ActionScript 2.0 :: ComboBox - Unable To Easily Move Between Text Fields
Sep 26, 2006
For some "mysterious" reason I cant surf on my text fields. And when I choose a combo box, the focus insist to not move to the next field unless I double click the next field...
I removed the code, and everything worked. Since the file is quite big, i uploaded here:
here: [URL]
I have made a top 10 module for my site that loads variables dynamicly in text fields, it works pretty fine, but i have a problem. The text inside the text fields is scaling on move.I don't want the text inside to scale.Here you have the link:xample of text field creation in my as:
Code: private function createTextField(x:Number, y:Number, width:Number, height:Number):TextField {
I'm new to flash and following a tutorial on how to make a small game. I've made some subtle changes, namely I imported .png's and made them into shapes and now am trying to move them. Here is the tutorial:
I've used one of the hangman source code online and i couldn't get it to work. I want to move from hangman 1.2.1 to hangman 1.2 but i can't do that because the button just won't work. By the way, i'm using adobe flash cs5.URl...this is the original source code.URL...i need some reply asap as my project submission is due 3 days later.
I am trying to assign buttons my on my 'gameScreen' to move my character. though I am receiving an error msg saying: Error #1010: A term is undefined and has no properties.at Mainas()
In my first AS3 project (not used Flash since AS1) I need to use a custom movie clip as a cursor and detect clicking on a button. Using the code below, the custom cursor works as expected, but I am unable to capture clicking on the button.
If I comment out the first line, the trace for clicking works as expected. I have tried changing the order of the event listeners, applying the follow to the button rather than the stage, but cannot get both to work together.
stage.addEventListener(MouseEvent.MOUSE_MOVE,follow); start_button.addEventListener(MouseEvent.MOUSE_UP, playPhrase); function playPhrase(event:MouseEvent) {
Alright so lets say I have a number of movieclips or text fields or something with instance names test1, test2, test3 and so forth. Now say I want to fill these text fields with text that I have in an array and I want to do this with a loop, how do I do this? What I'm really asking is if there is a way to use a variable in an instance name if you catch my drift.
I'm having trouble with dynamically assigning text to a dynamically created text field.
[Code]...
I've tried setting up the TextFormat and createTextField as a function that's called on the onRelease handler. I've tried dropping the whole frackin' code in the onRelease function for each button. Neither approach works. I've been digging around on the web, looking for answers, and nothing seems to solve my problem.
I have a code that creates 10 dynamic text fields, along the "y" axis, based on a loop.
What I want to happen is, for each text field that is created, i want the numbers to constantly change based on a timer (they'll all change at the same time, but to random numbers).
Right now, the code below changes the numbers, but keeps stacking the new numbers on top of the old...
Code:
Code: var timer:Timer = new Timer(100,0);//called every Xms, repeated infinately (0); timer.addEventListener (TimerEvent.TIMER, doNumber); timer.start ();
Basically I want to get the text fields in my Flash translated. To achieve this, I have the translations in a XML file and all text fields are dynamic. I read the XML (dependent on a language calling parameter from the HTML) and set the text fields like:
this["text_1"].text = "Hello";
The "text_1" and "Hello" are of course retrieved from the XML and I use variables in my code.
Now to the problem: I can successfully set the text field, that is visible in the Frame 1 (where my script is executed), but setting text fields that appear later give me an error. Translated it means something like Null Pointer not accessible. So I assume, that the this["text_x"] can not be found.
Is there a way to access it without copying the script into each text element? I have also thought about events, e.g. when the text is shown the first time and I do the translation then (would have to cache the XML at startup then to save time), but didn't find anything.
I can't get the text fields that I am creating dynamically to accept html,I have tried .html = true;Am I really going to have to create my own button and use getURL?I am using flash 8, as2.
I have a linked movieclip that contains two textfields.One of the textfields needs to have regular and bold text, so I thought I would use htmlText however it's only showing the regular font that I embedded?I made the textfield in Flash and called it "details".I also tried to make another textField in the symbol called, "invisi" and I set it not visible:invisi.visible = false;I embedded the BOLD version of the font in the invisi textfield, hoping this would make the "details" text field show the bold font...but no luck.
I've got a nice bit of code that allows me to dynamically add a dynamic text box to the stage, add text to it and control it's position and formatting:
var txt:TextField = new TextField();txt.text= "feisty";txt.x=50;txt.y=50;var format:TextFormat = new TextFormat();format.color = 0x2F55EA;format.font = "Arial";format.size = 18;txt.setTextFormat(format);stage.addChild(txt);
This just makes the word "feisty" appear on the movie.The problem is that I want to create many words with different positions,different starting times, make them go away and then have different words appear. It would look like this:[URL]The swf at the link was created with After Effects and the file size is 1.5 MB - too big for a web banner. I was told I could recreate the whole thing dynamically with actionscript and get file size way down. I've been working through various tutorials with little luck.
I have a list of 100 words, how do I turn the code above into a cloud of words that appear one or two at a time? I assume I will put the words into an array, but then how do I get the code above to cycle through the array and pick up the position and format attributes?
my client reports to me that some of the text is being clipped off in the text fields. I try to recreate the problem on my pc with chrome and firefox, but everything works fine. But he sends me screenshots from his mac with firefox, and sure enough they are being clipped. He claims its only fire-fox, and it is not a factor of window size. so here are the images to show whats going on:
how do i create multiple text fields with different text in it?
i've tried using createTextField() but you can only make 1 textfield if you give it a different instance name everytime you then should be able to make more but they just disappear.
I'm trying to populate a set of dynamic text fields with text using a for() loop and cant seem to get it to work.I have 9 seperate dynamic text boxes each labled picNum0 - picNum8. I want to read a number of pictures from an external file then have those numbers populate 1 through 9 into the text fields.I get the variables loaded in with the correct values but the text fields wont populate.[code]When I trace(curPic) inside the for(){} it outputs: picNum0 - picNum8, so I know that the variables are allocating ok, but dynamic text fields arent populating with the correct numbers.
I just started playing with scripting and here is a question i got. I got 1 button.A movie with containts 3 graphics , graph1 , graph2 , graph3 Each graphic contains a Dynamic Text field. The var of that field within graph1 = text1, graph2 = text2 etc. On release should put the text "test" in each of the textfields and should play the whole movie wich contains the graphics with textfields. this is the code i made
Code: on (release) { set ("_root.movie.graph1.text1", test);
When applying text formatting to a comboBox, the text formatting appears perfectly on the dropdown menu items but the textField text disappears.Removing the text formatting from the textField makes the textField text reappear but of course there is no text formatting. Is there a trick to this.
I have a Dynamic Text box in my Library. I drag it to my main stage and give it a name..it is now a movieclip. The name is 'mcAdmin' I added an event listener for MOUSE_OVER I want the text to change color, but for now I'm just trying to change the text; however, it's not displaying the change in text I want. I do a trace, and the change is in there on the output window, but it is not displayed as such.How can I :1) use AS3 to change the font color of the text2) use AS3 to change the text and have it display?
function onMouseOver_txtAdmin(e:MouseEvent):void{ Mouse.cursor="button"; //Current mcAdmin text is 'Administration' //I want to change the color of Administartion on Mouse_Over
I am wondering how do we determine when a user "starts" entering text into a dynamic text field. Say a person has entered the wrong information and they get an error. I would like to be able to remove that error message as soon as the person selects the input fields again.
I'm trying to make this guessing game where you have to guess how many times a penguin will bounce off the water surface before it sinks The way I'm planning to do it is kind of like this:
1.[Script telling textbox to add +1] >> 2.[Bounce animation] >> 3.[Script that randomly sends you to point 1, or 4] >> 4.[Ending animation]
Yeah, and right now I'm desperately trying to get that dynamic text field to work ...I've made a button with this code:
(The textbox is called "test") on (release) { test ++; }
And on the first frame of the timeline I've added this:
So, what I'm trying to do can't really be that hard, I still can't get it to work properly...
So, I have two textfields and one button. Whenever I type a set message into one of the textfields and then press the button, I want the other textfield to return another set message. Probably the trickier part: this should work both ways.
I am embarrassed to admit that I am still working in Flash 6. But I am. I do not have the ability to upgrade at this point. I have created a contact form and all is working, but the input text is invisible to the end user. Oddly, anything that is typed is sent ok, they just can't see anything they are typing!
I have a textfield that contains the text of an external XML file.In the xml file i got alot of symbols that disappear when i import the text to the textfield.Is there a way to preserve symbols like quatition marks and extra dots when import to a textfield
This is about fill in the blanks in flash 8 as2. In this i used input text fields and three buttons.In first frame i used multiple input text fields and a submit button. After filling all the blanks we click on submit button then in the second frame we will show the result like if the blank is correct it should change the color to green and if it is wrong it should change to red.and in the frame i have check button when we click on it will display all the answers. And when we click on analyse button we have to display the answer which the user types and the correct answers.And my problem is when we click on submit there is no difference in the blanks color all are in black only.