ActionScript 3.0 :: Reusing The Same Variables And Event Listeners On Different Scenes?
Apr 17, 2009
if I have two scenes and on scene 1 I have some code with variables and event listeners in it and I copy that code into Scene 2. When I test the movie I get a duplicate function definition error because the variables/event listeners on both scene 1 and 2 have the same names. To fix this I could just change the names of the variables and event listeners in scene 2 to a different name but what if I have say 10 or 20 scenes then I would need to change the names of all of them on every frame and I don't want to do that.Is there a way of using the same variables/event listeners on different scenes without having to rename them and without getting the duplicate function definition error.
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Similar Posts:
Feb 15, 2011
Do you have to remove event listeners on variables with local scope? By this I mean...does the event listener still exist if the variable only exists as long as the function/method is running?
private function startSomething():void
{
whatever.start();
[Code].....
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Jun 19, 2009
I'd like a movie clip called "following_cursor_mc" to follow the cursor, regardless of which of several different frames the playhead may be on. I've reproduced the code below on each frame in which I would like the cursor to be followed by "following_cursor_mc" but these errors are thrown for each of the frames:
1021: Duplicate function definition.
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Nov 24, 2011
I have this in my constructor:
[Code]..
The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?
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Sep 3, 2009
Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:
ActionScript Code:
pseudo code:
class main {
main() {
[code]....
This doesn't work. Why can't the main class listen for an event on the thumb class?
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Feb 13, 2010
An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.
This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.
ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
var frameBoolean:Boolean = false;
[Code].....
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Feb 12, 2004
are variables global through scenes? I am working on a game show w/multiple scenes and i need a variable that i used in a previous one, but i dont know if it carries through.
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Sep 12, 2004
how to jump to a scene that is identified by a variable?
I've tried:
New_Scene = "Scene 3"
gotoAndPlay ([New_Scene],1);
and all iterations thereof... No luck.
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Jan 22, 2012
I am working on a side scroller. The point is to collect 10 coins, and on that event, a door will open. I need to make it so when the character HitTest the door, while dooropen = 1 to go to the scene 2 and play it. Here is the code I have.
onClipEvent(load){
var dooropen: Number = 0;
}
onClipEvent(enterFrame){
[Code]....
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Mar 11, 2009
So I've gotten into using my own as Classes, and have an interesting question.
My main swf calls a php script that gets data from a mysql database which is returned as XML. Part of that data that is retrieved is a filepath to a jpg image. It then takes that filepath and other information, and passes it to my external class, the "news story" class.
All fine and good. Then, the "news story" class uses a loader to load that image along with some text, organize it, and voila, you've got your own very pretty "news story". (I'm extending the MovieClip class here, though I suppose it doesnt matter)
Now, my main swf uses this component to load multiple of these "news stories". The problem is, theres that load time for the image. The main swf is loading them all one at a time, because they are putting each one together on their own.
The key here is that it be dynamic. So, since we don't know how much text is in each "news story", we also therefore don't know it's height. What I'm doing is creating each story in the main swf, pushing it into a "news story" array, adding an event listener to each ones' loader, and when the event listener is triggered, I want it to go to the 'add content' function where it sets the news story's Y value based off the position and height of the previous story that was added (stacking them, obviously). This makes sense, because otherwise it'd add them all on top of each other and it'd be a jumbled mess.
The problem is, the event listener is on the loader object INSIDE the component actionscript. So, how do I figure out which news story to set the Y value for? Because the eventlistener is listening to the loader, not the class. I hope this makes sense AT ALL. Here is the code:
Quote:
while (fancy shmantzy conditions)
{
/*creates the news story and passes xml data to it (filepath, etc)*/
storyBlock = new StoryBlock(a bunch of parameters);
subCBArray.push(storyBlock); //array that stores each news story info
[Code]....
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Aug 7, 2009
I have made an event listener:text0_mc.addEventListener(MouseEvent.CLICK, showMe);showMe is a function, but I need it to call more than 1 function at once i.e. -ext0_mc.addEventListener(MouseEvent.CLICK, showMe1, showMe2, showMe3, showMe4, showMe5, showMe6, showMe7);Each function contains an if statment as below.
function showMe1(event:MouseEvent):void
{
if (shuffledArray[1]==orderArray[1]){
[code].....
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Sep 27, 2009
In AS2 you could add an onRelease to multiple buttons like this:
Code:
onebutton.onRelease = anotherbutton.onRelease = lastbutton.onRelease = function() {
//do something when either button is pressed;
}
Is there something similar possible in AS3 using addeventlistener? Besided copying the same addeventlistner line for all individual buttons?
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May 17, 2010
Lately I've been twitching in the back of my head wondering just how many references to objects that I'm making, and whether or not they are getting GC'd or not.My question in this sense refers to event listeners and whether or not they are removed in certain cases where you get rid of an object. Two examples:
First, and I think this one is an easy one... when you create an object that adds an event listener to itself INSIDE it's own methods (e.g. this.addEventListener(e:Event, function)), when you REMOVE that object (this), do it's event listeners disappear too? I can only say yes, because they are referencing THAT object and are INSIDE that object.
So I think that question answers itself (but I'd love to know if the truth says otherwise).
But secondly, if you add an event listener to an object from a sibling or parent object, and then remove the object, does that event listener stick around, therefore maintaining a reference to that object and keeping it in memory? And is that the concept that people keep referring to of 'weak' event listeners? E.g. someChildObject.addEventListener(e:Event, function)Also, are event listeners by default strong or weak?
And I am assuming that 'yes', it DOES keep the reference. Which, if you are a n00b programmer like me, you probably are all like, 'aww sh*t damn, how am I supposed to make sure that my objects are getting thrown in the garbage collector's mouth of goodness every once in a while?
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Nov 6, 2010
I found this code for a contact form at[url]...and it dynamically creates input fields and buttons. I didn't like the dynamically drawn submit and reset buttons, so I added my own MCs(my 'buttons') to the stage.I tried modifying the code and took out the dynamically drawn buttons..However, I cant figure out how to add Event Listeners to the buttons which exist on the stage--Im getting undefined errors...[code]...
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Jul 1, 2009
I have a movielcip (A) class in which I have used a Tween class effect on a child movieclip (B) scrollRect. The (B) Movieclip in turn has several movieclips whose have tween class effect being executed on thier child movieclips.the tweens are all unique to each movieclip and the event listeners are taken off once completed.This works all well and good in FLASH IDE..My problem arises when I try to view this in a browser on a Windows XP.[code]
What is happening in most cases it that the animation appears to "stick" but i think what may be happening is the listening or removal of the event listeners. The animations are left incompleted.Is there any rule of thumb when using multiple event listeners?[code]the effect disables and re-enables the buttons when its done.... then the listeners are removed.each one with the exception cretes its own unique tween (obviously this is a custom class built as each clip)
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Dec 16, 2009
If you have multiple event listeners running, is there any way to remove all of them at once rather than one at a time?
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Apr 13, 2010
I have an array that returns multidimensional data from an mysql database, when this is collected the createNews function creates the user interface. The problem I am having is the loop is iterating quicker than the UI is being created, is there a way to use event listeners with loops so it only continues after my function has completed its work?
[Code]...
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Jun 14, 2010
In my Flash project I have a movieclip that has 2 keyframes. Both frames contain 1 movieclip each.
frame 1 - Landing
frame 2 - Game
The flow of the application is simple:
User arrives on landing page (frame 1) User clicks "start game" button User is brought to the game page (frame 2) When the game is over, the user can press a "play again" button which brings them back to step 1
Both Landing and Game movieclips are linked to separate classes that define event listeners. The problem is that when I end up back at step 1 after playing the game, the Game event listeners fire twice for their respective event. And if I go through the process a third time, the event listeners fire three times for every event. This keeps happening, so if I loop through the application flow 7 times, the event listeners fire seven times. I don't understand why this is happening because on frame 1, the Game movieclip (and I would assume its related class instance) does not exist - but I'm clearly missing something here.
I've run into this problem in other projects too, and tried fixing it by first checking if the event listeners existed and only defining them if they didn't, but I ended up with unexpected results that didn't really solve the problem.
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Nov 9, 2010
How do I define my own event listeners in AS3?
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Dec 17, 2010
I have a basic question about manually removing event listeners in actionscript 3.If I have a function like:
private function doStuff(event : Event):void
{
//let them save
var f:FileReference = new FileReference();
[code]...
How do I remove the event listeners when the saveDone function is called? Normally I just change the "add" to "remove" like:
f.removeEventListener(Event.COMPLETE,saveDone);
However, f is a local variable, and I can't get to it after the doStuff function ends.
private function saveDone(ev:Event){
f.removeEventListener(Event.COMPLETE,saveDone);
}
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Jan 23, 2011
How do you know when you should remove event listeners? For example, I know that if I have a TimerEvent listener, I can safely remove that event when I have stopped and / or deleted my timer. Or, if I have a display object on the stage, and I remove it, I can safely remove any event listeners associated with the display object.
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Jan 31, 2009
I've placed listeners on the var "topic_mc" (below), but I'm not sure how to remove them properly:
Code:
private function layoutTopics(modNum:Number, attachTo:MovieClip):void {
topicLength = MainMenu.modArr[modNum].topicArr.length;
if (Interface._ui != null) {
[code]...
doesn't really work - the listeners keep running. How do I call the objects properly to remove the listeners?
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Feb 1, 2009
Im sure this has been asked a million times, so forgive me but I cannot seem to find an answer or my search query is wrong. I am using Tweener for animation.
I have 2 MC's on my stage. I have an event listener for my main MC (MOUSE_OVER, MOUSE_OUT) that triggers Tweener to animate another MC on top of the main clip. The problem is that when it overlaps the listener no longer works, and tried to execute the MOUSE_OUT. I understand why its not working, I just cant find a solution. Here is the code and a simple FLA.
ActionScript Code: import caurina.transitions.Tweener;
square.addEventListener(MouseEvent.MOUSE_OVER, RollItIn, false, 0, true);
square.addEventListener(MouseEvent.MOUSE_OUT, RollItOut, false, 0, true);
function RollItIn(evt:MouseEvent):void {
[Code]....
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Jul 31, 2009
well i wish to know, whats the maximum amount of events which can be called?
previously in as2 i ran into this problem when i kept using roll over and roll out events. and very quickly it reached its limit. so i wish to know what the maximum is, and is there any efficient way of asking flash how many are being called?
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Oct 19, 2009
let's say i have a function that is
function myFunction(argument1:int, argument2:int):void {
trace(argument 1 + argument2);
}
i can use myFunction(1,2); to get a trace of "3" but if it's a mouse event, or timer event, or anything myMC.addEventListener(MouseEvent.MOUSE_DOWN, myFunction); we can't put arguments in this because it would have been
[Code]....
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Aug 3, 2010
I've an array of movieclips created via code that have some textfields. Then i have added some listeners to the movieclips.
Here the code:
Code:
arrNot[i].addEventListener(MouseEvent.MOUSE_OVER, titoloOver);
private function titoloOver(e:MouseEvent){
var nome:String = e.target.name;
TweenMax.to(curs,1 ,{y:contMain.getChildByName(nome).y + 23});
}
This code moves a cursor calculating the y coordinate depending the moviclip that is mouse overed. Now the movieclips have some textfields so when i mouseover the movieclips all works ok but when i mouseover the textfield i receive a #1009 error.
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Feb 5, 2009
I have 8 movieclips on the stage: but1,but2,but3,..,but8.How do I use a for loop to add event listeners to each? I am trying this, but i'm sure its not correct:
Code: Select allfor (var i=1;i<9;i++){
but[i].addEventListener(MouseEvent.ROLL_OVER,onOver);
}
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Feb 2, 2009
I've placed listeners on the var "topic_mc" (below), but I'm not sure how to remove them properly:
Code:
private function layoutTopics(modNum:Number, attachTo:MovieClip):void {
topicLength = MainMenu.modArr[modNum].topicArr.length;
if (Interface._ui != null) {[code]....
doesn't really work - any trace statement I place within the event function will run for infinity. How do I call the objects properly to remove the listeners? Note: I've tried referring to currentTarget instead of target but that doesn't make any difference.
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Mar 4, 2009
Can you put event listeners on bitmaps? Because the current project that I'm working on requires a lot of separate objects which are currently MovieClips, and because there can be several hundred, it causes the app to lag.
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Apr 5, 2009
Im just trying to add an event listener to all of the objects in an array I have posted my error and the code below.
error:
TypeError: Error #1006: addEventListener is not a function.
code:
mainMenuArray = new Array([introButton], [photographyButton], [graphicsButton], [contactsButton], [projectsButton], [linksButton]);
private function firstMenuListeners()
[Code]....
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