ActionScript 3.0 :: Apply Methods To Multiple Objects?
Nov 21, 2011
I'm kind of new to AS3 and I created a blur effect for 6 text object. I got the result I wanted, but I thought there has to be a better way of doing this. When a mouse is over a text, other texts get blur. Now, I had only 6 object what if you have 10s of objects on the stage.[code]...
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Similar Posts:
Dec 26, 2010
im trying to use a use a code segment that makes something avoid the mouse. My issue is the code requires that iff i have more than one object that i want to avoid the mouse than i need to make a new set of variables for the second object and pretty much copy the code than change the variable names. Thats all great and dandy but i have a couple hundred very small objects that i need to avoid the mouse. is there any way to maybe apply the code to each object with an onclipload maybe?
ActionScript Code:
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, fun);
function fun(event:Event) :void {
[code]....
as you can see the object i want to move requires its own variables and 2 if statements. and i REALLY dont want to have to copy/paste that code over 200 times and make a new set of variables for each object. maybe i could apply the code to the object itself ? but than what would i name the variables?
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Jun 24, 2009
I'm currently working on a nav bar but I've run into a questionable situation. There are several links in the menu, and for each i'd like a mouse event on over and on out. Do I have to specify both of these events for each link, or is there an easier way to do it that I don't know about? Can you apply event listeners to multiple objects/functions?
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Oct 21, 2004
I want to group some objects (movie clips) in a way allowing me program an event that applies to all of the objects.To be specific, I want to group some buttons in a video player. If the mouse hovers over any one of the buttons, that button's animation will jump to frame 2. How can I do this?(I figured there is probably an easier way than programming each individual button to jump to frame 2 on mouse over.)
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Jul 14, 2008
I'm interesting in following methods:
Code:
Function.apply ();
Function.call ();
I tried to copy Function.call () example in my custom class, but errors occurs.
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Jan 15, 2012
I am trying to compile some example actionscript code. In Flex (Flash Builder 4.6) I imported a project folder (happens to be the PurePDF examples). In a few places, I have yellow "?" icons when looking at the source files - though there are no warnings or errors showing up for them yet (I do have other errors I am addressing). This is an example - when I hover the "?" icon, I see access of undefined property getTime:
[Code]....
I cleaned up the errors I mentioned, and these yellow "?" marks still appear when viewing the code. There are no warnings or errors in the 'problems' window, but these question marks I describe are still there. Even if I close the file and clean the project and re-open the file.
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Oct 24, 2009
Alright, so I'm creating objects dynamically,[code]...
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May 30, 2009
i have created an object called plane with the bellow methods. I have not defined them anyway on my script file but i am curious to find out why flash does not respond by giving me any errors telling me that the methods i.e pitch to say that they have not been defined? This is something that i would have expected flash to tell me. This results in a successful build and as a result i am able to still run the file. Why does it not notify me of any erross even though clearly they have not been declared anywhere i my script.?
var plane:Object = new Object();
plane.pitch = 0;
plane.roll = 5;
plane.yaw = 5;
I am also using FlashDevelop
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Jun 7, 2009
I'm working on a little flash project to show a card game being played out. Its just playing out a set of moves - no actual logic for actually playing the game.Anyhow, what i would like to be able to do is create a tween (hope thats the right term) where a card will appear in the center of the table, and then slide over to the players hands and at the same time shrink down so i can fit a few hands on the screen. So basically i need a tween that takes an object (the card), places it on the center of the screen, and then slides over and shrinks down to a specific point. So in whatever action script calls this tween, i guess i would need to feed it two values - which card it starts with, and where the card should end up.
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Mar 14, 2011
there is a movieclip named movie with instance name movie.Inside this movie there is a textbox in frame 1.I want to give properties and methods to that textbox.
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Jan 6, 2011
I'm trying to achieve is this: when you roll over one of the citymarks on my map, it drops up/down depending on the mark and where it is with three buttons for tourist sites in the area. Well, I'm using timeline animation and gotoAndStop() to go forward and backward nice and smoothly. I've got a mask applied for the menu, and that works fine, but when I compile I get this error:
Code:
TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::MovieClip@10ac6b01 to flash.display.SimpleButton.
at flash.display::MovieClip/gotoAndStop()
[Code].....
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Dec 27, 2011
Photoshop and Fireworks both have some nice filters. When you put one bitmap over the other, the first bitmap can act as filter. For example, the white pixels of the top bitmap lighten the pixels of the bottom bitmap. Is there any way to apply this in as3? What I am trying to accomplish: I have a large single-color bitmapdata object. I want to overlay perlin noise and lighten/darken the single-color bitmap to give it some random/natural look.
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Mar 21, 2011
I'm having a bit of a problem with a basic game I'm making where I want to have a number of animals which bounce around the stage.. I can't seem to get the code to apply to more than one of my movieclips using a loop.. if I try to apply vx and vy to the individual movieclips then nothing happens.. for now I have the ten movieclips on the stage but only one whichbounces around.. I have managed to get all of them to move but they each stay in their own area of the stage, but I'd like each to bounce around the stage and not interfere which the others movement.
public function Bounce() crosshairs = new Target(); addChild(crosshairs); init(); private function init():void
stage.scaleMode =
[code].......
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Aug 6, 2011
I have two MovieClips onscreen, and I want to apply the same mask to both. I set the the masks using
mc1.mask = mymask;
mc2.mask = mymask;
Only mc2 receives the mask. How can I set the same mask for two different MovieClips without having to resort to putting them both in a single MovieClip?
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Apr 11, 2007
say i have a method "btnClick", and i have 5 buttons: btn01,btn02,etc.. how do i apply this method/function to the 5 buttons through code? here is what i am trying to do(this is just pseudocode):
Code:
MovieClip.prototype.btnClick = function(img){
this.onRelease = function(){
open(img);
[Code].....
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Nov 19, 2008
this is a REAL basic one for you: This is my script:
count = 0;
btn_01.onRelease = function() {
if (count<=20 && this._currentframe == 1) {
_root.count += 1;
this.gotoAndStop(2);
[Code]...
Instead of applying it to just one button I want to apply it to many on the stage, how do i add the names of the buttons to the function? I tried separating with commas but no luck
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Aug 31, 2010
Is there a way, in ActionScript 2, to set multiple properties for an exising movieclip in one command?
For example, is there a way to write something like this more succinctly?:
myMovieClip._x = 10;
myMovieClip._y = 10;
myMovieClip._alpha = 100;
[Code]....
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Apr 1, 2011
I am writing a flash card game which slides the next card onto the stage when the user presses a button.There are 24 cards, and I have written a separate tween for each one... I think there is probably a more efficient way to do this. Here is what I have:
[Code]...
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Sep 3, 2011
I need to add "_myThumb" to 4 container MovieClips. The problem is that it's only working for 1 MovieClip. What do I need to change?
var _myThumb:Bitmap;
var _myThumbData:BitmapData;
function createThumbs()
[code]......
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Nov 2, 2011
I'm trying to apply a Move-Effect on multiple elements. They are moving all together but I prefer it in seqeunce.
<s:Move id="thumbMover" target="{thumb}"/>
private function addItemThumbs ( ) : void {
for each ( var item : ItemVO in _items ) {
thumb = new Thumb;
[Code]....
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Mar 23, 2012
How to apply multiple filters in Adobe Pixelbender in Flash (=limited version)?
For example 3 different kinds of video displacement effects (1 displacement on the left, one on the right and one the top).I know, it possible to just copy paste the code multiple times, but this wouldn't be very elegant.
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Jan 8, 2009
ActionScript Code:
function changeColor(){
var my_color:Color = new Color(my_mc);
my_color.setRGB(0xFF0000); // my_mc turns red
[Code].....
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Jul 14, 2011
I was interested in searching through the text in a textfield and applying formatting to key words. For example, every time the word 'the' appears, apply a text format the changes it to green and 14pt.[code]...
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Apr 12, 2009
How would I apply my existing function that involves calculating the x and y position of a specified movie clip, to multiples of movieclips. MY MOVIECLIPS on stage are
Code:
Ball_mc
Ball_mc2
Ball_mc3
MY FUNCTION is
Code:
function hitDetect(event):void {
var ballX:Number = (ball_mc.x-videoX)/sizeDif
var ballY:Number = (ball_mc.y-videoY)/sizeDif
[code]....
Should I use Arrays? Loop?
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Jul 26, 2004
I want to apply multiple mask in a single movieclip?? how do i do that i tried doesnt work with action script?
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Sep 10, 2009
im creating a small drag and drop game in AS3-
I have 4 objects and 4 targets,
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.
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Sep 29, 2009
completing the code to get a return value from JavaScript to flash, but all the code was in a frame. My issue is I need to apply this code to multiple buttons, and then have them navigate to the appropriate frame. I thought I could put some of the code on the buttons themselves, or possibly I could call each button and keep all the code in frame one.....the external interface call function and the button functions....btn1, btn2; etc......I am not to verse in code and need to know what and how the best way to do this would be.
[Code].....
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Sep 20, 2010
I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.
Here's my code:
//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);
[code]....
I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.
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Oct 11, 2009
What's the best way to say:
if(this.object in same array as that.object)
with multiple arrays containing multiple objects?
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Nov 18, 2011
I've been looking for a JSFL command that might do this, but haven't come across anything even remotely similar to what I'm trying to achieve. Perhaps there is another solution besides JSFL that someone might know of.Question: Is there a way that I can select multiple symbols (either in a single frame or across multiple frames) and apply a scale transform that will adhere to each symbol's registration point?
Scenario:In an animation sequence, a movieclip of a tall rectangle is tweened on the timeline using "classic" tween. There are 20keyframes, where the mc changes position and rotation.In a duplicate of that animation sequence, I want to change the height of all instances of the mc in the animation, but keep the position and rotation. The rectangle should stay a rectangle, only shorter.I go to a keyframe, select the mc, and enter the desired scale percentage for the height in the transform pane. Then I repeat this for the other 19 keyframes. Imagine the pain and suffering I go through when this is done for several sequences!
Ideally,I would want to use the "edit multiple frame" mode in the timeline, select all instances of the mc across all 20 keyframes, and apply the height transform to all mcs via JSFL or dark magic.Flash's default behavior transforms multiple objects as a group,so not only will it squash and shear the different mc instances(creating diamonds),it will also shrink the distances between the different positions(changing the path of the tweens).I'm looking for a way to apply the transform so that each instance scales to their own registration point,preserving their position and respective of their rotation.
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