I want to make a dynamic photo gallery. The layout will be a scrollable bar at the bottom with thumbnails and then when you click one, a big version of the picture in the main window. Pretty simple layout. But! I want it to be dynamic in the sense that follows;
I have a txt file that contains the number of photos in the folder (at the moment, there are 5). Flash reads that number, and inputs that into a for statement, which then gets the filename of each of the 5 files (p0, p1, p2, etc) and slaps a .jpg on the end. Its like this so that i can add files to the folder, change the number in the text file, and be done (no site maintenance required).
Now comes the problem. I want to be able to, within the for statement, load those files AND be able to resize them. What i'm doing now is putting an instance of the gallery itself on the stage (just an empty movie clip), and in the for statement I am adding a "thumb" movie clip into that gallery movie clip, and loading the image into that. Visually:
The problem is that I can't resize them. I've tried using the loadercontentinfo stuff, but when i do that, it messes up my for loop somehow. I could always make all of my thumbnail files that size anyways, but I am also hoping to maybe implement my creation here in the future so that I can give it to others who aren't tech savvy and having them be able to use it without any difficulty. Here is the code:
Code:
//Create the URLLOader instance
var myLoader:URLLoader = new URLLoader()
//the data will come as URL-encoded variables
[code]....
I took out the loaderinfo stuff because it didnt work. As it stands, this version actually does sucessfully load the images, but doesnt do anything to resize them.
What I want to do is to make a gallery based on the tutorial gallery here (thumbs), but I want the user to be able to choose different galleries from within the movie. I figured that I could make a loop to cycle through the galleries, then nest another loop inside it to cycle through the pics, captions and thumbs. While I wrote, I constantly tested the output with trace commands, but when I tried nesting the loop I lost all output.. I'm pretty new to both Flash and Actionscript, so if theres an obvious solution I havent been able to see it.. This is my temp XML file:
been playing around with the bitmap data class for a while, and i got to a point when i realized i was never gonna be saticfied with it... so im releasing the site as it is today
I am trying to make a photo gallery that is dynamic instead of throwing the pictures in a movie and tweening effect inbetween them. I know, why take the easy route.
What basically I want to happen is that when the movie loads the first image is displayed for 4 seconds then fades out as the next image is fading in. I have 11 pictures that are in a folder called "weddings". The pictures are all named "weddings0.jpg", "weddings1.jpg", "weddings2.jpg",...... "weddings10.jpg". Here is the code for this part, I have tested and it works:
Code: totalImages = 11; k=0; var aWedding = new Array;
I'm looking for a lightweight, simple way to create a dynamic photo gallery, with specification. Basically, I have 55 head shots arranged like a yearbook page. I want someone to be able to click on an image, and have a window pop-up that shows the photo, plus additional text information. (I'm pretty sure I can create 55 frames and put an image on each one, but that is bulky, I do not want to go clicking around to different frames on the timeline,) I was hoping there was an alpha/tweening option, or an xml option.
I am trying to make a photo gallery that is dynamic instead of throwing the pictures in a movie and tweening effect in between them. I know, why take the easy route. I have something really wierd going on, maybe you can help. What basically I want to happen is that when the movie loads the first image is displayed for 4 seconds then fades out as the next image is fading in. I have 11 pictures that are in a folder called "weddings". The pictures are all named "weddings0.jpg", "weddings1.jpg", "weddings2.jpg",...... "weddings10.jpg".
Here is the code for this part, I have tested and it works: totalImages = 11; k=0; var aWedding = new Array; //The for statement creates new movieClips with the images loaded and stored within //stores the movieclips in an array. [Code] .....
At this point I have loaded all the images into movieclips and stored their references in an array. I have also gotten them all alpha of 0 except the first image, weddings0, which I want to display first. My function to make the images scroll through doesn't work. If I trace what the alpha is as it scrolls though I get wierd numbers like 93.3233432 or 32.323223 which doesn't make sense to me because I am increasing or decreasing the alpha by += 2 or -= 2. I don't know where the functions come. Anyway, here is the code, or what I have I should say, btw
I have the code linked to a button right now to test if it works, I would like it to run automatically on load: Code: butt.onRelease = function(){ trace(k + " k"); tempInt = setInterval(fadeInOut, 10, aWedding[k], aWedding[k+1]); } function fadeInOut(mcPic1, mcPic2){ [Code] .....
I've searched the forums as well as other areas of the internet to find a solution to this issue I'm having. I've managed to gather bits and pieces here and there and they have kind of came together to get me further than I expected. I've basically went about my own little way of trying to make a photo gallery using php and flash. So far I've made more progress than I figured I would, but I have ran into a few issues and I fear I may have to start over entirely.
What I've done is pieced together some php code to read the contents of a directory, it then writes them to a php file and assigns them each a variable name and finally assigns the number of photos in the directory to a variable name, it looks like this once the script is ran[code]...
i need to make a photo gallery were i can just duplicate the folder"vacation_photos" and then rename it something else and not have to change the path on every freakin photo and button.
I want to create a flash gallery that simply reads all of the files within a folder (they are all PNGs) and show them on the screen, then move to the next photo after a preset time. This would give us a dynamic was of displaying our content, if we could 'drop' the resource in a 'Images' folder and flash would then read that folder.
I am creating a photo gallery using xml and a thumbnail bar at the side. I want each picture to fit into a square without distorting the image, so I will need to use masks. Currently I am using the loadClip metohd for loading pictures then I am attempting to use onLoadInit to dynamically set the masks. It is hard to show the problem on here so I have here's the link..[URL]...
It seems that you can't place "i" values in the onLoadInit part which I tired previously, atm I can only get one to work as you will be able to see.
I'm building a dynamic XML photo gallery/case study application that allows users to filter relevant results and then view the corresponding text/photos. So far I've used list components to scan my XML document and return the results for the filters, and then add thumbnails to a panel. When you click on the thumbnail, it brings up the first of a series of images, which I load into a Loader instance and add it to the stage using addChild();
The image sequence is then controlled by a series of navigational buttons, of which currently I only have "Next" and "Previous". The buttons work by incrementing/deincrementing a variable that is the index of the image currently being displayed, so when you hit next, it adds/subtracts 1 from that variable, and then uses that number for the index of my <image> tag in the XML doc. All works fine until you reach the end of the images.
I have a conditional that tests if the currentImg variable is equal to the length(); property of the XML tag, and if it is, it resets the currentImg value to 0. And vice versa for the previous button. But when the file is published, and I reach the last image and hit the next button, I get this error: TypeError: Error #1010: A term is undefined and has no properties. at MethodInfo-346()
The strange thing is, that if I hit next again, it does what it is supposed to do by going to the first image. Then if I cycle through the images once again the same thing happens. And the same scenario and error occurs when I hit the previous button on the first image. If I need to somehow remove the images from memory, or if they are still in memory and I need to access them a different way the second time around?
I made a flash website for a non-profit organization and it needs to have a photo gallery inside of it. It needs to have 3 categories with about 20 pictures in each category; the pictures are of different sizes.
I'd like to make a gallery like this one: [URL] but I'm not sure how to do so while also having it be inside the main flash website also.
[URL] how to make a Flash Thumbnail Photo Gallery. I am designing a bigger photo gellery based on this code how do I have the photo gallery to list 2 rows of thumbs 5 accross and 2 rows. This code is the code that designs the thumbnail movie clip.
i download and try to modify a xml photo gallery from kirupa in this pagemake the buttons for "next" "back".... and one button that control the slide show, but i cant find how to activate the slide show and desactivate it.
so i wanna make a custom photo gallery for my work, and ive seen some that i like. however, i want to MAKE it myself and not download somebody's program that does it or whatever. i know i have the necessary knowledge to be able to follow a tutorial on it but i dont know how to do it myself, you know? anyways heres one that i like, if anybody knows of a tutorial that i can do this in please let me know. [URL] the important parts are that it needs to be updated with xml and have a scroller at the bottom with buttons, not a scrollbar.
The easiest thing is if you look at my swf: [URL]..Ive built a dynamic photo gallery which works from an XML database. The database contains the various gallery titles, the photo image paths and their captions.
The first page of the gallery is a thumbnail index page (lots of small preview images of the photos). The thumbnails load up one by one, they are only 1kb each but there are hundreds so takes some time. If a user clicks on one, the thumbnail movieclip is hidden with (._visible) and the photo page is shown, also with (._visible). The problem is, the thumbnails are still being loaded in the background, so the chosen photo is not downloaded+shown until all the thumbnails have loaded.
What kind of code do I need to place on the thumbnail's "onRelease" function to cancel the parent "make thumbnails" function ive made?
Please go to [URL] and click on the photo gallery link. Then click on any other link. The photo gallery stays on the page! how I can make it go away when clicking on other links? The actionscript for the photo album is on the last frame in the actions layer.
I'm trying to make a photo gallery that loads the pics in as swf's, and was wondering if there was any way for flash to detect the number of files that are in a particular folder on website (also the names of those files).
I've made an image gallery and it works great. What I want to do is make the main image a link to a certain part of the site. The first link works great, but then I get[url]...
Basically, I made an invisible button on each main image for the link.[code]...
I found this really neat photo gallery on flashkit but there is no support or readme included. Hoping one of you actionscript gurus can sort through the AS and how to size this thing.. the AS code does have comments but I am not a coder. I'd like to make the image window smaller and the overall movie smaller. 325x325 or so.
I'm trying to get some general info and be pointed in the right direction to make kinda like a photo gallery where they can be dragged, and moved around like several squire images that can overlap one another, and if you click an image that is under another image, it will come upfront..
I was wondering in the photo gallery thumbnail tutorial how do I make the thumbnails display vertically not horizontally. Also how do you add the picture caption underneath the thumbnail? [URL]