ActionScript 3.0 :: Add Child + Assign Instance Name?
Jan 3, 2012how I can assign an instance name to my child.
View 6 Replieshow I can assign an instance name to my child.
View 6 RepliesI have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?
package
{
import flash.display.MovieClip;[code].....
The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.
I have a movieClip with one frame on the timeline containing one child whose instance name is "myContent"I am using this function to swap "myContent" with any number of possible class instances.
Code:
function setContentAsClass(c:Class)
{
[code].....
I am working with a number of movieclips and I was wondering if there was an easy method using actionscript to assign them instance names instead of doing it manually for each movieclip.
View 8 RepliesIs there a way to assign actions to a instance before its on screen. Like to give you an example I have a box symbol instance named "box_mc" and I would like to place the actions on the first frame of the movie and have the box show up on on like the third frame of the movie. This is all done with AS3 by the way.
PHP Code:
box_mc.alpha = 0.50;
The action script is really just to visually know that the box is getting the info passed along to it. But I keep getting this error message when I publish my movie:
Quote:
TypeError: Error #1009: Cannot access a property or method of a null object reference.at remote_as_fla::MainTimeline/frame1()
Now as error messages go that one is pretty straight forward. Looking for box_mc and I can't find it.
Now the simple answer it if you want the box to show up on frame 3 then place the actionscript on frame 3 and it will work.
But this isn't really about getting the box at 50% alpha its more about know how to assign actions to elements that aren't on the screen yet.
Is there a way to do that like place all your actions on frame one and then assign them remotely to the instances thought out the movie from there?
[code]...
I have a hundred instance of a movie clip on the stage. I would like to use "myVar" to store the name of the instance that the mouse is currently hovering over, so the function will run for that instance.
how to dynamically assign the instance name to myVar on MOUSE_OVER?
how I can assign a movieclip instance name to a variable, so that I can use reference it?
For example:
var mcName:String = "box2_mc"
mcName.play();
It wont work and I get the error:
1061: Call to a possibly undefined method play through a reference with static type String.
Should I define it as another datatype?
how to control dynamically created clips... What I've got is a series of objects on the stage, that have been created using an external xml file. here's the code for this...
Code: Select allfor each (var MenuItem:XML in myXML..MenuItem) {
code for setting the clips on the stage, positioning them, etc, } But what that doesn't do is give each clip an individual instance name, so I've no way of controlling them on the stage? I presume I need to create a variable and then loop through the MenuItem xml assigning a unique instance as it goes through it?
can i assign a keyboard eventlistener in a child swf inside of another swf? cause i know if a swf inside of swf still only have one stage. cause the parent swf just like a loader container, i want the child swf to have the keyboard event listener.
View 1 RepliesThe movie I'm creating will have many movie clips on each frame and each will have a mouseover tooltip.I have the code set so that I can mouseover a defined movie clip and I properly get the tooltip.[code]This works, where n1 is the instanced name of the movie clip.What I want is to be able to define a variable "whichNav" that will dynamically change to a movie clip instanced name when I mouse over that movie clip, then I can replace "n1" in the above code with "whichNav" and not have to remake the above code for every movie clip in the frame.For example, I could have movie clips instanced as n1, n2, n3, n4... ect. I want a variable that will track which movie clip I have my mouse over, and input that variable into the above code to create the tool tip for each movie clip.
View 3 RepliesWhat I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):
ActionScript Code:
onClipEvent (load) {[code].....
How do I assign incremental names as each ball instance is placed on stage?
/*
w = width of circ
h = height of circ
c = num or columns
[Code]......
Is it possible to add a child state to a movie clip that is already placed on stage,i need to do this so i can move the movieclip to the top of the display list.
View 8 RepliesDoes anyone know how to assign an external class to a newly added child to the stage.
What I'm doing is using a button to pull in a Movie Clip from the library.[code]...
I'll start by saying that I'm in the process of learning actionscript. That said, I'm wanting to play two videos with actionscript. I went through a tutorial and using a pre-built flash player I used the following script
[Code]....
Which worked fine. That said, that was just a test. We are wanting to use the F4 Player. I opened up the player and looked at the actionscript (which is below). I had some trouble, so I posted on here and this was my response..
[Code]....
Is there a way to assign an 'Instance Name' to a dynamic Textfield' using the flashplayer5 export settings? Export gives me this error message : WARNING: This movie uses features that are not supported in the Flash 5 player Symbol=uitelgMc, layer=Layer 2, frame=1:Flash MX Text Field Instance Name Is there a workaround since I have to keep the movie fp5 compatible and I want to use the XML object to load text into the textfileds.
View 5 RepliesI want to loop through a movie clip and assign a function to each of the clip's child movieclips. when i do a for...in loop and then do a typeof() trace I get "string" and obviously it won't let me assign lets say 'onRollOver' functions to the children.
View 6 RepliesI have 10 thumbnails loaded using a for loop through XML. Each thumbnail is clickable and have an event listener attached. [code]...
My problem is that the images are stacking on top of each other, and never being removed.
Ideally I what to removeChild(); to the previous child added when the showPicture function runs. But I have no idea how to achieve this.
still cant get my head around this..iv created balls inside a function is there a way to reference them out side of the function? with addChild() do they get instance names?
ActionScript Code:
makeBalls();
function makeBalls() {
for (var i:int=0; i<10; i++) {[code]...........
if i add a movieclip into another as a child why doesn't it have the same instance name anymore, how do i reference it?
ActionScript Code:
tile3.addEventListener(MouseEvent.MOUSE_DOWN, onBegin);
function onBegin (e:Event = null):void
{
tile1.addChild(tile2)
}
i thought to get at tile 2 now i would use tile1.tile2 but that doesn't work.
OK this has been a process but i have gotten to the point where i am calling a feedback image for the different categories, I just need to clear the foodfeedback and artfeedback children when music is pressed and the same for the others
/*import flash.display.MovieClip;
import flash.net.URLLoader;
import flash.net.URLRequest;
[code]......
The code I am having trouble with is al the way at the bottom (Actions layer on the stage). Below the multi-line comment.Basically, I have a rotating image bar. One the first level of my file, on the stage, is a container movie clip called "imageScroll". The code that allows the images to rotate is applied to the container clip. Inside of "imageScroll", are a series of 36 images, each with their own unique instance name.On the main level, I have a block of code which first detects when the user mouses over imageScroll. Next my code attempts to dig down one level into imageScroll and find the instance name of the image the users mouse is hovering over.
I want to then store that instance name in a string "_destination", then take that string and store it in a MovieClip variable "currentClip". By doing this, I can then use the variable currentClip to effect the code at the bottom, which causes the images to scale up when the user mouses over, and scale back when the user mouses out.The way I currently have my file set up, the code always returns the instance name imageScroll. I am using event.currentTarget.name to try and pull the instance name of the image. I have tried using event.target.name, but that pulls the instance name of a movie clip two levels lower then I want to go.I basically need a way to modify my code so it finds out which movie clip inside of the container imageScroll the user is mousing over.For those who would prefer to have all the code here, see below:
Code:
//Import required flash packages
import flash.utils.*;
[code].....
i want to pass the variable from parent to child .How Can i pass the Variable.Here i paste my code.
My Parent Class
public class PlayerStrobe_domaincheck extends Sprite
{
private var myService:NetConnection = new NetConnection();
private var _loader:Loader;
[Code]....
If an object, or say... a document class, creates an instance of a class (and stores it as a variable), and it doesn't pass any arguments to the constructor of the class, can that class object, by simply having a function of it called by the parent, tell who sent it that command/request?In other words, can a class object know who called it (such as it's parent) via a (seemingly) anonymous call?
View 1 Replieson my timeline i create a new instance of the class FirstClass with the following
code:
var firstObject:FirstClass = new FirstClass();
the class looks like this:
package {
public class FirstClass extends MovieClip {
public function FirstClass() {
[Code]....
On my timeline i would like to acces the x position of the object tempObject
I make a movie clip in the library ( a button with a text field on it ) and export it for actionscript. Then I create an instance of the object using code ( myButton = new Button1(); ).And then I want to access and change the text field ( whose instance name is "myField" in Flash ) afterwards.Is that possible, or I have to create a custom class for the object, or just create an entire button dynamically?
Because what I have tried until now doesn't work.
Code:
var button1:button_test1 = new button_test1();
button1.x = stage.width / 2;
button1.y = stage.width / 2;
[code]....
This questions is for all movie clips: is there a way to access a movie clip's objects with actionscript after you have created (with code) an instance of that object (which was designed in flash, and exported for AS) ?
one of my problem is that how do i call the instance name of a button from my child.swf to my parent.swf
i have four buttons from my child.swf where when i click btn1 it will load superchild.swf but i want to load that superchild.swf to my parent.swf, like instead btn1 calls superchild.swf to load, btn1 will call parent.swf then on parent.swf it will distinguish that btn1 was click from child.swf and it will now load superchild.swf.
I have make 3 classes objecthandler, box and nav. Nav is child class of objecthandler, I have make an instance of box into objecthandler and now I wanna access property of box through nav.
See the code:
Objecthandler class
package code{
import flash.display.MovieClip
import code.box
import code.nav
[Code] .....
If an object, or say... a document class, creates an instance of a class (and stores it as a variable), and it doesn't pass any arguments to the constructor of the class, can that class object, by simply having a function of it called by the parent, tell who sent it that command/request? In other words, can a class object know who called it (such as it's parent) via a (seemingly) anonymous call?
View 1 RepliesDoes creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
View 1 Replies