ActionScript 3.0 :: Apply Methods To Multiple Objects?

Nov 21, 2011

I'm kind of new to AS3 and I created a blur effect for 6 text object. I got the result I wanted, but I thought there has to be a better way of doing this. When a mouse is over a text, other texts get blur. Now, I had only 6 object what if you have 10s of objects on the stage.[code]...

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ActionScript 3.0 :: Apply Code To Multiple Objects?

Dec 26, 2010

im trying to use a use a code segment that makes something avoid the mouse. My issue is the code requires that iff i have more than one object that i want to avoid the mouse than i need to make a new set of variables for the second object and pretty much copy the code than change the variable names. Thats all great and dandy but i have a couple hundred very small objects that i need to avoid the mouse. is there any way to maybe apply the code to each object with an onclipload maybe?

ActionScript Code:
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, fun);
function fun(event:Event) :void {

[code]....

as you can see the object i want to move requires its own variables and 2 if statements. and i REALLY dont want to have to copy/paste that code over 200 times and make a new set of variables for each object. maybe i could apply the code to the object itself ? but than what would i name the variables?

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I'm interesting in following methods:

Code:

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Jan 15, 2012

I am trying to compile some example actionscript code. In Flex (Flash Builder 4.6) I imported a project folder (happens to be the PurePDF examples). In a few places, I have yellow "?" icons when looking at the source files - though there are no warnings or errors showing up for them yet (I do have other errors I am addressing). This is an example - when I hover the "?" icon, I see access of undefined property getTime:

[Code]....

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ActionScript 3.0 :: Access Methods Of Dynamically Created Objects?

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Alright, so I'm creating objects dynamically,[code]...

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May 30, 2009

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ActionScript 3.0 :: Flash GotoAndStop() Attempting To Apply To All Objects?

Jan 6, 2011

I'm trying to achieve is this: when you roll over one of the citymarks on my map, it drops up/down depending on the mark and where it is with three buttons for tourist sites in the area. Well, I'm using timeline animation and gotoAndStop() to go forward and backward nice and smoothly. I've got a mask applied for the menu, and that works fine, but when I compile I get this error:

Code:
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[Code].....

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Actionscript 3 :: Two BitmapData Objects - Apply A Colorburn Or Darken Or Multiplay Filter

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ActionScript 3.0 :: Apply Bounce To Multiple Movieclips?

Mar 21, 2011

I'm having a bit of a problem with a basic game I'm making where I want to have a number of animals which bounce around the stage.. I can't seem to get the code to apply to more than one of my movieclips using a loop.. if I try to apply vx and vy to the individual movieclips then nothing happens.. for now I have the ten movieclips on the stage but only one whichbounces around.. I have managed to get all of them to move but they each stay in their own area of the stage, but I'd like each to bounce around the stage and not interfere which the others movement.

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[code].......

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Actionscript 3 :: Apply Mask To Multiple MovieClips?

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ActionScript 2.0 :: Apply Method To Multiple Movieclips

Apr 11, 2007

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Code:
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[Code].....

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ActionScript 2.0 :: Apply A Function To Multiple Buttons?

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this is a REAL basic one for you: This is my script:

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[Code]...

Instead of applying it to just one button I want to apply it to many on the stage, how do i add the names of the buttons to the function? I tried separating with commas but no luck

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[Code]....

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[Code]...

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[code]......

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ActionScript Code:
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[Code].....

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How would I apply my existing function that involves calculating the x and y position of a specified movie clip, to multiples of movieclips. MY MOVIECLIPS on stage are

Code:

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MY FUNCTION is

Code:

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[code]....

Should I use Arrays? Loop?

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ActionScript 2.0 :: Apply Multiple Mask In A Single Movieclip?

Jul 26, 2004

I want to apply multiple mask in a single movieclip?? how do i do that i tried doesnt work with action script?

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ActionScript 3.0 :: Drag And Drop Multiple Objects To Multiple Target?

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im creating a small drag and drop game in AS3-
 
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ActionScript 2.0 :: External Interface Call - Apply Code To Multiple Buttons

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completing the code to get a return value from JavaScript to flash, but all the code was in a frame. My issue is I need to apply this code to multiple buttons, and then have them navigate to the appropriate frame. I thought I could put some of the code on the buttons themselves, or possibly I could call each button and keep all the code in frame one.....the external interface call function and the button functions....btn1, btn2; etc......I am not to verse in code and need to know what and how the best way to do this would be.

[Code].....

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AS3 :: Flash - Listening For Multiple Events On Multiple Objects?

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I currently have an over, out and click event for 8 different objects. The over and out events are identical for each (tween expands object and then shrinks it back for the out state).I have previously asked for an easy way to declare those events, and now I was looking for an easier way to handle them.

Here's my code:

//-----------GARAGE
function growGarage(e:MouseEvent):void{
scaleTweenX = new Tween(map_garage, "scaleX", Elastic.easeOut, 0.648, 1, 0.5, true);

[code]....

I've tried using a single function and then using "this" as the object of the tween but that expanded the entire stage.

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ActionScript 3.0 :: Multiple Arrays Containing Multiple Objects?

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What's the best way to say:

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I've been looking for a JSFL command that might do this, but haven't come across anything even remotely similar to what I'm trying to achieve. Perhaps there is another solution besides JSFL that someone might know of.Question: Is there a way that I can select multiple symbols (either in a single frame or across multiple frames) and apply a scale transform that will adhere to each symbol's registration point?
 
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