a way to assign actions to a instance before its on screen. Like to give you an example I have a box symbol instance named "box_mc" and I would like to place the actions on the first frame of the movie and have the box show up on on like the third frame of the movie. This is all done with AS3 by the way.

PHP Code:

box_mc.alpha = 0.50;

The action script is really just to visually know that the box is getting the info passed along to it. But I keep getting this error message when I publish my movie:

Quote:

TypeError: Error #1009: Cannot access a property or method of a null object reference.at remote_as_fla::MainTimeline/frame1()

Now as error messages go that one is pretty straight forward. Looking for box_mc and I can't find it.

Now the simple answer it if you want the box to show up on frame 3 then place the actionscript on frame 3 and it will work.

But this isn't really about getting the box at 50% alpha its more about know how to assign actions to elements that aren't on the screen yet.

Is there a way to do that like place all your actions on frame one and then assign them remotely to the instances thought out the movie from there?

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ActionScript 3.0 :: Assign Instance Name To Variable On Hover?

Dec 8, 2009

[code]...

I have a hundred instance of a movie clip on the stage. I would like to use "myVar" to store the name of the instance that the mouse is currently hovering over, so the function will run for that instance.

how to dynamically assign the instance name to myVar on MOUSE_OVER?

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ActionScript 3.0 :: Assign MovieClip Instance Name To Variable

Aug 7, 2011

how I can assign a movieclip instance name to a variable, so that I can use reference it?

For example:

var mcName:String = "box2_mc"
mcName.play();

It wont work and I get the error:

1061: Call to a possibly undefined method play through a reference with static type String.

Should I define it as another datatype?

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ActionScript 2.0 :: Use Instance Names Such As '1-1'

Mar 17, 2010

I have a grid 8 columns, 3 rows.I used instance names such as 1-1, 1-2, 2-1, 2-2, ect to easily identify each cell. I can call the movieclips within them without a problem by doing this["1-1"].gotoAndPlay(1); but how do I go about calling them when I can't use "this"? "1-1".gotoAndPlay(1); does not work.

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IDE :: How To Replace Instance Names

Jan 26, 2009

In the first frame I have 60 buttons with each having a actionscript in it using the instance name "A1". What I need to know is how can I REPLACE the instance name from A1 to B1 in 60 buttons in my NEXT FREAME?

Is there an easy way to do it rather than typing one by one?? I used the "FIND AND REPLACE" option but it replaces A1 to B1 in both the frames. I need to alter the instance name only in the second frame. How can I do it?

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IDE :: Instance Names Given In The Editor?

Apr 26, 2009

I have two buttons, they're both movie clips, and have identical code except for their names. When I place one of each on the stage and give them instance names, they come up output:

[Code]...

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ActionScript 1/2 :: VAR Instead Of Instance Names?

Sep 14, 2010

How to write the following AS codes using VAR instead of instance names?

my_Input_Txt.onChanged = function() {  _root.my_Dyn_Txt5.text = my_Input_Txt.text;_root.my_Dyn_Txt6.text = my_Input_Txt.text;}; 
_root.my_Dyn_Txt5._visible = false_root.my_Dyn_Txt6._visible = false_root.MDT1._visible =

[code]....

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New AS File Won't Recognize Instance Names

Jul 15, 2009

I get the error "Access of undefined property menu_bar" when menu_bar is an instance name directly on the main timeline. I'm not sure how I would call it in the other class. It also isn't exported for actionscript is that the problem?

I have it imported to my document class as:

var mouseClicks:MouseClicks = new MouseClicks();
addChild(mouseClicks);

Then the class looks like this:

Code:
package{
import flash.display.MovieClip;
import flash.events.*;

[Code]....

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ActionScript 3.0 :: Instance Names Getting Changed

Mar 4, 2010

I know I've read something about this here before but I can't find it, so for Mr. Thicky here, I have dragged some buttons on my stage - each one is actually an instance of the same movieclip. In the IDE, I have given them instance names like 'myButton1', 'myButton2' etc. I've then grouped all these buttons together into a single container movieclip called 'buttonHolder'. Now, in my code, I am trying to retrieve the instance name of the button I have clicked on:

[Code].....

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CS3 Give Instance Names Quickly?

Jun 3, 2010

I have 100+ of the same movieclips on the stage at the same time, all positioned differently.i'm getting really tired of clicking on one of them, then clicking in the instance name box then typing "i65", then clicking on one of them, then clicking in the instance name box then typing "i66"...

is there anyway flash can fill this information in for you? or a plugin anyone's heard of? this isn't really an actionscript question, I'm not so fussed about selecting the different movieclips based on getChildAt or any of that stuff, I'd just really like a faster way of assigning instance names.

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