ActionScript 2.0 :: Integrate Flash With Backend To Create A Dynamic Image Gallery That Can Easily Be Updated?
Apr 25, 2005
Does anyone know where to find examples, tutorials or source files on how to integrate flash with backend to create a dynamic image gallery that can easily be updated?
I'm building a Multimedia Player front end and we have some action features we'd like to include. Some of the features are like: add to favorites, bookmark and rating.
For rating and add to favorites I just need to some how send a variable with the value to the server. Do you have any tutorials and or suggestions to approach this?
I don't need to know how the back end works, i just need to know what to pass in the flash and how to send out the updated variable back to the server.
so I'd like to get some input on how exactly to go about coding this thing in the most efficient manner..i have 4 portfolio galleries im trying to display (web design branding motion)and the thumbnails for each of my projects are going to be displayed on a grid of 50x50px squares.id like to dynamically populate these 50x50 squares with thumbnails pulled from a folder and then populated into the grid sequentially then when an individual square is clicked have a full size version of the image (also pulled from the folder) populated in the same manner.
I created some flash photo galleries for a friend using .xml to load the images. My friend is now asking if there is a way to automate it so that when he puts an image into the "images" directory on the server, it would automatically recognize that and edit the .xml file accordingly to add the photo to the gallery.
I need to create an image gallery that the clients can log in and click on photos to add them to favorites. I was wondering how to create this favorite system or if there are any galleries with it?
i m using flash on a module of Joomla to display images, i embed flash player code into javascript , it fetch images from an XML files wher images are predefined and it works fine, now i have a problem that i m collecting images from database, means images are dynamically, so i m unable to fetch that images an display on flash, i just want to knoe how to add dynamic image array into flash. do i need to create xml??
I am trying to build an image gallery that will be dynamic, for example if a person will choose show me image gallery of products of price over 200 $ , he will see those products only, if he will choose back he will see all products images again... for better understanding what i need to do is something similar to this : [URL]
I am quite new to the world of Flash (as far as developing anyway), so here's my question: Can Flash intergrate Bi-Directional Dynamic Text? I know Flash can read text (from a text file) and input it Dynamically in a movie, but can it do the reverse? Can it take text, data, and/or variables created by actionscript or input text fields (both from within the movie) and write it into an existing or new text file?
I am developing a web based image gallery system and looking for the right technology in which to develop it. I own Microsoft's complete development environment (aka Silverlight), I also own Adobe Production Premium CS4 (aka Flash CS4). Since targeting the Linux/BSD environment is vital to my business model, trust me on this one, Silverlight is not the ideal solution. I know there is that Monolight, but that isn't mainstream. But as we all know, Flash runs on Linux just fine, making it the ideal solution. Actually Flex is a better option, but I am trying to work with what I already own.
All the stuff I see on Flash is really basic graphic designer stuff. I was wondering if anyone know of a decent tutorial that might help me get started with developing an image gallery with Flash CS4.
I simply want to build a slide show from 80 images in my library.So my problem is to create instance of each image(mc) from the library to the stage using a loop
I'd like to integrate a pagination in photo gallery project.
How would I make dynamically?
Ex: < 1 2 3 >
Let's say I have 13 photos and want to display on each page first 6 photos. So in total, I must have 3 pages of 6 photos each and each page number is clickable to display the maximum of 6 photos.[code]...
Thinking about developing a "class schedule app" that has a backend user interface that a user can add/edit/delete dates and times, savs and the data shows in a cool graph on a webpage. I was thinking of using authiticated php page to update an xml file or database that could be read by a flash app to create a dynamic graphic. Think a 800 x 500 square with the 7 days set as rows ontop of each other and the times for each day listed horizontally.The times set in xml/database would be color coded boxes with rounded corners that lay over the times for those days.**I am not looking for anyone to tell me how to do this. I was hoping to get ideas or thoughts from other developers on my options as far as languages to dev in. I have done a few searches and found a lot of javascript calendars to select dates but I am less concerned about the backend looking good.
I'm looking for a tutorial which explains me how to create a simple AS3 image gallery driven by an XML file.
The gallery I need is really simple: an horizontal bar placed on the bottom containing the thumbnails which scrolls left and right according to the mouse pointer clicking on a thumbnail the full image must be shown above the thumbnails' bar buttons for prev and next image clicking on the button which opens the gallery I must be able to pass a variable to make the gallery load the proper xml file (I've got 6 different categories to show)
I have taken a shot at creating a viewer like what can be found at [URL]in Flash, but mine is not working right. I am on Flash MX Pro 2004, so I'm not sure what version this lines up with? I can also send you the file I've been working on if that would help. I found some code online that I have tweaked, but it was for a different viewer, and I'm sure that's where my problems are coming from.
I'm looking for a tutorial which could teach me how to create a gallery with a group of movies.the example image is this i think the best idea is to group all movies together horizontally using the tween action to move them left and right from a movie to another.my problem is to create the right actionscript.
I'm looking for a lightweight, simple way to create a dynamic photo gallery, with specification. Basically, I have 55 head shots arranged like a yearbook page. I want someone to be able to click on an image, and have a window pop-up that shows the photo, plus additional text information. (I'm pretty sure I can create 55 frames and put an image on each one, but that is bulky, I do not want to go clicking around to different frames on the timeline,) I was hoping there was an alpha/tweening option, or an xml option.
Trying to make a dynamic gallery that pulls images (along with names and dimensions) from different folders on the server. Want clients to be able to drop new images into these folders and have them pulled into the gallery dynamically. Do I need to use PHP as I did with AS2? or can AS3 pull the image names and dimensions from the folders on the server?
I am trying to create an interactive image gallery for use on my GoDaddy.com site. The site is template based and will only accept a single standalone.swf file. As an example GoDaddy shows an image gallery created in Flash Slideshow Maker Pro. However, this is only for a PC platform and I'm on a Mac. I created an interactive image gallery using Jetphoto software. However, the Jetphoto software does not produce a single standalone .swf file. Instead it produces folders containing hi & lo jpgs, an html file, an xml file and a jetphotview.swf file. Does anyone know of a Mac based interactive slideshow program that is easy to use and will create a single .swf file? Or, although I don't know how to use it, I own a full version of Flash. Is there any way to convert the series of Jetphoto files to a single .swf file? When it is opened in Flash the save menus are grayed out. I tried to convert the .swf file back to an .fla file to bring into Flash and that doesn't work either.
I am reasonable new to flash and I'm trying to create a image gallery for my website. The gallery has thumbnails along the side and when ever you click on one the corresponding image slides in to the center stage. I'll post the code I have so far then explain what keeps going wrong.......
var inTween3:Tween; var currentPos3:Number = img3_mc.x; thu3_btn.addEventListener(MouseEvent.CLICK, pic3In); function pic3In(event:MouseEvent):void
I would like to create a dynamic 3 layer image that can have any of the 3 layers changed. i was thinking of doing this with alpha mapping where I have a back, middle, and front layer each defined by an alpha map. So if the style or shape of these changed I just render the texture with a new alpha map to define what portion actually takes the texture. So for each of the 3 layers there is a type(defines the shape), the texture which is applied to the shape, and an alpha map that is used to specify how the shape takes the image.
Imagine a fruit basket that can have the fruit switched out or the basket, and any combination of textures applied. You could potentially see the inside of the basket which may have a different texture than the outside. The fruit would all be one image that would then fit into the basket, and finally the basket would render. Then if you swap the color of the basket but keep the same model it would update, and you could then swap the model of the basket and keep the same color. But i'd want to do it where I have 1 texture that can fit over all the baskets but is just chopped off using alpha mapping.
I am trying to create a dynamic image showcase for my homepage, which consists of a series of images fading in and out.I have created a flash file, with movie clip (empty) with an instance called "imageLoader"Then using some available AS I have called in the image (with a preloader function.) see below, the script has been pased on scene 1, frame 1.
startLoading("picture1.jpg"); function startLoading(whichImage) { loadMovie(whichImage, "imageLoader");
The picture loader is working well and the text too but it doesn't work so well together. When I'm clicking on a sticker, the picture is load and a text too but it's not the good one.
I need to create an image gallery, based on an XML file, which displays both the thumbnails and the normal-sized images. Here's a link for you to get an idea of pretty much what I want to achieve, except for the fact that I don't want the thumbnails to slide to the left or right, I'd rather want them to be static, and if there are more thumbnails than, let's say 3, to display a "previous-next" controller. After following some tutorials, here's what I created so far:(you can also find all these files + the thumbnails in the attachment)The XML file (settings.xml):
PHP Code:
<slideshow> <images> <thumb tLink="th/01.jpg" desc="This is the first thumbnail" bLink="bigImgs/01b.jpg" /> <thumb tLink="th/02.jpg" desc="This is the second thumbnail" bLink="bigImgs/02b.jpg" />
[code]....
So far, so good, the script does trace what I told it to But I need to further improve this rather simple script. So, basically here's what I need:How do I load each thumbnail into a "container" movieclip, so I can further manipulate this movieclip's properties (do an easing for position, alpha, filters etc.)? There's one more thing I need to specify: I want to display only, let's say, 3 thumbnails at runtime, not all of them. how could I assign an instance name to each of them.
I have dynamically loaded buttons (thumb) and images (galImage) going to container_mc and full_mc containers respectively. I can't get the buttons to stay down when pressed using MOUSE_DOWN and MOUSE_UP. When I use CLICK instead, they all stay pressed. [code]...