ActionScript 2.0 :: Apply Multiple Mask In A Single Movieclip?
Jul 26, 2004I want to apply multiple mask in a single movieclip?? how do i do that i tried doesnt work with action script?
View 4 RepliesI want to apply multiple mask in a single movieclip?? how do i do that i tried doesnt work with action script?
View 4 RepliesIs there a way, in ActionScript 2, to set multiple properties for an exising movieclip in one command?
For example, is there a way to write something like this more succinctly?:
myMovieClip._x = 10;
myMovieClip._y = 10;
myMovieClip._alpha = 100;
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I have make many thumbnails(t1,t2,t3....) on homepage of my website now i req. to mask all thmbnails by one movieclip(mskMC)
View 2 Repliesi am trying to mask 3 thumbnails from 1 movieclips
mc.samsungchamp.mask=mc.msk
mc.samsungduos.mask=mc.msk
mc.samsungace.mask=mc.msk
but these thumbs are is not showing masked.
I have two MovieClips onscreen, and I want to apply the same mask to both. I set the the masks using
mc1.mask = mymask;
mc2.mask = mymask;
Only mc2 receives the mask. How can I set the same mask for two different MovieClips without having to resort to putting them both in a single MovieClip?
I want to apply a gradient mask to a movieclip that contains a flv video. I'm aware that i would need to cache the movieclip as a bitmap in order to apply a mask using actionscript, but would that work even if the movieclip itself contains an flv video?
View 1 Replieshow to animate a simple sprite for the 100th time, I hope I might found I more specific, and better explained answer to my problem. I'm trying to make a flash game, of course, and I want my main Player sprite to be able to play multiple animations based on specific input. So, a running right animation, a running left animation, a jump animation, and an attack animation.
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I am looking to use a single movieClip and store it an array to use it multiple times. I want to call the same clip 10 times and have it all run the same coding to move to a single point.here is my code:
package { import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; import flash.geom.Point; import flash.ui.Mouse; public class Main extends MovieClip // player
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I'm new with AS 3 and I'm struggling with this: I have five different movieclips in a single frame and I want to asign the functions "roll over", "roll out" and "press" to every single movieclip. Now, I write all the code in the frame, for the five buttons, but just one works, I don't know what am I doing wrong, here's the code for two of he five buttons, the first works fine, the second doesn't:
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I am using Flash MX2004(AS 2.0), I need to mask the attached movieclip, totally I attached 3 movieclip (all are same one), I need to display first movieclip by using mask. One more thing is moving that mask by press button, when I press the button the mask will show the second movie clip and so on.
This is my code: I have to mask box1_mc
function cardcolor() {
var color:Color = new Color(_root["box_mc1"+i].box1_mc);
var t:Number = 0x00FF00;
_root["box_mc1"+i].onPress = function():Void {
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I am having a killing problem in loading multiple images in single movie clip/sprite using a separate class. Here is the ImageLoader.as class
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What I am trying to achieve is to remove an array (containing a single MovieClip multiple times) from the stage alltogether, once you call an end public function. I can remove all the other Movieclips on stage (that are not in the array) using this.removechild(MyChild) The array is located in a package, calling another package where the MC is located, and put on stage with Event.ENTER_FRAME.
View 1 RepliesI was wondering if theres a way to apply ease in and ease out both to a single tween..as i want the tween to start slowly than gain normal speed and then again stop smoothly.
View 2 Repliesi want to apply some animation (like fly from left) to all the character of paragraph text.for this, i have created a movie clip with only one character (suppose "A") and done some animation like first it flies from left then it rotates and gets fade off and on.Now i have a paragraph in another movie clip and of course it contains lots of characters (more than 200) so it is not possible to apply same animation to all the characters individually making layers.
View 3 Repliesthis is my code I've been looking all over for an example of setting a mask using AS2I have a container MovieClip I create dynamically I've tried to attach a movieclip to the container then set mask before loading the swfI would like to know how to dynamically generate a mask or use a symbol from the library or stage if need be whatever works.This is my code.
var container:MovieClip = createEmptyMovieClip("container", 3);var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.addListener(this);mcLoader.loadClip("slideshow.swf", container);
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Currently i have 10 movieClips and named it as (dog0, dog1, dog2 ... dog9) I would like to appy a mask for these movieClips (dogs) ~~ by using ActionScript[code]...
View 4 Repliesthere are loads of tutorials for maginfying glasses that use draggable movie clips and masks.
do you think it would be possible to have a blur filter effect on a mask. basically i will have a jpg as a background, a mask that follows the cursor, and where ever the cursor goes the jpg will be fuzzy under the mask.
I have very little experience with text in flash. In a dynamic text field I know I can apply a TextFormat to the entire field but can I apply different fromatting to individual workd in the field if for example I wanted to make a word or a few words of text a hyperlink within a textfield. Can I do that or would I need to use html text?
View 3 RepliesHow do I apply a layer mask to every layer in my movie? After I highlight all of the layers and put them in the layer mask, the layers that are in folders will not go in the layer mask.
View 2 RepliesI would like to know if it is possible to apply function as a mask for other object.
View 9 RepliesI have gone through a nightmare trying to apply a gradient/soft mask. I know I will be dreaming it tonight.. Anyways. This is a link of my attempt: [URL] And the problem is FLASH CS3 is bugged to actually work out a simple piece of code:
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im going crazy with the simple matherfather task. i want to make a mask and applay it to a picture but i need to do it in actionsript. so what i do is create all necessery objs. at stage, acces them in class. set movie's clip mask and it's working but not the way i want. i want to have empty hole inside of mask which is a movie clip. that is not possible until i make a empty hole connected to the edge of mask with empty space. only then its showin the empty hole (and the connecting empty space aswell and) [URL]
View 3 RepliesI was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that
View 2 RepliesIs it possible to apply a dynamically created gradient mask on a textfield in flex?
View 2 RepliesI want a chart that has several separate series running in rows across. They are largely separate charts and should not overlap, but all share the same horizontal datetimeaxis. They don't share the same y-axis, however and that's where I'm getting stuck.I have tried having a linechart series and then a plotchart series, but it will only allow a single <mx:series> per chart without having them inside the same series which as far as I can tell will place the charts on top of each other in the z-axis. I can stack them and have them completely separate charts, but it was proving to be somewhat irritating having them align correctly.
Is there any reasonable way of combining multiple charts into one like this? Basically having rows in a table where each row is a different chart but the columns are consistent. or am I going to be best served just by stacking separate ones? an illustration of what i'm going for is here: http:[url]........
In one of our project we are using flex for front end, blazeds/java in the backend. Its an existing code where services are prewritten. I have to make calls to 3 services in the backend (basically 3 remote objects) and get their result and store the result in an object and show the data of this object in a view.
Now in front end we are using Flex and Parsley Framework. I was thinking of the following approaches.
1) Making commands for each service call and storing the result in a shared object (model) and then displaying this model in the view. In this approach the problem is some services are needed in some other web pages, but they donot need the same model. How should i handle this scenario ? Should i make a asynchronous remote call and fetch the result and then again dispatch and event with the event object storing the result.
2) Making a service call , wait for the result then make another call and wait for the result and then make other call, not sure if this is the right way ?
I want to apply actions to a movieClip nested inside a dynamicly attached movieClip, with the attachMovie method; it doesn't works when the movieClip is attached by a button:
1.when the swf movie loads with an attachMovie method the remove_btn clears the window_mc
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I'm having a bit of a problem with a basic game I'm making where I want to have a number of animals which bounce around the stage.. I can't seem to get the code to apply to more than one of my movieclips using a loop.. if I try to apply vx and vy to the individual movieclips then nothing happens.. for now I have the ten movieclips on the stage but only one whichbounces around.. I have managed to get all of them to move but they each stay in their own area of the stage, but I'd like each to bounce around the stage and not interfere which the others movement.
public function Bounce() crosshairs = new Target(); addChild(crosshairs); init(); private function init():void
stage.scaleMode =
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im trying to use a use a code segment that makes something avoid the mouse. My issue is the code requires that iff i have more than one object that i want to avoid the mouse than i need to make a new set of variables for the second object and pretty much copy the code than change the variable names. Thats all great and dandy but i have a couple hundred very small objects that i need to avoid the mouse. is there any way to maybe apply the code to each object with an onclipload maybe?
ActionScript Code:
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, fun);
function fun(event:Event) :void {
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as you can see the object i want to move requires its own variables and 2 if statements. and i REALLY dont want to have to copy/paste that code over 200 times and make a new set of variables for each object. maybe i could apply the code to the object itself ? but than what would i name the variables?
I'm kind of new to AS3 and I created a blur effect for 6 text object. I got the result I wanted, but I thought there has to be a better way of doing this. When a mouse is over a text, other texts get blur. Now, I had only 6 object what if you have 10s of objects on the stage.[code]...
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