ActionScript 3.0 :: Create A Dynamic Photo Gallery

Oct 28, 2010

I'm looking for a lightweight, simple way to create a dynamic photo gallery, with specification. Basically, I have 55 head shots arranged like a yearbook page. I want someone to be able to click on an image, and have a window pop-up that shows the photo, plus additional text information. (I'm pretty sure I can create 55 frames and put an image on each one, but that is bulky, I do not want to go clicking around to different frames on the timeline,) I was hoping there was an alpha/tweening option, or an xml option.

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[Code]...

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[URL]

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ActionScript 3.0 :: Make A Dynamic Photo Gallery?

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I want to make a dynamic photo gallery. The layout will be a scrollable bar at the bottom with thumbnails and then when you click one, a big version of the picture in the main window. Pretty simple layout. But! I want it to be dynamic in the sense that follows;

I have a txt file that contains the number of photos in the folder (at the moment, there are 5). Flash reads that number, and inputs that into a for statement, which then gets the filename of each of the 5 files (p0, p1, p2, etc) and slaps a .jpg on the end. Its like this so that i can add files to the folder, change the number in the text file, and be done (no site maintenance required).

Now comes the problem. I want to be able to, within the for statement, load those files AND be able to resize them. What i'm doing now is putting an instance of the gallery itself on the stage (just an empty movie clip), and in the for statement I am adding a "thumb" movie clip into that gallery movie clip, and loading the image into that. Visually:

Gallery_mc
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The problem is that I can't resize them. I've tried using the loadercontentinfo stuff, but when i do that, it messes up my for loop somehow. I could always make all of my thumbnail files that size anyways, but I am also hoping to maybe implement my creation here in the future so that I can give it to others who aren't tech savvy and having them be able to use it without any difficulty. Here is the code:

Code:
//Create the URLLOader instance
var myLoader:URLLoader = new URLLoader()
//the data will come as URL-encoded variables

[code]....

I took out the loaderinfo stuff because it didnt work. As it stands, this version actually does sucessfully load the images, but doesnt do anything to resize them.

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Code:
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[Code].....

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ActionScript 2.0 :: Dynamic Auto Run Photo Gallery

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I am trying to make a photo gallery that is dynamic instead of throwing the pictures in a movie and tweening effect in between them. I know, why take the easy route. I have something really wierd going on, maybe you can help. What basically I want to happen is that when the movie loads the first image is displayed for 4 seconds then fades out as the next image is fading in. I have 11 pictures that are in a folder called "weddings". The pictures are all named "weddings0.jpg", "weddings1.jpg", "weddings2.jpg",...... "weddings10.jpg".

Here is the code for this part, I have tested and it works:
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k=0;
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[Code] .....

At this point I have loaded all the images into movieclips and stored their references in an array. I have also gotten them all alpha of 0 except the first image, weddings0, which I want to display first. My function to make the images scroll through doesn't work. If I trace what the alpha is as it scrolls though I get wierd numbers like 93.3233432 or 32.323223 which doesn't make sense to me because I am increasing or decreasing the alpha by += 2 or -= 2. I don't know where the functions come. Anyway, here is the code, or what I have I should say, btw

I have the code linked to a button right now to test if it works, I would like it to run automatically on load:
Code:
butt.onRelease = function(){
trace(k + " k");
tempInt = setInterval(fadeInOut, 10, aWedding[k], aWedding[k+1]);
} function fadeInOut(mcPic1, mcPic2){
[Code] .....

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Kind of like this but instead of scrolling to mouse move, the user would have to click the arrows. And it would be vertical instead of horizontal: [URL]

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I want to create a flash gallery that simply reads all of the files within a folder (they are all PNGs) and show them on the screen, then move to the next photo after a preset time. This would give us a dynamic was of displaying our content, if we could 'drop' the resource in a 'Images' folder and flash would then read that folder.

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It seems that you can't place "i" values in the onLoadInit part which I tired previously, atm I can only get one to work as you will be able to see.

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I have a conditional that tests if the currentImg variable is equal to the length(); property of the XML tag, and if it is, it resets the currentImg value to 0. And vice versa for the previous button. But when the file is published, and I reach the last image and hit the next button, I get this error:
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The strange thing is, that if I hit next again, it does what it is supposed to do by going to the first image. Then if I cycle through the images once again the same thing happens. And the same scenario and error occurs when I hit the previous button on the first image. If I need to somehow remove the images from memory, or if they are still in memory and I need to access them a different way the second time around?

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ActionScript 2.0 :: Create Photo Gallery And Load Pictures And Comments Via XML

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[URL]. It's a tutorial that shows how to create a photo gallery and load the pictures and comments via XML. My problem is the following, the gallery and everything works well, but I when I try to load it into a container then everything messes up. Here's what I have: I have a main movie (the main .swf file) with a container in it, when clicking on one of the buttons from that movie the gallery.swf loads into the container (the gallery is the exact gallery from the tutorial) and it works well, until I press the button to load it again.

It seems that it messes up the value of "p". I tried tracking it, on the first load it tracks normally p=1, 2, 3, 4.... but on the second load it reacts as if it's double tracking it p=0 1, 2 2, 3 3, 2 4 ... It seems that Flash somehow keeps the old value of "p" in mind. I tried reseting it somehow or something but I can't seem to make it work (or maybe I have to rebuild the whole thing?).

It works perfectly if I load it only once but if I load the gallery.swf twice or more times then it goes crazy (or since I have more buttons on the stage, after pressing one and coming back to the gallery, it does the same, it's messed up). How can I "reset" the value of 0 on every load or something? I even tried playing around with unloadMovie but can't figure out how to use it.

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ActionScript 2.0 :: Built A Dynamic Photo Gallery Which Works From An XML Database?

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The easiest thing is if you look at my swf: [URL]..Ive built a dynamic photo gallery which works from an XML database. The database contains the various gallery titles, the photo image paths and their captions.

The first page of the gallery is a thumbnail index page (lots of small preview images of the photos). The thumbnails load up one by one, they are only 1kb each but there are hundreds so takes some time. If a user clicks on one, the thumbnail movieclip is hidden with (._visible) and the photo page is shown, also with (._visible). The problem is, the thumbnails are still being loaded in the background, so the chosen photo is not downloaded+shown until all the thumbnails have loaded.

What kind of code do I need to place on the thumbnail's "onRelease" function to cancel the parent "make thumbnails" function ive made?

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ActionScript 1/2 :: Photo Gallery - Create An Empty Movie Clip Holder That Would Reside On The Main Timeline?

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ActionScript 2.0 :: XML / Flash Photo Gallery Tutorial - Load The Swf File Into Another Movie The Dynamic Text Will Not Display

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I'm having some problems with the XML/FLASH Photo Gallery Tutorial ([URL]). When I load the swf file into another movie the dynamic text will not display. Any thoughts to why this is happening.

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Create A Dynamic Photo Slideshow With Flash 8 And Xml

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how to create a dynamic photo slideshow with flash 8 and xml.

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ActionScript 2.0 :: Photo Gallery - Photo's Start Automatically, Rather Than, On A Button Click?

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its for a photo gallery that I downlowded,the images fades in and out, but only start that when you click a button(timer).I'm trying to founf out where in the script I can change this, so that the photo's start automatically,rather than, on a button click.I have pasted the script below, is that ok, or would people rather a zip file of the files?

// (c) Copyright by Andrew DiFiore. All rights reserved. DO NOT REMOVE.
fscommand("allowscale", "false");
Stage.scaleMode = "noScale";[code]......

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I found the tutorial by Kirupa

[Code]...

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[Code]....

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