ActionScript 3.0 :: Multiple Event Listeners Calling The Same Function?

Jan 29, 2012

I've been having a problem with multiple event listeners calling the same function (this is just a snippet of the code):

ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_UP,Stop_Scale,false,0,true);
stage.addEventListener(Event.MOUSE_LEAVE,Stop_Scale,false,0,true);

[code]......

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I have made an event listener:text0_mc.addEventListener(MouseEvent.CLICK, showMe);showMe is a function, but I need it to call more than 1 function at once i.e. -ext0_mc.addEventListener(MouseEvent.CLICK, showMe1, showMe2, showMe3, showMe4, showMe5, showMe6, showMe7);Each function contains an if statment as below.

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[code].....

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I have a movielcip (A) class in which I have used a Tween class effect on a child movieclip (B) scrollRect. The (B) Movieclip in turn has several movieclips whose have tween class effect being executed on thier child movieclips.the tweens are all unique to each movieclip and the event listeners are taken off once completed.This works all well and good in FLASH IDE..My problem arises when I try to view this in a browser on a Windows XP.[code]

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I have assigned two event listeners to the same property:

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ActionScript Code:
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[Code]...

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[code].....

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[Code].....

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ActionScript Code:
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{[code].....

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Does anyone know how to call a function setup to accept an event argument without triggering it through the event?

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[Code].....

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[Code]...

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[code]......

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I have a situation where I'm calling a function with an event listener attached to a button, which in turn calls a function, which does a number things including calling a second function which resides in a child swf.

Just as an example:
Code:
myBtn.addEventListener(MouseEvent.CLICK, firstFunction);
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Code:
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I'm getting argument mismatch errors, which often have to do with the Event Objects not matching. The event object for firstFunction is a mouse event triggered by a click so I put in e:MouseEvent...what I don't clearly understand is, what type of object event is dispatched when I call the function stopTimer from inside the function firstFunction?

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in actionscript 2.0, one could call a mouseEvent function without actually having that event. For instance:

[Code]...

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Aug 24, 2010

I was trying to load an external SWF (that contains the below code in its document class) with the Loader class but i keep on receiving Error #1009: Cannot access a property or method of a null object reference. So i tried to use the event listener Event.ADDED in MyDocumentClass constructor of the external SWF to let the document class be part of the display list before i invoke createRandomGraph. But when i place createRandomGraph( ) inside onStageReady, The compilation process hangs. When i leave the createRandomGraph( ) inside the constructor, it works perfectly as stand alone but will produce Error 1009 if loaded within the loader SWF

public function MyDocumentClass( )
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[code].....

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Actionscript 3 :: Removing Event Listeners Not Working - Error #2094: Event Dispatch Recursion Overflow

Nov 24, 2011

I have this in my constructor:

[Code]..

The problem is I get Error: Error #2094: Event dispatch recursion overflow. Why does removechild keep getting called if this.parent does not exist? Why doesn't removing event listeners work?

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ActionScript 3.0 :: Can Event Listeners Only Be Added To The Class Which Dispatched The Event

Sep 3, 2009

Can event listeners only be added to the class which dispatched the event? I ask because I want to have the logic for the listener on the main class, and the action is dispatched on click from a thumb which is instantiated in a scroller class. Kinda like this:

ActionScript Code:
pseudo code:
class main {
main() {

[code]....

This doesn't work. Why can't the main class listen for an event on the thumb class?

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ActionScript 2.0 :: Multiple Event Handlers For One Function

Sep 20, 2004

Is there a way to achieve what i'm trying to do here? Obviously it doesn't work this way because only the last event handler is activated and the first one is ignored.

[Code]...

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ActionScript 2.0 :: Multiple Event Handlers For One Function?

Sep 20, 2004

Is there a way to achieve what i'm trying to do here? Obviously it doesn't work this way because only the last event handler is activated and the first one is ignored.

PHP Code:[code].....

I'm simply trying to apply the function to the two handlers in the beginning of the first line: this.txtbtn_edegem.onRelease and this.btn_edegem.onRelease

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ActionScript 3.0 :: Event Listeners Only Fire Off At Event Once?

Feb 13, 2010

An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.

This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.

ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
var frameBoolean:Boolean = false;

[Code].....

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ActionScript 3.0 :: Error 1021: Duplicate Function Definition Function OnComplete1(event:Event):void {

Jan 14, 2010

im having this errors:

1021: Duplicate function definition function onComplete1(event:Event):void {
1021: Duplicate function definition function stopSound1(event:MouseEvent):void {
1021: Duplicate function definition function backSound1(event:MouseEvent):void {

codes i used:

Code:
var thereReq:URLRequest = new URLRequest("SOUNDS/how.mp3");
var there:Sound = new Sound();
var thereControl:SoundChannel = new SoundChannel();

[code]....

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ActionScript 3.0 :: Calling A Mouse Event Handler Without The Event

Jul 13, 2009

I am writing a program that needs to go to a random frame after clicking a button. However, the program also needs to start on a random frame. When I call the function at the start of the program it gives me an 1120: Access of undefined property event error. The function is originally written as followed:

function randomMatchedTrial(event:MouseEvent) {
... lots of code that probably doesnt matter, but let me know if it does...
}

the program starts by calling the function as followed:

randomMatchedTrial(event)

Can event handler functions be called outside of the event listeners they are handling?

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ActionScript 3.0 :: Add Event Listeners Between Classes?

Mar 11, 2009

So I've gotten into using my own as Classes, and have an interesting question.
My main swf calls a php script that gets data from a mysql database which is returned as XML. Part of that data that is retrieved is a filepath to a jpg image. It then takes that filepath and other information, and passes it to my external class, the "news story" class.

All fine and good. Then, the "news story" class uses a loader to load that image along with some text, organize it, and voila, you've got your own very pretty "news story". (I'm extending the MovieClip class here, though I suppose it doesnt matter)

Now, my main swf uses this component to load multiple of these "news stories". The problem is, theres that load time for the image. The main swf is loading them all one at a time, because they are putting each one together on their own.

The key here is that it be dynamic. So, since we don't know how much text is in each "news story", we also therefore don't know it's height. What I'm doing is creating each story in the main swf, pushing it into a "news story" array, adding an event listener to each ones' loader, and when the event listener is triggered, I want it to go to the 'add content' function where it sets the news story's Y value based off the position and height of the previous story that was added (stacking them, obviously). This makes sense, because otherwise it'd add them all on top of each other and it'd be a jumbled mess.

The problem is, the event listener is on the loader object INSIDE the component actionscript. So, how do I figure out which news story to set the Y value for? Because the eventlistener is listening to the loader, not the class. I hope this makes sense AT ALL. Here is the code:

Quote:

while (fancy shmantzy conditions)
{
/*creates the news story and passes xml data to it (filepath, etc)*/
storyBlock = new StoryBlock(a bunch of parameters);
subCBArray.push(storyBlock); //array that stores each news story info

[Code]....

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