I can't wrap my head around this. Im setting up 20 tweens, all created within a for loop, and that works ok. But I only want each tween to start after the previous one is complete. Something like
When i create a new motion tween for example, i get the yellow "!" error in properties and it says "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol". Thing is, i dont have more than one symbol or thing more than one shape and that is actually being tweened.the ! error only shows when i select the last frame in the tween. any ideas how i can get around this? i've never had this problem previously.
when i create a motion tween, i draw the object (in this case a circle), right click on the single keyframe, select create motion tween, then copy this keyframe and paste it further down the timeline, say at frame 10. At frame 10, i will move the circle to another location. the tween seems to work and it has created the symbol in the libary (tween 1) as a graphic, and when i export, it works ok, but the last frame has still the same error with the "!". Same thing happens with shape tweens.
My problem is how to call a specific tween to stop it, for example: onrollover stop the tween assigned to "barra3" mc for example. I can't use bot_alpha.stop() it doesn't work. I think it's because i have multiple "bot_alpha" tweens, i need something to dynamic create bot_alpha1; bot_alpha2; ... ...
I would like to create a Word Document and import that word document into Flash. I'm not talking about data integration from an outside file, but literally taking text from a text/word document and Flash create the timelines and tweens based on paragraph breaks, etc. Is there a component available that will do this. I have foreign Flash developers that don't understand English very well, and we have 6 to 10 minute movies that are basically text.This would increase our production significantly.
So I think I have the hang of adding objects in an array to the stage. Now the next step is creating tweens for those objects and calling the tweens when the objects are added or removed from the stage. I'm not quite sure how to do this, especially since I'm using TweenLite. I guess the first thing I don't know how to do is store the tween in a variable for later use. I've tried something likeCode: Select all (var tween1:TweenLite = TweenLite.to(myClip{x:10, y:50});) But this does not store the tween, it activates it. I want the tween to happen later when I call it.The second part of this would be, once I know how to store tweens in variables, how would I add them to an array? Everything I've tried has been wrong. I tried something like
When I want to ask for a small fee for my app, I'm not allowed to use TweenLite. So I started thinking I could probably replace the tweens with Flash's built-in Tweens. BUT I'm also using rotationY. Flash doesn't support this as far as I know. Are there Tween engines out there with a copyleft?
I have an array called dropTarg1 which stores dropped-in items.I want to loop through this array and in a textfield, display each array item on a new line of this text fieldI think I need to use something like Array.join("/n") but I can't get it working properly. I hope that the /n would create a new line of the text field called reviewBoxContentText.
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons.Everything is working fine until I include a 3d tween animation of a hanging sign.it doesn't have any action script - just a 3d tween where the sign swings however once I include it in the slide show, the whole thing goes crazy:The fade in and out of tweens don't work.sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded... can someone please helpe me and point me in the right direction of where to even start trouble shooting it? The problem is that it acts as if there was some kind of script added however there's no action script included in the hanging sign.
I'm working on a slide show which includes 3 sections that fade in and out automatically as well as can be navigated via buttons...
Everything is working fine until I include a 3d tween animation of a hanging sign.. it doesn't have any action script - just a 3d tween where the sign swings... however once I include it in the slide show, the whole thing goes crazy:
The fade in and out of tweens don't work... sometimes the slide show skips and everything start moving very fast as if the timeline was fast forwarded.. The problem is that it acts as if there was some kind of script added.. however there's no action script included in the hanging sign..
I would like to be able to create and call an Array dynamically. So to pass a name through a function and create an array based on that name.Then to store values into sections in the array. I got the creating the array dynamically working, but I can't seem to store into it.
Code: Sort = function (numOfVars,Name,toSort){ This works _global[Name] = New Array(New Array (),New Array()); This does not work _global[Name][i][c]= 3 This does not work _global[Name + "[i][c]"]= 3 This does not work _global[[Name][i][c]]= 3 }
I want to create values in an array 1-25, and I was wondering if there was a shortcut or do I have to actually type in the numbers from 1-35?var shortArray:Array = shuffle([1,2,3,4,5,6,7,8,9,10 etc.]);
After much searching, I just haven't quite found an example that will let me make the leap from hard coding to dynamically loading the data (in large part, because of the name space declaration as part of the array element).
When i try to add label components through a array to a single frame only the last one that was added shows up. Then if i was to comment out the 2nd array of labels. the first one will show.
Code:
Exchangelist = new XML (); Exchangelist.ignoreWhite = true; stop() Exchangelist.onLoad = function (success) { if (success) { _global.NextNum = 0; _global.txt_ExchangeNumber = []; _global.txt_ExchangeID = []; _global.txt_ExchangeName = []; [code].....
I'm pushing my comfort level with a multi-dimensional array. I' first created this array with brackets, but realized it should have been with parentheses, but I still get an error with the following attempt. The error reads, "1084: Syntax error: expecting identifier before rightparen"This error points to the very end of my statode]ement ");" My error is probably pretty obvious, but I can't see it.[c
I'm trying to create a program that creates a random map for a side scrolling cave. So I need to store the roof and the grounds y coordinate into a big array, like 10 000 pieces of wall.
The only way I've gotten it to accept some data into the array is like this but I want something cleaner and something that can go on forever.
How should I format the first 4 lines of code so that the array accepts commands like this and expands for the for loop as needed?
Hope someone can point me in the right direction, this is my first time attempting to user arrays and im having a bit of trouble... I, trying to create a mp3 player from an xml feed, the feed contains total 200 tracks, with 10 genres, each containing 20 tracks. All the individual data for each track is held within .attributes of a single node, including the ID for the associated genre. What i need to do, is build an array for each genre. I've managed to seperate the genres using the code below, but it doesn't seem to be creating an array of the data??? When i trace the Pop array below, flash outputs the list of tracks i need, but if i try and access a specific track from that list using trace(Pop[1]); for example, it outputs "undefined" 20 times.
I also want another fla file to be able to reference this external array and pull the top 15 scores from it, and then display those scores on a scrolling banner. I want the banner to be able to update dynamically (I assume reloading the banner fla each time it reaches the end of its cycle, having the first frame load the external array on an onClipEvent action would accomplish this), that way it will update while remaining open. The main reason I need two separate files for the quiz and the score banner is they will be displayed on two different monitors. What would be the most efficient way of accomplishing this? I know a little about actionscript but I don't have much experience with calling data and functions from external fla or as files (the array and the function designating how the data will be arranged within said array are going to be in a separate .as file).
I want to do is create several arrays to hold groups of movie clips (i am using as buttons) which have similar functions so that I can add event listeners using a for loop statement rather than making a huge list of add and remove event listeners.I have seen this method working before but I cannot get my code to work!! This is probably a very noob concept but I have been struggling with it for hours.Ok, so in the extends movie clip bit on my as file I declare the array as such:public static var controlBtns:Array;Then in the initializing function I put values into the array as such: [code]The trace seems to output all the object names (as they are listed in the library) and then I get this error: TypeError: Error #1010: A term is undefined and has no properties.Which is kind of obvious as I cannot seem to access the movie clip instance names that I have set up in the array.I tried putting quotation marks around the names in the array making them strings but then I can't access properties of strings - which is obvious enough to.
I have an appliacation which displays the data from a txt file which contains data and which is being reffered to as an array. Here is the parameter data:
I would like to add a bunch of cars to the stage, and store them in an array as objects. The problem is I hate using external AS files and would like to keep it as simple as possible.I tried doing :
var car:Object = {carcolor:String,carscale:Number,carpower:Number}; var test:Array = new Array() for (var i:Number=0; i<10; i++) { test.push(car) }
The problem is if I try to set a value of one object in the like test[1].carscale = 5
Every object in the array gets their attribute carscale set to 5.Is there any way I can do this without using external class files?
What would be the best way to create an array that can have an index and a key at the same time? I mean something like this
index | key | value 0 | "myItem" | "Some value" 1 | "anotherItem" | "Some other value" 2 | "blabla" | "Bla Bla"
I know I can create a normal Array/Vector and then use an Object/Dictionary to map the keys to the index in the current array. But if the array changes then the Dictionary needs to change all the indexes that would have been affected because an item has been removed for example. I can go ahead and create a class that tries to synchronize the map with the array etc... But i dont think it is the best way of doing it at all...
I wanna use it to have a list... that holds queued items for example. You should be able to get a particular item by its key : item = list["myItem"] But you should also be able to find out the index of an item, they have to be ordered and it should be possible to loop through it as a normal array. What would be the best way to do something like this in as3?
I have a for loop with counter set to the number of items in the arrays, with the idea of inserting data from each array into the fields of the following DiffArray. I am getting Error #1009: Cannot access a property or method of a null object reference and I cant see why.
I've tried to make 2d Array. I need to make 2d array of objects(CheckBox). My code is: Code: Select allvar a:Array=new Array(); for (var i:uint=0;i<5;i++) { for (var j:uint=0;i<5;i++) { var b:Array=new Array(); var ch:CheckBox=new CheckBox(); [Code] .....
I suppose this is an easy question but I can't seem to get it to work. How does one create and populate a 2d array in flash? I am first defining the array with:
[Code]....
that this code exists in another for loop which loops i also please assume that 5 is my total list of entries in the xml file i simplified my code for posting. i just want to know what the proper synax is for populating this 2d array. also how do i access it? array [i,c]? right now whats happening is the array does fill up but only with the last values.
I have a XML document that has 8 main sections, and under each section there is a number of sub sections and under each of those sections their is a number of sub sections and then one more level. I am trying to create one main multi-dimensional array that can reference the particular sub section. For example by using this notation: