IDE :: Apply Event Listeners To Multiple Objects/functions?

Jun 24, 2009

I'm currently working on a nav bar but I've run into a questionable situation. There are several links in the menu, and for each i'd like a mouse event on over and on out. Do I have to specify both of these events for each link, or is there an easier way to do it that I don't know about? Can you apply event listeners to multiple objects/functions?

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I want to group some objects (movie clips) in a way allowing me program an event that applies to all of the objects.To be specific, I want to group some buttons in a video player. If the mouse hovers over any one of the buttons, that button's animation will jump to frame 2. How can I do this?(I figured there is probably an easier way than programming each individual button to jump to frame 2 on mouse over.)

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I have made an event listener:text0_mc.addEventListener(MouseEvent.CLICK, showMe);showMe is a function, but I need it to call more than 1 function at once i.e. -ext0_mc.addEventListener(MouseEvent.CLICK, showMe1, showMe2, showMe3, showMe4, showMe5, showMe6, showMe7);Each function contains an if statment as below.

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[code].....

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What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
 
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ActionScript 3.0 :: Why Are Functions With Event Listeners Firing Themselves Again

Aug 23, 2009

I've had this glitch for a long time, and I've tried several ways to get rid of it, and now that I just recoded everything to see if it was something I did, it's back again! basically, whenever I press space (regardless of whether or not I am listening for a space press [or any key press]), the last function fired by an event listener will run itself again, with the exact same arguments supplied to it in the first time.

For example, if I make a simple button to trace("text"); and take you to another frame. Once you get to that frame you can press Space and it'll trace "text" again! I really have no idea what's causing this, and it doesn't seem to be happening to me in new files. and there's too much code to show you, but I just want to know if anyone has heard of this before or if they have any theories to what's going on.

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I am adding a different listener to each button in the menu and there are several menus as well, then each one of those functions adds a different child depending on the button and also pushes several values to the Array list, in this example called objectsOnStage. I will be running this structure function 40 times with each of the highlighted elements changing accordingly. 
 
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[code].... 
 
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[Code]....

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I've managed to create a button which on MOUSE_DOWN scales its parent object- it works just like windows in your OS, where you grab the corner and can change the scale of the window.

Here's how I've done it, (minus the MOUSE_DOWN listener)

Code:
function scaleDragHandler(event:Event):void {
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[Code].....

However, it throws the error, "Access to undefined property 'scaleMC'" on the removeEventListener line. My thought was to put another listener for mouse up inside the first, but that sounds wrong

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Above is one way to add an event listener in Actionscript. By default the callback function needs to have an argument with name event and type Event. Is there a way to declare this function without any arguments :

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AS3 :: Flash - Adding Event Listeners To An Array That Execute Drag And Drop Functions?

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This is my first real programming endeavor and this is the last thing holding my little project back from being a success.

My goal with this code is to add event listeners to an array of Movie Clips that will drag and drop them on the stage.

Here is the code:

var itemBank:Array = new Array(d1_anim.drawer1.test01.movieClip_1, d1_anim.drawer1.test01.movieClip_2);
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[Code].....

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Removing Event Listeners And Null Objects?

May 14, 2009

I was just wondering--and it's probably an obvious question really--if I make an object null and that object had one or more event listeners registered, are the listeners removed?

for example:

Actionscript Code:

object.addEventListener(Event.SOME_EVENT,callBack);
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[Code].....

In this case have I removed 'object''s listener when I made the object null?

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ActionScript Code:
import flash.events.Event;
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[code]....

as you can see the object i want to move requires its own variables and 2 if statements. and i REALLY dont want to have to copy/paste that code over 200 times and make a new set of variables for each object. maybe i could apply the code to the object itself ? but than what would i name the variables?

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I'm kind of new to AS3 and I created a blur effect for 6 text object. I got the result I wanted, but I thought there has to be a better way of doing this. When a mouse is over a text, other texts get blur. Now, I had only 6 object what if you have 10s of objects on the stage.[code]...

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I have a parent SWF (Parent) that handles user navigation between multiple children SWFs (Child_1, Child_2, Child_3). How do I add event listeners to the navigation buttons on the children SWFs so that the user can move laterally between Child_1, Child_2 and Child_3? I can think of two options but can't get either one to work:

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I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them.

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In AS2 you could add an onRelease to multiple buttons like this:

Code:
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Is there something similar possible in AS3 using addeventlistener? Besided copying the same addeventlistner line for all individual buttons?

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ActionScript 3.0 :: Using Multiple Event Listeners

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I have a movielcip (A) class in which I have used a Tween class effect on a child movieclip (B) scrollRect. The (B) Movieclip in turn has several movieclips whose have tween class effect being executed on thier child movieclips.the tweens are all unique to each movieclip and the event listeners are taken off once completed.This works all well and good in FLASH IDE..My problem arises when I try to view this in a browser on a Windows XP.[code]

What is happening in most cases it that the animation appears to "stick" but i think what may be happening is the listening or removal of the event listeners. The animations are left incompleted.Is there any rule of thumb when using multiple event listeners?[code]the effect disables and re-enables the buttons when its done.... then the listeners are removed.each one with the exception cretes its own unique tween (obviously this is a custom class built as each clip)

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Flash :: Adding Event Listeners Only To Objects Which Are Defined Tank Class

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I want to make a little game. What I need is to add event listeners to all of Tank objects inside the Battlefield instance. I just can seem to figure out how.

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ActionScript 3.0 :: Multiple Event Listeners On Same Property?

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I have assigned two event listeners to the same property:

full_loader1.contentLoaderInfo.addEventListener (Event.COMPLETE, fullLoaded1);
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So far it works fine. I am just wondering if there is a hidden penalty that I am eventually to learn about.

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ActionScript 3.0 :: Remove Multiple Event Listeners?

Aug 7, 2011

In some cases it is important to remove multiple event listeners in order to reduce CPU time.[code]...

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IDE :: Assign The Same Event Listeners To Multiple Buttons?

Oct 15, 2009

i have a rookie question to ask and it's how to assign the same event listeners to multiple buttons in as3 instead of having to write out the same code over and over again like so...

ActionScript Code:
listing.home.addEventListener(MouseEvent.ROLL_OVER , butOver)
listing.home.addEventListener(MouseEvent.ROLL_OUT , butOut)
listing.home.addEventListener(MouseEvent.CLICK , released)

[Code]...

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ActionScript 3.0 :: Multiple Event Listeners To 1 MovieClip?

Oct 4, 2011

I want one PopUp to show up at (a lot) of different instances. And something unique has to happen linked to that instance so my thought is:

popUp.addEventListener(TouchEvent.TOUCH_TAP, instance1Handler);
popUP.addEventListener(TouchEvent.TOUCH_TAP, instance2Handler);
etc...

[code].....

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3D Cubes - Event Listeners And Multiple Rotating Boxes

Feb 22, 2011

I've created a grid of 3D cubes using modulus, and the 3d cubes are were created from the Math and Flash tutorial. I have set up listeners so when the mouse hovers over a cube it starts to rotate:
private function setUpListeners():void {
spBoard.addEventListener(MouseEvent.ROLL_OUT,boardOut);
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That works fine.

To begin the rotation of the cube when the mouse passes over it I have used:
private function boardOut(e:MouseEvent):void {
addEventListener(Event.ENTER_FRAME,rotateSquare);
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renderView(curTheta+i,curPhi+i);
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I can see why this would be inefficient, as it is running the loop every every frame, and for so many multiple cubes it just lags (very badly). I should clarify, I'm hoping for the rotation to continue indefinitely once the mouse moves off the cube. Here is how I am creating the cubes onto the "grid":

public function FlowerMenu(){
var rowY:Number = 0;
for (var i:int = 0; i < 190; i++) {
[Code] .....

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ActionScript 3.0 :: Multiple Event Listeners Calling The Same Function?

Jan 29, 2012

I've been having a problem with multiple event listeners calling the same function (this is just a snippet of the code):

ActionScript Code:
stage.addEventListener(MouseEvent.MOUSE_UP,Stop_Scale,false,0,true);
stage.addEventListener(Event.MOUSE_LEAVE,Stop_Scale,false,0,true);

[code]......

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ActionScript 3.0 :: Keyboard Event With Multiple Functions?

Sep 15, 2009

Most flash games and interactive animations that use keyboard events are made to respond in different ways to different keys.I am working on games for toddlers, who basically just bang on the keyboard indiscriminately. The trouble I'm having is setting up keyboard eventlisteners (key_up) that each perform different function.We're talking games like: when key pressed, ducky dances; when key pressed, doggy dances; when key is pressed, ducky and doggy go to sleep. I've attempted removing the listener before adding the next one:

stage.addEventListener(KeyboardEvent.KEY_UP, doSomething);
function doSomething(evt:KeyboardEvent):void
{make it do something;

[code]....

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ActionScript 3.0 :: Frame Of Nested Object - Remove Only The Event Listeners From Objects Only On Frame 1?

Jan 21, 2011

I have 3 frames each with a movie clip called map_mc. Each different map_mc have different objects that call the CollisionDetect class. Heres whats happening. objects from frame 1 will start freaking out when I goto frame 2. How do I remove only the event listeners from objects only on frame 1?

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ActionScript 3.0 :: Have The Event Listeners For All The Movie Clips Go To The Same "Over" And "Out" Functions?

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I added this code to make a movie clip (gFP) popup when rolled over and shrink back when rolled off:

gFP.addEventListener (MouseEvent.MOUSE_OVER, goToGFPOver);
private function goToGFPOver(e:MouseEvent):void
{
gFP.scaleX = 1.4;

[code].....

It works, but I have 45 movie clips I want to add this to - way too much code. Is there a way to have the event listeners for all the movie clips go to the same "Over" and "Out" functions?

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ActionScript 3.0 :: Event Handler To Serve Multiple Objects

Oct 29, 2009

I would be grateful if anyone could point me in the right direction for this question: I have an event handler that is called by multiple objects onClick - ie, I have several objects which I want to respond in the same way onClick. I was wondering if there was a way of amalgamating all the calls to this event handler into one call: at the moment I have:

[Code]...

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ActionScript 3.0 :: Add Event Listener To Multiple Dynamically Created Objects?

Apr 17, 2009

So I have an object, generated on each click of the mouse. It's set up as a series of points with properties, with values for position randomly calculated, and set around where the user clicks the mouse. Lines are drawn from where the mouse is clicked out to each of these points, so it kind of looks like a star, but only lines, rather than a solid shape (like those old 50's atom clocks?). So once clicked there's an enter frame event listener on the object so that each of the points 'wobble' (using a randomly generated number) up and down around the original point.

For some reason, I can either set it so that on each new click of the mouse and newly generated object, the last one stops "wobbling" and only the new one does, or each new object moves to where the new object is, and maybe is still wobbling(?), but is underneath the new object. This way has the event.target as a new object in the wobble function, so I think it may be just a case of where the centre point is - i.e. saving the mouse x and y for each object individually, or perhaps I have too much of the setup function code repeated in my "wobble"function?

[Code]...

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