Web Portfolio - Reusing Thumbnail Buttons?
Jun 21, 2009
I am doing a web portfolio with thumbnail buttons that change the pictures. What is the best way to avoid having to make a new button for each new picture thumbnail? So resusing the button but changing the thumbnail picture in it and what picture it links to? Using CS4.
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Jun 27, 2010
how to create a xml photo gallery but somehow all of them doesn�t discuss what i need to know. [code].....Especially i am interested in howto structure the xml for such an portfolio / gallery grid and having custom tweening for the thumbs to transition in and transition out, handling the click event for x thumb and loading the "big" content to a new container. Adding preview/next button functionallity to the Thumbnail Grid and for each "big" content and so on.
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Jan 23, 2009
I'm working with XML and setting up a portfolio gallery. I basically want a thumbnail to be clicked and have an image opening, but i want the instance name of a button that is clicked to be stored in a variable that can be used when calling the images from the XML. I'm just trying to get the number that is in the instance name of btn2, and use that number 2 to reference the ID # in the xml file. I know there are easier ways to do this, but I didn't want to write new functions for all the numerous thumbnails on the site.
PHP Code:
btn1. addEventListener(MouseEvent.Click, _onBtnClick);
function _onBtnClick( e:MouseEvent ):void {
var clickedBtn = event.target.name;
}
Also the thumbnails are not being loaded through the XML, would it be easier to load the larger images without functions for each thumb, if I had the thumbs being referenced through the XML?
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May 26, 2009
I'm working on creating a gallery for my portfolio site. I have thumbnails of all my work. I've turned them into button and made it so when you rollover it, a larger preview of it appears with a description of the piece, off to the side in a designated area. Instead of making my stage larger or creating more pages to contain all my thumbnails, I made a vertical scrollbar. The scrollbar works just fine. The problem is when the thumbnail is moved, the rollover that would be moves in relation to it.how can I absolutely make sure that any rollover I create with a button is where I want it to be, no matter where the thumbnail moves to?
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Sep 5, 2009
I'm new to this CS4 world and I can't make my buttons work...I'm trying to make a portfolio. I have a button created named "books". I created a new layer just to insert the AS of that button and to stop the movie clip...the button is inside that movieclip.
Here is what that layer contains:
[Code]...
EDIT I took off the ":void" part and the compiler doesnt show me any errors. But still it doesn't go to the "design" frame.
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Feb 4, 2009
I'm making a portfolio using XML and AS3. Loading the XML is all fine, I put images in a loader using a for loop. However, I would like these images to be buttons and set a TextField.alpha at 1 when hovering the image. The problem I'm having here, is whenever I hover an image, all the set textfields will show up. How do I change this? I've been trying to put it into an Array with no result.
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Nov 2, 2010
how do you link(code) your swf pages to each other (through buttons) when making a flash site or portfolio?
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Feb 27, 2011
I need to create a flash photo gallery for their website. I've looked at different tutorials but all of the ones I have found only show stationary thumbnails. What I need is a gallery that shows the thumbnails with next and previous buttons, while showing the imaged that was clicked.
This is an example of what I would like. [URL]
This website gives you the option to turn on the thumbnails, I however do not want that option I just want to the thumbs on.
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Mar 10, 2011
I'm working on putting together a portfolio website in Actionscript 3.0, and here's my situation: I have four main sections (Home, Works, Reel and Contact). When you first enter the website, it directs you to the Home content, which is on Frame 1. When you click on Works, it is intended to take you to Frame 2 - which it does just fine. On the works page, however, there is a frame to display large versions of the row of thumbnails along the bottom. Frame 2 automatically displays the large image of the first thumbnail, but the second thumbnail redirects you to Frame 3, which is identical, except it replaces the large image of the first thumbnail with the large image of the second thumbnail - and so on and so forth.
The thing is, when I get to Frame 2, my thumbnail buttons aren't working and I get this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Portfolio_Site_03_fla::MainTimeline/frame1()
What I'm getting from this error is that it essentially doesn't recognize my thumbnail buttons because they do not exist on frame 1. I even attempted to move the keyframes with the thumbnail buttons on them to frame 1 and everything was working just fine, except for the fact that I had big thumbnail buttons all over my home page which I do not want to be there. For reference, here is my AS code:
ActionScript Code:
stop();
import flash.events.MouseEvent;
import flash.net.URLRequest;
//---Home Button---\
Home_Button.addEventListener(MouseEvent.CLICK,hClick);
function hClick(event:MouseEvent):void{
[Code] .....
How can I resolve my situation and get my buttons to do what I want them to do? My only guess would be that I'd need to make a new scene, but wasn't that one of the major points of AS 3.0?
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May 4, 2005
i have created xml based gallery in flash.. everything is working good... its like portfolio... having lots of jpgs wid thumbnails... thats fine..i have like 23 projects... its like verticle menu wid mask showing only 5 thumbnails on page... i have 2 buttons on bottom of the page prev btn and next btn... ok.. when i click on next button i want to show next 5 thumbnails which will slide up.. and so on... and when i click prev btn i want to slide back previous 5 thumbnails...i have blank mc whose instance name is menu_mc... i have another mc called thumb_mc which will be attached thru actionscript containing thumbnails from xml file which are like 23 small thumbs...
i have tried like this
on menu_mc attached this action script
menu_mc.onLoad = function() {
this._y = this._y;
div = 5
}
[code].....
but its not working..
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Jul 2, 2009
Intro:I started a flash-based website a few years ago. Back in 2006 I was able to get a xml scrolling thumbnail, image loader to work without a glitch.For numerous reasons I had to put the project on hold until now. [one was that my 30 day trial of flash expired and only recently was I able to purchase the Adobe Web Suite CS4 as well as a new computer which could run the apps.]
Last Friday saw a bump in the road in the development of my site as two, rather straightforward task, turned into something short of a nightmare as I have been unable to get past these two, seemingly, relatively simple task.I have posted in 4 other flash forums the issues, in detail, that I am facing - and have quite a bit of interest/views in the topic as the numbers suggest - yet no response/answer as of yet. [Which confirms other messages I have seen which seem to state that working with buttons has become increasingly difficult with the newer version of flash - something Im a bit surprised with actually from Adobe. - I would have thought there would be a palette where you could set parameters...]
Screenshot of Site/Timeline: Before getting into the two questions I have, I would like to post an image of the site as it looks whenever an swf file is saved out, as well as a piece of the timeline in the back for reference.As of now when the swf file is saved out you get exactly what you see above:
a: A scrolling thumbnail
b: ...which loads a large image when clicked on it - PEFECT...
BUT...1a: I need for the buttons to load in this action, not for it to just load on its own.[i.e., the silk_paintings gallery is what is open, so I need the "silk_paintings" button to call up this action]
note: Initially I had attacked this problem by taking out the actions layer you see above and applying it directly to the individual buttons with some crude MouseEvent Listener/Handerls... that did not work - at all.Im sure it may be "easier" to make an array out of it, but with my coding level it may be "easier" to apply it to the buttons.
1b: How I currently see it, I would take the xml-list and duplicate it for the number of galleries I have.[I would then re-name the xml-list to reflect the name of the galleries they are to represent, i.e. "silk_paintings"][also, I would have to rename the folders to "thumbnails1,2,3, etc., & "images 1,2,3, etc"
From there I would duplicate the actions and paste it into the buttons, changing the xml-list name to that of "silk_paintings", etc., as well as write in the MouseEvent listener Handler to make it work. [ah, ha, but what is that magic phrase, I have tried to implement various code from other tutorials, and all in vein.]
At this point I would be tickled pink just to get this to basic function to work.However, once the buttons are working and calling up the xml, etc., then I need the buttons to stay on the semi-transparent blue color it is whenever in the 'hit' state. [note: NOT pictured above.]With the way the buttons are currently set up, and with wanting to use scripting to get them to interact with the thumbnail gallery, it will have to be some miraculous code to tell that button what color to stay as whenever its clicked, and of course it going back to white when another button is clicked.
Conclusion:Since this is an Adobe Forum I would like to make a few additional statements in hopes that the developers, etc. may take heed.Adobes products are not cheap, and when I went to purchase the websuite I went in as a designer needing a program as not to need to program.I understand the flexibility that coding gives, but something as simple as linking buttons should not be in the realms of rocket science.
stop();
fscommand(allowscale, false);//keep SWF display at 100%
var x:XML = new XML ();//Define XML Object[code]....
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Feb 12, 2010
I used a tutorial ("Photo Gallery and Thumbnails: Flash Tutorial!" by tutvid on utube) to create a gallery on my website. I love the thumbnail navigation but, I want it to play like a slideshow when it first opens and I want to add play/pause buttons. I am using Flash MX 2004 and don't know much at all about actionscript or how to make these modifications. I emailed the author of the tutorial to see if it was possible to make these changes his reply was: "Yes, it is possible to modify the file in this way, however I don't remember how I set it up so I wouldn't be able to re-code it for you in this email. I would take a look around the web at Actionscript 2.0 slide shows and see if you can use the code they are using and make it work with your gallery."
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May 5, 2011
It's just a simple navigation thing, with a strip of thumbnails that gets moved left and right with arrows that load a larger picture when each thumbnail is clicked. Basically I would like to move the strip of thumbnails across when you click the arrows, and then when you click a thumbnail it loads the full size image above the strip. This is my thought process for each thing that needs to be scripted.
For the arrow function:
- The arrow buttons need to tell the movieclip to move to the relevant frame WITHIN the movieclip where I have included the tween to the next set of thumbnails. I tried scripting this on the button itself as well as on the first frame of the actions layer and I couldn't get either to work.
- I initially had the buttons within the movieclip because then I could control when there is a left and right button, or just a right button or just a left button (i.e., still more pics to view, you can go back to the previous set of pics or onto the next set of pics, or you've reached the end of the row of thumbnails) but I couldn't get my button to do anything when it was inside the same movieclip as the thumbnail rows. I would prefer to have the buttons work inside the movieclip for the reason described.
For the thumbnail function:
- The problem here, I think, is that I have buttons within a movieclip that I am trying to get to load something to the stage. Here, I tried to add the script to the button within the movieclip as well as the first frame of the sctions layer but again that didn't work either.
- Another important function is going to be removing whatever is on the stage when you click another thumbnail. I guess each image could just keep loading on top of the previous image but won't that cause a problem with the depth of your layers?
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Mar 19, 2010
i've designed a strip of thumbnails in flash to go in a Wordpress site i'm working on, which when clicked need to open up images and videos using Lightbox 2. (Lightbox is already setup and working.) The problem is that i'm importing the links for each of the thumbnail buttons from a .txt file which works like this:
[Code]...
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Nov 28, 2007
I have made a image-viewer. I've this AS for the viewer:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
function loadXML(loaded) {[code].....
Now i would like to make a loop for the thumbnails so they don't have a beginning or end(Now when i scroll to the right the thumbnails stop at the last thumbnail, i want it to begin at the first thumb again).I'm also trying to make that the middle thumbnail represents the photo in target_mc.
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Jul 10, 2007
I am making a gallery, which you can view here:[URL]ok, firstly, when you click a thumbnail, you cannot scroll them until you roll off the click thumbnail, and I'm not sure why. is it just a movieclip thing? or can I put some code in to re-get focus of something? ok, now for the two general questions:
1. When you roll over the thumbs, they go up, sometimes they flick back down though, even though you are rolled over them still. is this just because they are moving?
2. Does anyone know why when I add this:
[Code]...
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Oct 11, 2009
Im trying to create via xml and a for() loop a thumbnails wiewer and each thumbnail have a simple onrelease function.....but my probleme is that my 'container' movieClip and 'BT' movieClip dont show when I export the movie...also when i trace()them the output is empty. maybe is because they are inside x.onLoad(xml){} function ? At the end of the script you can remove // before the trace() function for ckecking in the output panel. here is my code:
xml file: TumbLoader.xml
<?xml version="1.0" encoding="ISO-8859-1"?><slideshow><photos thumbnail="thumbnail/1.jpg" /><photos thumbnail="thumbnail/2.jpg" /><photos thumbnail="thumbnail/3.jpg" /><photos[code]...
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Apr 14, 2009
I am having a real problem with understanding something in flash - it doesn't work in the way I expect so I figure I have really misunderstood something.What I want:I am creating a bunch of .swf files and in each one I want multiple instances of an object that when you put the mouse over it the object will play its animation a bit and pop up a tool tip. Each object can look different (i.e. be a different bitmap) and animate differently (shake, pop, rotate etc).What I did:I have tried to create a class (myMouseItem) that creates the necessary listeners to handle the animation and pop up the tool tip.
I create a library item and attach it to the myMouseItem class. I can then put one instance of this inside my .fla and it works. (I still seem to have to put a .stop() in the actionscript for the scene to get it to stop animating for ever but I can probably live with that)What I can't figure out:How do I repeat this with multiple objects all with different bitmaps but reusing the underlying class? When I try to add another instance of my library class and edit the bmp it changes all instances. When I try to create another library item with the same underlying base class I get an error saying that I have to choose a unique identifier, so I don't seem to be able to reuse my .as file.
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Mar 1, 2011
I am trying to reduce the size of my swf, and I see that I am using a movieclip on each frame on the Timeline, which has to be adding considerable size to my file, since I have placed the movieclip(animation) on every frame. How could I do this more efficiently and still acchieve animation between each frame? I have included a ripped version of the fla. , since the attachment limit here is pretty low. In the file the video - files and the picture files have been removed, but the rotate... mc's(animation) are placed in the interanim Layer and the Menustate Layer, on each frame.
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Feb 25, 2010
Suppose I want to load a .jpg from the server ONCE and then I want to reuse it a dozen times in my .swf... How can I achieve this without adding to the .swf`s file size? I was thinking copying its BitmapData a dozen times, but that adds to the file size, right?
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Aug 31, 2011
I am making a mobile application in as3. I'm optimizing.I have a scroll containing 30 objects (buttons). All buttons are the same except its title.This bucle is inside the container scroll:
for(var a:int=0; a<global.get_A.get_B.length; a++)
{
b = new ItemList(global.get_A.get_B[a]);[code].....
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May 18, 2009
Out of some curiosity and the use of possible standard key variables so I don't have to create several instances to the same class, I was trying the following:
[Code]...
My question is: Is there a better approach to this on AS3? Something tells me I'm just heading the wrong way there...
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Apr 2, 2009
I'm doing a filmstrip animation and each frame of the strip has a small pic on it and using TweenLite, I'm making it expand and contract on mouse rollover and rollout. That's not the problem. Since it's basically the same function, I don't want to have to write it for all 16 frames. I thought I'd try 'this' but that doesn't work on AS3. So I'm trying to find a solution that does. Here's my code (for one frame of the movie....in this case, the eighth).:
import gs.TweenLite;
fsAnim.filmstrip_mc.photo8_mc.addEventListener(Mou seEvent.MOUSE_OVER, photoOver);
fsAnim.filmstrip_mc.photo8_mc.addEventListener(Mou seEvent.MOUSE_OUT, photoOut);
function photoOver(evt:MouseEvent):void {
[Code].....
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Feb 17, 2011
I need to load an external resource and be able to reuse it (create new objects based on that resource). I need to create multiple objects using that resource and I don't want to load it again over and over every time I need to use it. My question is: How can I load a resource (in my case, it's a collada file ".dae") once and be able to reuse it again?
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Jun 28, 2011
I'm creating a pacman game and basically I'm having trouble coding the enemies (ghosts), the code works perfectly with just one ghost, as soon as I add another it starts to go wrong.Firstly I've got this function which places the enemies:
Code:
//places the enemies
function placeEnemies() {
[code].....
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Apr 17, 2009
if I have two scenes and on scene 1 I have some code with variables and event listeners in it and I copy that code into Scene 2. When I test the movie I get a duplicate function definition error because the variables/event listeners on both scene 1 and 2 have the same names. To fix this I could just change the names of the variables and event listeners in scene 2 to a different name but what if I have say 10 or 20 scenes then I would need to change the names of all of them on every frame and I don't want to do that.Is there a way of using the same variables/event listeners on different scenes without having to rename them and without getting the duplicate function definition error.
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Jun 19, 2009
I'd like a movie clip called "following_cursor_mc" to follow the cursor, regardless of which of several different frames the playhead may be on. I've reproduced the code below on each frame in which I would like the cursor to be followed by "following_cursor_mc" but these errors are thrown for each of the frames:
1021: Duplicate function definition.
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Feb 4, 2010
I am trying to reuse the lines of code and it worked fine the first time but when I tried to use the evtObj.target.name it gave me error 1120:Access undefined property evtObj.Here is the code I tried to use:When I test the movies it just runs automatically instaed of waiting for the click.
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May 23, 2010
If I use an empty movie clip to load a series of images into,how do I get them to load in the center?The images are all different sizes.I think this is fine, if they loaded with the center of both the target clip and the image aligning.Upper left registration point for the target is not good.
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May 2, 2011
i was in situation that tree is re-using my custom item-renderer.. is there any method or way around we can stop tree to reuse.. and always create a new item-renderer for new item..
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