ActionScript 3.0 :: Coding A Easily Updated Portfolio Viewer
Oct 19, 2009
so I'd like to get some input on how exactly to go about coding this thing in the most efficient manner..i have 4 portfolio galleries im trying to display (web design branding motion)and the thumbnails for each of my projects are going to be displayed on a grid of 50x50px squares.id like to dynamically populate these 50x50 squares with thumbnails pulled from a folder and then populated into the grid sequentially then when an individual square is clicked have a full size version of the image (also pulled from the folder) populated in the same manner.
Does anyone know where to find examples, tutorials or source files on how to integrate flash with backend to create a dynamic image gallery that can easily be updated?
I'm building a vertical portfolio viewer which uses the below code to create my gallery. I'm loading the data externally via xml (which loads fine, so no problems there). The data which loads is a set of separate .swf files all of different sizes in height. The only thing I can't do is position the newly created .swf file right underneath the last one in the array, based on the height of said last .swf file. The only way I can do it at the moment is per below, which duplicates my project clip (the clip which the .swf's load into) and places the next one right underneath the height of the actual project clip, not the height of the .swf being loaded into it. How I can target the height of the external .swfs, and position the next one in the array right underneath the last one, based on the height of that last .swf, (so if at anypoint in the future the height changed, it would psition itself correctly).
code: // set up gallery... setGallery = function () { // Builds gallery projects menu based on XML Data... for (i=0; i<total; ++i) { // Build arrays... image[i] = xmlNode.childNodes[i].attributes.Image; [Code] .....
I really want to attempt in making my own game kind of like Farmville. I know most of the actionscript, but I do not understand how they make the artwork. I try to make those isometric art in photoshop and stuff, but it's almost impossible for me. I use a tablet.So I'm wondering how do so many people make that art work so easily?
I am using FlashDevelop and Flex SDK, I use this to embed things on the swf:[code]Now, I would like to embed more than 100 files (or maybe more!), and doing this one bye one will take long and will be very exhausting Is there any easy way to that easily?
Just about all the screens require the text to be set to dynamic text and have character embedding set to basic latin(95 glyph) The problem is that because the project is so big and has so many dynamic text boxs the publishing time is really starting to slow down.
I dont mind if it doesnt embed that fonts while im publishing for debugging. I just need it to publish with the glyphs when im showing it to the client.
Can embedding be set by code?
If it is i could just take some time out to set my dynamic text boxs to look at a specific class or somthing?
Or Am i missing a propertys overright button somewhere that will switch embeding off through out the project when I need to?
Lets say I have an array which has n dimensions. Now in order to access a slot you typically use: array [1][0]What if the number of dimensions are not known at compile-time, is there an easy access like:
slot = "1,0" array [slot] // accessing 1,0 Which means I can also easily navigate back and forth
Let me first say that the project I am working with was my first foray into AS3 as well as OOP. I wanted to be a grown up so I wanted to use classes and not rely on individual swfs.Unfortunately, I didnt quite understand the spirit of OOP, or at least I dont think I did, and I made each section of the site into a separate class. I then integrated the classes and their library materials into one large project. The thing works great - but unfortunately the file has gotten too big.What is the most straightforward way to now break this project back up? Do I need to load in external swfs
I have a massive json object that I return from my php script. The object holds strings as well as variables that are of type php associative array. When i trace my json object it's totally not formatted and not readable by human. However If I use a free online json formatter, it looks good. My question is if there is an easy way to trace out all properties and their contents in an easily readable way using as3?
I'm currently working on side scroller that has an isometric-type perspective (think Double Dragon) and the only thing I could think of to use to easily manage the depths of the MCs was a bubbleSorting algorithm. (It seemed to lend itself well to the swapChildren command).
Is there a way to have a flash control scroll through a number of images with descriptions without knowing Flash?Perhaps like LightBox but with nice scrolling.
For some "mysterious" reason I cant surf on my text fields. And when I choose a combo box, the focus insist to not move to the next field unless I double click the next field... I removed the code, and everything worked. Since the file is quite big, i uploaded here: here: [URL]
I have a building type animation where many buildings enlarge then I want a small bouncing type animation once they do... I don't want to do this all manually as I have 100s.... Is there an easy way to do this with AS3?
I know this goes against the logic of most menus. I am building a menu. I have very nice mc called "menu_list" and loading into the movie loads a easily editable external XML file with all my over categorys and sub menus
it looks like this...client.niallohara.net/xml_menu.html
Allright, i receive a string and want to convert it to object. here a test that i have made:
[code]....
this work pretty fine... but i am receiving the object property as follow: "{a:'test',b:'testAgain'}" How can i easily convert it to object properties?
I have 6 MC on stage with a button on each. When clicked it plays the timeline in the MC. I want to make sure that none of the other MC are playing or 'open'. So I wrote code in each clip to close the others down, but it just seems a really lengthy way of doing it.
So I've been trying to figure it out with var/strings and some script like. btn1.onRelease play this... if there is another MC open then close it. someone point in the right direction. So I can learn... I've thought about this alot and I would use this way of coding alot. rather specifying and repeating the statement on each clip.
I'm new to this CS4 world and I can't make my buttons work...I'm trying to make a portfolio. I have a button created named "books". I created a new layer just to insert the AS of that button and to stop the movie clip...the button is inside that movieclip. Here is what that layer contains:
[Code]...
EDIT I took off the ":void" part and the compiler doesnt show me any errors. But still it doesn't go to the "design" frame.
I'm trying to make a portfolio. Nested in the mc portfolio are 15 other mc's. site_01, site_02, site_03 etc. When the portfolio button is pressed mc_portfolio is going to frame 2, where the 15 mc's are located. But I don't want them to appear all at ones! I want them to appear with let's say .5 of a seccond pause in between each mc.
I am trying to update a table in my database by sending the variables from actionscript to PHP,but the table is not getting updated.There are no errors at all.[code]...
I kinda got a problem with my xml portfolio image loader. I want to load multiple images and the images have a thumbnail and a big image. loading the thumbnails works, but what do i have to write in the mouse down handler to let it work right? since i really got no idea how to pick the right image :Othis is how my xml file looks like:
Somehow through tons of research I've been able to make myself a flash website which features my work. There is one big problem, my site loads really slow and I'm afraid I'm loosing all of my potential clients who probably won't wait for it to load.
Here's my website url: [URL]
I'm hosting with hostgator if that matters at all, I've also optimized the images.
I am doing a web portfolio with thumbnail buttons that change the pictures. What is the best way to avoid having to make a new button for each new picture thumbnail? So resusing the button but changing the thumbnail picture in it and what picture it links to? Using CS4.