ActionScript 2.0 :: Creating Multiple Tweens And Assign Variable Names?

Sep 25, 2008

I'm trying to create various tween for various movies, comething like this:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code].....

My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...

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I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:

play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata);
function submitdata(e:Event){
var marker9:Marker = new Marker(

[code]....

As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.

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ActionScript 2.0 :: Dynamicly Assign Movieclip Instance Names To A Variable?

Sep 12, 2009

The movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.

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ActionScript 3.0 :: Combine Multiple Variable Names Together To Target New Variable?

Jan 31, 2012

I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).

My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)

I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.

Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)[code]...

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Actionscript 3 :: Combine Multiple Variable Names Together To Target New Variable

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I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).

My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.....)
I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.
Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)

So my buttons as well as loading the image have the event listener:

image1_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection);
image2_btn.addEventListener(MouseEvent.CLICK, setCurrentSelection);
(and so on..)
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[Code]...

So within the rotateClockwise and rotateAntiClockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_loader - it needs to be image1_content, if 4 - image4_content... I had tried to do it as this but it doesn't like it being a string:

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ActionScript 3.0 :: Combine Multiple Variable Names Together To Target New Variable

Jan 31, 2012

I'm still learning flash and actionscript 3 and i am having trouble with variable and object names. I need to be able to combine variable names together (in the same way as php can combine by doing var1.var2).My swf contains 4 loaders (image1_loader, image2_loader etc..) which are a child of (image1_content, image2_content etc.)I then have 4 buttons which load an image into the loader and while doing so they define the currently active loader.Finally i have 4 control buttons - scale up/down and rotate clockwise/anticlockwise which should only control the currently active loader (as set by the buttons above)So my buttons as well as loading the image have the event listener:[code]So within the rotateClockwise and rotate Anti Clockwise functions i need to be able to recognise which is the currently active loader and have that number instead of the X - so if it is image1_ loader - it needs to be image1_content, if 4 - image4_content.I had tried to do it as this but it doesn't like it being a string:[code]

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ActionScript 3.0 :: Dynamically Creating Variable NAMES?

May 8, 2009

use a loop to create a set of variable names. The forums have figured out how to do this in AS2. This works in AS2...

PHP Code:

for(var x=0; x<3; x++) {    this["var"+x] = x;}trace(var1); // 1trace(var2); // 2 

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ActionScript 3.0 :: Multiple Mc Instances (different Names) Into Single Variable?

Nov 6, 2009

Is there a way to group a bunch of movie clip instances into a single variable? Reason is, I have a lot of movie clips acting as buttons that I have added to event listeners. All of the movie clips with do the same functions and I have a few different functions created.

For example. How can I change this

Code:
mc_aitkin.addEventListener(Event.CHANGE, changeAlpha);
mc_anoka.addEventListener(Event.COMPLETE, changeAlpha);
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[Code].....

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ActionScript 2.0 :: Tweens And Variables In Instance Names?

Oct 18, 2007

I am using the tween class to change the alpha value of a MC upon rollOver and rollOut. To refine the effect, I assigned a variable to the MC's alpha value so if the mouse moves off the MC before it has reached 100% alpha, it wont start immediatly fading from 100%, but from the value it had reached before the user stopped the rollOver action. Unfortunately, when I leave my mouse over the MC until it goes to 100%, and then I wait a second or two, the alpha snaps back to 50% (the starting alpha value).I can't figure out why this keeps happening, but I have run into it with other projects and I surmise it is the way I am using the tween class. Below is the code I used to make this happen.To see the problem, here is a link to the compiled file:

// image 1 Set 2
groupA.group2.image1.onRelease = function() {
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[code]......

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ActionScript 2.0 :: Create Several Tweens With Different Names In A For-loop?

Jan 7, 2010

How can I create several tweens with different names in a for-loop?

I want to create one tween named tween0, one tween named tween1 etc. up to tween9.

Like this: (This doesn't work)

Code:
for(i=0; i<10; i++) {
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}

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This shouldn't be too difficult. Heres my code:
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ActionScript 3.0 :: Instance Names And Variable Names: It Goes Deeper

Mar 20, 2011

I started a thread about a reference to a symbol House, in the output window, which was: House_1. A lot of people said some useful things about that. All day I've been thinking about it, and I came to the conclusion that I don't understand things, at a very basic level.

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trace(this.getChildAt(0).name);
trace(this.getChildAt(1).name);

the output window gives me

drawer
instance2

Now I know that the so-called "instance name" which I gave in the Properties Panel (drawer) is, in reality, a variable name which Flash gives my first instance behind the scenes. And instance2 is a name that Flash gives my second instance. What exactly the nature of that name is, I do not know.My point is: both names (drawer and instance2) are the .name property of these movieclips. Otherwise I could not have traced them through asking for the .name property, in the above. Yet only the first of these two can be manipulated:

drawer.x can be set;
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But...why? What is the real difference between these two kinds of names? How can they both be the .name property of their underlying movieclip, yet be of such a different nature? What IS the nature of the instance2 name? If it's a String, how come the .name property of one movieclip can be a variable name, while the .name property of another (but identical) movieclip is a String?

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I am working with a number of movieclips and I was wondering if there was an easy method using actionscript to assign them instance names instead of doing it manually for each movieclip.

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I don't know wether I need to create another function or what to do...

var numLines:Number = 12;
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[Code].....

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I am amateur in flex, and started my final year project in flex to learn it, I am stuck in place where I have to create rows of drop down lists when the user pressed add more, E.g.: like the ones in mail attachments. I think I have found a way to generate rows, I am not even sure whether it is a correct way, how I generate the rows:

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</mx:State>
</mx:states>

Now when I generate more rows the dropdownlist ids will conflict, so I want to know a way to generate ids, I think I cant even call a function in there.

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May 11, 2010

How to dynamically create buttons and assign them names to use later on in the code.? For example:

ActionScript Code:
If(a==3) {
create three buttons:

[Code]...

And then assign some functions for these buttons - like:

ActionScript Code:
but1.addEventListener.....

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[Code]...

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Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {

code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?

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What I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):

ActionScript Code:
onClipEvent (load) {[code].....

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/*
w = width of circ
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[Code]......

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[Code].....

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I seem to remember reading that you shouldn't do it.I was mad at Flash CS4 and CS5 because I wasn't able to make the animation work like After Effects, as far as animating something, having it rest, and then animating it again. I know you can do this already, however, if you add easing you could mess yourself up as the ease gets applied to the entire tween. I wanted to be able to tween something with an ease, then let it rest, then tween it again, again with an ease.

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I have a problem, which I couldn't solve. I made three motion tweens. One is the background, which slides in from left. Another one, is a car, which goes in the scene from right. The two visible wheels of this car are spinning too using a motion tween. The problem is that all these motion tweens keep looping. I would like to let the background and the wheels of the car loop forever, but I want the car to come in from right and stop on the left. When I tried to stop it, it stopped the car, but unfotunately it stopped the background too. How could I manage to let the background and the wheels of the car loop, but stop the car in a position?[URL]

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