CS3 Calling Functions Using Event Listeners?

Aug 7, 2009

I have made an event listener:text0_mc.addEventListener(MouseEvent.CLICK, showMe);showMe is a function, but I need it to call more than 1 function at once i.e. -ext0_mc.addEventListener(MouseEvent.CLICK, showMe1, showMe2, showMe3, showMe4, showMe5, showMe6, showMe7);Each function contains an if statment as below.

function showMe1(event:MouseEvent):void
{
if (shuffledArray[1]==orderArray[1]){

[code].....

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Is it not possible to call other functions from generic mouse event functions? Surely it is !!??ie....

Code:
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[code]........

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Apr 4, 2011

What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
 
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Aug 23, 2009

I've had this glitch for a long time, and I've tried several ways to get rid of it, and now that I just recoded everything to see if it was something I did, it's back again! basically, whenever I press space (regardless of whether or not I am listening for a space press [or any key press]), the last function fired by an event listener will run itself again, with the exact same arguments supplied to it in the first time.

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I've been having a problem with multiple event listeners calling the same function (this is just a snippet of the code):

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[code]......

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Jun 21, 2009

I'd like to know what's the different using global functions and functions with param..Why using params? When the as3 developer uses it?

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[Code]....

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Sep 17, 2010

I've managed to create a button which on MOUSE_DOWN scales its parent object- it works just like windows in your OS, where you grab the corner and can change the scale of the window.

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Code:
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[Code].....

However, it throws the error, "Access to undefined property 'scaleMC'" on the removeEventListener line. My thought was to put another listener for mouse up inside the first, but that sounds wrong

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My goal with this code is to add event listeners to an array of Movie Clips that will drag and drop them on the stage.

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[Code].....

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[code].....

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[Code]...

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[Code]..

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ActionScript Code:
pseudo code:
class main {
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[code]....

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Drawing Class:

Code:
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[code].... 
 
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If I have a function and I want to call a variable from another function (only 1variable), how do I do it? I know in the olden days you could set the variable to local or global, but that does not seem to work anymore. There is only 1 variable I need access to, but all the tutorials I have come across talk about making classes for multiple variables.

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[Code].....

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I am writing a program that needs to go to a random frame after clicking a button. However, the program also needs to start on a random frame. When I call the function at the start of the program it gives me an 1120: Access of undefined property event error. The function is originally written as followed:

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the program starts by calling the function as followed:

randomMatchedTrial(event)

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Is there any way to call two functions concurrently at the same time in AS3? I have two functions which do very sensitive things, a difference of 0.1 second is considered failure.

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import flash.external.*;
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[Code].....

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why the following does not work:

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PHP Code:

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I have this function that builds menus, and I'm using a tweening class function to move the menu items around. The thing is that when calling the tween function I need the submenu building function to wait until the tween is finished otherwise things start freaking out. It's organized like this (pseudo code):

[Code]...

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