ActionScript 3.0 :: Gtween And Multiple Tweens?
Jan 22, 2010
i am using the gtween erley beta in my project, and i loved the multiTween class that could take an target array and tween all the targets, but now i updated to the latest release, and now the function seams to be gone?
Some one know if this is coreckt ? And are there an anouther tweening lib out there that can do the same?
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Mar 14, 2008
im using MC Tween [URL] but i have a question how can i use multible tweens? if i do
mc.tween("_x", 10, 1.5);
mc.tween("_y", 10, 2.5);
he goes directly to x 10 an y 10 is there a way that he goes first to x 10 and when he's there he goes to y 10?
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Jun 21, 2010
I seem to remember reading that you shouldn't do it.I was mad at Flash CS4 and CS5 because I wasn't able to make the animation work like After Effects, as far as animating something, having it rest, and then animating it again. I know you can do this already, however, if you add easing you could mess yourself up as the ease gets applied to the entire tween. I wanted to be able to tween something with an ease, then let it rest, then tween it again, again with an ease.
Tonight I discovered this: Place CTI over last frame of first tween, select object, copy. Go to next "slot" and Insert Blank Keyframe, then Paste in Place the object. Make some more frames. Then after it all make a New Keyframe (content from preceeding keyframe gets copied into it, then add more frames, select them and Make Tween. I now have 2 tweens on the same layer, each with their own easing that can't get stretched out of place.However, when I did this I noticed, before making the second tween, that I was not able to just click the object and Make Tween from there. I had to actually make regular frames and convert them
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May 10, 2011
I have a problem, which I couldn't solve. I made three motion tweens. One is the background, which slides in from left. Another one, is a car, which goes in the scene from right. The two visible wheels of this car are spinning too using a motion tween. The problem is that all these motion tweens keep looping. I would like to let the background and the wheels of the car loop forever, but I want the car to come in from right and stop on the left. When I tried to stop it, it stopped the car, but unfotunately it stopped the background too. How could I manage to let the background and the wheels of the car loop, but stop the car in a position?[URL]
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May 18, 2011
I'm trying to mask multiple shape tweens for a slideshow animation I'm working on. (the transition would look just like the main animation on this page url...)
Everything works fine when I'm only masking/tweening one shape. But as soon as I add a few more dquares to the mix everything goes to hell. Can someone tell me the most efficient way to have multiple shapes tweening, while masking an image underneath them?
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Jun 4, 2006
What I am wanting to do is move multiple MCs when a MC (acting as a button) is released, the following is the code that i have tried but it doesn't want to work:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code]...........
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Mar 11, 2007
What I want is to do this [URL] in actionscript rather than with tweens...as u can see, it takes EONS too long to load (on some PCs at least) (and I know, it DOES need a preloader (which I have), but I'm going to add that later. I want to get this going first). Now, I read a decent bit about onEnterFrame, and did some tutes, but I'm not quite sure how to use it to do what I want.
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May 26, 2007
I have a few movie clips in the library. each is created at runtime, placed in an existing movie clip, and given some text (each movie clip has a dynamic text box inside). The header text loads, and then body, and then the enter button. My problem is that the tween for body don't work, yet the tweens for the header and the enter text work. The only difference between the header and the body movie clips, is that the textbox inside, in the body clip is set to multiline.[code]
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Apr 30, 2009
Picture this, for now anyway, as I will be uploading my example when I get home from work. I have five squares all the same size on 5 different layers in slightly different posistions so it looks like a diagonal stack of squares.
I have a button called playHead which I need to act as a counter I will now state the play buttons functions. Once the user presses the play button the first square moves horizontally off of the stage through a coded tween, whilst the square behind it moves into its original position.
I need this function to happen for all of the squares, I would ideally like to use a key listener and the LEFT ARROW instead of a button but I am doing it this way firstly.
The problem is that because I am using multiple tweens and only 1 button everytime I press the play head it trys to trigger the first tween: I feel that I need a counter mechanism that turns off tweens that have already finished and counts through a variable to know which square has been moved. I will upload my progress at 6 tonight GMT.
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Apr 2, 2009
having a problem with targeting multiple motion tweensin Flash CS4. I am using AS2 and attempting to change thevisibility of eight separate motion tweens (visible false and thentrue). I want to be able to affect each tween separately. I amlooking to activate visibility as follows:
if (triggerclip._currentframe == 2) {
sword._visible=true;
}
[code]....
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Nov 19, 2009
i'm trying to tween a movie clip, there are multiple, called clipsArray0, 1, 3 etc.. i can pull back the number via creating a listener but when i try and tween this i get an error as the propriety if a String.
How do i get the String name to reference the movieclip with the same name?
clipsArray[i].addEventListener(MouseEvent.ROLL_OVER, makeListener("clipsArray" + i));
function makeListener(name:String):Function{
return function (event:Event):void{
[Code]....
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Apr 2, 2009
I am trying to target multiple tweens, trying to turn their visibility false/true. I have named each tween in the tween properties box, and I have targeted them like this: plane.plane2.tween1._visible=false (and so on), but no go! Only the first of the seven is actually affected--the others are not.
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Feb 9, 2011
I want to get my movieclip "dial_graphcis_mph" to start at X position 0, move to X position -292.35,move back to X position -220, and then yoyo between -230 and -220.Is it possible to do this without using the TweenTimeline class or similar?I want to keep all the code on the stage with the movieclip if possible...The following code only yoyos between 0 and -292.35.
stop();
import fl.transitions.Tween;import fl.transitions.easing.*;import fl.transitions.TweenEvent;
var tweenMPH = new Tween(dial_graphics_mph, "x", Strong.easeInOut, 0, -292.35, 6, true);
[code]....
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Jan 12, 2011
I'm looking for some actionscript that will move a clip from one point to another, but in a curve. I've done one that tweens the x and y positions as well as the scaleX and scaleY that sort of does this.
Seems I've seen this sort of thing on YouTube at the end of watching a video. A set of small videos appear, they scale up in size and move to a new position, but they go up, and then down smoothly (thus, a 'curve');
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Sep 25, 2008
I'm trying to create various tween for various movies, comething like this:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;[code].....
My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...
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Sep 9, 2009
I'm having an issue with fading sounds with GTween, can anyone let me know what I'm doing wrong here? Thanks in advance.
Code:
public function playBackgroundSound ( s : Sound ) : void
{
bgst = new SoundTransform( __volume );
[code]....
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Apr 26, 2010
I don't know How to install GTween on Flash CS3? First I put the swc file
ProgramFiles/Adobe/Adobe FlashCS3/en/Configuration/Components/
Then open the flash cs3 and checked component panel. In that GTween component not showing. Why? How to install GTween on Flash CS3?
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Jul 15, 2010
I've been working on a project for a little while now, and only yesterday did it start acting up. I added a bunch of new classes, and then two new functions and a few variables in the document class and then tested it only to find that it didn't work. I put a trace statement at the very beginning of the class: nothing. I commented out the two functions: nothing. I commented out the variables, and this time it worked. So I uncommented the functions: stopped working. I decided to check through the variables to see which ones would work, if any. One of them, a GTween instance, did work.
This is in a custom classpath: com.gskinner.motion.GTween. I tried other variables: only a few of my custom classes work (also in the same com folder, but a different path obviously), a few classes from the bit101 path work, but not all of them. The compiler doesn't throw any errors, and output doesn't show anything. It just comes up with my background and that's it. I neglected to mention that it wouldn't even work with some of the classes in the current directory. Some of them were fine. Now, however, it works with those classes that didn't before, but GTween is a problem instead.
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Aug 6, 2009
I am trying to add an onComplete with staticRate to the (gskinners) GTween in an attempt to Optimization the SWF Framerate similar to what Lee Brimelow has done in the following project (url...) . [code]....
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Jan 8, 2011
I've been trying to run a function after a tween has been completed using gtween. Somehow it doesn't call the function.
Code:
import com.gskinner.motion.*;
import flash.events.Event;
import fl.motion.easing.*;[code].........
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Jan 2, 2012
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
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Jun 18, 2010
is there a way in as3 to run multiple tweens at the same time without them crashing? eg. I had a problem with a movie clip.. on mouse over it would glow, and if clicked it would move to another place... the problem was if the user clicked the clip while it was glowing, the "glow" tween was interupted and the clip moved to another place but kept the glow... another eg. if i play an embedded video at the same time an animaton of some sort starts at another part of the screen, they both slow down.... so basicly, is there a way to make multiple tweens and/or videos run smooth at the sam time?
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Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
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Jul 13, 2010
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
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Mar 30, 2010
how to use the new tweens. All easing seems to mess up my animations. When I apply easing it makes the animation happen before the keyframes that I've set it up for. Instead of easing between the keyframes that the animation is happening on its doing it before those keyframes.
Positioning. I have an animation that has several keyframed animations ahead of it for scaling and alpha. Later down the line I need to change its position but when I try to do that its not moving at the keyframe where i want it to but is instead moving it at the beginning of the animation sequence. I've tried manually inserting a posiiton keyframe at the beginning of where I want the position animation to start and then moving forward in the timeline to where I want the position to end and change the position there but still the same thing is happening.
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Feb 5, 2010
My tween works but it's coming in from left to right instead of right to left. Here is my [code]...
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Apr 28, 2010
I'm struggling through trying to learn the new tween system. Is it just me or did they completely NUKE workflow with this new system? Is there any way to copy and paste the property keyframes?I often have animations where things loop, so the last frame of the motion tween needs to be the same as the first frame. In the old days I would just select and copy multiple keyframes from frame 1 and paste them at the end. Done in 5 seconds. The only way I can find to do this now is to hand set every freaking property on every freaking keyframe of every freaking object.
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Oct 1, 2010
I was sorting my symbols in my library moving them to folders and what not and then saved it, did some more drawing etc. Then tested movie and noticed that all my symbols are gone on my timeline, also noticed whenever there is a tween the symbol got deleted from that to. I was so pissed, I undo'd as far as I could go and it wasn't enoughI have ALL my symbols in my library, just ALL of them got removed from my timeline... there is a lot of them.
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Jun 18, 2009
I've got some movies layered on top of each other with the alpha turned to 0 except for the one I want to veiw.I click on a button, one fades out and the selected fades in.I want to add a little to the visual affect by adding a pause in between.I've tried about 3 different ways,Here's my code:[code]....
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Nov 12, 2009
I have scoured the web reading tutorials and lots of them discuss getting an object from point a to b.I simply want to move an object from left to right (no problem) pause for 20 frames, and then drop down.
I can accomplish it a few ways but it seems to involve way too many cryptic steps. One solution is fairly easy to implement but the resulting timeline visualization is really poor.[code]...
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